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Sunrise's Order News

Update Notes 0.1.2.2

Hello everyone,
It's time for a new small update.
Here is the list of changes we have made to Sunrise's Order.

[h3]Added[/h3]
  • Palm trees have been added to the beach for better identification.

[h3]Modifications and improvements[/h3]
  • The garden plot now accepts flowers instead of harvests.
  • Magic and enchanted planks can now be crafted at the sawmill.
  • Reformulation of certain skill descriptions to improve understanding.
  • Modification of the Level 2 Field description in the development menu.
  • The prologue has been improved.
  • Several other minor modifications.

[h3]Bug fixes[/h3]
  • Fixed a bug causing the loss of a fish's star when it was taken from the pond.
  • Fixed a bug related to the construction of the pond.
  • The Escape button now works again on the skill selection screen.
  • Various minor bug fixes.

If you encounter any problems, please report them on our Discord.

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Update Notes 0.1.2.1

Hello everyone! I hope you had a great Halloween. Here are the new/modified features coming today in Sunrise's Order.

We took some time to improve the pond because we noticed that very few players managed to use it and discover new fish once its construction was complete.

We have, among other things, enhanced its user interface to provide more information for better usability of this mechanic.
Eventually, we will be introducing a more comprehensive tutorial to explain the mechanics of the pond in detail.

We hope you will enjoy the other changes we have made to the game.

[h3]Added[/h3]
  • In the pond, a small bubble appears when the fish are a good match.
  • Added a compatibility percentage between the fish in the pond to better estimate the probability of catching a new fish.

[h3]Modifications and improvements[/h3]
  • The fish breeding system in the pond has been improved to be clearer and easier for the player to use.
  • The museum bonuses have been revised to offer more significant benefits.
  • The construction cost of the museum has been reduced.
  • When making a donation to the museum, empty inventory slots are grayed out.
  • Progression in the Gardener profession has been made easier.
  • The number of constructions per plot has been reviewed.
  • Reduction in the price of silver and gold tools.
  • Hardwood is now more accessible.
  • Regrowing plants do not revert to the seed stage.
  • During crafting, a different button is assigned to each stack to prevent taking multiple stacks at once.
  • Improved collision detection on construction application arrows.
  • Direction buttons on the map now produce a sound when selected.
  • Optimization of tile loading.
  • Some achievements have been removed or reduced.

[h3]Bug fixes[/h3]
  • Button sounds in the Construction application have been fixed.
  • The greenhouse is being constructed correctly on the Garden plot.
  • The wolf performs its animation adequately.
  • Correction of the display of contract rewards, which couldn't display numbers of 1000 or more correctly.
  • Some achievement names were not displayed correctly.
  • The blueprint (Plan: Wooden Wardrobe) has been removed because the item no longer exists. You can get rid of it using the X button (Xbox), Square button (PlayStation), or E key (Keyboard).

If you encounter any problems, please report them on our Discord.

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Sunrise's Order on sale!

Hello­~
Good news! ☀️
Sunrise's Order is currently on sale!
Enjoy a 15% discount on Steam until November 2nd, 2023. 📦
Don't miss out on this offer and immerse yourself in the agricultural world of Sunrise's Order ✈️


https://store.steampowered.com/app/1931990/Sunrises_Order/

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Update Notes 0.1.2.0

Hello everyone!
For just over a month now, Sunrise's Order has been available in early access. We want to express our deep gratitude for your support.
Today we are releasing a major update primarily focused on the skill trees.

After an in-depth analysis, we decided to rebalance the skill trees so that each invested point has a significant impact on your progression. Previously, the entire skill tree required an investment of 210 points. With this update, only 88 points are needed, distributed across 5 trees instead of 6.

Some talents, less relevant for the game's progression, have been removed, but rest assured, new skills that we believe you'll enjoy have replaced them.

We look forward to seeing how you will take advantage of these new changes. Thank you again for playing Sunrise's Order.

[h3]Added[/h3]
  • Addition of a skill allowing to obtain a new storage chest.
  • Addition of a skill that unlocks an additional production queue in factories.

[h3]Modifications and improvements[/h3]
  • Several modifications have been made to the skill trees to facilitate the game's progression.
  • The skill tree titled "Paysagist" has been removed.
  • The display of skill trees has been modified.
  • Free delivery now takes 5 days to be completed instead of 7.
  • Teleporters have a name representing them rather than using the parcel name.
  • Improved collision for the sales box.
  • Changed the fuel required for the sewing workshop.
  • The feeder for large animals now displays a half-full image.
  • Animal bubbles are now located closer to their bodies.
  • Images of cotton seeds have been centered.
  • Updated some achievement images.

[h3]Bug fixes[/h3]
  • When we built a factory and didn't craft anything on the same day, the game would crash the following night.
  • The animal production bonus now correctly applies to eggs.
  • The diamond is now correctly displayed in the museum.
  • Correction of an action button that conflicted when canceling and adding an item in the workshop screen.
  • Correction of overlapping texts when searching for new contracts.
  • Correction of the iron axe image.
  • Correction of the artichoke seed image.
  • Other minor fixes.

If you encounter any problems, please report them on our Discord.

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Update Notes 0.1.1.3

Hello everyone,
Today we're releasing a small hotfix for Sunrise's Order in an effort to correct some issues that could be affecting your gameplay experience, particularly in the skill tree.
Indeed, some players have notified us that certain texts in the skills did not match the images displayed, which could lead to confusion.

Here are some other small changes that have been made:
[h3]Modifications and improvements[/h3]
  • Some keyboard/mouse controls have been modified.
  • The "TAB" key will now be used to change the inventory bar at the bottom of the interface.
  • The "I" button will now open the player's inventory.

[h3]Bug fixes[/h3]
  • Correction of graphic displays when finalizing contracts.
  • Correction of translations
  • Selecting a donation in the museum now works correctly with the mouse.

Additional notes:
If you wish to have the new controls, go to the controls settings and click on the option at the top to restore the default controls.

If you encounter any problems, please report them on our Discord.

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