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Horticular News

Horticular is a beautifully relaxing garden-restoring game inspired by Viva Pinata

Inspired in parts by both Viva Pinata and Rollercoaster Tycoon, inDirection Games and Slug Disco just released Horticular and it's as sweet as they come.

Read the full article here: https://www.gamingonlinux.com/2024/07/horticular-is-a-beautifully-relaxing-garden-restoring-game-inspired-by-viva-pinata

Patch Notes for 1.0.8

This patch's main purpose is to roll out more robust error reporting, as there is still at least one unsolved crash in the wild. That said, there are some small goodies included:

Changed
  • Overhaul to crash reporting and internal logging, especially around start-up. Errors will now be caught for reporting even earlier, and a bespoke live launch log was added for fatal crashes that normally prevent error information from being written.
  • Launcher optimized to not read crash data unless a crash was detected, thus exiting faster on normal usage.
  • Crash reports now include the program exit code.
  • UI spinners now have a bespoke and larger icon.
  • Mod category pages now show a spinner when loading.
  • Mod actions can now be exited by right-clicking the mouse.
  • Snail wander distance decreased.
  • Poison no longer deals 1 damage upon immediate ingestion to not overly punish the player. This is especially important for any future animals (or mods) that only have 1 heart.
Fixed
  • Keeper's Paradise now advances when corruption is disabled via the inhibitor item.
  • Keeper's Paradise would not reset the streak properly when having decay after starting the quest during an existing streak. This meant that you'd have to work your way back to the previous streak + 5 to beat the quest.
  • Product year was outdated and hardcoded in the credits.
  • Minor issues with the Beetle textures.
  • Creatures no longer get sick in creative mode when ingesting poisonous items.

Patch Notes for 1.0.7

At last! This minor update should fix rare crashes related to audio interfaces.

Fixed
  • Fatal crash without logging during the initial loading screen.
  • Crash during the initial loading screen, mentioning being unable to initialize OpenAL.

Patch Notes for 1.0.6

Heading into the weekend, it seems like a good idea to get the latest fixes and small improvements out!

We're still investigating a rare crash when the game launches. It seems to be fully related to Audio setups, and we're currently testing an experimental fix. Reach out if you experience the issue and would like to help try out the fix!

Added
  • Tiny rare easter egg to the Hortic Day.
Changed
  • Creature health is now visible when using the magic tool. This includes when you're charging a spell that will affect creatures but not spells that won't.
  • Unfriendly corrupted now show a different heart to make it easier to distinguish friend from foe.
  • Item see-through effect is now slightly larger.
  • Achievement description has been made clearer for Party Vexer.
Fixes
  • Sound settings did not persist when playing in German.
  • Singing stones no longer stack things on top, but they can now be stacked on things.
  • Removed chance of getting double Rory entries in the Hortic Day.
  • Fixed rare crash during the ranking part of the Hortic Day.
  • Fixed crash that sometimes happens when interacting with a lightning rod on the world border.
Modding
  • Fixed ModMaster slow page opening when running through Steam on Linux.

Patch Notes for 1.0.5

Additions
  • Help text added to the crash reporter if a crash seems to be caused by audio issues.
Changes
  • Corbett now gains nectar faster on easy difficulty and even more so in peaceful mode.
  • Fruit drops are much more common now but have smaller yields so there's no risk for going extreme amounts of time before getting one.
  • Hortic day love numbers don't round up anymore.
  • Creature pre-sickness effect now shows up later.
  • Barrier spell no longer affects habitats (unless you make it fully untraversable).
  • Plantain Lily renamed to Hosta to minimize the risk of accidentally thinking it's the water lily.
Fixes
  • Fixed issue making flyers, especially the owl, look ridiculous but also hilarious.
  • Buffoon quest would get reset on loading a game with the quest active, resulting in multiple buffoons but only one that would finish the quest.
  • Animals couldn't make use of shelter if it was placed on top of something, including moss or leaves.
  • German text for Plantain Lily didn't have the same name in the item as in the quest description.
  • Archived mail was retroactively updated when read in the mail archive.
Modding
  • Auto surface unlock constant added.