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Age of Mythology: Retold News

Age of Mythology: Retold's Japanese mythology-focused expansion just announced it's hitting this fall




h geez. Bad news, everyone. Someone went and unlocked the Heavenly Spear, unleashing a hundred years of war on the land and its people. Also there's a lady who is also a spider, and she's pretty keen on getting her hands on it and seems pretty evil? It's all just going from bad to worse...
Read more.

Age of Mythology: Retold — Public Update Preview — June Update

Hello Heroes!

Looking to see what's ahead for our next update? Then look no further as we have just enabled the Public Update Preview Program for our June Update.

Jump in to get an early look at the upcoming changes, see which bugs have been addressed, and help make our release even better by helping us find any last minute issues and lending your voice to our forums.

More information on June's Public Update Preview Program can be found here: https://steamcommunity.com/app/1934680/discussions/5/598528666219113216/


Please join us in strengthening the quality of Age of Mythology: Retold by sharing your voice on the official 🛠 Public Update Preview forums. (Note that you must own the game and login to Steam to access the PUP forum.) We’re definitely listening, and looking for every opportunity to make this the game you love to play! :)

- The World's Edge Team

New Pantheon Pin-Up Event Started for June!


With the Pantheon Pin-Up Event started last month, we've got a whole new set of challenges to take on and new rewards to earn in June! Everyone will need to work together to earn the rewards, with monthly score targets in place to unlock cosmetic rewards. Can you play your part in reaching the final goal and unlock a new god portrait?

Remember, objectives will vary in difficulty; from completing any kind of match to winning a timed game.

Any contribution towards the total goal makes you eligible to earn all the rewards unlocked by the community each month. So you just have to show up and play a part!

Track the community’s progress in the Community Event tab in-game. There you’ll see the community score, goals and objectives.

Play each month to ensure you don’t miss any rewards!

[h2]Pantheon Pin-Up At a Glance[/h2]



The event is happing NOW, with 4 new rewards up for grabs. Each month has a chosen theme, which the Community works towards unlocking during the previous month. May was focused on unlocking Poseidon, and June challenges unlock Oranos - the Man in the Moon! We’ll post on social channels each month about the new rewards and goals so be sure you’re following Age of Mythology.
  • Join in with the community and help to achieve the monthly goal!
  • Participate by completing objectives each week to maximize your personal contribution to the Community Goal progress.
  • Each month there will be 4 rewards to achieve as a community. The first reward is collected by participating at least once during the month. The rest are achieved by community total contribution.
  • Participants can claim their rewards during the month following a community event.
  • The Major Reward for completing the full community goal each month will be a new Major God Portrait.
  • The second event started today, June 2nd!

Age of Mythology: Retold Minor Update 18.28714


Hello Age of Mythology legends! Here is a minor update with a much-anticipated fix for the PS5 initialization error, as well as some other fixes we wanted to make available immediately. Please remember to also fully reboot your game system after this update to ensure full effectiveness!

💬 DISCUSS: Age of Mythology: Retold Forum
💬DISCUSS: Age of Mythology: Retold Steam Forum
🗣 JOIN: The Age of Empires Official Discord


Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team
[hr][/hr]
◆ Update 18.28714 ◆
[hr][/hr]

[h3]Stability & Performance[/h3]
  • Applied a fix that will hopefully fix the 0001-0001-ffffffff error that was preventing some players from accessing multiplayer activities on PlayStation 5. The fix modifies how tokens are issued to avoid issues where too many tokens are requested in a short period. We will be monitoring to ensure the fix is working as intended.
  • Fixed a crash that occurred while updating player friend data. Some players were repeatedly crashing on launch while experiencing this crash.
  • Fixed a crash that could occur when the News pop-up failed to download or display an image.
Developer Note: For players who are continuing to experience the freeze issue after the previous update please try fully rebooting your PlayStation 5. Some players have reported that this was required for the change to fix their experience. Our development team have shared a development technical blog on the Reddit platform. For interested players you can read that post here: PS5 Fixes Developer Update : r/AgeofMythology

[h3]UI[/h3]
  • Fixed a bug that caused the spectator/replay UI to display incorrectly in some situations.

[h3]Controller[/h3]
  • The “Quick Find Selects Control Groups” setting for the controller will respect your setting choice once again after it was broken in the most recent patch.

[h3]Community Event[/h3]
  • Added support for new server-driven challenge types that may appear in next month’s Community Event.
  • Fall of the Trident 06: I Hope This Works – Removed an unintentionally included developer skip. When selecting a specific tower, portions of the mission were skipped. You can now expect the mission to play as expected with no risk of skips accidentally happening!
Developer Note: Thank you to the community for reporting issues. For a few of these fixed issues, the community called them out, which allowed us to get those fixes to you in this patch!

[h3]Investigation[/h3]
As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Age of Mythology: Retold Update 18.27100


Welcome heroes to another exciting update for Age of Mythology: Retold with brand new AI Personalities, more balance updates, PlayStation 5 performance fixes, and plenty of new features! So take a peek at the notes before jumping in game!

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

💬 DISCUSS: Age of Mythology: Retold Forum
💬DISCUSS: Age of Mythology: Retold Steam Forum
🗣 JOIN: The Age of Empires Official Discord


Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team
[hr][/hr]
◆ Update 18.27100 ◆
[hr][/hr]
[h2]AI Personalities[/h2]

AI Personalities Selection and Difficulty Level

AI personalities have always been part of Age of Mythology as a way to adjust AI behavior alongside the traditional difficulty modifier. This patch revamps and improves many of the features related to AI personalities to empower players to enjoy the game experience in their own ways!

This feature lets players create custom thematic battles tailored to their playstyle. Team up with two Defenders to hold the line while you go on the offensive against three enemy Overwhelmers, or join forces with two Conquerors to take down four enemy Economists before their economy takes off. Mix and match difficulty levels, personalities, maps, player counts, and teams for endless strategic possibilities and fun!

[h4]7 New personality options to choose from![/h4]
Conqueror[expand]No unclaimed Settlement is safe for a personality with such an expansionist mindset:
  • Can claim more Settlements on Standard/Moderate/Hard than the other personalities.
  • Aims to claim Settlements faster than other personalities.
  • Attacks less frequently.
  • Expands the number of buildings within its bases quickly to maintain control of its base
[/expand]
Overwhelmer[expand]Don't expect small forces from this personality, it's go big or go home:
  • Only attacks if it has built up a large army.
  • Prioritizes ally defense more often than other personalities.
  • Prioritizes upgrades that improve military units.
[/expand]
Supporter[expand]The eyes of this personality are always fixed on its allies, to see how it can help them:
  • Periodically sends resource tributes to allies, with a priority for human allies.
  • More inclined to accept tribute requests.
  • Prioritizes the defense of allied players.
  • Attacks less frequently.
[/expand]
Passive[expand]You don't have much to fear from this personality in your own base, but it will defend itself:
  • Does not attack unless a human ally uses the correct taunt: number 15.
  • Prioritizes the defense of allied players.
  • Avoids claiming Settlements near enemy territory.
[/expand]
Economist[expand]Wars are won or lost on logistics, that's what this personality strongly believes:
  • Builds Village Centers.
  • Ages up faster than other personalities.
  • Claims Settlements quickly to maintain economic advantage.
  • Only attacks after building up a large force.
  • More inclined to accept tribute requests.
  • Prioritizes upgrades that improve economic units.
[/expand]
Mythical[expand]The power of fell beasts is what will bring this personality victory:
  • Prioritizes building more myth units.
  • Faster than other personalities at producing a Titan and Wonder.
[/expand]
Humanoid[expand]It's just like playing Age of Empires! This personality only loves human and siege units!
  • Builds no myth units or heroes, focuses solely on human and siege units.
  • Casts no god powers.
  • Deletes any myth units it receives.
  • Doesn’t research upgrades that cost favor.
  • Doesn’t build a Wonder.
[/expand]
[h4]Other Changes as part of the AI Personalities feature include: [/h4]
  • The “Standard” personality has been renamed “Balanced” to better reflect its gameplay style. Additionally, the change was to avoid confusion between the shared names for both personalities and difficulty levels.
  • A new “Random” personality option has been added for those who want a surprise during gameplay!
  • Lobby screen overhaul to neatly display all the personality and difficulty options. This includes 6 new icons to visualize difficulty levels.
  • A new option, “No AI personality,” allows you to effectively remove an AI from the game. Great for practicing build orders in peace!
[h2]Photo Mode on Xbox and PlayStation 5[/h2]
Accessing Photo Mode from the Pause Screen
  • All players will now have access to Photo Mode! This feature was previously made available for PC players and we have been working to ensure the experience works as expected on consoles!
  • To access Photo Mode, use the Pause menu in singleplayer games!
  • Settings and Hotkeys are available to control how you experience Photo Mode.
  • Share your epic moments captured as screenshots to share with the community!
  • We have enjoyed seeing all the amazing screenshots in Photo Mode since the feature launched on PC and look forward to seeing more now that the feature is available to all players!
Super cool controls on console
[h2]New Loading Screen Tips[/h2]

  • New loading screen tips have been added to help players learn about playing Age of Mythology: Retold.
  • New interface changes for the loading screen have been made to improve tip visibility.
  • Tips are now visible on more loading screens, including the campaign loading screens.
  • Some loading screen tips will only show in specific situations. For example, if you are playing as a Greek Major God, the tip may be a specific tip related to playing as the Greeks.
[h2]Fall of the Trident Campaign Quality of Life and Difficulty Adjustments[/h2]
  • Now is a great time to play the Fall of the Trident campaign again!
  • Some quality of life tweaks are coming to the campaign, primarily for moderate difficulty and below.
  • Examples of changes include:

    • New worldspace prompts to improve awareness of game dynamics.
    • Minor adjustments to some parameters to better align with expectations for a standard and moderate difficulty experience.
    • Minor improvements to streamline the experience for newer players, including improved visibility around starting areas.
  • Missions where changes have been made:

    • Fall of the Trident 04: A Fine Plan
    • Fall of the Trident 06: I Hope This Works
    • Fall of the Trident 12: Light Sleeper
    • Fall of the Trident 30: All Is Not Lost
    • Fall of the Trident 32: A Place In My Dreams

If you have not started the Fall of the Trident campaign, stopped somewhere along the way, or want to start it all over again, now is a great time to try!
[h2]In-Game News[/h2]
  • A new news feature has been added to the game!
  • Important updates can now be shared through the in-game news to alert players to new patches or direct players to other information that may be helpful!
  • Look for the red dot next to your player dropdown on the main menu to find new in-game news.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.