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Let's School News

Hotfix patch on August 8th.

[h3]Hello headmasters! [/h3]

How's the construction of your schools shaping up? [h3]Don't forget to keep the fun going by joining our Design Contest on Discord. [/h3]We're absolutely bubbling with excitement to witness your creations! Hop right in and who knows, you might just scoop up the gift packages as the ultimate winner! Our hearts are all aflutter, just waiting to feast our eyes on your amazing works.

Also, we are now trying our best to fix bugs and optimize the game for a better gaming experience.



[h3]Here's what to expect:[/h3]
-Fixed the issue of repeatedly hold up an umbrella on custom blocks.
-Fixed the problem of helipad not being able to open.

[h3]A heartfelt thank you for your support and feedback.[/h3]

Hotfix Patch on Aug 4th

[h3]Hello headmasters,
[/h3]
We deeply appreciate your ongoing support. We're thrilled to announce that we've reached a remarkable milestone of 1000+ reviews. To celebrate this achievement, we have prepared a Hi-Res version of the theme song for our trailer and bundled it with the in-game background music as [h3]an OST, which we are delighted to offer to everyone for free![/h3]

Additionally, we have an interesting feature to introduce. We will be adding a monument decoration with a motivating effect for teachers and students. The impact of this monument will grow stronger with every additional 1000 reviews.



Also, we are now trying our best to fix bugs and optimize the game for a better gaming experience.
Here's what to expect:

[h3]【Bug fixed】[/h3]
Fixed the issue where some options cannot be selected in celebrity residences.
Fixed missing titles in certain petitions.
Added descriptions for wonders in the overseas version.
Fixed certain dispatch texts that cannot be resolved.
Fixed occasional skipping of classes for some situations.
Fixed the issue where the prompt for exceeding the Training Proficiency does not appear.
Fixed the problem of character stuck in the art gallery and comprehensive stadium arena.
Fixed the problem where newly built arcades do not generate income when rebuilt after demolition.
Fixed the issue where doors cannot be reconstructed after being removed.
Fixed the distortion problem when adjusting the railing.
Fixed the issue where teacher salaries, which had been adjusted, would revert to their initial values after loading a saved game.
Fixed the scaffolding display issue for the science museum/museum before starting construction.
Fixed the problem where the first option cannot be selected in the "Dispatch" celebrity residence event.
Fixed the misplacement of tutorial prompts.
Fixed the issue where some students do not go to the cafeteria when hungry.
Fixed the problem where rooms may not be demolished.
Fixed some translation issues in the UI.
Fixed overseas version live streaming commands.
Fixed technology block descriptions.

[h3]【Optimizations】[/h3]
Optimized training time and research time display.
Optimized dormitory (male/female) construction to one dormitory bed, with a minimum requirement of 8 each.
Optimized the display of money by adding K (thousand) indicators.
Removed unused club courses.
Optimized the recruitment pool, reducing the probability of recruiting lower-level teachers.
Optimized the threshold for school bankrupt; friendly schools are now less likely to close down.
Optimized after characters get stuck outside facilities, allow them to return to work after 5 seconds.
Optimized the text display for study positions to be adaptive.
Optimized the display for the recruitment UI to be adaptive.
Optimized the random name library.
Optimized the bicycle performance, now it will not only stop at one bicycle shed.

[h3]【Additions】[/h3]
Added Twitch live streaming functionality.
Added renaming of facility positions.
Added guidance for building cable car stations/tram stations.
Added functionality for the removal of the cat.

Thank you for being a part of our journey, and we look forward to your continued participation and support!

Design Contest,join us now!

Greetings Headmasters!

We hope you’ve had a great time during the first week of Let’s School’s full launch! It is now time to put your skills and creativity to the test! For the next two weeks, all our headmasters will be invited to share their school designs in #design-contest channel on our Pathea Games Discord server! Our winners will be decided by the community through votes. Top 5 submissions with the most votes will be declared the winners, and each contestant will receive[h3] a digital Pathea Gift Bag: My Time at Sandrock, My Time at Portia and Ever Forward keys![/h3]

Submission period has begun! You will have 2 weeks to submit your entry before August 18th!
After the submission period is over, all headmasters will have a week from August 18th, till August 25th in order to place their votes via reactions on the submissions they like the best!

We will then take the channel down temporarily to count all the votes on August 25th and announce our top 5 winners! After which, you can once again view all entries and show more love to the contestants by reacting to their submissions!

If you’d like to take part, all you need to do is head onto Let’s School and design your dream school! You will need to take one or more screenshots of your design and post it in #design-contest channel! Please make sure to include all screenshots you want for your submission in your original post as well as anything you’d like to say about it, since we will be removing any additional messages and follow up images from the same contestant! All screenshots within your submission must be of the same school design!

[h3]Join our Discord now headmaster Discord , can't wait to see your creations![/h3]

Hotfix Patch on Aug 2nd! Discount ending soon.

[h3]Hello headmasters!

Thank you very much for your support for Let's School, we have now updated many bugs and optimizations. Feel free to leave your review on Steam, your feedback is always welcome!

Here's what to Expect: [/h3]

[h2]【BUG Fixed】[/h2]

- Fixed an issue where some dispatched events did not obtain the dispatchers' names.
- Fixed translation errors in the German version regarding descriptions and names.
- Fixed the discrepancy between the Impression Gallery functionality and its descriptions.
- Fixed the ending summary in the foreign language version and made some adjustments for translations.
- Fixed an issue where setting the headmaster to another job resulted in it being canceled after loading the game.
- Fixed the problem with selecting other classes' students when using the "Select All" feature.
- Resolved the resolution adaptation problem with character attributes.
- Fixed the issue with teaching abilities not displaying correctly in the schedule panel.
- Fixed individual settings that were being reset after restarting the game.
- Fixed automatically replaced conflicting keybindings.
- Fixed the issue where map actions were restored after loading a saved game. (This fix will only apply to new save files.)
-Fixed an issue without a headmaster, every time the game was reloaded, it required reassigning the research chief.
- Fixed the problem with teaching staff adaptation in the schedule panel.
- Fixed the text formatting issues.
- Fixed the classification of two sculptures to the "Decorations" category.
- Fixed the issue where doors and windows were not moving along when moving the Impression Gallery.
- Fixed the effect of canned fruit.
- Fixed the problem with garbled characters appearing when dispatch events fail.
- Fixed the issue where the depth of field toggle state was not being saved.
- Fixed the problem with two super teachers of the same name being continuously spawned.
- Fixed the issue where disassembling buildings would also remove doors and elevator walls.
- Fixed the problem where setting shortcut keys to default, and then modifying any setting would cause the shortcut keys to reappear.
- Fixed the issue with characters stuck in Science Museum, Museum, and Stadium. [Need to rebuild for the fix to take effect.]
- Fixed the tips for icon replacement feature.
- Fixed the description error for management module slots.


[h2]【Optimizations】[/h2]

-Optimized morning session Descriptions: fixed the maximum character input limit.
-Optimized the rotation switch for QE furniture to ZC, and ZC's perspective rotation is now replaced by QE.
-Optimized the performance when teachers have mental distress.
-Optimized when obtaining higher-level certificates, players will also receive lower-level certificates. Please note that this change does not affect existing saves.
-Optimized the price for the community. The current maximum price for opening source points is 50,000.
-Optimized the investment price for the community. The current investment funds limit for source points is 50,000, and the contribution points are limited to 5,000.
-Optimized the "All" category to the first position for furniture classification.


[h2]【Additions】[/h2]

-Added the teaching staff type to the supplementary schedule panel.
-Added support for 8-directional movement.
-Added new Steam reviews for furniture.
-Added prompts for keyboard key modifications.
-Added a confirmation prompt for automatic scheduling and course removal.
-Added the stairs buildable in a vertical orientation.
-Added the Old Southern Training Academy, which allows teachers to increase their training value.
-Added a sensitivity adjustment for rotation.
-Added the missing description for the music class.


[h2]First week's discount will end soon, headmaster. Grab the chance and Let’s school!
Keep an eye out for the next update, we appreciate your continued support![/h2]

Hotfix Patch on July 31!

[h3]Hello headmasters!

Thank you very much for your support for Let's School, we have now updated many bugs and optimizations. Feel free to leave your review on Steam, your feedback is always welcome!



Here's what to Expect: [/h3]

[h2]【BUG Fixed】[/h2]
  • Fixed the issue with the consultant teacher (Ju Péon), where his talent was not taking effect.
  • Fixed the problem with the assembly hall lacking new topic options.
  • Fixed the issue with the well deity event triggering multiple times.
  • Fixed the problem where students did not need to go to infirmary after catching a cold.
  • Fixed the locked topics for consumable items.
  • Fixed the issue where some students with sufficient beds did not go to the dormitory to sleep.
  • Fixed the frequent occurrence of nodding off, even without a coal burner.
  • Fixed the problem where riding a bicycle did not trigger any action.
  • Fixed the issues where services were sufficient but unable to resolve problems.
  • Fixed the problem of insufficient infirmary services prompt when students caught a cold.
  • Fixed the issue where pre-order players received prompts every time they loaded saves.
  • Fixed some test issues.
  • Fixed the lagging issue during courses.
  • Fixed the problem where teachers incorrectly gained student buffs.
  • Fixed the issue with certain items not displaying correctly.
  • Fixed the potential problem causing an inability to train.
  • Fixed the issue where there were numerous chat bubbles when students went downstairs.
  • Fixed the problem of the cat speaking and carrying an umbrella during rain.
  • Fixed the error in the initial state of the progress bar setting.
  • Fixed the issue where students were using umbrellas indoors.
  • Fixed the problem with the cat's egg having unlimited uses.
  • Fixed the non-clickable issue with the wall switching button.
  • Fixed the problem where dormitory students did not come back the next day after going home.
  • Fixed the issue where the teacher selection interface in the schedule was obstructed.
  • Fixed the UI confusion issue in the delinquency circle during the inability to attend classes.
  • Fixed the problem that students couldn't immediately go to class.
  • Fixed the issue where the teacher couldn't be immediately switched in the schedule.
  • Fixed the problem where the course couldn't be immediately switched in the schedule.
  • Fixed the task of repeated appearance for pre-order players.
  • Fixed the incorrect icon for the facility upgrade prompt after loading a saved game.
  • Fixed the issue with the delinquency circle bubbles not being removed.
  • Fixed the error that occurred when trying to cancel a course with no teaching facility by right-clicking.
  • Fixed the problem where the mouse cursor disappeared when exiting the headmaster mode during interaction.
  • Fixed the clipping issue with hanging lamps.
  • Fixed the inaccurate position of the main building's door model in brick.
  • Fixed the missing service icons.
  • Fixed the issue where consultant teachers couldn't be recruited after missing the recruitment opportunity.
  • Fixed the bug that occurred when building floors to the highest level before constructing the roof.
  • Fixed the issue where characters received emails from the closed school.
  • Fixed the problem where students' purchased kites did not show up in their inventory.
  • Fixed the issue where some furniture only appeared in "All" instead of specific categories.
  • Fixed the problem of placing fluorescent lamps outdoors in open spaces.
  • Fixed the issue where ceiling AC Air Vent could be placed outdoors.
  • Fixed the issue where glass railings were affecting facility ratings.
  • Fixed the incorrect description of brick indoor pillar furniture.
  • Fixed the issue of incorrect descriptions for furniture in the swimming pool.
  • Fixed the problem where the space adventure was not displayed after setting up the school's airport pickup service and adding items for sale.
  • Fixed the issue where students attending classes in the humanities classroom were not sitting properly at single-seater desks.
  • Fixed the problem of teachers and students passing through the stylish gates' middle gap.
  • Fixed the issue of receiving emails from the closed school.
  • Fixed the problem where the maximum number of students from friendly schools was not saved when loading and saving the game.
  • Fixed the problem where bankrupt schools still showed the student community ratio in certain regions on the map.
  • Fixed some untranslated or partially translated content.
  • Fixed the issue where the financial manual could not be clicked to jump.
  • Fixed the inconsistency between certain product icons and their descriptions.
  • Fixed the error in the description of the Impressionism Gallery.
  • Fixed the problem that consultant teachers could still be recruited even when the funds were insufficient.
  • Fixed the issue where loading a save file had a certain probability of getting stuck at 80%.
  • Fixed the problem with the Science Museum blocking students.
  • Fixed the issue where grade upgrades did not refresh the organizational interface panel's class levels.
  • Fixed the problem when demolishing buildings, some furniture was inadvertently removed.
  • Fixed the issue where teachers were shown as the training room being full, even though it wasn't.
  • Fixed the problem of name length limitations when creating the managing departments.
  • Fixed the issue where the mouse cursor disappeared under specific operations in the headmaster mode.
  • Fixed the incorrect icon display for newly created management departments.
  • Fixed the problem where loading a save file added students to a full classroom.
  • Fixed the problem of fractions appearing in items sold in the school store.
  • Fixed the problem where NPCs were no longer chubby but still showing in the status bar.


[h2]【Optimizations】[/h2]
  • Optimized the transportation performance.
  • Optimized the performance for the lag in exchanging students with all schools.
  • Optimized some UI elements.
  • Optimized the mouse size and visibility issues at special resolutions.
  • Optimized the campus transaction interface for better adaptability.
  • Optimized the training interface.


[h2]【Additions】[/h2]
  • Added red dot reminders to the build panel.
  • Adjusted the prices of infirmary, guidance office, arcade, and dormitory facilities.


[h3]Keep an eye out for the next update, we appreciate your continued support![/h3]