Hello farmers!
Happy New Year to everyone; we hope you had an enjoyable holiday season. On our end, the end of the year has been more than busy with the launch of Sunrise's Order and our other commitments, so we took the opportunity to recharge our batteries.
We're back in full swing, and we wanted to kick off this year with an update that some have been eagerly anticipating. We've overhauled the
inventory interfaces. The most significant changes are in the menus of
the sales box and the storage chest.Now, the left page will display the items in your backpack, and the right page will show the items stored in the chest. Previously, both sets of information shared the left page, and the right page was used to display product information.
With these new changes, it will be easier for you to navigate your chests and inventory as more items will be displayed simultaneously.

Another exciting feature is that
the farm level now affects the
quality of your items and harvests. So, it will be easier for you to obtain items of bronze, silver, gold, and platinum levels.
One last useful addition concerns
the watering cans. From now on, your
higher-quality watering cans will water multiple plots of land simultaneously. This change will save you time in your day as a little farmer.
Here's the list of other changes we've made to Sunrise's Order:
[h3]
Added[/h3]
- The farm level now affects the quality of items and harvests.
- Higher-quality watering cans (bronze, silver, and gold) water more areas at once.
- A button to show and hide information for selected items in the chest menus.
- Text will now display the type of animal we are about to name on the virtual keyboard.
[h3]
Modifications and Improvements[/h3]
- Improved user interface for inventory menus, especially those of the chest and sales box.
- Changed the way information for selected items is displayed in the inventory.
- Items on the ground take longer before turning into waste.
- Waste on the ground generates fewer new wastes rapidly.
- If a player reaches outside the walls, they will be teleported back home.
- Rebalancing of watering cans.
[h3]
Bug Fixes[/h3]
- Fixed a bug where one could wake up outside the house.
- Fixed an issue preventing the selection of loop skins at the start of a new game.
- We corrected the text of skill points in the end-of-day summary screen as it was not displaying completely.
- Offered energy is now displayed appropriately according to the object's level.
- Resolved an animation bug with the development bar during the initial loading.
- Resolved an animation bug with the development bar if multiple levels were accumulated simultaneously.
If you encounter any problems, please report them on our
Discord.
Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook