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Windblown - What to expect!

Hey everyone, the day is here...




And with that, we'd like to announce our global release times ahead of our launch later today!



[h2]What you can expect![/h2]

Windblown will launch with a whole host of content!

You'll be dashing through 5 different biomes (4 on a run), get to choose from a bunch of different characters, and equip over a dozen different weapons each with their own Alterattacks! You'll have a mountain of different gifts to help shape your runs, plus loads of trinkets and passives. Couple that with the procedurally generated environments, and you'll have a hard time to experience the same run twice.

Plus, did we mention you can do all of this in online co-op? Grab some friends and leap through the world of Windblown with up to 3 players, each choosing their own weapons and builds for some crazy combinations!

And for all you hardcore Roguelite fans, we recently introduced difficulty settings to the game! Complete a run on one difficulty to unlock the next one up (to a cap). You're gonna need to be sharp to tackle the toughest challenge Windblown has to offer.

Now, as is tradition, players want to know what happens next with Early Access games, so let's take a look at what's on the horizon for Windblown!



What's to come...


[h2]Initial Steps[/h2]

  • We first want to gather initial feedback on the game to ensure that any big refactoring / core issues / awesome core idea suggestions are tackled before releasing new major content for the game (e.g. a biome or set of new rewards like weapons, gifts etc). Our focus here is to make sure that the game is stable and working as intended, and if we've missed anything incredible, we want to prioritise that.
  • Polish everything that we think is in a rough state! (There's a lot... đź‘€)



[h2]New Content[/h2]

  • Of course we want to expand the world of Windblown both in terms of adventure and sense of progress. That means: having more biomes, more enemies, more weapons, trinkets, gifts and magifishes! We can't put a date or timeline on this, but know it's definitely in our plans once the game is stable!
  • Add new skins! (Yep, simply that).
  • We want to add more interesting choices for players in how they navigate from biome to biome, (e.g. having branching choices not solely at the ark but also at the end of some biomes) and ensure that they are original and diverse enough to make that choice really relevant.
  • More synergies and crazy builds - Windblown is all about the thrill of combat, and the speed in which you tackle the sentinels! So of course we'll be looking at how mechanics work together, and introducing new ways to dish out pain!
  • We want to have more useful interaction between single and multiplayer, meaning we ensure the right balance between those modes’ difficulties is found (this is something that needs to be considered with almost every change to the game). Basically, exploring new ways of making single-player useful for multiplayer and vice-versa.
  • Have the time to check suggestions from the community and have the same approach we had in the alpha, during which we prototyped and iterated some of their crazy ideas! This takes time though, to ensure everything works and is polished.




[h2]Lore[/h2]

  • We know some players are hungry for lore, and want to know more about what's going on and why the Vortex is being such a d*ck!


[h2]QoL and stability[/h2]

  • Add QoL changes that would enhance the overall experience (e.g. moving emotes to a menu? Being able to use the text chat anywhere… yeah that's not the case yet!)
  • Ensure the games’ stability, enhance its performance in all the possible ways we can think of (including Steam Deck, of course).
  • Add accessibility options (to be transparent this could take some time, as it's not a small thing to do if you want to do it right. We don’t want to add features just for the sake of saying "hey we added something"! They have to be right, and work correctly for those that need them).




[h2]Consoles[/h2]

  • If we are successful enough, then of course we'll look at console ports!
  • We’ll have to parallelize them though. Sadly it's not as simple as clicking a few buttons, the process takes time. We are only 8 people internally, around 12 counting the freelancers (kudos to them, without them the game would have been so hard to deliver 💪).


[h2]We will put the love in[/h2]

We won't rush things. As we said back in the reveal announcement at the TGAs: making a good thing, whatever it is, takes time. Especially when you want to have the time to gather feedback and think about it seriously and respectfully. We don’t want to exhaust our team and the people that work with us just for the sake of an artificial calendar date set.

[h2]And a huge thanks, to all of you![/h2]

As we've stated countless times in our lead up to this moment, Windblown is a game that will be shaped by its players. We'd like to welcome each and every one of you to our next adventure, and hope you have an absolute blast either playing solo, or with your friends.

From everyone at MT, Merci!



Want to stay up to date on all things Windblown? We've got you covered!

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https://store.steampowered.com/app/1911610/Windblown/

You can try a taster of the Dead Cells dev's next roguelike Windblown ahead of its early access debut later this month, courtesy of Steam Next Fest




Motion Twin, the developer of Dead Cells, has given players an early peek at their next game for Steam Next Fest—a roguelike by the name of Windblown, which sees you (as one of several cute animal warriors) thrust into the storm alongside up to two of your buddies...
Read more.

Windblown Steam Next Fest Demo Now Live!

We are stoked to announce that Windblown is part Steam Next Fest!


Now, the demo went live over the weekend, and we've seen thousands of players jump in for their first taste of the game.



Here are some key points to take away:


  • The Demo is limited - It'll expire shortly before the Early Access build goes live on the 24th.
  • Saves Carry Over - Any progress you make in the Demo will carry over into the Early Access version of the game! Providing you don't delete your save file!
  • Weapons, Powers, and Trinkets - You'll be able to test out a good selection of builds, be that through weapons or Gifts you unlock in your runs. Just keep an eye out for something extra special hidden away đź‘€
  • Biomes - You only have access to one Biome in the demo, they very picturesque Golem Gardens. Aptly named because of the Golems that'll be kicking your butts!
  • Discord - Although the Demo is Single-Player only, our Discord is full of activity! It's the best place to chat with other players, and find other Leapers to jump in with when we hit Early Access!
  • Exclusive Skin - Play the Demo and immediately unlock the exclusive Guinea Ping skin!




We hope you get chance to jump in yourself! And if you have absolutely no idea what Windblown is even about, check out our awesome trailers below!


[h3](Huge props to BobbyProd for their work on the animated Announcement Trailer! We've worked with them since the early days of Dead Cells, and we're so hyped to have them along for the ride in Windblown!)[/h3]
[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

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You can Wishlist Windblown below, and stay up to date on our social media!

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https://store.steampowered.com/app/1911610/Windblown/

The Windblown demo is here, and the Dead Cells dev's new roguelike is a blast

The Windblown demo is finally here, and I can safely say that it's already more than just a Dead Cells follow-up. The newest roguelike from Motion Twin, its Steam Early Access launch is right around the corner. MT is trading the 2D Metroidvania stylings of Dead Cells for isometric co-op action, and it's already a total blast. You don't get much in the demo, but the bones of this experience already feel incredibly healthy.


Read the rest of the story...


RELATED LINKS:

Windblown early access release date, trailers, and latest news

New Windblown footage proves it's the perfect Dead Cells follow-up

Dead Cells devs' new roguelike fuses Devil May Cry with Nier Automata

Windblown Single-Player Demo Now Live!

[h2]You read that right! The Windblown Single-Player Demo is now live![/h2]

[h3]Now, this is a little earlier than we originally planned, but wanted to open the doors ahead of Steam Next Fest kicking off on Monday and give everyone an extra weekend to enjoy the game![/h3]

In this demo you'll get access to a few features of the game, which is hopefully enough to wet your appetite for our full Early Access release coming on October 24th.

Let's takes a look at what you'll get your hands on in this Demo!

[h2]Weapons, Equipment, and Powers[/h2]

In this version of the game you'll have access to several starting weapons, which should be enough to help get you through the challenges ahead. Plus maybe another one thrown in to unlock, if you're good enough... đź‘€

You'll also gain access to a handful of trinkets and gifts that should help give you a taste of what a Windblown build looks like.



[h2]Biomes[/h2]

You'll gain access to the first Biome in Windblown - Golem Gardens.

It's the perfect, picturesque location for a Leaper's first journey out into the unknown! Just be careful of the dogs with guns for faces...





[h2]Save Carries Over[/h2]

Something exciting to announce is that any progress made within the Demo will carry over into the main game! That way you can brag to your friends about how many times you died to a Golem's sword when you jump into Multiplayer together!

You'll find Souvenir's while exploring in the game which cannot be unlocked in the Demo, but they'll become active when you jump into Early Access. Just make sure you don't delete your save file before jumping in on the 24th!

[h2]Exclusive Skin[/h2]

Okay, I tried to find the perfect image to showcase this skin, but I feel like this GIF sends the perfect message...



By playing the Demo you'll unlock the exclusive Guinea Pig skin! He's no joke though... How many Guinea Pigs do you know that walk with such purpose!?

You'll get access to this little guy from the moment you start the game, no special unlock required!

[h2]The Demo is Limited[/h2]

The Demo will be available until a few hours before the Early Access kicks off on the 24th! So make sure you jump in ahead of time to take the game for a spin, and to grab the Exclusive skin!

[h2]Discord[/h2]

The Windblown Discord server is now open!

This is the perfect place to chat with other Leapers, share build ideas, and give feedback on the game! It's also a great place to find other people to play with when we hit Early Access later this month!

https://discord.gg/v4S6Vsarkx


[h2]Wishlist Now[/h2]

Not Wishlisted Windblown yet? Worry not, there's still time! We'll be hitting Early Access later this month, so make sure you add us to your list to be notified when things kick off!

https://store.steampowered.com/app/1911610/Windblown/