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TNgineers News - FEB2024

Hi friends, hope you’re doing well!

It’s already the beginning of a new month, and you know the drill: it’s time for a new recap!

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Celebrating Black History Month

APICO took part in Humble's Exceptional Indie Allies Bundle, along with 6 other amazing games, to celebrate Black History Month and raise money for NPower.

Big thanks to everyone who supported the cause - so far you’ve helped raise over $25,000! (Also if you’re quick you can still grab the bundle today!)

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LÖVE JAM 2024

Ell took a little week break from finishing APICO’s Honeycore Update to join this year’s LÖVE game jam with their submission, “Synthesis”! In Ell’s own words;

Originally posted by ellraiser
this year the theme was “interface” so… you know I had to! I wanted to make a bit of an abstract puzzle game where the player isn't taught any controls and has to learn through trial and error, and I'm happy with how it all ended up! It was also my first time making music for a game so... enjoy that lol




You can try out the jam game over on itch.io here!

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Whitethorn Winter

Whitethorn Games, APICO’s publisher, held a celebration of gaming across all the games in their catalogue through a showcase and Steam event (you can catch the vod here)

While we didn’t have anything to show, there was some nice sneak peaks at our sibling games, like Magical Delicacy and Botany Manor!

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Final Countdown

It’s been a bit of a slow year so far, with not much to share while Ell plugs away at finishing the final update, however we have got some lovely things planned for the 4.0 launch to look forward to, so be sure to keep an eye out.

We’ll also havs the Steam Spring Sale coming very soon (March 14th!) with the deepest discount to-date for APICO and the soundtracks, so a perfect time to pick up APICO and catch up with everything before the last update

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Aaand that was February at TNgineers! As always, thank you so much for your support
Take care!
Manon, Ell and Jamie

TNgineers News - JAN2024

Hi friends!

A new year is upon us, and it’s been a bit of a manic start with Ell moving house but we’re back on track now!

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APICO Pet Competition
As you may have seen on our socials, pets are coming to APICO along with the final “Honeycore” update! To celebrate, we held a design-your-own-pet competition (which receieved over 200 submissions!), and narrowed down the cuties to just five finalists, which were put up to a vote by all of you.



Although the dino was the vote winner by a small margin, everyone found it super difficult to pick - and why should they have to? We’ve decided that all five designs will be winners, so you’ll be able to enjoy all of them as pets in the final update - congratulations to all the artists!
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APICO 4.0 WIPS

Ells been working hard on the Honeycore Update, and you might have seen some bits and bobs on our socials and on Discord!



New cute decor and furniture, light automation, moving crates & beeboxes without emptying them… we've been very glad to see your reactions to all the new things we’ve planned for this last update and can’t wait to let you all get your hands on it!

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APICO Prime!

For those of you who use Amazon Prime Gaming, APICO is currently part of the free Prime games you can claim! You have until February 14th to claim it - once you do it’ll be added to your library indefinitely!

This is the same as the latest Steam / PC release, so you get all of the same nautical goodness.

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Coming Very Soon

Coming very shortly after this recap, Whitethorn Games (APICO’s publisher!) will be having their Whitethorn Winter Showcase! This is a celebration of gaming magic across all the other sister games, so be sure to check it out to see what other new games are coming that might bee off interest to you.

There’s also a new Humble Bundle where you can get APICO along with some other fantastic games, all to help celebrate Black History Month and raise money for NPower, so if you’re still looking to pick up APICO as well as support a wonderful cause this is your chance!

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And that’s it for this first recap of 2024! Big thanks for your amazing support
Take care!
Manon, Ell and Jamie

TNgineers - 2023 In Review



2023 is almost at an end, and it’s been a busy ol’ year looking back! Here’s a lil ellraiser/TNgineer wrapped…

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Started the year off strong dropping a demo for Rift Breach, an experimental lil dungeon crawler.

This was super fun to make, and helped me get better at scoping small as well as got my out of my usual pixel art comfort zone!

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Then FletchMakes hosted a 7 day gamejam + I couldn’t resist making the “APICO but frogs” I’d always joked about

Mudborne was born(e) + I was overwhelmed with how much people loved it. It also showed me just how much I can get done with a super strict scope and detailed plan!

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APICO had it’s 1st birthday! From a silly concept made in HTML to now published on all platforms with over 50,000 beekeepers playing - truly never thought it would go anywhere

I’m forever grateful to everyone who’s played and shared this funky bee game

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At this point trying to keep up with socials for 3 different games was getting far too much and I needed help - enter @mibyledraws who joined as the first official TNgineer!

Thank you for all your hard work, wonderful videos, and helping me keep on top of everything
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I got round to releasing the 2nd free content update for APICO, "What Lies Beeneath”, with all sorts of weird and wonderful ocean friends

It’s been tough to keep working on this mess of a game, but it’s worth it to see how much people have been enjoying all the new content

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Decided that I wanted to take the Mudborne concept into a full-game, and started planning out everything along with a new art style and vibe for it (there’s only so far a sprite-rip of APICO can go lmao)

It’s wild to see how far I’ve started to come from tiny rectangle trees!

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Towards the end of the year I left my freelance contract + went full-time gamedev, not quite by choice but it was something I wanted to do for a while

I’ll now be able to spend all my time on the games, as well as all the other little concepts I’ve had bubbling away...

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I moved from GameMaker to LÖVE, built a small framework for future games like Snacktorio + Mudborne, and contributed to the engine itself

Was the first time actually helping making a substantial contribution to an open-source project and I learnt a lot!

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After a couple years in + out of development and a last minute engine change to LÖVE, I finally finished + released the demo for Snacktorio

We’ve had some amazing feedback and it’s been so gratifying to finally get it out and see people enjoy it

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Looking ahead to 2024, it’ll be my first year as a full-time gamedev (as well as reaching lvl 30!)

I’m planning to release the final update for APICO, as well as releasing either Mudborne or Snacktorio - might even have to drop some new demos too, as a treat…

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Thanks for everyone who has supported me and TNgineers throughout the year.

Whether that was playing the demos, buying the games, sharing your progress, joining the discord, posting wholesome reviews, sending me cute bee pics - I’m truly grateful to you all

1.2.0

Hey Chefs!

Just a few more fixes and a little tweak to the tooltip info - had it in my notes to put the 'actual' production rates in but apparently never did so... oops! Thanks again for your reports and to all the people giving us lovely feedback, I'm really glad you've all been having fun with the demo :D

~ Ell

[h3]Changes[/h3]
  • Added "X items per Xs" message to all progress arrow GUI in machine menus for clarity (This will also show when highlighting a working machine when shift is held)
  • Increased pickup radius of items for the player

[h3]Bug Fixes[/h3]
  • Fixed fryer crashing when trying to fry invalid items
  • Fixed menu automatic close based on distance closing when still nearby
  • Fixed closing menus with ESC not closing any open recipe selectors
  • Fixed clicking on tutorial bot panels multiple times opening multiple dialogues

[h3]Crash Fixes[/h3]
  • game/scripts/remove_tube.lua:39 table index is nil
  • game/events/keypress.lua:85 attempt to index field 'inst' (a nil value)

1.1.0

Hey Chefs!

Thanks so much for all of you who've been checking out the new demo, it's so nice to hear how much you've been enjoying it so far! Be sure to give it a wishlist if you're hungry for more >:D

Also thanks to everyone submitting their feedback and reporting bugs, this patch should cover the more common issues I've seen.

~ Ell

[h3]Changes[/h3]
  • Reinforced your green skin so you can withstand void for a few seconds before disintegrating
  • If you have no imps and no cages left on the map you can now press "I" to spawn some more in
  • If you load the game and are missing 1 of the 5 tools in your inventory/hotbar another will spawn
  • Loading a game where you are currently dead now automatically respawns you
  • You can now use arrow keys instead of WSAD for movement if you'd like to
  • Changed furnace icons to match the power symbol
  • The last place you died is now marked in the map
  • Added duplicate of the order icon timer above the beast itself
  • Fluid pipes will now show fluid of the wetwork when no fluid input machines present (i.e. just pump + tubes)

[h3]Bug Fixes[/h3]
  • Fixed boundary boxes on items being weird leading to strange behaviour
  • Fixed items on utility blocks not falling when the block is removed
  • Fixed seeds planted by harvesters being offset incorrectly
  • Fixed softlock position by spice miner in the tutorial
  • Fixed new world's resin tree harvester putting the tree in the ground
  • Fixed opening the nominomicon through the mini order items closing weirdly
  • Fixed G'hordaan crashing when talked to if you rejected the 2nd order initially
  • Fixed mining blocks that plants are on not destroying the plant
  • Fixed target position of imps when climbing ladders to be a bit more accurate
  • Fixed imps having a weird tooltip