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Slider News

Slider v1.0.16b

Oopsie I broke the game with the last patch!

This fixes the crash in the MRI (and a few other areas as well).

Slider v1.0.16

- Fixed some boxes that you could get stuck in at the Military area
- Fixed a bug where Military unit trackers would break if you left the area before opening the map
- Fixed some menu bugs
- Fixed a bug where you could get stuck in the Desert Oasis (again)
- Added a tracker to the extraction tank until you turn it in (this might have broken some other parts that interact with the tank but hopefully not)
- Fixed a bug where if you don't load into the game for a few days and start in the Mountain, you can't unequip the anchor
- Updated more localization stuff

Slider v1.0.15

- Disable NPC '...' during "cutscenes"
- Fixed a small softlock in the Village cat house
- In the Ocean, you can no longer spam 'e' to steal Romeo's bottle while it's flying in the air
- In the Dessert, fixed a bug that prevented you from moving tiles if you quit after picking up the Scroll Scrap but before opening the artifact
- In the Dessert, gray out the middle tile during the scroll fragment if the middle tile is anchored
- Fixed some of the many potential softlocks in Military
- Probably fixed some missing text bugs in MRI from Alchemist Muta
- In the MRI, you can no longer give the stools to the wizards after they move to the present

Slider v1.0.14

- Added option for larger controller deadzone
- Added option for windowed display mode
- Changing display mode now asks for a confirmation
- Fixed a bug in Factory where one of the lever's was not properly saving, leading to possible softlocks
- Fixed a bug in Mountain where the gem extractor would disappear if you left the area

Slider v1.0.13

- Fixed a missing bird squak sound in the Desert
- Fixed a bug where area names were being displayed incorrectly in the map (and some other places)
- A ton of behind the scenes localization changes