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Updates and Fixes 09

Greetings, Great Architects!

Here is your High Technocrat again, ready to serve you.

Here are more fixes and updates:

  • Fixed exploit with the event card "Glove" that could generate infinite cards in one turn.
  • Fixed some buildings that did not combine properly.
  • Fixed flags coming out of a house that sometimes connected to areas of the terrain they shouldn't or to the top of a waterfall.
  • Added gold mine and food and wood export market buildings to sandbox mode.
  • Fixed the combination of houses with foundry or farms.
  • Removed the restriction of placing stone buildings on top of brick buildings in sandbox mode.


As I commented before, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!

Kind regards.

Updates and Fixes 08

Greetings, Great Architects!

Here is your High Technocrat again, ready to serve you.

Here are more fixes and updates:

  • Fixed Spanish translation issue.
  • Fixed issue where the woodcutter could not be placed above normal houses.
  • Fixed issue with the ancient book artifact, which, when combined with the library, could prevent discarding and block the turn.
  • Fixed placement of houses above the library, now aligns correctly.
  • Adjusted the design of the great waterfall.
  • Added: If you receive 3 identical cards in your hand, the event card for the glove or the 7-sided die will be automatically given to obtain more cards.
  • Added: If you receive a farm card without having a well in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
  • Added: If you receive a windmill card without having a farm in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
  • Added: If you receive a Brickworks card without having a sand extractor in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
  • Added: If you receive a woodcutter card without having a forest in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
  • Added: If you receive a sawmill card without having a woodcutter in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
  • Added: Check for space for new cards in hand for artifacts that grant cards.


As I commented before, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!

Kind regards.

Updates and Fixes 07

Greetings, Great Architects!

Here is your High Technocrat, ready to serve you.

Here are more fixes and updates:

  • Added: Hearts are now displayed on the cards shown in the deck book, indicating whether they have been purchased or not.
  • Added: When a military building is installed, the military troops menu is activated.
  • Added: An icon appears when maximum points are reached.
  • Fixed: Placement issues with platforms over sand extraction buildings and farms.
  • Increased the radius for requiring other buildings for the sawmill, carpenter, and blacksmith.
  • Added interactions between all platforms, the school, clinic, sawmill, and stone house with brick and stone houses to ensure proper alignment.


As I commented before, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!

Kind regards.

Updates and Fixes 06

Greetings, Great Architects!

Here is your High Technocrat, ready to serve you.

During this past month, thanks to our community's collaboration, we've been able to address numerous minor issues and improve game balance. Below, I present the enhancements and fixes we've implemented:

  • The clinic card has been corrected to now display the health value it provides.
  • We've increased the security value of the "guardhouse" card from 5 to 15.
  • The probability of guards' impact has been reduced from 40% to 25%.
  • The probability of archers' impact has been increased from 40% to 45%.
  • We've decreased the progress points cost of the indoor farm from 4 to 2.
  • Initial values of wonders in roguelite mode have been adjusted to be more interesting on each map.
  • An assigned value of 50 has been given to the indoor farm.
  • The artifact and event card for shovel, fertilizer and pickaxe have been fixed to not affect only level 0 buildings as intended.
  • A feature has been added to receive 20% of points upon dismissal in the final map.
  • Points obtained upon completing a map have been readjusted.
  • A seal indicating how a level has been completed has been added to roguelite mode points.
  • Points obtained upon completing a map in roguelite mode have been rebalanced.


As always, I greatly appreciate your dedication to playing the game and for helping us gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!

Kind regards.

Updates and Hot fixes 05

  • Reduced the cost of workers in buildings that generate citizen needs.
  • Fixed the overlap of buildings that enhance other buildings so that the cost displayed in the projection adjusts properly.