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Season 01 Reloaded Patch Notes

GLOBAL


[h2]EVENTS[/h2]

Warzone Cup

Following the Modern Warfare FC Support a Team Feature and the release of three limited-time Operator Bundles, Season 01 Reloaded will complete the hat trick of football festivities — or soccer special features — with Warzone Cup. Keep reading for more information on Mini Royale, a brand new event-exclusive mode, and more!

[h2]2XP Weekend[/h2]

All Platform Player 2XP:
12/15 – 12/19 (10am PT)

All Platform Weapon 2XP:
12/15 – 12/19 (10am PT)

Free Multiplayer Trial:
12/15 – 12/19 (10am PT)

[h3]MAPS[/h3]

  • A new take on the fan-favorite 6v6 map Shipment arrives with the launch of Season 01 Reloaded.
  • From December 21-January 4, celebrate holiday cheer with The Naughty List playlist on a special holiday version of Shipment!


MODES


[h2]RAID Episode 1[/h2]

Call of Duty’s first ever RAID is here in Atomgrad Episode 1. Raid Episodes will be released seasonally and will be an exciting mix of combat and puzzles for 3-person teams to explore.

Over the course of 5 seasons, a new narrative will unfold, beginning where we left off at the end of the Modern Warfare II Campaign. Expect new storylines and old friends.

In order to access the Raid, you must obtain a Raid Assignment, which can be unlocked by completing one of the following:

- Complete a specific Daily Challenge either in Multiplayer or Special Ops.
- Place within the top 20 in any Warzone 2.0 Battle Royale Playlist.
- In DMZ, use the final exfil helicopter with at least $30,000 in Cash.

Once obtained, a Raid Assignment will last for one week. Only one player needs to have an active Raid Assignment in order to access the Raid. However, there is no matchmaking– it’s up to you to build your team.

Raid drops are randomized and completing the Raid multiple times will unlock different rewards, including Veteran mode.

If you are eager to drop into the Raid and looking for some preparation– check out the Special Ops missions for a look at important mechanics, including upgrades to your various Kits.

For a behind the scenes look at making the Raid, check out our most recent Intel Drop.

[h2]Warzone Cup Limited-Time Mode[/h2]

This limited-time mode brings two teams of three Operators to the Al Easima Field, home of one of the league rivals to Al Mazrah’s football club. Here, they will have special ATVs with a pulse ability to push a massive football into the other team’s goal. Collect and toss Shock Sticks to stall your opponents or boost through enemy vehicles to ram them out of the way!

The first team to score five goals, or the team with the most goals at the end of the five-minute time limit, wins the match.

QUALITY OF LIFE CHANGES


[h2]General[/h2]
  • The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
  • XP Tokens can now be equipped in the pause menu while in-game.
  • XP Tokens can no longer be accidentally activated during Double XP events.
  • Players who join a game in progress will no longer get a loss if their team loses the match.
  • Attachments now have a tuning icon on them in preview,, indicating which ones can be tuned and which ones cannot.
  • Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
  • "Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
  • Operator bios are no longer cut off part of the way through.
  • Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
  • Players will no longer seeing a black screen on some platforms when trying to purchase CP.
  • Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.


[h2]Social[/h2]
  • Merged Hub & Friends tabs together.
  • Switched to smaller Player Card widgets for Friends.
  • Added support for batch/bulk sending of friend requests.
  • Fixed various bugs impacting the join and/or invite to party features.
  • Transition to Grid view when scrolling in Friends list.


[h2]Showcases[/h2]
  • Camera positions on Operators have been adjusted for better positioning with the UI
  • Adjustments to Filter/Sort
  • Fixed the Player Browser so it no longer scrolls when it isn’t full.
  • Fixed an issue with Calling Cards not showing up in a players Showcase after they have set them.
  • Fixed an issue where players weren’t properly sorting by progression in the Player Browser.
  • Hides the empty attachments nodes on Weapon Inspection when there are no attachments slotted.


[h2]Channels[/h2]
  • Adjusted member list states (muted, talking, connected, etc.) to be more clear
  • Adjusted text message states in game channel to be more clear who they were sent to
  • Players in member list will now be divided by team in lobbies
  • Fixed an issue where lobby players were still able to be heard when connected to a custom channel
  • Added the ability to text chat with "Group" members


[h2]Groups[/h2]
- Find or create communities with this new social feature. Check out the most recent post for more.


WEAPON BALANCE


[h2]» General «[/h2]
  • Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents
  • Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker


[h2]» Assault Rifles «[/h2]

M13B
  • Blocking underbarrel launcher and shotgun on 7” Bruen B-M20 barrel


Kastov 545
  • Increase to muzzle velocity
  • Small decrease to hip spread
  • Increase close damage
  • Increase to chest damage multiplier


[h2]» SMGs «[/h2]

MX9
  • Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine


Kastov-74u
  • Small reduction to close damage; three hits to kill requires at least one chest hit


VEL 46 SMG
  • Reduced hip spread.
  • Increased movement speed.
  • Increased far damage.


[h2]» Pistols «[/h2]

Basilisk
  • Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel
  • Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30


.50 GS Pistol
  • Reduced hip spread
  • Increased 1 hit headshot range
  • Increased damage range
  • Increased neck and upper shoulder location damage multipliers
  • Increased bullet velocity
  • Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel


[h2]» Shotguns «[/h2]
Expedite 12 Shotgun

Added guard category
- TV CF40 Guard
- AZ-40 Shotguard
- AZAROV T15

  • Shotguns can no longer kill fully armored players in one shot


[h2]» Melee «[/h2]
Riot Shield
  • Reduced movement speed
  • Reduced melee damage to 3 hit kill
  • Shield movement animation improvement
  • Longer switch time pulling out throwing knife when riot shield is equipped


[h2]» Launchers «[/h2]
JOKR
  • Missiles no longer land out of bounds when targeting a wall on the edge of a map
  • Improved the thermal readability when aiming in

[h2]OTHER BALANCE CHANGES[/h2]

Vehicles:
  • Reduced collision damage taken by the Heavy Chopper, especially from landing.
  • Increase health and damage resistance of the UTV.
  • Increased falling damage to the ATV & UTV.
  • Added custom turret rotation speed for the APC, Light Tank & Heavy Tank.
  • Increased damage done by A.I to both LTV versions.
  • Reduced distance that boats can be piloted when completely out of water
  • Adjusted vehicle exits to limit chances of not being able to exit on steep slopes
  • Players will no longer get the “out of bounds” countdown when taking a vehicle from an enemy's restricted area in Ground War, and driving out of the zone
  • Fixed an issue where the player would continue to see the countdown if they get into a vehicle just outside the zone


Ally Visibility
  • Ally nameplates disappear when an enemy is in the direct path of an ally, to prevent mistaking enemies for allies.
  • In Tier 1 mode, this change only applies to allies behind geo. Allies with line of sight will always show nameplates to prevent friendly fire.


[h2]KILLSTREAKS[/h2]
  • Players that have been killed in one-life modes with revive capabilities, such as Knock Out, will no longer be marked as an active player when using the Cruise Missile, Chopper Gunner, or Gunship
Care Package
  • Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death
MGB
  • Fixed an issue that prevented players from calling out the MGB while swimming underwater
Juggernaut
  • The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water
  • Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc...) should now inflict more damage against it
  • Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1
SAE
  • Fixed an issue that prevented explosions from doing damage to neutral and enemy occupied vehicles
Sentry Gun
  • Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations


[h2]FIELD UPGRADES[/h2]
Portable Radar
  • Portable Radars can now stick to vehicles

[h2]EQUIPMENT[/h2]
Radiation Blocker
  • Now prevents the use of this equipment when performing a number of different actions such as slotting in armor.
  • This should resolve a few issues where players no longer had their weapon, or could not interact with items.
Thermite Grenades
  • Thermites will no longer persist on a player that was stuck, then died, and respawned again.


[h2]ATTACHMENTS[/h2]
Tuning
  • Most beneficial Tuning value magnitudes have been increased.
  • Some harmful Tuning value magnitudes have been decreased.


Optics - Thermal
  • Increased range of all optics thermal target identification range
  • Enemies’ heat signature fades when they are killed
DRESXOM PRIME-90
  • Improved quality of thermal image for improved target acquisition (including the Basileus Victus XMR blueprint from the Battlepass)
XTEN ANGEL-40
  • Fixed rangefinder to fit in lens on the GS .50
SZ HoloTerm
  • Increased contrast on optic thermal rendering for improved target acquisition
  • Added thermal toggle feature
THERMO-OPTIC X9
  • Increased contrast on optic thermal rendering for improved target acquisition


[h2]WEAPON CUSTOMIZATION UI/UX[/h2]

Graphs
  • Default weapon attachments graph contribution no longer shows up as modification on stat graphs.
  • Prevents seeing red or green on a default weapon’s stat graph.
  • Fixes miscalculations shown in attachment tuning spider graph.
  • Issue was prominent in sniper weapon optic’s category, Chimera’s barrel category, Bryson 800 stock category, SP-R 208 stock category, SO-14 stock category, and LA-B 330 stock category.


[h2]OPERATORS[/h2]

[h3]CDL[/h3]

LA THIEVES
Added accent colors to goggles and straps for enhanced visibility.

NEW YORK SUBLINERS
Adjusted accent colors for NYSL branding.

[h2]BUG FIXES[/h2]
  • Fixed an issue causing the game client to freeze upon unlocking Sector A15 in the Battle Pass.
  • Fixed an issue causing reward previews to not appear as intended while navigating the Battle Pass.
  • Fixed audio cutting off when skidding.
  • Fixed attacking with fists causing players to lean out of vehicles.


[h2]STORE[/h2]
  • Added 3D models for Operators and Blueprints when previewing Store Bundles.


[h2]AUDIO[/h2]
  • Fixed Dolby Atmos data issue where some sounds were not panning to ceiling speakers.
  • Audio occlusion remains disabled in multiplayer as we investigate continuity issues impacting some players.


[h2]PC Specific [/h2]
  • Fixed an issue related to the menus causing FPS drops in the Firing Range.
  • Fixed an issue that would make controllers vibrate even when the game wasn't the main window (tab/minimized).
  • Now the Night Vision Goggles prompt is shown properly in the HUD.


[h2]MULTIPLAYER[/h2]

[h3]GAME MODES[/h3]

Tier 1
  • Fixed an issue where the minimap was not always appearing, or staying up, when calling in a UAV or Advanced UAV
Invasion
  • Friendly AI will no longer set off Suppression Mines from the same team


[h2]MAP UPDATES[/h2]

Battle Maps
  • Fixed player collision issues in Santa Sena
  • Fixed for various tactical camera exploits
  • Fixed bullet collision exploits


Core 6v6
  • Fixed various tactical camera exploits
  • Fixed for bullet penetration issues across some of the core maps
  • Fixed a few exploits where players could get to unintended areas
  • Fixed issues relating to lethal and tactical collision on the environment
  • Shoot House can once again be played in Private Matches


Special Ops
  • High Ground – Game will end if player leaves before picking a role if timeout to select a role has occurred
  • High Ground – Fix to prevent player from leaving chopper gunner physics
  • Defender Mt. Zaya – Fix for players accessing hidden intel without a key
  • Defender Mt. Zaya – Fixed rare loss of functionality issue that could occur if a player joined on an already matchmaking player
  • Low Profile – Fix for “run over 10 enemies” daily challenge not tracking properly
  • Added a popup hint for players attempting to reuse an armor box they’ve already used
  • Fixed issue that caused ammo discrepancies when firing/reloading
  • Fixed last stand zoom camera to no longer clip through ceilings
  • Fixed “drop ammo” not functioning for equipped weapon when viewing backpack


CDL Moshpit
CDL Moshpit is now live as of December 1st. Play competitive, 4v4 matches using the same modes, maps, and settings used in the Call of Duty League 2023 ruleset.

Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules.

Game Modes and Maps:

CDL Search and Destroy
  • Al Bagra Fortress
  • Breenburgh Hotel
  • El Asilo
  • Embassy
  • Mercado Las Almas


CDL Hardpoint
  • Al Bagra Fortress
  • Breenburgh Hotel
  • Embassy
  • Mercado Las Almas
  • Zarqwa Hydroelectric


CDL Control
  • Al Bagra Fortress
  • Breenburgh Hotel
  • El Asilo


[h2]WARZONE 2.0[/h2]

PLAYLIST

Battle Royale

Solos
Max Players: 150
Assimilation: Off

Duos
Max Players: 150
Assimilation: Refill

Quads
Max Players: 152
Assimilation: Refill

Mini Royale
Trios
Max Players: 54
Assimilation: Refill

Third Person
Trios
Max Players: 150
Assimilation: Refill

Warzone Cup
Trios
Max Players: 6
Assimilation: Off

DMZ
Trios
Max Players: 60
Assimilation: Up to 6 Players Per Squad

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

[h2]MAP[/h2]
General improvements to lighting and shadows across several major Points of Interest on Al Mazrah

[h2]DMZ[/h2]
New Area: Building 21
Mysterious new keys have arrived in Al Mazrah… but where do they lead?
Limited intel on access to the biological laboratory known as Building 21 will take players outside of Al Mazrah and into a hyper-dangerous new area of DMZ.


[h2]GAMEPLAY[/h2]

Battle Royale Adjustments

Stronghold & Blacksite AI
- Increased number of active Strongholds to 5, up from 3
AI combatants
  • Damage per bullet reduced by 26%
  • Number of units per site reduced by 50%
  • Further reductions based on Squad sizes

AI combatant reinforcements
  • Doubled time between waves
  • Number of units per wave reduced by 30%

Black Site
  • AI combatants now have additional Armor
  • Rewards an upgraded version of the Stronghold UAV which will sweep twice as far and about 30% faster


[h2]DMZ Adjustments[/h2]

Cash Values
  • General changes to valuable items
  • Changes to cash rewards for Contracts


Container Spawn Rates
  • Increased Self Revives, Gas Masks, and Field Upgrades in First Aid Kits
  • Increased Plate Carriers, Backpacks, and Field Upgrades in Weapon Stashes
  • Decreased electronic components in Computer Towers
  • Decreased Toothpaste in Medical Cabinets
  • Decreased number of items found in Black Markets


Plea for Help
  • Eliminated Players are now able to request help from enemy Players, resulting in them joining the enemy Squad as a new member


XP Tokens
  • Can now be activated in the main lobby menu


Random Perks
  • Successfully extracting multiple times in a row will provide Players with random Perks for their next Infil


Medium & Large Backpacks
  • These now allow for a third Weapon slot


Faction Missions
  • Made improvements to descriptions for better clarity


[h2]EQUIPMENT[/h2]

Bomb Drone
  • Players with 3 Armor Plates on the outer radius of an explosion will survive but receive critical damage.


Radiation Blocker DMZ
  • Now prevents the use of the equipment when performing a number of different actions such as slotting in Armor Plates.


[h2]PERKS[/h2]

Perk Packages
  • Default Loadouts have been updated.


[h2]QUALITY OF LIFE[/h2]

Out of Bounds
Time allowed outside of the playable area has been increased to 10 seconds.

Ammunition
When Players drop a Weapon, the respective Ammunition will also drop to the ground. Moving forward, this Ammunition will be automatically looted should other Players with a partial stack of the same Ammunition type walk over it.

Ground Loot
We’ve made improvements to ground loot priority so that interacting with desired items is easier.

Buy Stations
Items purchased via Buy Stations will spawn spread out rather than stacked for easier interaction.

Gulag Elimination Alert
A sound will play to notify the Squad when a member in the Gulag has eliminated an opponent or been eliminated.

Player Revive Alert
A sound will play to alert nearby Players when a Player has been revived.

[h2]UI/UX[/h2]

Combat Record
Although previously announced, Warzone 2.0 Combat Records will not be launching with Season 01 Reloaded due to concerns about the accuracy of the data population. However, we continue to work on this feature and the implementation of Leaderboards and will provide an update when available.

[h2]BUG FIXES[/h2]

  • Fixed various issues that prevented Player nameplates from appearing while spectating.
  • Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
  • Fixed an issue that prevented Players from hearing Bomb Drone audio (beeps) at intended distances.
  • Fixed an issue that caused the Enemy Marking Your Squad progress bar to not fill correctly when being interrogated.
  • Fixed an issue that caused black, widescreen bars to appear at the top and bottom of the screen.
  • Fixed an issue that caused Players and AI combatants to not render properly during a match.
  • Fixed an issue that prevented Players from editing Custom Loadouts while in the Firing Range.
  • Fixed an issue that prevented Players from pinging a Loadout Drop.
  • Fixed an issue that caused Players to Redeploy further from their team than intended when a Jailbreak became active.
  • Fixed an issue that caused Weapons to function incorrectly when dropped and picked up on the Train.
  • Fixed an issue that caused the Daily Challenges to overlap the Squad window.
  • Fixed an issue that prevented Players from interacting with Loot Cache while crouched or proned.
  • Fixed an issue that caused the Circle Closing countdown audio to not play after opening the Tac Map.
  • Fixed an issue that caused a Black Site Person of Interest to follow Players further from the Black Site than intended.
  • Fixed an issue that caused Bounty Contract UI to remain on screen after a Player was assimilated.
  • Fixed an issue that caused the Resupply Perk UI not displaying its progress bars correctly.
  • Fixed an issue that caused placeholder text to appear instead of Player IDs.
  • Fixed an issue that allowed Players to operate most vehicles while leaning out of the window.
  • Fixed issues with textures on various destroyed vehicles.
  • Fixed an issue that allowed Players to use a Finishing Move on their own teammate after a Gulag win.
  • Fixed an issue that caused the screen to flash if a Player attempted to return to the main menu during the victory phase at the end of a match.
  • Fixed an issue that caused the game client to freeze or remove Players from the match when interacting with Buy Stations.
  • Fixed an issue that prevented the defuse option from consistently appearing while interacting with Bombs in Strongholds.
  • Fixed an issue that prevented eliminations from appearing in the Kill Feed.
  • Fixed an issue that prevented Kill Feed notifications when friendly Players were downed.
  • Fixed an issue that prevented Players using keyboard and mouse input from pinging elements on the Tac Map.
  • Fixed an issue that prompted Players to install Single Player Campaign content while attempting to queue for Modes in the Battle Royale Playlist.
  • Fixed an issue that caused incorrect match placement to appear on screen after a Players Squad is eliminated.
  • Fixed an issue that caused Players to skip the downed state despite having a Revive Pistol.
  • Fixed an issue that prevented Players from interacting with end of match options including Spectate, Play Again With Squad, Play Again, and Leave Game.
  • Fixed an issue that resulted in Contract failure when eliminating the Black Site Person of Interest with a Vehicle, Killstreak, or Bomb Drone.
  • Fixed an issue that caused Weapon selections to default back to an M4 or P890 while editing Custom Loadouts.
  • Fixed an issue that caused the game client to crash while navigating Warzone 2.0 Playlist options.
  • Fixed an issue that caused a performance drop when attempting to navigate the Social menu during a live match.
  • Fixed an issue that caused placeholder images to appear in the Vehicle Customization menu.
  • Fixed an issue that caused the engine audio of certain Vehicles to disappear while being driven.
  • Fixed an issue that caused the screen to flicker during live matches.
  • Fixed an issue that allowed Players to max out Cash while interacting with ground loot.
  • Fixed an issue that caused Tactical Equipment to not render properly when using the “Strzyga” Gromsko Operator skin.
  • Fixed an issue that allowed Players to avoid drowning by holding a Revive Pistol in hand.
  • Fixed an issue that allowed a Player to loot multiple Loadouts after completing a Stronghold contract.
  • Fixed an issue that prevented ATVs from taking fall damage.
  • Fixed an issue that caused Loadout Drops to provide equipment that did not match the intended Custom Loadout selection.
  • Fixed various issues that caused performance drops and environmental artifacting while spectating a Squad member.
  • Fixed an issue that caused performance drops when a Player was eliminated in smoke from a Smoke Grenade.
  • Fixed an issue that caused Contract Phones to not render properly in close proximity.
  • Fixed an issue that prevented Players from picking up the Contract Phones on some surfaces.
  • Fixed an issue that caused visual corruption while using the VLK x4.0 Scope.
  • Fixed an issue that prevented a Squad’s total cash from updating correctly after Assimilating a Player.
  • Fixed an issue that caused the HUD to disappear when a Player was eliminated while holding a Precision Airstrike Killstreak.
  • Fixed various visual issues with elements across Al Mazrah.
  • Fixed an issue that prevented Players from picking up awarded Stronghold Keys from loot piles upon completing a Stronghold.
  • Fixed an issue that caused the Infil plane to spawn in the middle of the field and causing Players to receive the Out of Bounds warning while deploying.
  • Fixed an issue that caused certain items to float in the air after being placed on a vehicle prior to it moving.
  • Fixed an issue that prevented Battle Royale victories from counting towards Mastery Challenge progress.
  • Fixed an issue that caused active Players to be incorrectly removed from the match due to inactivity.
  • Fixed an issue that allowed Players to use melee attacks while swapping seats in a vehicle.
  • Fixed an issue that caused Champion’s Quest HUD elements to disappear during the mission.
  • Fixed a visual issue with parachutes while using the Akimbo Grip attachments.
  • Fixed an issue that caused the incorrect information to appear on the distance indicator on the left side of the screen when using a Spotter Scope.
  • Fixed an issue that prevented spectators from switching between Player View and Helmet Cam while viewing a Player parachuting.
  • Fixed an issue that caused Safecracker Contract loot to clip into the area around an opened safe.
  • Fixed an issue that caused the Jailer to stand still and not engage Players after appearing in the Gulag.
  • Fixed an issue that caused Players to see Loadout Drop icons while in the Gulag.
  • Fixed an issue that caused a pinged Stronghold to not appear on the minimap.
  • Fixed an issue that caused a Player’s arm to be stuck in the air after hanging on a ledge and jumping off.
  • Fixed an issue that caused the Player XP summary to overlap with match placement text after being eliminated.
  • Fixed an issue that caused Supply Boxes to drop the same loot after a Restock Event.
  • Fixed an issue that caused a safe from a Safecracker Contract to spawn inside an inactive Stronghold.
  • Fixed an issue that allowed Players to enter vehicles while uploading data during Intel Contracts.
  • Fixed an issue that caused the Champion’s Quest bomb objective to spawn underground.
  • Fixed an issue that caused Loot Card icons to overlap.
  • Fixed an issue that allowed the turret on the back of the Armored Patrol Boat to damage the boat.
  • Fixed an issue with missing descriptions for items in the Buy Station.


[h2]DMZ[/h2]

  • Fixed an issue that caused match disconnect messages to appear in the Kill Feed.
  • Fixed an issue that allowed eliminations and loot caches in DMZ to count towards Battle Royale Mastery Challenges.
  • Fixed an issue that caused some Blueprints to not be usable in DMZ.
  • Fixed an issue that caused Lethal and Tactical Equipment to not count towards Faction Missions when extracting.
  • Fixed an issue where some “use” prompts did not work correctly for some faction missions.
  • Fixed an issue that caused the “Hunt Squad” contract to reward cash when the target squad exfils.
  • Fixed an issue that caused the sensitive documents in the “'Caved In” mission to not be usable.
  • Fixed an issue that caused caches in the Secure Nuclear Material contract to sometimes spawned in locked areas.
  • Fixed an issue that caused destroyed Reinforcement Helicopters to not track reliably in Faction Missions.
  • Fixed an issue that caused the Weapons Research mission to not track properly.
  • Fixed an issue where players were unable to view tier 3 missions for Legion or White Lotus and tier 4 missions for Black Mous.
  • Fixed an issue that caused killstreak elimination missions to track progress when using any killstreak in any game mode.
  • Fixed an issue that caused some missions progress to reset when deselected and reselected.
  • Fixed an issue that caused charges from the Destroy Supplies contract not doing damage.
  • Fixed an issue that prevented players from being able to destroy some contraband weapons properly.
  • Fixed an issue that resulted in some key/intel note pickups randomly going missing after a few minutes of gameplay.


Good luck, have fun! Be good to each other!

➤ Infinity Ward
➤ Raven Software
➤ Treyarch
➤ Beenox
➤ High Moon Studios
➤ Toys for Bob
➤ Demonware
➤ Sledgehammer Games
➤ Team Ricochet

For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.
For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.
For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked Multiplayer Modes, follow @Treyarch.
For regular updates about Call of Duty®: Vanguard, follow @SHGames.
For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.
For all sorts of other franchise content, check out our Call of Duty® blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

ELDEN RING, "Все везде и сразу" и "Андор": IGN назвал лучшие игры, фильмы и сериалы 2022 года

Портал IGN подвел итоги уходящего 2022 года. Редакция издания составила топы лучших игр, фильмов и сериалов.

Season 01 Reloaded: What to Know About Call of Duty®: Warzone™ Cup

During Season 01 Reloaded, Call of Duty®: Warzone™ 2.0 will have a limited-time Call of Duty®: Warzone™ Cup mode from December 14 at 10 a.m. PT to December 23 at 10 a.m. PT to close out its Modern Warfare® FC event.



Free for all players, this limited-time mode is a complete change of pace from traditional Call of Duty® modes, as it brings Operators together onto a virtual pitch for some sporting fun. Those who are skilled in vehicular combat will be more than prepared when this mode kicks off, so long as they have a few reliable teammates to help them reach those #SquadGoals.

Read on to learn what you need to know about the Warzone™ Cup.

Warzone Cup Mode Intel




Warzone Cup pits two teams of three Operators against each other at Al Easima Field, a modern sports stadium within the greater Call of Duty®: Modern Warfare® II universe.

Each Operator will drive an ATV as they attempt to knock a massive soccer ball (football) into the other team’s goal within an eight-minute time limit. After each goal, the ball and all Operators are reset to their starting positions to resume play. The first team to reach five goals, or the team that gets the most goals within eight minutes, wins the match.



Unlike other Call of Duty modes, there are no Loadouts or traditional weaponry in this mode. Instead, each ATV is equipped with a pulse ability that sends a powerful burst of energy toward the ball or other ATVs. Combined with simply ramming objects with the ATV, this energy pulse can help redirect the ball toward fellow squadmates or away from your goal.

Operators also have one of two ways to disrupt their opponents:

- If an Operator rams into an enemy player at top speed, they destroy that Operator’s ATV, temporarily removing them from the pitch and forcing a respawn.
- Operators can pick up Shock Sticks around the stadium, which can be thrown at enemy ATVs to temporarily disable their movement.

Winning a game of Warzone Cup not only requires aggressively taking out the enemy team, but also coordinating with squadmates to score goals and prevent the enemy team from gaining possession of the ball. These strategies may involve taking tactics from more traditional versions of this classic game or combining “violence and timing” to render the enemy defenses immobile and out of competition before racking up those #SquadGoals.

While the Warzone Cup Playlist includes a squad fill option, we highly recommend bringing your own Trio to this mode to maximize communication and coordination.

Modern Warfare FC Limited-Time Operator Bundles Still Available




What better way to score in the Warzone Cup than with an Operator known for sending accurate shots on target?

All three Modern Warfare FC Limited-Time Bundles — the Neymar Jr Operator Bundle (Tracer Pack), Tracer Pack: Paul Pogba Operator Bundle, and Tracer Pack: Messi Operator Bundle — are still available for purchase within the in-game store. And each one comes with its star Operator along with other items to complete a kit fit for Warzone Cup or elsewhere in Modern Warfare® II or Warzone™ 2.0:

The Neymar Jr Operator Bundle (Tracer Pack) includes the fearless Neymar Jr. Operator, as well as the stealthy “The Feared” Weapon Blueprint and the “Longball” Weapon Blueprint.

The Tracer Pack: Paul Pogba Operator Bundle has the French midfielder Paul Pogba as a playable Operator, as well as the “Series A” Weapon Blueprint meant for silent support and the “Counter Attack” Weapon Blueprint for getting high shots on target.

Finally, the Tracer Pack: Messi Operator Bundle gives you the legendary Leo Messi as an Operator, along with the sleek “Atomic Flea” Weapon Blueprint and the all-around solid “Blue Thunder” Weapon Blueprint.

All of these Bundles come with additional cosmetic items, such as Weapon Charms and Vehicle Skins, for a complete package worthy of athletes who can dominate the Warzone Cup.

Get one of these Bundles — or get the full hat trick — before diving into the Warzone Cup mode, which will be launched within Season 01 Reloaded.

Stay frosty.

https://store.steampowered.com/app/1938090/Call_of_Duty_Modern_Warfare_II/

© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.

СМИ: Microsoft предложила Sony возможность добавлять Call of Duty в подписку PS Plus — ради одобрения сделки с Activision

По данным издания Bloomberg, Microsoft предложила Sony возможность добавлять игры серии Call of Duty в каталог подписочного сервиса PlayStation Plus в дополнение к 10-летнему обязательству по сохранению серии на консолях PlayStation. Ответа от команды Джима Райана пока не последовало.

Season 01 Midseason Update — Shipment Map Intel

Operation Shipment
International Waters
Day 47, 00:32
Factions Deployed: SpecGru / KorTac

A little chaos is good for the soul, not to mention the beauty of XP gains on a tiny map like Shipment. In this iteration of the fan-favorite classic, the scene of battle moves to the high seas as SpecGru and KorTac forces face off against each other among stacked containers and crates filled with cash and illicit goods.

No plan survives contact with the enemy, yet even on this compact field there are tactics and strategies worth considering when fighting for that victory screen. Let’s dive in and perfect the fundamentals.

Spawn Point: KorTac




[h2]KorTac Spawn Zone (North) — Bridge Side[/h2]

While there are designated starting spawns for both teams, expect those spawns to change up quickly once the match commences. KorTac forces begin on the Bridge Side in the northeast section, ready to break south, west, or straight into the middle. Whichever direction you choose, be ready to engage in seconds.

Defensive-minded players may choose to hang back and wait for the enemy, using the crates as cover. You can also set up camp in the eastern red container to ambush enemy Operators coming off the break, though we suggest a more active start: there’s room for defensive measures later in the match.

Spawn Point: SpecGru




[h2]SpecGru Spawn Zone (South) – Drug Stash[/h2]

SpecGru forces begin the match in the southwest corner of the map, also positioned near an open crate providing west-east passage and a nearby half-open crate open only toward the starting spawn. The strategy for the break is largely the same: there are two main paths leading north and east, or you can book it for the center straight into the mayhem.

Map Maneuvers: Route Planning




Shipment consists of four named areas:
- Bridge Side
- Center
- Drug Stash and Container Stack

[h2]Northern Route — Bridge Side[/h2]

From Bridge Side, Operators must hold their position against the onslaught of enemies rushing in from Center and the opposite side of the map. Use the cash crates and the open northern container for cover. Shipment veterans will notice a key difference compared to the Call of Duty®: Modern Warfare® iteration of the map: there’s no climbing up into a higher container from this point; in this Shipment, the battle remains on the ground floor.

Bridge Side’s west end offers more cash crates for cover, but that’s it. Still, even in Shipment’s constant chaos, these cover pieces can mean the difference between survival and defeat; in objective modes, they conceal you when capturing the objective, not to mention providing decent cover with just enough room to make slight adjustments to your position.

Lastly, make use of the two blue barrels and the silver crate extending the cover line toward Center. These offer vital protection when peeking around either corner; this allows you to stay and fight or avoid taking too much damage before sidestepping back behind larger cover.

[h2]Center Route — Center[/h2]

The eye of the storm. Center is a veritable madhouse, the area of the map where the most constant fighting occurs. In several modes, it’s the site of an objective, forcing Operators to take their chances. It also provides quick access across the map if you can survive the journey.

Unless there is an objective there, get out of dead center as soon as possible, as you’re exposed on all four cardinal directions; instead, hang back to protect your sides and catch enemies rushing through the middle. Watch for the half-open ground-floor container in Center’s northeast corner, a favorite hiding spot for those unwilling to brave the greater battle. Toss a grenade inside if you think there might be an enemy within.

The half-open containers on the map’s western and eastern boundaries offer ambush points in addition to emergency shelter against explosives and streaks. Don’t linger for too long, or that shelter will become a dead end.

[h2]Southern Route — Drug Stash, Container Stack[/h2]

The southern route nearly mirrors the north, though with some slight differences. Here, too, a container open on both ends provides west-east passage. Expect a lot of activity around the crates on either side of it as well as the nearby half-open container, which, while technically designated as part of Center, is often utilized by players in this section of the map.

Recruit Tactics




[h2]Watch My Six![/h2]

In all maps and modes, keeping an eye on the minimap vastly improves your situational awareness. On Shipment, it can help focus your split-second decision-making in terms of where to move next.

Keep an eye on your teammates in particular. Their positions indicate buffers in the environment, positions that are — at least for the moment — likely safer to travel through compared to other sections of the map. When you’re rushing through an area like Center, even the slightest advantage is worth grasping on to.

[h2]Up and at ’Em[/h2]

Getting constantly eliminated? Don’t worry, so is everyone else. On a map this small, it’s going to happen. Thankfully, with some patience and perseverance, the tide will often turn so that you’re the one doing the eliminating. The key here is to keep a cool head, to start each spawn fresh and ready to engage.

Remember that you don’t have to approach the match like a chicken with its head cut off; you can still be tactical, balancing when to move and attack and when to get behind cover for an advantageous position. It’s still chaos, albeit controlled chaos.

[h2]Veteran Tactics[/h2]



[h2]Play the Objective[/h2]

Yes, even you Call of Duty® veterans need the occasional reminder.

On Shipment, it’s easy to get caught up in the whirlwind of battle, especially when you’re slaying. The highest kill count won’t impress your teammates, however, if you’ve got a measly objective score and end up losing the match.

When playing objective modes, keep your eye on the score, watch the objective position, and ask yourself — at least every now and then — am I doing my part? Your team will appreciate it, and trust us, you’ll still have plenty of opportunities to slay.

[h2]Bomb Drone Incoming[/h2]

The Bomb Drone streak can do a lot of damage on Shipment, allowing you to fly toward and detonate over tightly packed groups of enemies, a common sight here. It’s also a useful means for dislodging enemies hiding out in containers.

Requiring only four eliminations (or 500 Score when using Scorestreaks), it’s a very achievable streak for all skill levels. If you’re aiming for higher streaks, however, you may want to use it after your next spawn: your Operator will be highly exposed while piloting the drone.

Prestige Tactics




[h2]Drill Those Containers[/h2]

Having a rough time against enemy Operators ambushing your team from within the map’s open containers? Equip the Drill Charge and toss it into the side of the container; it’ll easily blast through the thin walls. Keep an eye on the opening in case they try to escape the incoming explosion. Either way, they’re out of luck.

Pair your Drill Charge with the Snapshot Grenade or Heartbeat Sensor to better anticipate when a container needs to be drilled through. Soon enough those campers are bound to see the folly of their ways, forcing them to join the battle out in the open.

[h2]Just a Scrape[/h2]

In Shipment, you’ll be fighting one Operator after the next, and often you’ll go up against several. Equip Quick Fix as your Ultimate Perk to immediately trigger health regeneration whenever you eliminate an enemy, keeping you in strong fighting form even throughout intense skirmishes. Throw down a Trophy System next to your position for added defense against incoming equipment and projectiles, forcing them to battle you straight on.

Remember that you’ll also benefit from a faster health-regeneration rate when capturing and holding objectives, so get on the point and don’t let up.

Objective Routes and Rotations




[h2]Mode Intel: Domination[/h2]

And you thought capturing the B flag was hard before. Located smack dab in the middle of the map, the flag is likely to change hands multiple times throughout the match. Often, Operators will crouch or lie prone at the edges of the capture zone, attempting to lower their profile as much as possible. Don’t let them go unnoticed.

Due to the map’s small size, you might choose to ignore the B flag when the enemy is throwing all they have at it. Instead, focus on taking the A and C flags. They’re more easily accessible, if even only by a little, and it’ll take the pressure off Center. When capturing A and C, use the available cover, going prone if needed to make the capture. If you’ve got one, throw down a Trophy System.

Keep in mind that you only need two flags at a time to gain the point advantage. Because the flags are positioned so closely to one another, stay flexible in terms of which flag you’re focused on. If you keep getting eliminated going after one, skip it in favor of the other flags.

Aerial streaks are incredibly powerful on Shipment Domination. Even if the enemy runs for cover into an open container, you’ll force them off the flag, leaving it for the taking. Patience is encouraged when you access one of your aerial streaks; while it’s tempting to call it in right away, it’s wiser to hold on to it until you need to get to a flag, especially when the score is close.

[h2]Mode Intel: Search & Destroy[/h2]

It’s a whole different game in modes like Search & Destroy, where there are no respawns. Though it’s a more tactical, slower paced affair, it still helps to be fast off the break, as even the slightest hesitation can leave you exposed to better-prepared Operators.

On the attacking side, starting in the southwest corner, you can go north to the A Bomb Site or east to the B Bomb Site. Note that both sites are easily viewed from the defenders’ starting position in the northeast — in this case, the bomb carrier may not want to immediately approach a Bomb Site, instead focusing on eliminating some of the enemy team before going in for the plant.

Remember that though it may be tempting to forgo the bomb plant in favor of a total elimination, planting the bomb is still a valid tactic. While the others are busy blasting away, the bomb carrier can take cover behind one of the sites and get to work. Once the bomb is set, it focuses the match on that one point, forcing the enemy to come to you. Spread out, take up defensive positions, and let them have it.

As a defender, get creative with the map’s several ambush points, attacking the enemy team where they least expect it. In the next round, stay in the open and flank them when they stick their heads in your old hiding spot. Soon they won’t know where to look, giving you the advantage.

For either side, it’s not a bad idea to lead battles with any grenades on hand. With a little luck, there’s a good chance you’ll connect, providing a strong opening to the round.

[h2]Mode Intel: Hardpoint[/h2]

Shipment hosts five Hardpoints: one in the middle plus all four corners of the map.

The break for the first Hardpoint is the toughest. Try to get to the edge of the zone without positioning yourself right in the middle. If your teammates are throwing themselves onto the point, take an outside position and flank. If your teammates are objective shy, get in there.

Watch for the indicator of the next Hardpoint in the final ten seconds of the current point so you can position yourself accordingly. The early rotation is crucial in any Hardpoint match, but due to the ease of traversal here, it’s doubly so.

Pair the Battle Hardened and Bomb Squad Base Perks along with the Trophy System Field Upgrade to up your defense on the point, complemented by the Quick Fix Ultimate Perk to speed up your health-regeneration rate while holding the objective. For support-minded players, choose Overclock instead, improving your Trophy System’s recharge rate and capacity.

As with Domination, aerial streaks make a big impact here. Just check the Hardpoint timer before calling it in, lest you attempt to blast enemies in scrap time when the effect is minimal.

Top Tips




1. Go, go, go! Yes, there are times when it makes sense to hold back and wait for the enemy to come to you, but don’t overdo it. Shipment exemplifies the adage that the best defense is a good offense. The less predictable your actions, the harder it will be to counter them.

2. Desperate? Wedge in. The open crates along the north and south boundaries each create a wedge that can be used to get out of sight and to ambush enemies moving through these areas. Think before taking up the position, however, as you’ve got no cover and nowhere to go but forward. Use it, land an elimination or two, then move on.

3. Long range works, too. While Shotguns, SMGs, and Assault Rifles are often the most used weapons in Shipment, it doesn’t mean that long-ranged Loadouts won’t be effective. With proper positioning and timing, you can absolutely get the advantage over close-ranged players; move as far back as possible so that they struggle to land their shots.

4. Notorious…but alive. Listen, sometimes you’ve got to do what it takes to survive. If you’re getting annihilated, equip the Overkill Base Perk and pick the Riot Shield along with your Primary Weapon of choice. The shield will help protect your back against attacks, along with providing essential cover when approaching objectives. Just watch those rockets and Drill Charges; riot shields have a way of attracting them.

5. I do this for a living. On this tiny map, you want to avoid downtime as much as possible. Equip the Fast Hands Bonus Perk to speed up your reloads, equipment use, and weapon swapping, so that once you get access to the Perk, you’ll be moving through your actions at lightning speed.

6. Not so safe and sound. Is an enemy Operator hogging up the containers, staying out of view to ambush you and your teammates? Remember that in addition to the Drill Charge, armor-piercing rounds can penetrate these materials, so upset their camping routine by eliminating them without ever showing your face.

7. Scrap their intel. Equip the Counter-UAV for a low-cost streak that scrambles the enemy minimap. Better yet, deploy it after an opponent has sent out their UAV, thereby frustrating their efforts to gain valuable intel. It’s also a solid asset in objective modes prior to a big push or defense.

8. Launchers still appreciated. Though the chaos on the ground is ever constant, it’s still worth striking down enemy aerial streaks. Consider taking a Launcher into the map and utilizing the few brief moments of downtime between engagements to knock out enemy UAVs and other threats. Against ground forces, the RPG-7 can do some good work here, too.

9. Get mad. Consider using the Battle Rage Field Upgrade, providing fast health regeneration and resistance to Tactical Equipment. It’s already a reckless map, and with this Field Upgrade, there’s no downtime placing an object in the environment. Get at ’em.

10. Now do it again. Besides enjoying Shipment purely for its frenetic gameplay, it’s also a great map for raking in Weapon XP and finishing up those camo challenges. Take advantage of the bounty and your Gunsmith options will skyrocket.

Stay frosty.

https://store.steampowered.com/app/1938090/Call_of_Duty_Modern_Warfare_II/

© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.