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Armored Brigade II - At the Parola Armour Museum

Last weekend, the Armored Brigade II team attended the Parola Armour Museum for their annual winter event.


Armored Brigade II had a station for attendees to get a dose of our latest build. Set up literally under the barrel of a StuG III (a vehicle just added with our latest update) we had plenty of attendees get a dose of high intensity mechanized warfare.


Attendees also had plenty of recreational options like skiing, sledding, throwing dummy grenades, and riding around in a real BMP-1.

Inside, there were plenty of vehicles that guests could get a close look at. A BTR, ZSU-57, Panzer 4, and Charioteer were just some of the WWII and Cold War vehicles we got some lovely pictures of.


A StuG III with a cut open cross section was available so guests could get a great look at the interior of the vehicle.


We would like to thank the Parola Armour Museum for hosting us. This is our second year in attendance and look forward to next years event!

The Armory Article 14 - The Leopard 1

Welcome back to the Armory. You might detect a running theme with the last few articles. With Armored Brigade II due to release on Steam April 8th, we are continuing our coverage of Cold War main battle tanks with the Leopard 1.

Like last time I would like to thank Ospreay publishing’s book on the Leopard 1 and tank-afv.com’s article on the Leopard 1. Sources like these are fantastic for wargamers looking to design their own scenarios, make mods, or take their first leap into modeling a vehicle.

Leopard 1 was designed and developed in later half of the 1950’s. Originally part of the “Europanzer” project – a joint German and French venture to design an MBT – Leopard 1 entered service with the Bundeswehr in 1965.

An early Leopard 1 still featuring a cast turret

Multiple upgrade packages continued to be produced during the Cold War that included a switch from a cast turret to a welded one, spaced armor to defeat shaped charges, additional armored cheeks for the turret, and a laser rangefinder and thermal imager. Combined with the adoption of APSFDS ammo for the 105mm gun, later Leopard variants remain viable MBT’s for the duration of the Cold War.

The Leopard 1 saw service internationally. In addition to the West Germans, operators within NATO included Canada, Denmark, Italy, the Netherlands, Norway, Greece, Turkey and the UK (as a recover vehicle). Even after the Cold War and the development of Leopard 2, Leopard 1 is still in service with multiple armed forces across the globe, and is currently serving an active combat role in Ukraine.

Another early Leopard 1 on manuevers in West Germany

The British Centurion attempted to beat new and cutting-edge HEAT warheads and anti-tank shells with thicker and thicker steel armor. When the West Germans designed the Leopard tank, they basically went in the opposite direction. The original Leopard 1 weighs in at a very svelte 40 tons. This is achieved by the frontal hull armor being only 21mm’s thick. The turret is better protected at 70mm’s, and as mentioned later variants like the Leopard 1A3 had additional armor added to the gun mantlet.

Australia used Leopard 1 up until 2007

The theory was that dedicated anti-tank weapons would so vastly outpace conventional RHA (Rolled homogeneous armour) that you would require an unfeasible amount of thick plating for full protection. Battlefield survival would depend on positioning and maneuverability. Leopard 1’s armor was improved on latter variants with additional layers of spaced armor.

A Dutch Leopard 1 - many NATO members adopted the Leopard as their MBT

The Leopard 1 is still immune to most autocannon fire, small arms, shell fragments, and just about everything else shy of dedicated anti-tank weapons. That being said, a direct hit from a Soviet MBT or ATGM is almost always a guaranteed kill. Dedicated crew hatches and fireproof bulkheads do assist in making sure a kill doesn’t mean the whole crew bites it in a catastrophic explosion (as is the case with many Soviet tanks).

Much like the BMP or many other early Cold War designs, the Leopard 1 designers considered it likely that a conventional war between the superpowers would involve the deployment of battlefield nuclear and chemical weapons. Survivability in this case could not be guaranteed by thick armor, but maneuver and dispersion.

A 70mm turret mantlet is rather thin by Cold War standards

The relative lack of protection is made up for in mobility. The Leopard 1 is capable of reaching road speeds of 65 km/h. Combine this with a torsion bar suspension and built-in shock absorbers, and you have a very fast and smooth ride. Even early variants of the Leopard like the 1A1 have a stereoscopic rangefinder and a stabilizer, meaning she is surprisingly accurate on the move.

Leopard 1 also armed with a British-made 105mm gun. The Leopard 1A5 is equipped with APFSDS which massively improves it’s ability to frontally pen modern Soviet tanks. A coax and pintle-mounted machine gun help deal with infantry targets and light vehicles.

The British L7 105mm gun is effective for most of the Cold War. Later Soviet tanks can still be defeated with the APFSDS ammunition carried by the Leopard 1A5

Leopard 1’s chassis also proved fruitful as a platform for many support vehicles. Gepard – arguably the best tactical air defense weapon available to NATO during the Cold War – is based on the Leopard hull. Armed with twin 35mm autocannons and an active search radar, Gepard is a very effective weapon for shooting down Soviet helicopter gunships or low-flying aircraft. Gepard also holds a limited supply of armor-piercing rounds, just in case it has to be pressed into service against ground vehicles.

Additional Leopard 1 variants include a bridge-layer and a recovery vehicle.

Even without bridging equipment, the Leopard 1 is adept at fording rivers

While a deadly and accurate vehicle – especially with it’s upgrades - by the end of the Cold War the Leopard 1 is showing it’s age. When the T-72 debuted in 1978 the Dutch considered their Leopard 1’s obsolete. This was rather timely as the Leopard 2’s began their rollout in 1979. While many users of the Leopard 1 began replacing their tanks with 2’s, you will see the Leopard 1 still in service right up to 1991.

A later model Leopard 1 with a welded turret and extra applique armor

So how does the Leopard 1 rate in Armored Brigade II? As previously mentioned, the armor protection of the Leopard means she doesn’t do well in a slugging match (although no tank should ever count on just it’s armor for survival). The speed and fire control system of the Leopard give it a crucial edge over most vehicles. The Leopard is fast and can fire accurately on the move, which is more than the earlier Chieftain variants can do.

Leopard 1 is prolific, with operators or former operators on five continents

With that in mind, unexpected maneuvers and a mobile defense are your best bet for success. The West German arsenal is full of vehicles with good speed and cross country performance, giving you tremendous flexibility for combined arms attacks. Leopards paired with Marders have immense offensive firepower. Leopards can also help add teeth to attacks carried out by infantry mounted in less well armed vehicles like the Fuchs.

As high priority targets for Soviet aircraft, keep your Leopards under the protective umbrella of Gepards. The high speed of the Leopard also means they take less time to reposition, meaning they can better avoid Soviet artillery barrages and have far less downtime as they move to a new firing position.

Gepard is a fantastic air defense system and will help keep your armored units safe

Another excellent vehicle to pair with Leopards are Raketenjagdpanzers. These missile-carrying tank destroyers are not nearly as useful for offensive operations, but can hold large sections of the front against Soviet armored attacks. The more of the front you can hold with tank destroyers, the more tanks you can free up for an attack.

You can wishlist Armored Brigade II now on Steam. Keep an eye out for it’s release April 8th.

Dev Diary #8 - Return fire!

Greetings, Commanders!

After a successful Matrix Store release and a well-deserved winter break, we are back to work, bringing new improvements to Armored Brigade II. The next patch introduces a mix of gameplay features, new content, and visual enhancements, further refining both tactical depth and the overall experience.

And just in case you missed it, Armored Brigade II will be out on Steam April 8th, 2025. The team is hard at work adding new features and refining the game for our big Steam debut.

New features like the Finnish army and their XA-180 Patria Pasi - a 6x6 armored personnel carrier
Refining Tactical AI: Return Suppression Fire

One of the longstanding challenges in the Armored Brigade has been the phenomenon of “ghost fire”. This occurs when units come under attack but do not react because the enemy remains undetected. We have always recognized this as a key area for improvement, and one of the first things we focused on in this update was refining how units respond to incoming fire. The result is the introduction of a return suppression fire mechanism, a feature rarely seen in an AI-controlled form among wargames and possibly unique in its implementation. Units will now attempt to suppress enemies that remain unseen but are actively engaging them by directing suppressive fire toward the suspected locations. This does not mean blindly shooting in all directions, but a calculated reaction, where the algorithm assesses likely enemy positions to disrupt attacks and give friendly forces a fighting chance.

Trying to engage unseen enemies is especially important for urban battles

This addition reflects our broader game design philosophy: ensuring both human players and AI-controlled forces operate under the same conditions without artificial advantages. Unlike traditional real-time tactics games that rely on heavy micromanagement, Armored Brigade II is not designed to reward human intuition alone but rather to support a tactical AI capable of following broad commands. However, implementing such a system is no simple task. At this scale, without abstracting to the operational level, our AI must handle a vast range of variables—from prioritizing multiple threats to reacting to unseen dangers without resorting to unfair knowledge (or outright cheating). This is just the first step in refining tactical AI, with the ultimate goal of introducing AI-driven covering fire and suppression. Future updates will continue to build on this foundation, further enhancing the fluidity and dynamism of engagements.

Revamped Battle Replay System

Another major improvement comes in the form of a revamped Battle Replay system. The traditional after-action replay has been replaced with a more flexible tool, allowing players to review the course of a battle at any point. But a word of warning—do not get too excited just yet. This system still uses NATO icons, and currently, there are no visible 3D units. We will certainly revisit this in the future, as the underlying code behind a full 3D replay could be closely intertwined with another, much more exciting feature—but it is too early to disclose details.

In a few short seconds you can completely review a multi-hour battle

Visual Enhancements and Effects

A key addition in this update is FXAA (Fast Approximate Anti-Aliasing), which enhances image quality without a significant performance hit. This should result in smoother visuals, particularly when dealing with distant objects and fine details.

Night operations are also receiving a visual upgrade, with the addition of White Hot and Black Hot night vision modes alongside the existing Green IR and Red Thermal visuals. These provide alternative ways to interpret the battlefield in low-light conditions, catering to different preferences. Additionally, improved wreck fires and smoke effects are coming in the next update, bringing battlefields to life with a more intense and atmospheric experience.

Expanded and Improved Formations: The Bundeswehr Additions

On the content front, we have been diving deep into the Stärke- und Ausstattungsnachweisung (STAN or StAN) and the fascinating world of German military organization and its endless abbreviations. This update brings not only refinements to existing formations using updated archival sources but also a significant expansion of available German units and compositions. New formations include, but are not limited to:

  • Motorized PzGren/Jägers – Light infantry with improved mobility, allowing for more flexible tactics.
  • Gebirgsjäger – Mountain troops trained for rugged terrain and harsh conditions.
  • Fallschirmjäger – Elite airborne infantry with a well-known reputation.
  • Aufklärungstruppe – Diverse reconnaissance units, offering specialized scouting capabilities and enhancing battlefield awareness.
  • Pioniere & Panzerpioniere – Combat engineers, capable of breaching obstacles and minefields.

But that is not all. We are also working on adding motorized paratroopers, equipped with KraKa and Wiesel weapon carriers. These highly mobile, lightly armored units will introduce new tactical possibilities for airmobile operations. Though not yet complete, this addition will further expand the tactical options available in the game and scenarios. Moreover, this patch includes three new Soviet-side scenarios, offering fresh challenges for players commanding Warsaw Pact forces.

Our new white/black hot night vision mode adds more options when conducting a night battle

Finally Finnished
Another long-awaited improvement is the replacement of Finnish placeholder vehicle models with proper assets, bringing iconic Finnish units to life in full detail. Whether storming enemy positions with the venerable StuG, maneuvering the Comet or Charioteer in fluid armored engagements, or deploying mechanized troops with the XA-180, Finnish forces can now be fielded in all their visual authenticity. And more units and formations are expected to follow, as we did with West Germans, expanding the range of tactical possibilities available to Finnish forces.

This patch is another step forward in refining the Armored Brigade II experience, bringing us closer to the Steam release. While some of these features lay the groundwork for even bigger improvements down the line, they already bring meaningful additions to the game. We look forward to hearing your thoughts as we continue to develop and expand the game.

Stay sharp, and see you on the battlefield!

Armored Brigade II - Steam Release Date

Hello AB II fans. We are happy to announce that the Steam version of Armored Brigade II will be out April 8th, 2025.

In the meantime the team is hard at work getting new features ready for the Steam launch.

New Finnish models have just been added to the game, giving the Finnish Army a unique arsenal of WWII surplus and a mix of Soviet and Western vehicles.

The Finnish Army has numerous obsolete vintage vehicles in service like the Stug 3 or Charioteer

Finland also has a variety of Soviet vehicles in service like the T-54/55, T-72, and BMP-1

Additionally, more specialist West German infantry formations have been added such as Gebirgsjägers, Pioneers, and Fallschirmjägers.

German motorized infantry rapidly redeploy

FXAA has also been implemented along with new smoke and fire effects, more varied light building textures, and a Black/White thermal imaging mode.

The wrecked hulls of a failed attack looking better than ever!

Observe the battlefield with a new night vision mode

We will also be releasing a dev diary next week to go over all the recent work that has gone into Armored Brigade II.

Armored Brigade II is out on Steam April 8th, 2025.

Armored Brigade II - British Vehicle Trailer

Hello everyone, Armored Brigade II’s British Vehicle Trailer is out now.

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As the inventors of the tank the British Army are veterans of mechanized warfare. Building on the experience of World War 2, the British developed some of the first main battle tanks after abandoning their previous system of separate infantry/cruiser tanks.

While the decline of the British empire and economic factors often hamstrung military spending, the United Kingdom still managed to maintain a very effective fleet of vehicles.

FV 4007 Centurion
Centurions encounter scattered resistance as they push through the woods

The Centurion was not designed as a main battle tank, but arguably defined the role and characteristics of what an MBT should be. For the time-frame of ABII the Centurion is a fairly old design. Initial drafting started in 1943 and the first production vehicles began testing in 1945. Compared to her contemporaries like the Cromwell or Churchill, the Centurion is a heavyweight fusion of protection, firepower, and speed.

Thick frontal armor would help defeat anti-tank projectiles, while the frontal armor of the vehicle was heavily slopped for added protection. A 17pdr cannon (later upgraded to a 105mm rifled cannon) could destroy most enemy vehicles like the Panther or, if the unthinkable happened, the Soviet T34-85. A power to weight ratio of 13hp/t wouldn't set any land speed records, but was very respectable for a 50 ton vehicle.

But this is not 1945, Armored Brigade II’s earliest start date is January 1965 and the Centurion has some problems. Her gun can be anemic against modern Soviet tanks and rolled homogeneous steel has issues stopping shaped charges. This is still a tank and much like the American M48 if you use it right, you can get a lot of value. It is immune to small arms and most auto cannons, it can shoot up IFV’s and APC’s without too much risk, and flank shots against Soviet tanks will still kill them.

FV4201 Chieftain
Chieftains crest a ridge and engage Soviet armor

Chieftain is the first purpose-built MBT in the British arsenal, Centurion was more of an “accidental” MBT. The Chieftain is a fusion of a powerful main gun, good armor protection, and limited but still decent mobility all in one package. This is at the expense of weight, at 56 tons metric the Chieftain is a large and heavy vehicle – it follows the postwar trend of building bigger and bigger front-line tanks.

The Chieftain is quickly recognizable due to an unusually shaped turret – the frontal half has a very aggressive slope that makes straight-on shots very difficult. With 350mm’s of armor thickness at a 60° slope, the front of a Chieftains turret is incredibly resilient to penetrations (until the Soviets get good APSFDS 125mm ammunition in the 1970’s). This machine is made to fight from hull-down positions. A top road speed of 40km/h is kind of bad, but usually good enough for fighting defensively.

A 120mm rifled gun gives her a firepower edge over other NATO tanks in service. The Americans wont be getting a 120mm gun in service until the adoption of the M1A1, whereas the Brits have this bad boy in service in 1967. If your playing as the British in the late 1960’s or 70’s, the Chieftain is integral to your armored forces. Fair warning however – the lack of APFSDS ammunition does limit the guns armor penetration.

FV4601 Saladin
A Saladin screen pushes forward to find the enemy

The Saladin is a very interesting little vehicle. An armored car proofed against rifle fire (and that’s about it) the Saladin is armed with a 76mm low velocity gun. With a 6x6 wheeled suspension and a top speed of 72 km/h, the Saladin is very fast and very maneuverable. The downside of wheels is that when heading off-road, the vehicle is more likely to bog down than a tracked vehicle.

Useful in a reconnaissance role, the Saladin has just enough combat power from it’s main gun to be a unique kind of nuisance. Low velocity guns can fit more explosive filler in their ammunition since the shell isn’t subject to as many intense forces as high velocity ammo. This means not only can the Saladin pose an extreme risk to infantry that are dug in, but also to other light armored vehicles.

This is all mitigated by the lack of a fire control system. The Saladin's main gun is not stabilized and is aimed manually by the gunner. This means that the 76mm will only really be accurate if fired from the halt. When on the move the Saladin has a coaxial machine gun for self-defense. The Saladin is a fun tool useful for providing supporting cannon fire from unexpected directions, but be sure to keep it out of the main line of fire.

FV101 Scorpion
A pair of Scorpions ambush Soviet vehicles

Following on from the Saladin, the Scorpion seems like a more mature and impressive brother. A light reconnaissance tank, the Scorpion is armed with a low velocity 76mm gun and a coaxial machine gun. Fully tracked, the Scorpion also benefits from lower ground pressure (tracks generally have lower ground pressure than wheeled vehicles). This means that the Scorpion performs excellently on wet and boggy terrain that might bog a wheeled reconnaissance vehicle like the Saladin.

Equipped with a proper fire control system, the Scorpion’s armament is more accurate than the Saladin. Tracks are also less vulnerable to fire than tires, meaning that her protection is slightly better. The Scorpion is only proofed against heavy machine gun fire from the front – anything stronger than a Dshk will make short work of her.

Much of the tactics that work with Saladin work with Scorpion. This is a recon vehicle that is best kept out of the main line of fire. Scorpion is also fast and low-profile so you can potentially maneuver them to all sorts of unexpected locations. A platoon of tankettes with 76mm guns can be a very rude surprise for infantry in BRDM’s or support vehicles operating close to the front.

Introduced in 1973, the Scorpion shares the battlefield with more and more ATGM’s, BMP’s, and man portable anti tank weapons. Speed, cover, and surprise are your friends with this vehicle – an open field and clear sight lines is an enemy.

FV510 Warrior
Warriors advance with their dismounts - supporting them with machine gun and auto cannon fire

Now we are getting into some very modern and advanced platforms. The Warrior was introduced in 1987 and is still in service to this day. Armed with a 30mm auto cannon, a coax machine gun, and capable of carrying 7 dismounts. The warrior is Britain first modern IFV.

The Warrior is well protected against rifle fire, but still very vulnerable to dedicated anti-tank weapons. A torsion bar suspension and high top speed makes the Warrior a very mobile vehicle. Designed to cooperate with the British Challenger tank, the only serious gap in Warrior’s armament is the lack of an ATGM launcher (which later variants solved) and that her main armament isn't stabilized.

Like the Bradley or BMP-2, the Warrior is an auto cannon-armed IFV that proliferated onto the battlefield in the 1980’s. Almost every major mechanized army of the Cold War was rushing to get something fielded that could defend itself on increasingly deadly battlefields, filled with ATGM’s and tanks with advanced fire control systems.

Saxon APC
Saxon APC's rapidly road march with their dismounts to a threatened sector

The Saxon APC is a very economical vehicle. It was designed to be used with trucks parts which helps with logistics and production scaling. Introduced in the early 1980’s, the Saxon shares the battlefield with modern IFV’s and anti-tank weapons. This is rather dangerous – the Saxon is only proofed against rifle-caliber weapons or shells fragments – making her a very vulnerable target. Capable of carrying 10 dismounts, it’s important to screen and protect these vehicles before the occupants dismount.

As a wheeled vehicle, the Saxon has incredibly high roads speeds. This is offset by wheels being worse at cross country movement or moving through rough terrain than tracked vehicles. You will want to plan your movements with the Saxon carefully – a bogged down vehicle could mean a squad stranded in the woods and isolated on the battlefield.

For armament the Saxon has a single rifle-caliber machine gun. This is best thought of as a weapon for self-defense rather than anything else. The vulnerability of the Saxon means you shouldn’t be shoving it into a front-line combat roll unless they are supporting your dismounts from behind cover. Otherwise you only commit these things to direct fire if things are truly, truly desperate.