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Control Student's Destiny in The 'New Semester' Update! Enjoy New Map & Clubs!

[h3]Hello headmasters, it’s Chinese New Year time![/h3]


[h3]The ‘New Semester’ update is out, along with 25% off lowest price offer! [/h3]

[previewyoutube][/previewyoutube]
[h3]For all headmasters, please help us further improve the game by providing your valuable feedback after trying out this build: Survey[/h3]

[h3]Check out this video for a quick rundown of all the amazing features added to this major update![/h3]

[previewyoutube][/previewyoutube]

Discount Period: Feb 6th 10AM PT - Feb 20th 10AM PT



The past year has been both challenging and fulfilling for Let’s School. Thanks to the continuous support and valuable feedback from y'all, Let’s School has been growing steadily, with a 92% Steam positive review rate up to date! And we’re finally getting our first major update for 2024 ready to celebrate the upcoming Lunar New Year! This time, we’re not only welcoming new map and gameplay features, but also heaps of optimizations to polish the game up even more. Let’s dive in and have a glimpse!

First up is the new map - Snow Cotton Town! It’s a snowy map that will bring you to the cozy winter and allow you to explore a brand-new European architectural design. In addition to the refreshing surroundings, it would certainly be a challenge for headmasters to warm up the campus and cope with the freezing cold weather.


Moreover, the long-waited club system is finally here! We’ve introduced new furniture, along with a fresh set of entertaining gameplay. With the club feature, you’ll now be able to act as a basketball coach, develop young talents, set up formations for the match, and battle with other rival schools in community competitions to become the ultimate sports institution. Or you could turn into a music wizard, arranging tunes and stepping onto the stage of your dreams. It's up to the headmasters to discover all the little details coming into the club system, and as always, we hope you can share your thoughts with us so we can continue to make more fun clubs in the future.


Previously, we’ve got community feedback complaining about the inability to change a student’s ‘fate’ if they’re coming from a poor community, and this will soon be changed in the next update as well.
Players can now guide the development of the community by pouring resources and improving student’s backgrounds through investing. This investment will eventually be paid off as you establish your ‘Super Community’ in the late game.

Another thing worth mentioning is that players will now be able to adjust the game pace by customizing their graduation cycle at the beginning of the game. Headmasters can choose anywhere between 1 week, 2 weeks, and 4 weeks to level up a grade. Want a long-lasting memory with your students? Enjoy a longer graduation cycle!


To improve player’s experience after the rival school closure, we’ve optimized the entire system in which you can now inherit some of the items from the closing school. Expect new surprises as you hit another rival school into closure!

In addition, the team has also optimized many minor issues based on player feedback, including the class number problem, which you’ll finally be able to freely adjust the class number orders in the upcoming update; And the ability to place students from different communities into the same class; Plus, the highly requested auto-train teacher function. We believe these changes will deliver a better core game experience to all headmasters.

Lastly, we would like to wish everyone a happy Lunar New Year! The below list shows all the new content as well as optimizations delivered to the game since the initial release on July 27th last year. We've got a lot more than that, but due to the text limit, the team only selected some of the important ones. The parts that are marked in bold are adjustments made based on feedback gathered solely from the community.

[h3]We would like to use this 'New Semester' update as an opportunity to invite players who've previously played the game in the initial launch and check out the game again, as you won't be disappointed with all the goodies released after the full launch![/h3]


Join our community and follow us on social media if you would like to take a sneak peek and receive the latest updates about the game:

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We're also hosting a community event where players could submit their proud school designs for a chance to win some Steam Gift Card prizes! Join our Discord to find out more!

As we're approaching the Chinese New Year holidays, our team will take a small break and reunite with our family & friends. As a result, it would be hard for us to maintain the build while doing daily checks on the community over the next two weeks. We appreciate your understanding and are excited for more amazing content coming up in Let's School after the holidays!

If you encounter any bugs in the latest build, please report it directly to [email protected]

Let's School Beta Test Branch Update Notice

Dear Headmasters,

Based on your feedback, we've prepared another Let's School hotfix ready to be deployed into the Beta testing branch. We hope the new version during the Lunar New Year will deliver a better gaming experience to all our headmasters!

New Additions:
- Added Thai language

Bug Fixes
- Fixed a problem that private car parking spaces in parking lots could not move the facility after stacking, and the problem that spaces above 2 levels stayed in the air after moving them
- Fixed an issue where the basketball props were obtained but not in the Item Bar
- Fixed an issue that vehicles would get stuck on the road when there were too many of them
- Fixed an issue where the dedicated basketball court was placed indoors through the molds
- Fixed an issue where the student upgrade screen could not be closed
- Fixed an issue where the ground material looked strange when building a new structure
- Fixed an issue where students would still get a sleepy debuff after upgrading the coal stove in the classroom to a heater.
- Fixed an issue that during the construction of the security room, the mouse does not automatically switch to the corresponding furniture to guide the player to build it in order.
- Fixed a problem that furniture will rotate on its own when placed, causing it to not be placed in the desired position.
- Fixed a problem that the parking lot could not be moved after it was placed.
- Fixed a problem that some contents of the UI jump function cannot be jumped.
- Fixed a problem that there is an error between the actual selling price of goods and the displayed price.
- Fixed a problem that the skip button is not shown in the lecture.
- Fixed a problem that teachers could be dismissed during training.
- Fixed a problem that students only go to large game consoles to solve their entertainment needs

Let's School Beta Test Branch Update Notice

[h3]Let's School Beta Testing Branch Update Notice[/h3]

Dear headmasters!

We appreciate all the help and support from everyone during the month-long Beta testing marathon!
The team has made numerous changes according to the player feedback, and is ready to deploy the new content to the default build in about a week, right before the Lunar New Year. For players who're currently playing the Beta branch, you'll be able to transfer all your saves to the default branch without an issue :)

Here are the patch notes for today's update:

【Optimizations】

Club system adjustments: clubs now no longer require standalone basketball courts and singing stages. You can use general school facilities that already exist.

【Added】

School wonder activities: allow players to obtain knowledge points via school wonders.

【Bug Fixes】

Fixed an issue where new curriculum cannot be unlocked (the last three added courses of each major subject cannot be unlocked properly).

Join our Discord server for sneak peeks and the latest updates!

Let's School Beta Test Branch Update Notice

Hello headmasters!
Over the last couple of weeks, the team has already put out multiple updates on the Let's School Beta test branch. And we're glad to see that the content on the Beta test branch is getting closer to the public version in February!



[h3]For those who haven't tried out the Beta test branch yet, you can still take a sneak peek via the password here: AD0A1C5BCE6D4AD2BB3AC4013E76B055[/h3]




[h3]Patch Notes:[/h3]

[h3]New Additions[/h3]
- Added customized graduation cycle that allows players to select various game pace at the beginning of the game
- Added the community investment gameplay. You can now invest back into the community and grow the quality of your future students from the ground up.
- Added the ability to auto-train teachers
- Added the neverending research tree
- Added new school closure gameplay. Players will now be able to obtain resources from schools that have been closed
- Added customized class number options

[h3]BUG Fixes[/h3]
- Fixed an issue where the equipment displayed the wrong models after the winning of the district match
- Fixed an issue with pillars cannot be placed correctly.
- Fixed an issue with the posters of the Pop Music club displayed incorrectly

[h3]Optimizations[/h3]
- Optimized the performances of the underpass
- Optimized game tutorials

Again, we appreciate all your support on Let's School!

Let's School Dev Team

Let's School Beta Test Branch Optimizations

Hello headmasters!

Thank you so much for trying out the Let's School Beta test branch!
We've fixed some of the issues according to our player feedback, hope you can continue to enjoy all the new content that Let's School has to offer!



[h3]BUG Fixes[/h3]

Fixed an issue where a request for a raise would result in the new salary being even lower than the current one
Fixed an issue when creating a new ringtone type and then opening it again will result in it changing to music type.
Fixed an issue with the wrong promotional ranking
Fixed an issue with glitching graphics for on-stage characters
Fixed an issue where the music does not disappear when exiting the edit page when previewing a song in the Pop Music Club
Fixed an issue where songs created in the Pop Music Club cannot be stopped
Fixed an issue where the text asking for a raise was not translated
Fixed an issue where the sound effects failed to end after the club competition
Fixed an issue where the scale and grids were not aligned in the Pop Music Club
Fixed an issue with old saves on sandbox mode failed to unlock the Pop Music Club
Fixed an issue where the club ranking was incorrectly displayed after losing the basketball club competitions
Fixed an issue where the facilities' organizational level appeared above the principal's office

[h3]Let's School Oriental Design Contest[/h3]

We are back with another design contest! This time our theme is Oriental Design! Just like before we will have some goodies for our winners, this time we will reward the top 3 submissions with the most votes, and each winner will receive some Steam Gift Cards as reward!

To participate, simply head over to our official Discord server and navigate to #oriental-design-contest channel. Read the announcement there so you can participate in this contest!