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Clair Obscur: Expedition 33 News

Clair Obscur Expedition 33 dev warns of potential scams, plans official merch

Clair Obscur Expedition 33 is very much in fashion right now; Sandfall's creation is at once a love letter to some of gaming's best JRPGs, and a powerful step forward for the genre in its own right. It's won our hearts at PCGamesN with its stunning world and cast of instantly likable characters, so of course the promise of official merchandise for them has perked my ears up. In a new post, Sandfall teases that it's currently looking into creating an Esquie plushie, as it warns of potential scams from "suspicious websites."


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Clair Obscur: Expedition 33 was originally set in a steampunk England with aliens and zombies

All creative work goes through several iterations before arriving in its final form. This very post, for example, began as a little notice of the release of The Midnight Walk, before I realised Edwin had already done that. Now it's instead about Clair Obscur: Expedition 33, an RPG which Nic definitely described in his review as "operatically, hauntingly, and slightly unhingedly French".


Turns out it wasn't always so, as early in development Clair Obscur was set in "a steampunk Victorian England", and there's some early footage of it in action.


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Clair Obscur: Expedition 33 doesn't require reflexes, says player who beat the game without dodges or parries

Yes, yes, I'm opting for the scoundrel's gambit and reporting on a Reddit post. Of a self-imposed challenge run, no less! But I adored the bejeezus out of Clair Obscur: Expedition 33, and figured this was worth sharing in case it convinces a couple of you to give it a go. Redditor HunterIV4 has chronicled their journey to beat the RPG without dodging, parrying, or even using the powerful gradient parries, in a bid to show that Sekiro reflexes aren't as crucial to success as they might seem. Thanks, cheery RPS fanzine PC Gamer.


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Дим, дим, дам, да-да, дим, дам, дам: Обзор Clair Obscur: Expedition 33

Clair Obscur: Expedition 33 привлекла внимание сразу на первых показах. Разработка ролевой игры в японском стиле началась в 2019 году, когда экс-сотрудник Ubisoft и большой поклонник Final Fantasy VIII Гийом Брош увлекся изучением Unreal Engine и создал демо, привлекшее внимание Франсуа Мёрисса. Вместе они основали студию Sandfall Interactive в Монпелье и начали трудиться над своей первой полноценной игрой. Сейчас она уже вышла и произвела настоящий фурор, заметный даже за рамками JRPG-сообщества. Так что же это — новая веха в жанре или очередная переоцененная поделка?