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Let's School News

Let’s School Launch Celebration Giveaway!

Greetings Headmasters!

As the leaves begin to change and a crisp breeze fills the air, we can't help but feel gratitude for your unwavering support and love for our game. It's your passion that fuels our creativity, and we couldn't be more thankful.



As we step into the enchanting realm of autumn, we're excited to announce that there's something special brewing behind the scenes. In late September, we'll be unveiling a trove of new content. Stay tuned for the magical wonders that await you, and let's make this autumn unforgettable together.

We are also currently holding a giveaway! In order to celebrate the successful Steam launch and thank you for your support, we're giving out 3 Digital Pathea Gift Bags!



The Digital Pathea Gift Bag Includes Game Keys for:
  • My Time at Sandrock
  • My Time at Portia
  • Ever Forward
  • Let’s School
Click here to join the giveaway before September 15th, Good luck Headmasters!

Hotfix Patch on August 28.

Hello headmasters,

Based on feedback from the August 25th, we have an update as follows:
-Fixed the bug with the robot cleaner not working.

Thank you for the feedback, we appreciate all your support!

Hotfix Patch on August 25.

Hello headmasters,
Welcome back! We're excited to present a fresh round of updates that may be small in size but huge in impact. Our team has been hard at work refining and enhancing your beloved game. Get ready to experience a smoother, more polished gameplay experience. Your feedback has been our inspiration, and we can't wait for you to dive into these subtle yet significant improvements!



[h3]【BUG FIXES】[/h3]
Fixed Live Stream costume change
Fixed an issue with window penetration on the 2nd floor of the school library
Fixed a model issue with the Secret Zing
Fixed a text issue with the lunch box holder
Fixed a problem with duplicated icons for the management office
Fixed the lack of construction progress for reinforced concrete stairs
Fixed a character animation error during the lecture

[h3]【OPTIMIZATIONS】[/h3]
Optimized English advertisements during live interactions
Optimized pathfinding for the robot cleaner
Optimized frame rate
Optimized game time loading, reduced by about 45% compared to previous times
Optimized stuttering in the save/load interface
Optimized stuttering in the training interface
Optimized stuttering in the financial interface
Characters will now carry umbrellas when going out in the rain
Prioritize teachers with the highest abilities for scheduling

[h3]【ADDITIONS】[/h3]
Added restocking mechanism for all school shop

As we wrap up this round of updates, we extend our gratitude to each and every player who has supported our game. Your dedication to the game and your valuable insights have driven us to fine-tune and optimize. Keep an eye out for more refinements in the future, and until then, keep exploring, keep imagining!

Reward-winning campaign!

Hello headmasters,

To boost our Reddit community and spread the word about Let's School, we invite you to create contents about our games( your feelings, game news, trailers, recommendations, etc. ) And share them by reddit posts on whatever subreddit you like. After finishing one, you can drop the link in the #Reddit Post channel on our Discord, so we may count them up and spotlight some cool posts on our social media!



Participants also have the chance to receive game-related rewards! Join us now! We await your creation.

Hotfix Patch on August 10.

Hello headmasters,

We deeply appreciate your ongoing support! Here's what to expect in this patch:



[h3]【BUG FIXES】[/h3]
  • Fixed the issue of characters getting stuck in the Observatory.
  • Fixed the problem with protests not being able to trigger multiple times.
  • Fixed the untranslated text issue in Headmaster mode.
  • Fixed the construction problem where some stairs couldn't snap to walls.
  • Fixed the translation errors reported by German players.
  • Fixed the UI display bug in the notebook.
  • Fixed the bug where missing classrooms didn't prompt correctly.
  • Fixed the price slider misalignment issue after setting facility prices.
  • Fixed the inaccessibility problems with the Art Gallery and Multipurpose Stadium.
  • Fixed the display bug in the training list UI.
  • Fixed the issue where teachers' clothes didn't update after changing jobs.
  • Fixed the student pathfinding problem near the edge of the teaching building when the parking lot is adjacent.
  • Fixed the centering problem of the satisfaction bar after loading a saved game.
  • Fixed the edge scrolling.
  • Fixed the problem with the schedule not opening for some classes.
  • Fixed the issue where loading rooftop styles resulted in all of them being the same.
  • Fixed the headmaster getting stuck during speeches.
  • Fixed the bouncing problem of the soccer ball against fences.
  • Fixed the issue where stair navigation indicators didn't display correctly based on keybindings.
  • Fixed the inconsistent building rules for glass and blind panels.
  • Fixed the incorrect display time of wonder.
  • Fixed the potential text obstruction issue with the event circle monitor.
  • Fixed the problem where facility maintenance costs didn't change after upgrading.
  • Fixed the saving issue for renamed positions after changes.


[h3]【OPTIMIZATIONS】[/h3]
  • Optimized the feedback on demolishing facilities/furniture.
  • Optimized the management placement to the forefront in the research group chief's view.
  • Optimized construction guidance prompts for multi-story buildings (school library).
  • Optimized grid-based placement for light fixtures; now light fixtures can be placed freely.
  • Optimized dimensions of the wondrous campus library to even numbers (9x10 → 10x10).
  • Disabled automatic scheduling for the teaching pathway.
  • Optimized the Steam Cloud save solution.
  • Added reminders when lunch box holders are insufficient.
  • Optimized the outdoor pavement construction rule: can only be built on the ground floor.
  • No more club courses will appear after the final class.
  • Optimized research panel label categorization icons.
  • Reduced the bonus effects of some dishes as follows:
  1. -Kung Pao Chicken Rice (bonus trigger probability: 30% → 10%)
  2. -Spicy Mince Meat Combo (bonus trigger probability: 30% → 10%)
  3. -Squirrel Fish Rice (bonus trigger probability: 30% → 10%)
  4. -Curry Rice (bonus trigger probability: 30% → 10%)
  5. -Buddha Jumps Over the Wall (all attribute bonus probability: 30% → 5%, bonus level 3 → 1)
  • Adapted the statue plaque UI.
  • Added an abandoned school icon corresponding to the school icon.
  • Updated event illustrations.
  • Switched to the new OpenBlive live streaming platform.


[h3]【ADDITIONS】[/h3]
  • Added manual student dormitory assignment. (This feature is disabled by default and needs to be manually enabled by the player on the dormitory panel).
  • Upgraded the 1000 reviews milestone to the 2000 reviews milestone.
  • When a building reaches its maximum height, roofs can now be placed on the rooftop.


Join our Discord now, where your thoughts and creations are warmly embraced and encouraged!