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Sunrise's Order News

Update Notes 0.1.2.0

Hello everyone!
For just over a month now, Sunrise's Order has been available in early access. We want to express our deep gratitude for your support.
Today we are releasing a major update primarily focused on the skill trees.

After an in-depth analysis, we decided to rebalance the skill trees so that each invested point has a significant impact on your progression. Previously, the entire skill tree required an investment of 210 points. With this update, only 88 points are needed, distributed across 5 trees instead of 6.

Some talents, less relevant for the game's progression, have been removed, but rest assured, new skills that we believe you'll enjoy have replaced them.

We look forward to seeing how you will take advantage of these new changes. Thank you again for playing Sunrise's Order.

[h3]Added[/h3]
  • Addition of a skill allowing to obtain a new storage chest.
  • Addition of a skill that unlocks an additional production queue in factories.

[h3]Modifications and improvements[/h3]
  • Several modifications have been made to the skill trees to facilitate the game's progression.
  • The skill tree titled "Paysagist" has been removed.
  • The display of skill trees has been modified.
  • Free delivery now takes 5 days to be completed instead of 7.
  • Teleporters have a name representing them rather than using the parcel name.
  • Improved collision for the sales box.
  • Changed the fuel required for the sewing workshop.
  • The feeder for large animals now displays a half-full image.
  • Animal bubbles are now located closer to their bodies.
  • Images of cotton seeds have been centered.
  • Updated some achievement images.

[h3]Bug fixes[/h3]
  • When we built a factory and didn't craft anything on the same day, the game would crash the following night.
  • The animal production bonus now correctly applies to eggs.
  • The diamond is now correctly displayed in the museum.
  • Correction of an action button that conflicted when canceling and adding an item in the workshop screen.
  • Correction of overlapping texts when searching for new contracts.
  • Correction of the iron axe image.
  • Correction of the artichoke seed image.
  • Other minor fixes.

If you encounter any problems, please report them on our Discord.

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Update Notes 0.1.1.3

Hello everyone,
Today we're releasing a small hotfix for Sunrise's Order in an effort to correct some issues that could be affecting your gameplay experience, particularly in the skill tree.
Indeed, some players have notified us that certain texts in the skills did not match the images displayed, which could lead to confusion.

Here are some other small changes that have been made:
[h3]Modifications and improvements[/h3]
  • Some keyboard/mouse controls have been modified.
  • The "TAB" key will now be used to change the inventory bar at the bottom of the interface.
  • The "I" button will now open the player's inventory.

[h3]Bug fixes[/h3]
  • Correction of graphic displays when finalizing contracts.
  • Correction of translations
  • Selecting a donation in the museum now works correctly with the mouse.

Additional notes:
If you wish to have the new controls, go to the controls settings and click on the option at the top to restore the default controls.

If you encounter any problems, please report them on our Discord.

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Update Notes 0.1.1.2

Hello everyone!
Here are the details of the changes for the Sunrise's Order update.

[h3]Added[/h3]
  • Option to quickly sell an item using the "Action1" button in front of the sales box.
  • A new cinematic to explain that you can't pick up animal droppings with your hands.
  • For contracts, it is now possible to view the item name by moving the selector over the item in question.

[h3]Modifications and improvements[/h3]
  • Modification of some user interface sounds.
  • Animals start providing resources on their first day as adults.
  • Sheep wool grows back in 3 days instead of 5.
  • Packages obtained from animal sales now arrive the same day.
  • The reputation XP curve has been smoothed for higher levels.
  • The value of contracts has been increased slightly.
  • The probability of finding the dog on the island after the first bridge has been increased.
  • In-game success notification images have been modified.
  • Chocolate recipe simplified.
  • Reduced chance of finding bones in the sand.
  • Balancing of obtaining rocks in silver and gold ores.
  • Increase the value of mushrooms and shells.
  • The aesthetics of the barn and henhouse windows have been updated.
  • Butter, flour and honey can be obtained in greater quantities when crafted. Their value has also been reduced.

[h3]Bug fixes[/h3]
  • Mouse drag & drop functionality in inventories has been fixed.
  • Fixed a bug when exchanging resources that did not always send the selected item.
  • Fixed scrollbars in inventory swap screen.
  • Corrected a mouse animation that changed the size of buttons when it shouldn't have.
  • Magic tree trunks now display the correct appearance.
  • Corrected a problem that occurred when eating food that was already full of energy: the food did not provide additional energy, but disappeared anyway.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
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Update Notes 0.1.1.1

Hello everyone!
Here are the details of the changes for the update of Sunrise's Order.

[h3]Added[/h3]
  • You can use keyboard keys 0 to 9 to quickly select an object from the bottom inventory bar.
  • If the fruit tree is young enough, you can now use the hoe to recover the shoot and replant it elsewhere.
  • Added a confirmation screen for development points.

[h3]Modifications and improvements[/h3]
  • Repairs, such as those to bridges or the workshop, are now instantaneous.
  • Dogs don't eat bones if there's no parcel to be found.
  • Changing the music for rainy days.
  • The rain ambiance plays better on a loop, and the volume has been turned up a little.

[h3]Bug fixes[/h3]
  • No more plants should grow on buildings during construction.
  • The dog no longer appears on the edges of the plots.
  • The "!" disappears more efficiently.
  • The sound indicating that a contract has been completed is no longer triggered when transferring to a safe.
  • Fixed incorrect display of contract dates.
  • Fixed a visual glitch that gave the impression of not having chosen the right contract, since it remained available.
  • Fruit trees now grow in all seasons.
  • Visual ground decorations no longer prevent trees from being planted.
  • Other minor bugs have been corrected.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
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Update Notes 0.1.1.0

Hello everyone!

Sunrise's Order has been in early access for a week now.
We hope you're enjoying your gaming experience so far!
A big thank you to each and every one of you for joining us on this adventure. Your support is invaluable.

We plan to update every 1-2 weeks, preferably late Thursday afternoons, based on player suggestions, improvements and other feedback.
This week, we've been working on a good update that brings changes to make your gaming experience easier.

[h3]Added[/h3]
  • Now, it will be possible to consult the names of items requested in contracts.
  • Add a subscription that lets you see the location of packages on the map.
  • Add a subscription to deliver packages directly to your front door.
  • When the dog eats a bone, it sniffs a package and indicates it to the player.
  • Achievements appear as in-game notifications when unlocked.
  • A new dialog is added when the first fish is caught.
  • Mouse clicks activate actions in the mouse direction.

[h3]Modifications and improvements[/h3]
  • Level 3 parcels require less energy.
  • The free delivery option is now always available.
  • The price of standard delivery has been lowered.
  • Animazon Express subscription price increase.
  • No delivery charge when choosing Animazon Express as delivery method.
  • If the Animazon Express subscription is activated, the cursor is automatically set to express delivery when you make a purchase, so you don't have to change it manually.
  • We can now see 6 subscriptions instead of 3 on the subscription selection screen.
  • Quest texts enlarged on the right for better readability on the SteamDeck.
  • The floor selector has been modified to harmonize with the other user interfaces.
  • The order of the categories in the museum now corresponds to that of the doors.
  • Mushroom and seashell appearances are increased, but they don't stay on the map as long.
  • The wood provided by the trees has been balanced.

[h3]Bug fixes[/h3]
  • Sound parameters are not automatically reset.
  • House extensions keep all the furniture in place.
  • Fixed a bug that allowed level 1 buildings to be upgraded directly to level 3.
  • Text correction.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
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