1. Call of Duty®
  2. News

Call of Duty® News

Season 02 Patch Notes - Warzone 2.0/DMZ

Welcome to Season 02!

We will detail all the new content coming with the launch of this season below, but a few highlights include:

  • Resurgence is back with the arrival of our Ashika Island map.
  • Complete Path of the Ronin Challenges in Modern Warfare II or Warzone 2.0 to earn rewards, including a fan-favorite weapon.
  • Vanquish your opponents like a true warrior with the new Ronin Operator and five new weapons during the Season, three of which are available for free in the Battle Pass.
  • New Personal Watercraft Vehicle. Engage in fast-paced aquatic combat utilizing the new aquatic vehicle.


These Patch Notes also highlight many gameplay adjustments and bug fixes across Warzone 2.0 + DMZ. Keep reading for all the intel on this update… and what might be coming in future updates!

WARZONE 2.0




[h2]MAPS[/h2]



Ashika Island New Map

Brought to you by our partners at High Moon Studios, Ashika Island, also known as “Isle of the Sea Lion”, is part of a small archipelago located in an undisclosed location, somewhere in the APAC (Asia Pacific) region. For now, this map will host the new Battle Royale Resurgence mode and will also be available in DMZ at the launch of Season 02.

Our team is so excited to finally release Ashika Island to the world with the launch of Season 02. With its beautiful Japanese-inspired location, diverse areas to explore, and a host of secrets to uncover, we hope you enjoy playing in this space as much as we have enjoyed the art of crafting it. Ashika also has a lot more to offer than meets the eye, so take time to explore everything.

Building on our learnings from Fortune’s Keep, the team was thrilled to continue implementing interesting traversal options while being mindful not to over complicate our designs. We wanted each area of the map to have an authentic visual theme that paired with the gameplay style of each space. And we wanted to have strong visual landmarks that could be seen from a distance but didn't tip the balance in favor of adding dominating sniper perches. But at its heart, it is an island with everything from rooftop “run and gun” gameplay, to “cat and mouse” interior brawls, to underground secret passages and waterways that help you traverse the space that much quicker.

We can’t wait for you to drop into Ashika Island and start racking up those wins. Just, please, no running around the pool!

- High Moon Studios


This map consists of seven major points of interest listed below:



Ōganikku Farms
The majority of the northwestern sector of Ashika Island is composed of mixed agricultural, residential and industrial use, along with old shoreline defenses.



Town Center
The western and parts of the southwestern island comprise a bay with impressive sea wall defenses. Northwest of the main submarine canal is a Ferry Terminal and tourist facilities. Cross the canal bridges to reach a hotel and market district, with an additional Gas Station and the semi-circular City Hall structure.



Beach Club
Further southwest of the Town Center and east of the Port is an aquarium and Beach Club and open-air swimming within the southwestern ocean beach. Parts of the area are easily spotted from a parachute drop as the pathways are a vivid aquamarine-blue color.



Tsuki Castle
The higher ground in the center of Ashika Island is dominated by an ancient castle with multiple fortifications and a natural defensive hill along the southwestern side of the structure. This is a large plateau with shallow, stepped battlements, cherry blossoms in bloom, and a scattering of secondary structures throughout the grounds. Look high for combat opportunities, but also look low; there’s an entire underground waterway and submarine base directly under this fortification!



Port Ashika
The southwestern edge is dominated by rocky bluffs, and a port named after the island. There’s steep terrain to the north as you venture to or from the castle, and a variety of industrial warehouses, offices, a comms tower as you venture towards the ocean, as well as a canal entrance to the subterranean submarine base.



Residential
On the lower ground below the castle battlements to the north and east of the Farms and allotments sits some residential housing between a couple of industrial structures (a Power Plant and Water Treatment Facility). Easily accessed (and surrounded by) tarmac roads, there are plenty of places to discover, both over and underground.



Shipwreck
The inclement weather and hazardous shoreline spelled doom for two cargo tankers. Both vessels have run aground here, and the containers they were carrying have been mostly saved and stacked in a pleasing manner. Further northeast are cliffs and the main looping tarmac road, as well as a comms tower and lookout above a gas station.

In DMZ specifically, Players will experience foggier conditions than those of Battle Royale. Players can utilize the fog for cover, but so can your enemies at range.

For a full look at Ashika Island, the brand new Warzone™ 2.0 map, check out the official COD Blog deep dive here.



Map Updates



Al Mazrah
  • Downed aircraft at Sattiq Caves
  • Underground tunnels in Suburbs 14
  • New passenger train moving counterdirectional to the existing cargo train
  • Added a path through the cliffside north of Zarqwa Hydroelectric.
  • Added vehicle ramp to garage rooftop in Al Malik International.


Gulag
  • The Gulag map has been updated to better suit 1v1 combat in Season 02.


For a deep dive into Ashika, Al Mazrah, and everything they have to offer, check out the official Tactical Map Guide!

BATTLE ROYALE

[h2]PLAYLIST[/h2]



Battle Royale

[h3]Al Mazrah[/h3]

Standard

Solos
Max Players: 150
Assimilation: Off

Duos
Max Players: 150
Assimilation: Refill

Trios
Max Players: 150
Assimilation: Refill

Quads
Max Players: 152
Assimilation: Refill

[h3]Ashika Island[/h3]

Resurgence

Quads
Max Players: 52
Assimilation: Off

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

[h2]MODES[/h2]



Resurgence

Resurgence is back! Grab your Squad and drop into this fast paced, high-action Mode that allows Squads to respawn as long as one member remains alive. The last Squad standing wins, regardless of how many times they’ve had to redeploy. Get ready for an intense fight.

How does it work?

When eliminated, Players enter a spectating state and must wait for the Resurgence timer to tick down. Squad members can shorten the timer by completing Contracts, looting, and eliminating enemy Players.

Resurgence
  • Respawns are disabled on the fourth circle, so keep an eye on the clock


New Score Events
In addition to the traditional score events, we have added new ways to shorten the respawn timer for Squad members:

  • Headshot - Eliminating an enemy Player via Headshot
  • A.I. Elimination - Eliminating an A.I. Combatant
  • Uplink - Capturing a Data Heist uplink point in
  • On The Move - If you move more than 25 meters while your teammate is dead
  • Hunt -You eliminated a Player while they were tracked by the Hunt mechanic
  • Hunter Double - You eliminated two Players in a row while they were tracked by the Hunt mechanic
  • Hunter Spree - You eliminated more than three Players while they were tracked by the Hunt mechanic
  • Armor Break - You broke all of a Player's active Armor Plates
  • Audacious Elimination - You got an elimination while a Squad member was down
  • Fearless Elimination - You got an elimination while being the last living member of your Squad


Hunt & Track Mechanic
  • At any point during a match, eliminating an enemy Player will display their Squad members for a few seconds on the minimap.
  • Specific to Solos, eliminating an enemy Player will display their location upon redeployment for 10 seconds.


Loadouts
  • Players can acquire their Loadouts via two different methods in Resurgence. Towards the end of the first circle there is a Public Event that drops a Loadout crate for your Squad. Loadout Dop Markers are also available for purchase via Buy Stations, using the same price scaling as standard Battle Royale.


Additional Information
  • Strongholds are disabled
  • Weapons found via ground loot always have attachments
  • Blue Resurgence Supply Boxes restock after 90 seconds
  • Both Restore Honor tags and eliminations show red dots on the minimap
  • Enemy A.I. Combatants only spawn during the Data Heist Public Event or during a Search & Seizure Contract



[h2]GENERAL[/h2]
Private Matches
  • Private Matches are enabled for Battle Royale Standard (Solos, Duos, Trios, Quads) on Al Mazrah
  • The spectating feature for Private Matches will be enabled at a later date



[h2]GAMEPLAY[/h2]



New Gameplay Features

All Maps | All Modes

Counter UAV New Killstreak

- A defensive Killstreak that deploys an autonomous UAV to target an area and jams the enemy's radar, minimap, as well as their HUD.

Al Mazrah | All Modes

Redeploy Packs New Equipment
- This new Tactical Equipment will give Players another shot at victory! They can be found in ground loot, on some Buy Stations and are guaranteed from completing the Strongholds & Black Sites mission.


Ashika Island | Event



Restore Honor New Recovery Mechanic (Season Launch)
  • Every Player in Resurgence will drop a dog tag upon death once per match, which can either be picked up by a Squad member or themselves after redeploying. Doing so grants a small Cash reward, as well as a single UAV ping that marks both enemy threats and nearby Supply Boxes.
  • If a Player recovers their own Fallen Soldier Tag or one belonging to a teammate, they get a 50-meter loot ping, a normal 300-meter UAV ping, and $1000.
  • The money reward will only be awarded once but the pings will be given each time honor is restored thereafter.


Search & Seizure New Contract (In-Season)
  • Recover a stolen vehicle protected by local mercenaries and transport it to a safe location for extraction. Avoid the enemy deterrents and ambushes along the way.




Data Heist New Public Event (In-Season)
  • A public event where laptops with enemy intelligence are spawned around the map, giving Players the opportunity to steal the data for intel themed rewards like UAV and Advanced UAV. Downloading the data, however, takes time, and Players will need to defend their download against AI defenders and other Players.




Redeploy Drones New Field Upgrade (In-Season)
  • Interact with a cable suspended from a heavy lift drone to ascend skyward and quickly relocate.


Rusher New A.I. (In-Season)
  • An aggressive A.I. Combatant that specializes in close quarters combat, utilizing evasive forward movement to try and close the distance for an attack. Has a handgun as a backup Weapon in case an enemy can't be reached for melee and mini-smoke bombs to help reposition and retreat.


Gameplay Adjustments



Loot that spawns across Al Mazrah has been adjusted…
  • Slight adjustment to the existing loot pool
  • Counter UAV has been added


Cash Economy
  • Players will now drop more Cash upon elimination
  • Players will now retain more Cash upon redeployment
  • Overall balance change to economy so that Players earn more Cash per match
  • Slight reduction to Cash rewards for completing Contracts
  • Cash found via ground loot has been increased to compensate for the above change
Minimum Cash value found:
- On ground increased to $500
- In cash registers to $500
- Basic Supply Boxes - $500
- Legendary Supply Boxes - $800
- It was previously mentioned that Cash would no longer be obtainable via Basic and Legendary Supply Boxes - this has since been adjusted

Armor Plates & Vest
  • All Players will now have a 3-Plate Armor Vest at all times
  • Players will also spawn with a different number of equipped Armor Plates depending on the following:


Infil deployment
Players will deploy with 2 plates

Gulag redeployment
Players will redeploy with 3 plates

Resurgence redeployment
Players will redeploy with 2 plates

Perk Packages
  • Players will now be able to customize their own Perk Packages


Disabled perks
  • Overclock
  • Birdseye



Buy Stations
  • Spawn locations have been adjusted
  • All spawn locations will be static across each match
  • Loadout Drop Markers now have unlimited stock at all Buy Stations and prices have been reduced. Prices will scale to Squad sizes.

Solos - $8,000
Duos - $12,000 ($6,000 per Player)
Trios - $16,000 ($5,300 per Player)
Quads - $20,000 ($5,000 per Player)

Strongholds & Black Sites
  • Strongholds & Black Sites are now a primary way to earn a Redeploy Pack
  • A.I. Combatant damage decreased:

- Assault Rifle Damage decreased to 22, down from 34
- Shotgun Pellet Damage decreased to 15, down from 17
  • A.I. Combatants in Strongholds or Black Sites will evacuate the area during the 3 final circles


Champion’s Quest
  • Players may notice an adjustment to difficulty
  • A new Weapon Blueprint reward is now available for completing Champion’s Quest

- The Season 01 FTac Recon “Brass Tacks” Weapon Blueprint reward has been vaulted
- All other Champion’s Quest rewards remain the same

Backpacks & Inventory
  • Loot will now drop out of all containers in the world, similar to loot from Supply Boxes
  • Eliminated Players will drop loot onto the ground rather than loot-filled Backpacks
  • To better define each Player’s role within the match, Medium and Large Backpacks will no longer be found in the environment
  • Every Player will have the same Small Backpack throughout the entire game
  • When Players expend an item in their active Loadout, stored items from the Backpack will no longer fill that slot. The only two items that will still automatically populate the Loadout from the Backpack are Armor Plates and Ammunition.

- The changes above should reduce the impact of stacking medical supplies, Equipment, and Killstreaks

Loadout Drops
  • A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles each match.


Spawn Protection
  • Protects the Player when they are between 64 to 19 meters off the ground.


Gulag
  • Players will now face one another in a 1v1 Gulag
  • Flag Control has replaced the Jailer as the overtime mechanic
  • Player Loadouts will change as Circles progress and can include:

- Either Assault Rifles, Submachine Guns, or Light Machine Guns as Primary Weapons
- Handguns will remain available as Secondary Weapons
- Snapshot Grenade as Tactical Equipment
- Shotguns have been removed
  • Cash will now spawn as ground loot


IMPROVEMENTS
Pre-Match Loadout Selection
  • Now able to select and edit Loadouts in pre-match lobbies


Plating Improvements
  • Global plating animation speed increased by approximately 25%
  • Movement speed increased while plating
  • Players can now sprint while plating
  • Players can now bust through doors while plating


Ping Visibility
  • Each squad member will have a unique color highlighting their name and pings.


Interrogation
  • The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.


Loot Improvements
  • Improved the separation of loot on steep inclines and in tight areas.


UI/UX
Combat Records
  • Warzone 2.0 Combat Records will come online as part of Season 02. The statistics present in the Warzone 2.0 Combat Record will only be from the activation date forward, and will not include statistics from Season 01.


Play Again
- This menu option enables Players to do the following:
  • As the party leader:
    - Play Again With This Squad
    - Play Again With Party and Fill Squad
  • As a squad member not in the party:
    - Play Again With This Squad
    - Play Again With A New Squad


BUG FIXES
  • Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Loadout icons to disappear on the Tac Map.
  • Fixed an issue where Custom Loadouts would reset to a Default Loadout after exiting a match.
  • Fixed an issue where Players could continue driving vehicles after running out of fuel.
  • Fixed an issue where the Revive Pistol could be duplicated.
  • Fixed an issue where the Revive Pistol would not do melee damage to downed Players.
  • Fixed an issue where Stronghold Bombs could be defused through walls.
  • Fixed an issue where the Champion’s Quest Bombsite would spawn near water and cause a physics issue.
  • Fixed an issue where Helicopters could sometimes clip through the Control Tower at Al Malik Airport.
  • Fixed an issue that caused obstructed or misaligned loot.
  • Fixed an issue that caused geographic elements to float.
  • Fixed an issue that caused corrupted lighting inside of one the Mawizeh Marsh buildings.
  • Fixed an issue with Loadout Drops around Mawizeh Marsh.
  • Fixed an issue where the Heartbeat Sensor was tracking incorrectly, almost never showing Players on the radar.
  • Fixed an issue that allowed Players to duplicate Field Upgrades.
  • Fixed an issue that allowed Players to see the Bonus Battle Royale Challenge prior to completing Daily Challenges.


DMZ




[h2]GENERAL[/h2]

New Exclusion Zone

Ashika Island
  • New Weapons Case
  • New boss: The Bombmaker
  • New rewards
  • New locked and dangerous spaces



New Faction

Crown
  • New Faction Mission set
  • Available to Modern Warfare II Owners only



Season 02 Reset
  • Faction Mission progress has been reset for Season 02
  • Previously unlocked Insured Weapon slots will remain unlocked
  • Contraband weapon inventories have been reverted to starting weapons
  • Key stashes have been emptied



Mission Refresh
  • New missions sets have arrived with Season 02 for all players. These are comprised of new missions, updated missions, and some returning missions.
  • New mission sets will send Players to all 3 Exclusion Zones of DMZ.
  • The Key Stash can now hold items for missions so Players can transport them across Exclusion Zones to complete objectives.



GAMEPLAY
Missions
  • Adjusted the overall scaling of difficulty in Missions as the Faction Mission Tiers progress.


Contracts
  • Secure Intel Contract no longer calls reinforcements to the radio tower.
  • The Attack Helicopter in Cargo Contracts will now react more quickly to the vehicle’s movement while firing, and the Attack Helicopter’s missiles will more accurately hit the Operator vehicle when moving slowly.
  • The HVTs for “Eliminate HVT contracts” will now drop more rare keys and will sometimes drop stronghold keycards.


Enemy Tuning
  • Adjusted lethality of AI across Al Mazrah including number of AI spawning, and the accuracy of AI at range.


Locations
  • Infiltration locations have been updated in Al Mazrah.
  • Dead Drop locations have been updated in Al Mazrah.
  • Exfiltration locations have been updated in Al Mazrah.
  • Boss locations have been updated in Al Mazrah.


Adjustments

Plating Improvements
  • Global plating animation speed increased by approximately 25%
  • Movement speed increased while plating
  • Players can now sprint while plating
  • Players can now bust through doors while plating


Ping Visibility
  • Each squad member will have a unique color highlighting their name and pings.


Interrogation
  • The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.


For more details on these updates to DMZ, check out our recent blog.

BUG FIXES
  • Fixed an issue where attempting to pick up an Armor Plate with a full inventory could sometimes cause a crash.
  • Fixed an issue where players could duplicate weapons in DMZ
  • Fixed an issue where players could get stuck on the infiltration screen.
  • Fixed an issue where players couldn't mute their squadmates
  • Fixed an issue where two exfil helicopters could collide
  • Reduced instances of Players becoming stuck on a “downloading instance inventory” message.
  • Fixed an issue that would cause two items to be removed from a backpack when trying to remove only one in the pre-game loadout screen
  • Fixed an issue that allowed Players to duplicate Field Upgrades and Killstreaks
  • Fixed some issues that caused obstructed or misaligned loot


LOOKING AHEAD




Season 02 Reloaded


We can’t wait for you to drop into all the action in Season 02, but Season 02 Reloaded is just around the corner with new content and a limited-time holiday event!

Players can look forward to a brand-new RAID episode, new Multiplayer Modes, a new 6v6 Multiplayer map, and more.



SEASON 03 CONFIRMED


Our teams are hard at work on Season 03 and beyond, and we’re excited to share some of the awesome new content ahead…

  • Gun Fight returns to Multiplayer with new maps each season
  • Plunder returns to Warzone
  • Warzone Ranked, CONFIRMED


These updates and much more are coming to Modern Warfare II and Warzone 2.0. Stay tuned!

---

Good luck, have fun! Be good to each other!

➤ Infinity Ward
➤ Raven Software
➤ Treyarch
➤ Beenox
➤ High Moon Studios
➤ Toys for Bob
➤ Demonware
➤ Sledgehammer Games
➤ Team Ricochet

For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.

For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.

For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked MultiPlayer Modes, follow @Treyarch.
For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

Introducing the Battle Pass and Bundles for Season 02

Prepare to forge your path across a new area of operations in the Season 02 Battle Pass Call of Duty®: Modern Warfare® II and Call of Duty®: Warzone™ 2.0.

https://www.youtube.com/watch?v=zMWQByParDQ&feature=youtu.be

The new Battle Pass for Season 02 features 100+ rewards across 20 Sectors, including three new functional weapons and the Operator Ronin.

The Season 02 Battle Pass launches at the start of the season on February 15. Upgrade to the full Battle Pass for access to all of Season 02’s Battle Pass items or purchase the Battle Pass Bundle to earn additional Battle Token Tier Skips and get a head start on conquering the map.

Here’s what’s inside the Battle Pass, plus a glimpse at some new Store Bundles arriving in the new season.

Purchase the Battle Pass to Unlock Bonus Sector B0, Ronin




Players who purchase the Season 02 Battle Pass or Battle Pass Bundle will gain immediate access to the B0 Bonus Sector featuring Ronin.

An ex-Special Forces officer, Daniel “Ronin” Shinoda’s skills in unconventional warfare were in high demand during the Verdansk conflict. In 2019, the “one-man-army” volunteered for Armistice, a multi-national force that opposed emerging threats in the region. He believed this force would restore balance to the war-ravaged lands. Instead, he saw it descend into chaos.

After the fall of Armistice, it wasn’t long until inter-factional wars starting spilling into neighboring areas such as Al Mazrah. As a masterless mercenary, Ronin took it upon himself, using his skills in reconnaissance and sabotage, to maintain balance between the factions while taking up a new code:

Elevate your awareness, outthink your opponent, be honest and proficient, and trust your instincts.

In this way, Ronin has finally found the master he can serve, one that cannot be corrupted — balance, itself.

In addition to unlocking Ronin’s default Skin, the Bonus Sector awards four more items, including the “Corporeal State” and “Watchful” Weapon Blueprints.

The sector also includes the “Emblematic” Gun Screen, which allows you to display your chosen emblem while using any weapon, and a 10% Battle Pass Boost for faster progress.

New Weapon HVTs in Sectors B4, B11, B13


Throughout the new Sectors, you’ll encounter three free functional weapons: a new Shotgun, Assault Rifle, and Melee Weapon.

[h2]KV Broadside Shotgun — Kastov Platform (Sector B4, HVT, Free) [/h2]



Bringing the power of the 12 gauge to the Kastov Platform, the KV Broadside is the fastest-firing semi-auto firearm in the shotgun class. Destroys targets at close range with impunity.

Get the KV Broadside using just 15 Battle Token Tier Skips, heading from the start and working through Sectors B2 to B4. If room clearing is your calling, you’ll want to head straight for this new Shotgun.

The KV Broadside is all about positioning, as its rapid fire rate and damage output are hampered only by its short range compared to other choices in its class. Without question, this may be a strong weapon against heavily armored Forces in DMZ and elsewhere, especially against Juggernauts — just be sure there is nearby cover to use between reloads. Against fellow Operators, the KV Broadside will add to the mix of solid close-range options in small Multiplayer maps or building-heavy areas in both games, such as the high-rises of Al Mazrah City.

Along the way to Sector B4 with this new weapon, you’ll also pick up Chuy’s “Fusillade” Operator Skin in addition to some blueprints and other cosmetic rewards.

[h2]ISO Hemlock Assault Rifle — ISO Platform (Sector B11, HVT, Free) [/h2]



This powerful and enhanced rifle from Expedite Firearms is designed to take both 5.56 and subsonic .300 BLK ammunition, providing battlefield-advantage in any situation.

Located in Sector B11 on the other end of the map, the ISO Hemlock is a powerful mid-range contender that’s positioned three Sectors to the east of your starting position. On your way to collect the ISO Hemlock, head through B3 and B7 to earn König’s “Expedition” Operator Skin and the “Universal Tourist” SUV Vehicle Skin.

Once unlocked, the ISO Hemlock will be a contender in an already-deep Assault Rifle category, offering two different ammo types in addition to small and extended magazines for better versatility when constructing Loadouts. For those looking to have a damage profile similar to the M4, Lachmann-556, and STB-556, the ISO Hemlock can take 5.56 ammunition. Great for an Operator who wants to be prepared for a variety of combat scenarios across all modes, 5.56 is a gold standard for a reason.

Alternatively, the subsonic .300 BLK ammunition puts the ISO Hemlock in direct competition with the M13. More suited for stealth situations, such as lurking around DMZ, this ammo gives a bit more kick in exchange for hiding enemy elimination skull indicators. Combined with a suppressor and any other attachments of your choosing, a .300 BLK ISO Hemlock build could be a silent and deadly addition to your arsenal.

[h2]Dual Kodachis Melee Weapon — (Sector B13, HVT, Free)[/h2]



A powerful melee weapon that can quickly move towards a target with a longer-range attack. Each swipe has an impressive range and faster forward motion towards enemies compared to the Knife melee weapon, though this comes at a slight cost, a slower strafe and sprint speed.

Located centrally in Sector B13, these short swords make quick work of enemy Operators. There are two main paths from B1 to B13 — whichever one you take, you can’t miss Hutch’s “Vengeful Dragon” Operator Skin as you near your destination.

New HVT Operator Skins at Sectors B3, B8, B10




New Sectors mean new tactical kits for several Operators, all prepared to drop in and make their mark on Ashika Island and Modern Warfare II’s additional Season 02 Multiplayer maps Dome (Core) and Zaya Observatory (Battle Map), Al Malik International (Battle Map), and Valderas Museum (Core).

[h2]“Expedition” König Operator Skin (Sector B3, HVT)[/h2]

Dressed in full tactical gear, a mesh hood, and gloves, König is ready to take the fight wherever it may lead the KorTac forces. This Sector is right next to the start, making it an easy unlock.

[h2]“Gozen” Kleo Operator Skin (Sector B8, HVT)[/h2]

Kleo prepares for undercover ops in this Operator Skin featuring pauldrons, a hood for all-weather target acquisition, and a red and black filtered mask.

[h2]“Sheathed Blade” Roze Operator Skin (Sector B10, HVT)[/h2]

Designed for maximum mobility in close-quarters encounters, Roze’s new kit provides essential armor to ward against blows to her arms and legs.

Complete the Map for Victory Sector Rewards




Conquer all 20 Sectors to get 100% map completion and access to the final Victory Sector, which features the following items:

[h2]“The Peak” Ronin Operator Skin[/h2]

Ronin operates at peak performance in this all-black tactical kit, featuring short sleeves, tattoos, and samurai-inspired shoulder armor. Equip this kit to show off your unflinching dedication to victory.

[h2]“Unchained Fury” Assault Rifle Weapon Blueprint[/h2]

Ronin’s weapon of choice, the “Unchained Fury” Weapon Blueprint is a five-attachment Assault Rifle that is custom-built and professionally tuned for the Operator’s preferred style of engagement. Based on the new Assault Rifle releasing with Season 02, the Unchained Fury looks as awesome as it performs out in the field, with an animated surface allowing you to show off Battle Pass completion no matter where you use this weapon.

[h2]300 COD Points[/h2]

Save up for the next Battle Pass or put those points toward the purchase of a new Store Bundle.

Season 01 Battle Token Tier Skip Reminder


At the end of each season, any unspent Battle Token Tier Skips will be auto-spent on remaining Battle Pass rewards along a pre-set path to complete the Battle Map. Any extra Battle Token Tier Skips that are not auto-spent will carry over to the next season.

Bundle Highlight: Pro Pack




Eager to get right to work on Ashika Island? Consider the Urban Veteran Pro Pack, available in Season 02 for $19.99 or your regional equivalent.

This pack includes the “Urban Recon” Operator Skin for Chuy, plus two Weapon Blueprints. The “Town Guard” Marksman Rifle comes outfitted with a laser that boosts its Aim Down Sights speed and a 9x magnification scope for acquiring distant targets with ease; the “Urban Militia” SMG sports attachments that improve its damage range and recoil steadiness for added flexibility in the mid-range.

Additional customization options include the “Fuerzas Especiales” Sticker, the “Silhouettes” Loading Screen, the “Urban Ace” Weapon Charm, and the “Urban Sniper” Emblem.

The Urban Veteran Pro Pack also comes stocked with 2,400 CP — enough to purchase another Bundle or get the Season 02 Battle Pass Bundle.

Bundle Highlight: Ballistic Love




Show your love and aim for the heart with the Tracer Pack: Ballistic Love Bundle, featuring the “Snack” Operator Skin for Reyes and two Weapon Blueprints — the “Heartbreaker” SMG and the “Lovemaker” Marksman Rifle, giving you access to a five-attachment Blueprint for the new Season 02 Crossbow.

Go for a romantic ride in the “Roses and Riptides” Personal Watercraft Vehicle Skin, plus get the “Crush” Weapon Charm, “Cupid” Weapon Charm, the “Lovers and Fighters” Loading Screen, the “Cupid’s Upgrade” Sticker, the “Beating Hearts” Gun Screen, and the “B Mine” Animated Emblem.

Additional Bundle Highlights




Watch out for additional themed Bundles coming to the Store throughout Season 02.

[h2]Tracer Pack: Purple Jolt[/h2]



Sometimes lightning does strike twice. Take on a cyberpunk look with Calisto’s “Violent in Violet” Operator Skin, complemented by the “Heliotrope” Assault Rifle and “Eminence” LMG Weapon Blueprints. Drive your squad around in style with the “Grape Minds” Vehicle Skin and outfit your weapons with the “Bolt Shock” Weapon Charm.

[h2]Tracer Pack: Red Fox[/h2]



Get “Foxy” in Hutch’s new cat-eared Operator Skin, and get the “Vulpes” and “Hungry Fox” Weapon Blueprints, the “Captain Kit Kit” Charm, the “No Fox Given” Loading Screen, and the “Feeding Fox” Animated Emblem.

[h2]VII: Envy and Gluttony[/h2]



Season 02 continues the run of Bundles themed around the seven vices. The first, VII: Envy, features the glowing eyed “Covetous” Operator Skin and two Weapon Blueprints, a Vehicle Skin, a Weapon Charm, a Sticker, and an animated Emblem. VII: Gluttony offers “The Hunger” Operator Skin with two Weapon Blueprints, a Vehicle Skin, a Weapon Charm, a Gun Screen, a Sticker, a Vinyl, and an Emblem.

Look for more Bundles throughout Season 02, including Tracer Pack: Dark Rituals, Tracer Pack: Shinobi, Meltdown, and more.

Upgrade to Modern Warfare II, Get Rewarded in Warzone 2.0


https://www.youtube.com/watch?v=uXNOOHvTqgA

Purchase Modern Warfare II to get access to content across three modes, as well as the ability to unlock 14 exclusive Operators across both games and other ways to quickly level up the available 30 Weapon Platforms and over 50 Weapons through Multiplayer and Special Ops.

Modern Warfare II owners also get Premium XP while playing Warzone™ 2.0 — at the end of each match, owners will receive additional XP on top of any earned match XP.

Plus, those who own Modern Warfare II will have access to all the content coming in Season 02.

If you want even more benefits, consider upgrading to the Vault Edition, which grants four additional Operators — Ghost, Farah, Price, and Soap as Red Team 141 — the FJX Cinder Weapon Vault, an ultimate version of a Weapon Blueprint with 50+ attachments included, the Season 02 Battle Pass along with 50 Battle Token Tier Skips, and more.

Stay frosty.

© 2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.

Представлен трейлер к запуску второго сезона Call of Duty: Modern Warfare II и Warzone 2.0

Activision выпустила свежий трейлер Call of Duty: Modern Warfare II и Warzone 2.0 в преддверии второго сезона, начало которого запланировано на завтра. С 15 февраля поклонников ждёт бесплатное контентное обновление, которое добавит локацию Ashika, новые испытания, режимы, сражения в ГУЛАГе в формате 1-на-1, многопользовательские карты, первый сброс прогресса в DMZ и вернёт «Возрождение».

Миллионы игроков могут расстаться с PlayStation, если Microsoft сделает Call of Duty своим эксклюзивом

Специалисты из Управления по конкуренции и рынкам Великобритании (CMA) продолжают публикацию документов, относящихся к продолжающемуся расследованию по сделке между Microsoft и Activision Blizzard.

Ranked Play in Call of Duty®: Modern Warfare® II — An Overview

Ready to become the best in the world in Call of Duty®: Modern Warfare® II?

Presented by Treyarch in partnership with Infinity Ward, with the support of the Call of Duty League™, Ranked Play will officially launch at the start of Season 02. Following their foundation of Ranked Play in Call of Duty®: Vanguard, Treyarch set out to build upon this system, streamlining an authentic online competitive experience for players while offering more rewards to the franchise’s most skilled and dedicated players.

These innovations include a Rank system overhaul that puts more weight and reward on winning matches, as well as how Rank and Skill Divisions are represented, and the introduction of features such as Skill Rating (SR) Forgiveness and Demotion Protection.

For those unfamiliar with Ranked Play, check out what it has to offer:

The Basics


https://www.youtube.com/watch?v=zOKdPCQ3Tes

Ranked Play is the official competitive 4v4 Multiplayer experience for Modern Warfare® II, using the official rules, restrictions, maps, and modes from the Call of Duty League, which can be read here. Whenever the Call of Duty League rules are updated, expect changes to the Ranked Play rules to follow suit.

Players must be at least Level 16 to access Ranked Play but will have all unrestricted items – including weapons and attachments – automatically unlocked within this mode to ensure that all players are on the same competitive footing.

Just like in the Call of Duty League, each Ranked Play match will take place on a map and mode from the following list:

Hardpoint

- Al Bagra Fortress
- Breenbergh Hotel
- Embassy
- Mercado Las Almas
- Zarqwa Hydroelectric

Search & Destroy

- Al Bagra Fortress
- Breenbergh Hotel
- El Asilo
- Embassy
- Mercado Las Almas

Control

- Al Bagra Fortress
- Breenbergh Hotel
- El Asilo

Playing matches grants Skill Rating (SR), which determines what Skill Division out of the eight you belong to:



Bronze – 0-899 SR
Silver – 900-2,099 SR
Gold – 2,100-3,599 SR
Platinum – 3,600-5,399 SR
Diamond – 5,400-7,499 SR
Crimson – 7,500-9,999 SR
Iridescent – 10,000 SR minimum
Top 250 – 10,000+ SR (see below)

Your Skill Rating is based mainly on the result of every match you play – simply put, win the match to gain SR, lose the match and lose SR. Individual performance and your team’s overall performance will impact the amount of SR you gain or lose each match. In higher Skill Divisions, more emphasis will be put on team performance to ensure all winning playstyles are appropriately rewarded.

Every Skill Division below Iridescent has three Tiers to progress through. These Tiers provide additional granularity to each Division and help players feel a sense of progression as they climb. Think of these as additional SR subcategories within each Skill Division, separating the range of SR in each Division into thirds.

Returning from the Vanguard Ranked Play system is the Top 250 Skill Division, which is above Iridescent. The 250 best players with the highest SR above 10,000 will be put on the Top 250 Leaderboards for all to see.

This year, the Top 250 will be active at the beginning of each Season and start to fill as the best players climb above 10,000 SR and qualify. The race to Top 250 is on – who will be the first player to qualify in Season 02?

Also new to the Top 250 this year, something to help everyone keep track of their favorite CDL Pros who qualify for the Top 250 Leaderboard; each Pro who reaches this Leaderboard will have their CDL team affiliation and player profile displayed on their ranking. Will a Pro finish Season 02 on the #1 spot? Or will a future League player make it to the top instead?



In Modern Warfare II Ranked Play everyone will start out as a Bronze Ranked player. That means you will get to play at any time you want with no placement matches, allowing you to compete with everyone else across Ranked Play the second it goes live. Yes, even kings and tiny terrors had to start somewhere — play well enough, and you will move up through the available Skill Divisions in only a few matches. This nets out to a simpler overall experience with the removal of Ladders and Ladder Points, allowing you to just focus on winning and getting that SR up.

As for squadding up, you are allowed to bring up to three squadmates into matches if they fall within a certain Skill Division threshold, with the highest Skill Division in the party determining the restriction rules:

  • Bronze through Platinum players can party up with no restrictions.
  • Diamond and Crimson players can only form parties with and play against other players within two Skill Divisions.
  • Iridescent and Top 250 Players can only form parties with and play against other players within one Skill Division.


At the end of each Ranked Play Season, your highest Skill Division placement for the Season determines what rewards you earn, as well as where you start for the next Season:

Bronze through Crimson players will start one Skill Division back (save for Bronze, which will begin with Bronze Tier I) with Demotion Protection enabled for your first 3 matches (see Additional New Features).

Iridescent and Top 250 will start at the Diamond Tier I Skill Division with Demotion Protection enabled for several matches.

Rank, Seasonal Win Challenges




Winning a Ranked Play match also counts toward two additional systems: your Rank and Seasonal Win Rewards.

The Rank represents your cumulative progress in Ranked Play, starting at Rank 1 and going through Rank 50. Advancing through Ranks is as simple as winning matches – every Ranked Play win awards a Star. Earn enough Stars and you'll progress to the next Rank in your journey to Rank 50. Every five Ranks awards a new symbol that appears in the color of your Skill Division, such as a Wolf for Ranks 11–15 or the mighty Silverback Gorilla for Ranks 31–35. Unlike Skill Divisions, Ranks do not reset between Ranked Seasons.



Each win also counts toward a Seasonal Win Challenge, which will offer new rewards each Ranked Season.

In other words, no matter your Skill Division, you still get rewarded and the next Rank up is only a few wins away.

Additional New Features




Ranked Play competitors know some of the most frustrating times are when a random teammate decides to quit at the beginning of a match or right in the middle of the action. While it is impossible to prevent players from disconnecting, there are a few new features being introduced with this version of Ranked Play to make those moments more manageable:

First, Ranked Play matches will not start if teams are uneven. If a player disconnects or quits before a match begins, all remaining players will return to the lobby and the match will not count.

Then there is SR Forgiveness: if a player disconnects or quits in the middle of the match, all team members outside of that player’s party will not lose ANY SR. Basically, if that 4v4 becomes a 3v4 due to a teammate quitting, SR can still be earned if you manage to overcome the disadvantage and win the match, but losing while shorthanded won’t deduct any SR.

Like previous Ranked Play iterations, penalties and suspensions can be given to those who quit, disconnect, sit idle, or commit friendly fire too often. Players who show repeated bad behavior will be handed more severe punishments. The system used to evaluate repeated bad behavior has been overhauled in Modern Warfare II to punish bad actors and avoid harsh punishments for players who consistently play the game the right way, or who change their ways after being penalized or suspended more consistently.

Another new feature is Demotion Protection, which will help all players avoid immediate relegation after advancing to a new Skill Division. After advancing to a higher Skill Division, players will not lose any SR within the first three games in the new Division. Following that initial protection, if players do lose enough SR to risk relegation, players must lose two consecutive matches to be demoted out of their Skill Division. Demotion Protection also applies to the first three matches of every Season.

Two additional features of note are Hot Streak Flames, which rewards players who can rack up 3+ game win streaks over a 72-hour period, and the addition of Ranked Play Icons in Social Profiles, allowing you to show off that Skill Division and Rank across Modern Warfare II and Call of Duty®: Warzone™ 2.0, no matter what mode you play.

To the Victor — and the Most Dedicated — Go the Spoils




Whether you’re in the Top 250 or have only ranked up a times, there is plenty that comes with winning Ranked Play games. And all of them can be shown off within Ranked Play, in Modern Warfare II Multiplayer, or even in Warzone 2.0.

First, there are several Seasonal Win Rewards for this first Ranked Season, starting with a Sticker at 5 wins and a Pro Issue SMG Blueprint, which includes attachments that are fit for competitive play, that is awarded at 10 wins. Additional rewards up this progression path include a Charm, Decal, and Loading screen all the way up to a Weapon Camo, which can be used on any weapon and is awarded after winning 100 matches.

In terms of Rank Rewards, there are a few key items outside of a new Calling Card every five ranks and some additional, competitive-focused cosmetics:

  • Rank 5: “Ranked Competitor” Operator Skin Pack, one “Home” version and one “Away” version awarded for both the Male and Female CDL Operators
  • Rank 15: Pro Issue Sidearm Blueprint, which has similar attachments to what is used at the highest level of competitive play.
  • Rank 30: New Gun Screen that tracks Ranked Play wins.
  • Rank 40: Pro Issue Combat Knife Blueprint, which is another popular competitive Secondary weapon.
  • Rank 50: “Ranked Veteran” Operator Skins (Home and Away) awarded to Male and Female CDL Operators, proof of your commitment to Ranked Play no matter your Skill Division




As for Skill Division Rewards, it’s not about where you finish the season, but rather the highest Skill Division reached during it.

Reaching Bronze and Silver Ranks awards a new Emblem, while reaching any other Skill Division — including the Top 250— grants two new special Operator Skins, an Animated Emblem, and a Weapon Charm. You can earn the other Skill Division rewards by finishing at a higher (or lower) Division in the following seasons.

Iridescent and Top 250 members also get an Animated Calling Card, while the #1 Ranked Play player will receive a special, one-of-a-kind exclusive Animated Calling Card and Emblem, which can be considered the ultimate bragging rights from Ranked Play.

With all these rewards on offer starting in Season 02, you better start up a few new voice channels and start scrimming for Ranked Play — it’s your year, after all.

Tips from the Pros


Outside of playing the game and learning from experience, how else can you prepare for the start of Ranked Play?

At Major II hosted by the Boston Breach, where Atlanta FaZe took home $200,000 and 65 CDL Points, we asked a Call of Duty League pro players for some advice on mastering the game’s competitive modes.

Cameron "Cammy" McKilligan of the Minnesota Røkkr, a 2020 Call of Duty League All-Star and one of Scotland’s greatest pro players, broke down what it takes to win Search and Destroy:

“Search and Destroy is very situational. The best thing you can do is to just play it as much as possible and get familiar with the maps, find angles to watch routes your opponents will be taking to get information and kills. The more you play the more you pick up the little things that are important for Search and Destroy. You get more experience in all those situations like 1 v 1s, 1 v 2s, 2 v 2s, and learn how to handle them.”

Amer "Pred" Zulbeari of the Seattle Surge, last year’s Call of Duty League Rookie of the Year, had this to say about Hardpoint:

“Every hill on Hardpoint is 60 seconds but you should start to rotate to the next hill when the timer gets to 30 seconds. You’ll want to keep people on the hill soaking up the time but whoever is going to rotate should start to head towards the new hill around the 30-second mark. The first guy going to the new hill should take the longest route.”

And finally, there is no better way to study up on competitive play than by watching the Call of Duty League in action.

Qualifiers for OpTic Texas’ Major III begin on February 17, with all games to be streamed on the official Call of Duty League channel. Tune in to watch Cammy, Pred, and the rest of these incredible pro players battle for positioning as we reach the 2023 regular season’s halfway mark.

Stay frosty.

© 2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY LEAGUE, CALL OF DUTY VANGUARD, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the propery of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.