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The Time I Have Left News

WORLD PREMIERE: Announcing "The Time I Have Left - REMAKE"

WORLD PREMIERE!

The world has spoken! It's time for The Time I Have Left to modernize itself.

Since we don't want to be left behind by the times, we have decided to skip ahead and release THE TIME I HAVE LEFT - REMAKE, a glorious quintuple A reimagining of the unreleased classic with all the modern features you all want and love!

[previewyoutube][/previewyoutube]
Take a look at our new trailer, and don't forget to wishlist now on Steam to get EXCLUSIVE REWARDS*!

[h3]From the ashes of fixed camera angles and turn-based combat, true modernity will rise![/h3]

*There are no actual rewards

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[h2]Happy April Fool's Day from the team![/h2]

Happy Holidays from The Time I Have Left!

Happy Holidays from The Time I Have Left!

Thank you all for this 2023! We can't thank you enough for being around.

It's been a crazy busy year...the team has grown, we have improved our pipeline and development has progressed a lot. We are still working as a small team without publishing support so there are still a lot of things to do, but development marches on smoothly and we are still hard at work cooking a lot of new things for next year!

To celebrate, here's an illustration by our amazing artist neuneunou, you can follow her on Instagram.



See you around in 2024!

Giveaway! Win a T-shirt of "The Time I Have Left"

[h2]Have you seen our official The Time I Have Left T-shirt? Read below and participate in our giveaway for a chance to win one![/h2]



[h2]How to participate?[/h2]

Answer the question “What would you do if you only had 6 hours left to live?” in any of the 3 platforms:
  • STEAM: Leave a comment in this post with your answer.
  • X/TWITTER: Quote the giveaway tweet, mention @ground_ga, and post your answer.
  • DISCORD: Leave a comment in the ⁠#tshirt-giveaway channel with your answer.
Multiple entries are allowed as long as they are from different channels: one in Discord, one in X/Twitter, and one in Steam.

[h2]When's the deadline?[/h2]
Entries can be submitted until December 3, 23:59 UTC+1.

A week after the deadline, we’ll pick an answer at random and publicly announce the winner's name on all platforms. We'll contact the winner through the platform the answer was sent from. Make sure you can receive direct messages.



[h2]Rules[/h2]
  • Inflammatory, politicized, or otherwise unsavory answers will not be eligible. Keep things safe for work, please!

  • T-Shirt sizes are subject to availability (XS-2XL).

  • After contacting the winner, we’ll wait up to two weeks for a reply. Failing to receive one, we’ll randomly select a different winner.

  • We reserve the right to invalidate the participation of any suspicious contestant accounts such as but not limited to: bots, fake accounts, inactive accounts, stolen accounts, giveaway accounts, etc.

  • We will try our best to ship the reward but if it becomes infeasible for some reason to ship it to a specific address, we’ll randomly select another winner.

  • We can’t take responsibility for missing packages, damage incurred during shipping, or any issue or additional costs associated with customs or your local courier services.

  • We reserve the right to modify or add additional rules if the situation requires it.

  • For your safety, please double and triple-check the account contacting you! Pay attention to the spelling and any special symbols so it matches our account:

    Steam: ground_ga
    Discord: .colony7
    X/Twitter: @ground_ga

[h2]We are looking forward to all your answers, best of luck![/h2]

The Time I Have Left - Turn-Based Carnival Stream

Here we are again!

This time we are taking part in the Turn-based Carnival Steam Event, be sure to check it out to discover some incredible games!

We have prepared a lengthy stream program that will be airing during the week. We have some new runs at our last demo by streamers Sei Ishimaru and Marina Seri and also a special in-depth look Q&A at our combat system!

[h2]The Schedule:[/h2]

This time, the whole program will be pre-recorded and streamed continuously on loop, that means that instead of using a time system for the different sections we will have a sort of “playlist” running at all times. The stream will keep with the following schedule:

[h3]SLOT 1: Silent Demo Run[/h3]

Duration: 45 min
Language: English (Content, no commentary)

A silent run of our latest demo with a well-balanced approach. No commentary on this one, just gameplay stright from the game.

[h3]SLOT 2: Near-death Experiences (Developer Feature, Combat Q&A)[/h3]

Duration: 14 minutes
Language: English
Host: Yite (Creative Director, The Time I Have Left)

Yite, will host a special developer feature discussing some of the unique aspects of The Time I Have Left’s combat system, including answers to some of the most common questions we have received during development. Don’t miss it if you want to know more about our turn-based combat system with an active twist.

[h3]SLOT 3: Gameplay by MarinaSeri[/h3]

Duration: 45 min
Language: English
Host: Marina Seri (YT)

Our guest Marina Seri will play The Time I Have Left's Gamescom demo. This run ended up being pretty exploration-focused and a good example of one of the many ways to progress in the game.

[h3]SLOT 4: Near-death Experiences (Developer Feature, Combat Q&A)[/h3]

Duration: 14 minutes
Language: English
Host: Yite (Creative Director, The Time I Have Left)

Yite, will host a special developer feature discussing some of the unique aspects of The Time I Have Left’s combat system, including answers to some of the most common questions we have received during development. Don’t miss it if you want to know more about our turn-based combat system with an active twist.

[h3]SLOT 5: Gameplay by Sei Ishimaru[/h3]

Duration: 1 hour
Language: Español
Host: Sei Ishimaru (YT / TW / Twitch)

Our guest Sei Ishimaru, will play The Time I Have Left's Gamescom demo. Sei’s run is pretty different, with quite a bit of combat and a different approach to exploration!

Once we reach the fifth slot we will be back at the first, so you have plenty of chances to catch the content that interests you most.

Some of our previous trailers and the current schedule will also be played in between slots.

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We have a couple of extra surprises these coming days, one of them coming very soon. Stay tuned for a chance to win…something!

And, of course, if you want to keep up to date with news, remember to join our Discord channel and follow us on Twitter.

Summer News Roundup

Hey everyone!

Whew. Our second time at Gamescom came and went, and it’s been very exciting! We’ve met many new friends, and saw plenty of people try The Time I Have Left, which was a blast.

Over the last month we’ve been showing bits and pieces of the changes and improvements to our game, and there’s been a lot of new developments as well! We’ve been showing this stuff over on our Twitter, but it’s high time we share all that with our community here.

DELAY TO 2024


Let's tackle this first, since delays are always disappointing.

Most of you already know that we are a very small, self-funded team and (as of the writing of this announcement) still searching for a publisher. We really apologize for making you wait a little more than anticipated, but rest assured that we are giving the game our all so it is worth the extra wait!

GAMEPLAY TRAILER


[previewyoutube][/previewyoutube]
We finally unveiled our second trailer on IGN's stream during Gamescom. Did you catch it? If not, it’s also live on our youtube channel!

It features some of the new gameplay features and our redesigned UI, plus hints at new enemies, boss-battles, new environments, and even more of the story.

In addition to that, we were interviewed by a few publications. Keep an eye out for them once they release!

SKILL PATHS


In The Time I Have Left, you unlock new abilities to use in combat by exploring the world, collecting clues, and unlocking story entries in our Database system.

Last time we demoed the game, progression in this front was linear, and every clue and entry was about equal: Going out of your way to find hidden clues allowed to earn skills early, but it did not feel rewarding enough.

To address this, we classified each entry as Critical, Optional, or Secret. Each category has its own progression path, with its own skills waiting to be unlocked!

  • The Critical path is unlocked as you escape Colony 7. It provides the bare minimum skills you will need through your journey.
  • The Optional path requires you to be attentive and take in the environment. These skills are not mandatory but will add variety and help you find your preferred play-style.
  • Finally, to obtain the skills from the Secret path, you must engage and understand the ins and outs of Colony 7 and its previous inhabitants. They are your reward for solving optional challenges or stumbling into secret locations.


SKILLS LOADOUTS


To balance out the increased skill count, we introduced skill loadouts to limit the amount of skills you can bring at any given time.


You can edit your loadout at Waiting Rooms, where you can also save your game and restore your Willpower. You have limited slots, but these will expand as you progress through the game.
Skills from the Critical Path are automatically equipped and do not occupy any slots, but the rest do.

You can also save loadouts and quickly swap between them!

NEW ENEMIES & TARGETING


We've already added a couple new enemies, but plenty more are in the works!


Some enemies have body parts that can be individually damaged and neutralized by specific actions. Break them, and you will limit the enemy's attacks and abilities.

For example, one of the new enemies has powerful ranged attacks: By damaging their right arm enough, you can prevent them from using them any further.

We also started using some Motion Captured animations. We have just started using this new workflow so it's still not too evident in the game, but you can expect animation improvements in the future! Not only is this a great productivity boost, but we are also having a lot of fun with it!

MULTILAYERED DETAILED INSPECTIONS


One of our main gameplay modes is the “Detailed Inspection”, where you shift into a first person camera perspective and use a pointer to explore and interact with various items. We are still experimenting with it, designing puzzles, and expanding its functionality.


One of the latest improvements is having multiple layers of inspectable scenes: After interacting with specific objects, the camera zooms into a new position; you can zoom back out by pressing the cancel button. This lets us hide key items and other secrets.

OPTIMIZATION AND STEAMDECK


During Gamescom, our demo for The Time I Have Left was fully playable on both PC and the Steamdeck. There is still plenty of work to do, but we have made great improvements to performance that will also benefit those of you with less powerfull PCs.

We more than doubled performance on lower end systems without sacrificing any visual quality. It was really hard work!

We'll make sure to keep an eye on performance to ensure everyone gets to experience The Time I Have Left at its fullest.



AFTERWORDS


That was a lot of news! As per usual, thanks for reading! Feel free to join our Discord to get in contact with us, and follow us on Twitter to keep up to date on any news.

See you next time!