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Slider News

Slider v1.0.12

What?? No more crashing? Is it finally fixed?! (Let us know if you're still experiencing random crashes. Hopefully last patch fixed it though!)

- Added a controller controls screen
- Behind the scenes localization set up (let us know if this broke any text)
- Fixed a bug where Bob was talking about the Flats instead of the Impact Zone
- Fixed a softlock in the Factory on the 3D printer tile
- Fixed a bug where Military would reset if you tied the final fight (it should be fixed if you leave and return to the area)
- Fixed an issue where MRI items could be saved in walls during scene transitions

Slider v1.0.11

- Upgraded the Unity engine version! I'm trying my best to figure out what's causing the crashing for some people, but it's been really tough since it seems graphics card related and I can't reproduce it myself :(, fingers crossed that this fixes it.
- Updated (again) some colliders in Factory in the past section of the map
- Updated some colliders in the Mountain
- Fixed a bug that caused issues with colliders if you had tiles moving during the Village grid shuffle that could cause you to get stuck into walls
- Fixed a bug where Chad could walk on water in the Desert
- Fixed a bug in MRI (but also will affect other areas in the game too) where multiple screen effects going on at once could prevent you from opening the Artifact or going through the portal

Slider v1.0.10

- Added a trigger to the Desert VIP area that will TP you out if you somehow softlock yourself in there early
- Updated some colliders in Factory in the past section of the map
- Fix an issue in MRI where the Mountain/Factory gem wasn't showing up if you didn't initially picked it up
- Maybe some other small bug fixes and tweaks but I low key forgot to write them down

- There's still a bug if you are using keyboard-only mode where sometimes you can't use the Scroll of Realigning. Try either disabling keyboard-only mode or pressing 'E' to apply the action

Slider v1.0.09

Wow! We're Steam Deck verified!! It's surprising cause we don't even officially support controller yet.

- Fixed a bug in the Jungle where the fat tile would spawn separated
- Reworked how the doors in the Factory are coded so hopefully they should be more consistent
- Added some more checks in the Mountain. If you load the area with 7 sliders, the heater should be on now. Also, if the heater thinks it's full but for some reason isn't, extra lava carts will make it check again now.
- Updated the dialogue in MRI at the laser cutscene
- Updated some hints in the walkthrough

We're working on setting up localization!

Slider v1.0.08

- Updated Linux Steam cloud saving path. If you created a Windows profile, it might overwrite the Linux one you currently have! You should be able to use the new "restore backup" function to get your old linux save back though.
- If you messed up your saves, you can try checking your saves folder and using one of the other backups we create. For example, you might want to (while the game isn't running) copy "backup-LINUX-slider0.cat" to "backup-slider0.cat". If you start your game, you should be able to then restore the backup. The linux save path should be the games install directory -- during testing mine was at "~/snap/steam/common/.config/unity3d/slider*.cat" before the update, and at "~/snap/steam/common/.config/unity3d/boomo/Slider/slider*.cat" after the update.

- Updated select profile screen. Now there's a button to restore backups in case your save gets deleted by Steam cloud or something weird happens. (Backups are created/replaced each time you quit the game)
- Added an experimental "Keyboard Only" mode in controls
- Updated Barron's dialogue
- Fixed an issue with Factory Slider 9 collectible saving/loading