1. Call of Duty®
  2. News

Call of Duty® News

Call of Duty®: Modern Warfare® II is Officially Live Worldwide — Play Now!

Call of Duty: Modern Warfare II is here.

Welcome to the worldwide launch of Call of Duty: Modern Warfare II.

But first...

Important Intel




If you aren’t sure what Modern Warfare II offers, check out this “Everything You Need to Know” overview.

If you want a more detailed guide on Multiplayer, check out this overview.

For those looking to chase those camos — yes, you, self-proclaimed “#1 Call of Duty athletes” — we have a Progression overview here (although most likely, you’re already well on the way to Element 119).

If you want to help place veterans in a high-quality job, learn about the C.O.D.E. Protector Pack here.

Outside of following Call of Duty and Infinity Ward on Twitter in case of important updates, and contacting Activision Support for any issues you are having...

Still here?

You could be diving into Campaign, Multiplayer, or Special Ops right now. And we recommend you do, because we are less than a month away from the launch of Call of Duty®: Warzone™ 2.0 and Season 01 of Modern Warfare II on November 16.

There is plenty more content to come: Expect more intel on Season 01 during the first full week of November.

Congratulations and Thank You to the Amazing Development Teams


The full game you can play now is the result of an incredible global effort across multiple studios, as mentioned in the lead-up to launch:

Whether it was revealing the game’s artwork with a 90,000-square-foot wrap in the port of Long Beach, dropping a ton of intel at Call of Duty®: Next, or playing the game’s record-setting Beta alongside the community, we hope that you’re ready to enjoy the new era of Call of Duty.

This game was made possible by a global, cross-studio development team who are proud to share their hard work with the world.

Development for Call of Duty: Modern Warfare II, as well as Call of Duty: Warzone 2.0 when it launches, is led by Infinity Ward with additional development support provided (in alphabetical order) by Activision Central Design, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, Toys for Bob, and Treyarch.

Stay frosty.

© 2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.

Launch Progression Overview — Everything to Complete Before Season 01

UPDATE: This blog has been updated to show more accurate rendered artwork of the Gold, Platinum, Polyatomic, and Orion weapon camos. The renders may differ slightly from in-game versions of these camos.

Starting on October 28 — the official release date for the full Call of Duty®: Modern Warfare® II game — the game’s Multiplayer and co-op Special Ops modes go live alongside the Campaign, which digital preorder customers have early access to.

Then there are 20 days between Modern Warfare® II’s launch to the start of Season 01.

On November 16, Season 01 will introduce the free-to-play Call of Duty®: Warzone™ 2.0, which includes the all-new DMZ experience and traditional Battle Royale modes. It will also bring the first major update to Modern Warfare II, setting the stage for the first Co-Op Raid coming midseason. Across both games, a new Battle Pass system will be introduced and Seasonal Progression — also known as Prestiging — will return.

The first 20 days between now and November 16 give you the ultimate opportunity to prepare for an incredible year full of content.

To begin with, Modern Warfare II brings you the familiar leveling system; you have 55 Military Ranks to complete (see below), each unlocking as you receive Experience Points (XP) from actions you perform during different matches. However, this blog ensures you’re well prepared to look beyond the traditional leveling system: Even if you somehow hit Military Rank 55 on day one, there are multiple ways to set yourself up for success in Season 01 and beyond.

At launch, Modern Warfare II will include the complete Weapon Mastery structure, built around the new Weapon Platform feature that you may have experienced during the Open Beta, as well as a separate Special Ops Kit Tier system. You can also unlock 18 base Operators, as well as complete Daily and Career Challenges.

Basically, these next 20 days aren’t just about ranking up a player level — it is about taking advantage of the access to multiple progression systems, which could help you get ahead of your rivals come Season 01.

Here is an overview of everything you can do in terms of progression within Modern Warfare II at launch:

[h2]Complete the Campaign Now During Early Access[/h2]



Before spending a single second in Special Ops and Multiplayer, you can get the Union Guard Weapon Blueprint, four Double XP and four Double Weapon XP Tokens, four base Operators, and an assortment of Task Force 141–themed cosmetics, all by completing the Modern Warfare II Campaign.

The full list of rewards can be found here.

These unlocks can be used in the two other Modern Warfare II game modes, as well as in Warzone™ 2.0 when it launches in Season 01. It provides a strong foundation of both in-game and player profile items that may help you during your launch progression journey.

At the time of publishing, the Early Access period for this Campaign* is ongoing for anyone who digitally preordered Modern Warfare II. All these items are functional once Modern Warfare II officially launches, so if you have not already preordered the game and played the Campaign, these final hours before October 28 are your chance to get ahead of the competition. Should you play Campaign after October 28, these rewards are still available, and you’re encouraged to unlock them before the massive content drop at the start of Season 01.

[h2]The Military Ranks — Unlock All Base Loadout Items[/h2]



Across Multiplayer and Special Ops, as well as Warzone 2.0 via cross-progression, your main progression journey begins in the Military Ranks.

Veterans are familiar with this traditional rank system — for those who are not, your actions across all those game modes earn Player XP, which ultimately unlocks the following items, among others:

- Additional default Loadouts in Multiplayer
- The ability to customize Multiplayer Loadouts, as well as Warzone 2.0 weapons (Rank 4).
- All weapon platforms, the majority of which can be edited in the Gunsmith (Gunsmithable).
- Lethal and Tactical Equipment for Multiplayer Loadouts.
- Perks, Field Upgrades, and Killstreaks, part of Multiplayer.

As you level up to Rank 55, you incrementally unlock and eventually access all these base features available at Launch with no need to unlock any of them again.

[h2]Daily and Career Challenges[/h2]



To further assist you through the Military Ranks (and beyond, during each Season), Modern Warfare II includes two challenge systems: Daily Challenges and Career Challenges.

Both are great sources of Player XP: Daily Challenges give thousands of XP every 24 hours, while Career Challenges set up milestones to work toward throughout your experience in Modern Warfare II and Warzone 2.0, granting a massive amount of XP and cosmetic rewards, such as Calling Cards, upon completion.

[h2]Daily Challenges[/h2]

Available in Multiplayer and Special Ops, as well as in Warzone 2.0 at its launch, Daily Challenges are a set of four challenges that reset on a fixed schedule — see the in-game timer for details.



In Multiplayer, the three Daily Challenges are from three distinct categories:

- A general challenge that may not require much change in playstyle (e.g., win a match in any mode, get 15 kills while aiming down sights).
- A weapon challenge that focuses on a specific weapon category (e.g., get 5 headshots with an SMG, get 5 Sniper Rifle kills)
- A special challenge that encourages exploration with specific Loadout features, such as a Field Upgrade or Perk (e.g., get 2 kills using Dead Silence, get a Drill Charge kill).
- After completing these three Daily Challenges, a Bonus Challenge unlocks. It is a “split” objective that allows you to make progress toward one of two objectives. Once one of the two objectives is completed, the Bonus Challenge’s XP reward is given.

Each Multiplayer Daily Challenge, as well as the Bonus Challenge, only rewards XP.



In Special Ops, the three Daily Challenges and Bonus Challenge within this experience are structured slightly differently:

- The first Daily Challenge is generic, which means it can be completed in any mission (e.g., get 5 Melee kills).
- The second and third Daily Challenges can be generic (e.g., use a Field Upgrade 3 times) or mission-specific (e.g., destroy 4 vehicles in Denied Area), or co-operative specific (related to Special Ops Kits, for example).
- The Bonus Challenge is a “split” objective with the choice of one of two Mission Challenges.

The first two Daily Challenges reward only XP. The third Daily Challenge, as well as the Bonus Challenge, award Special Ops Stars on top of XP — more details on what these Stars do in the Special Ops Kit section (below).

The Daily Challenge systems for both modes are extremely helpful for reaching Rank 55 at launch and will be helpful during future Seasons. However, once you reach Rank 55 at launch, consider focusing on Special Ops Daily Challenges, as you can also earn additional Stars for the mode.

[h2]Career Challenges[/h2]



In addition to Daily Challenges, there is an assortment of Multiplayer and Special Ops Career Challenges at launch.

Some of these, such as match wins and kills, will come naturally by simply playing the game. Others, such as earning kills with a specific weapon category or getting Longshots may involve changing your playstyle.

In Multiplayer, Career Challenge may have several milestone steps, which awards XP and may also grant Calling Cards. If you want, you can even continue pushing to fully complete a Career Challenge, which offers additional XP and a Calling Card.

In Special Ops, Career Challenges – split into Career Star Unlocks and Intel Collection – give a variety of special rewards like [REDACTED].

Once Season 01 is live and beyond, expect there to be additional challenges unlocked at Prestige Level milestones that offer more difficult objectives and XP rewards.

[h2]Weapon Platforms — Get Every Attachment and Weapon, Unlock Tuning at Launch[/h2]



One of the Gunsmithable Weapon Platforms, the M4, shown above.

After reaching Military Rank 55, you may think the progression journey is over until Season 01. However, instead of ranking up, think about ranking across. As in, leveling up each of the Weapon Platforms that can be customized in the Gunsmith — that is, they can be “Gunsmithable.”

All Gunsmithable Weapon Platforms have a unique Progression tree, which details every unlock within that platform. In general, leveling up a Weapon Platform with each of its weapons unlocks the following:

- Weapon Platform–Specific Attachments: Attachments that may be shared across weapons in a platform or assigned to only one weapon in a platform (e.g., Barrels, Magazines, Stocks, Rear Grips).
- Universal Attachments: Attachments that can be shared between other compatible weapons (e.g., Muzzles, Underbarrels, Ammunition, Lasers, and Optics).
- Receivers: Additional weapons within a Weapon Platform, which includes even more attachments to unlock or more Receivers.

Note that there are four additional weapons that can be unlocked within the M4 Weapon Platform.

It is highly recommended that you level up every Weapon Platform in the game to its Max Level. By doing this, you will get every weapon available at launch in your arsenal in its fully unlocked state, as well as the hundreds of platform-specific and universal-category attachments. And it is more than possible to earn all of this before the start of Season 01 in Modern Warfare II.

Not only is unlocking all weapons and attachments extremely important for fluidity when it comes to the Modern Warfare II and Warzone 2.0 “META” (Most Effective Tactics Available), but intel suggests that those platform-specific and universal-category attachments could be also equipped to weapons that arrive in post-launch Seasons…

[h2]Weapon Tuning — Advanced Gunsmith Customization [/h2]



Reaching Max Level with a Gunsmithable Weapon will grant access to Weapon Tuning—allowing for further Attachment customization.

Once unlocked, a "Tune" button will be present on equipped, tunable Attachments. Selecting this button will take you to the Tuning Menu. Here you will find a radar graph representing that Attachment's stats as well two sliders with opposing attributes on either end. Inching toward one attribute will generally decrease the attribute at the opposing side—so it is suggested to take great care during this process to find the tuning values that make your Attachment perform at peak efficiency.

For example, a Barrel could have two sliders for weight and length. Adjusting the weight slider affects both Movement Speed and Recoil. Adjusting the length slider affects both Aim Down Sight Time and Damage Range. Adjusting both allows for a unique combination of effects on all four attributes.

Weapon Tuning is the persistent "end-game" level of Weapon Customization. After you unlock every attachment in the game, Weapon Tuning is where you can experiment to find the most ideal version of each attachment for each weapon. While the changes may seem small, they could add up to make a weapon fit your ideal meta.

Essentially, the sooner you unlock and explore this tool, the sooner you can see how it can become a complete meta game-changer.

[h2]Special Ops — Stars and Kit Tiers[/h2]



Before we detail the Weapon Progression journey further, there are two other important unlock systems that could be worth focusing on before Season 01: the first is for those who play Special Ops, especially those interested in Raid missions.

Per tradition, Special Ops is a co-op mission mode, where Operators choose Kits that act as in-game roles (more info here), built around a Star system.

Special Ops Stars can be earned in one of two ways at Launch:

[h3]Special Ops Missions — Weekly Completion Stars[/h3]

Each week, you can complete Special Ops missions to earn Special Ops Stars.

Like Special Ops in past games, you earn one Star for simply finishing the mission. To earn two or three Stars on a mission, you need to complete it under certain conditions, such as within a time limit.

Take the Special Ops mission “Low Profile” for example:

- One Special Ops Star is earned by completing the mission.
- Two Special Ops Stars are earned by completing the mission within 25 minutes.
- Three Special Ops Stars are earned by completing the mission within 15 minutes.

After earning the maximum number of Stars (three) on a mission, you can no longer earn additional Stars for the week solely through mission completion.

[h3]Daily Challenges for Additional Stars[/h3]

Additional Special Ops Stars are earned through the Daily Challenge system, specifically by completing the third Daily Challenge and the fourth Bonus Challenge within this mode.



[h3]Career Stars and Kit Stars[/h3]

Every Star earned counts towards two parallel systems: Career Stars and Kit Stars, the latter of which is tied to progression in Kit Tiers.

Career Stars are used to unlock rewards such as additional Kits – the Medic Kit unlocks at 1 Star and Recon unlocks at 3 – and additional items.

While earning Career Stars, you will also earn Stars towards the specific Kit you play with during Special Ops Missions. Earning Kit Stars allows you to advance through a Kit’s Tiers, which comes with more active and passive abilities while playing with that Kit.

For example, tiering up the Assault Kit unlocks faster Loadout item usage, increased armor capacity, and free Stims included in the Backpack.

It is highly recommended to tier up your Kits to be better equipped for the challenge of the first Raid. At launch, you can get any Special Ops Kit to Tier 10, well before additional Special Ops Missions and Raid become available during Seasonal updates.

Speaking of Intel… You can expect those lore-revealing dossiers to be sprinkled around the three Special Ops missions, with additional rewards tied to collecting them all. More Intel pieces can also be found with each mission and Raid that drops as part of seasonal updates.

[h2]Operators — Naturally Unlocking the Full Roster[/h2]



The other basic unlock system during launch involves the in-game characters you can play as: Operators.

By default, you have access to a Mil-Sim Operator for both the KorTac and SpecGru factions; this Operator has four unique outfits. While you play Campaign, Multiplayer, and Special Ops, you can unlock an additional 18 free Operators — detailed in our Launch blog here — through specific challenges.



During Campaign Early Access, you can unlock these four Operators:

• Chuy — Complete “Cartel Protection” (Mission 6).
• Nova — Complete “Violence and Timing” (Mission 10).
• Reyes — Complete “Prison Break” (Mission 14).
• Hutch — Complete “Ghost Team” (Mission 16).



The other 14 can be unlocked through the following game modes:

• König, Kleo, Zimo, and Roze — General challenges (can be completed in Multiplayer or in Warzone 2.0, when it launches).
• Luna, Gromsko, and Zero — Special Ops–Specific challenges (all awarded for completing each mission available at launch).
• Aksel, Conor, Fender, Gus, Horangi, Stiletto — Multiplayer-specific challenges.

There are also a few other Operators that you can automatically unlock at launch:



• Price, Soap, Farah, and Ghost — Included in the Red Team 141 Operator Pack, part of the Modern Warfare II Vault Edition.

Finally, there is one exclusive Operator Skin for Horangi — “Collision” — that is automatically granted to any account that hit Level 18 during the Modern Warfare II Open Beta. However, you will still need to complete Horangi’s Base Operator Challenge if you wish to access his Base Skin.

This rule also applies to another special Operator Skin, which will be detailed in a special Call of Duty Endowment Blog, and any Operator Skin available postlaunch.

[h2]For Completionists – Camo Challenges[/h2]



At some point before Season 01, especially if you’re among our most dedicated players, you may think you unlocked everything in the game.

You reached Military Rank 55. You have access to all launch weapons through every launch Weapon Platform, and you have unlocked every attachment that can be earned within those specific Platform Progression trees. Plus, you might also have a base Operator and tiered up at least one Special Ops Kit to Tier 5.

Now you can get a head start on two of the biggest Weapon Progression features that could last you far beyond launch: Camo Challenges and Weapon Mastery.

Weapon Camos are cosmetic patterns that cover the majority of each weapon and are earned via “Camo Challenges.” Since the original Modern Warfare game — Call of Duty® 4: Modern Warfare® in 2007 — every main Call of Duty game included this feature with some variation of structure.

We understand that there was speculation around Camo Challenges. Here are the facts:

Modern Warfare II’s Camo Challenge system will be streamlined significantly and will offer more rewards than in previous years. Its goal is to give you those Mastery Camos — Gold, Platinum, and more — sooner while granting more universal Base Camo rewards, with a longer end-game journey for proving true Weapon Mastery.



In Modern Warfare II, Camos are split into two groups:

Base Camos: Any weapon can equip a Base Camo once unlocked via a specific weapon’s Base Camo Challenge. In other words, Base Camos are universally unlocked across all weapons by completing a challenge on the road to a weapon’s first Mastery Camo.

There will be 100+ unique Base Camos available at launch, with more to be added with each new weapon that comes in postlaunch Seasons.

Mastery Camos: These are unlocked for only a specific weapon, and have four unique designs: Gold, Platinum, Polyatomic, and Orion.

• The Gold Camo Challenge for each weapon is available once all of its Base Camo Challenges are completed.
• The Platinum Camo Challenge for each weapon is available once the Gold Camo is unlocked across a minimum number of weapons in each category.
• The Polyatomic Camo Challenge for each weapon is available once the Platinum Camo is unlocked across a minimum of 51 weapons.
• The Orion Camo is a reward for unlocking Polyatomic Camo across a minimum of 51 weapons. It is also automatically granted on every weapon that earns the Orion Camo past its minimum requirement.

Each Mastery Camo is also tied to an additional challenge required for Weapon Mastery on each weapon, which can be done in parallel with the Camo Challenge journey, detailed below.

NOTE! This information may be subject to change within the game’s launch window.

[h3]Step 1: Complete Base Camo Challenges, Get Universal Camos for All Weapons[/h3]



In Call of Duty®: Modern Warfare® (2019), each weapon had up to 10 Base Camo set challenges. Completing these unlocked all 100 Base Camos, but only for that weapon, and every Base Camo across all weapons was the same.

In Modern Warfare II, the Base Camo Challenge system offers between one and four challenges per weapon, and each challenge unlocks a new Camo to use across all weapons. Just with the launch weapon roster alone, there will be more than 100+ unique Camos to earn at launch.

Each Gunsmithable Weapon — that is, a weapon that has attachments — has four Base Camo Challenges: The first is a basic Kill Count challenge, which is available as soon as the weapon is unlocked. The other three are unlocked at specific weapon levels, roughly spaced out in thirds up to the Max Level.

Note: None of these have specific attachment requirements, allowing you to complete these with whatever configuration you see fit. However, you may find certain attachment combinations more effective at completing these challenges compared to others.



For example, the M4 has the following Base Camo Challenges:

- Get [REDACTED] Kills with the M4. Unlocks the [REDACTED] Camo.
- Get [REDACTED] or more Kills with the M4 without reloading [[REDACTED] times. Unlocks the [REDACTED] Camo. (Challenge unlocked at Weapon Level 7.)
- Get [REDACTED] Double Kills with the M4. Unlocks the [REDACTED] Camo. (Challenge unlocked at Weapon Level 13.)
- Get [REDACTED] Triple Kills with the M4. Unlocks the [REDACTED] Camo. (Challenge unlocked at its Max Weapon Level, Level 20.)

Complete all the above to unlock the M4 Gold Camo Challenge (the first “Mastery” Camo Challenge).

Each non-Gunsmithable weapon — that is, weapons without attachments — has one Base Camo, unlocked by completing a basic Kill Count challenge.

For example, the RPG-7 has one Base Camo Challenge:

- Get [REDACTED] Kills with the RPG-7. Unlocks the [REDACTED] Camo.

Just completing that one challenge unlocks the RPG-7’s Gold Camo Challenge.

This new Base Camo system also applies to all postlaunch weapons. If it can be edited within the Gunsmith, the weapon will have four Base Camo Challenges. If it cannot, the weapon will only have one Base Camo Challenge.

That means technically, each Season will include new Base Camos to use across all weapons, in addition to the weapon itself.

Again, this new system means that there are fewer challenges for each weapon, but more base camouflages overall and a faster way to get each individual weapon to the next step of Mastery: Gold Camo.

[h3]Step 2: Unlock the Gold Mastery Camo[/h3]



Once every Base Camo Challenge is completed on a specific weapon, the first of its three Mastery Camo Challenges — Gold — becomes available.

Every weapon in Modern Warfare II has the same Gold Camo Challenge: getting a certain number of kills (two to three, usually) with the weapon without dying a certain number of times.

Doing so unlocks the Gold Camo for that weapon and only that weapon.

At this point, you could begin with the Weapon Mastery journey (skip down for details), but you may want to unlock the Gold Camo on more weapons to get the most out of Weapon Mastery. Or, if you are wise enough, you could be doing both at the same time…

[h3]Step 3: Finish a Specific Number of Gold Camo Challenges in Each Weapon Category, Get Access to Platinum Camo Challenges[/h3]



Platinum Camo Challenges are tied to specific weapon categories. They become available once a certain number of Gold Camos are earned across weapons within a category:

- Assault Rifles
- Battle Rifles
- SMGs
- LMGs
- Marksman Rifles
- Sniper Rifles
- Sidearms
- Launchers
- Melee (Primary and Secondary)

Each Platinum Camo Challenge is the same across every weapon within a weapon category.

Also, Platinum Camo Challenges only require that you complete a minimum number of Gold Camo Challenges. This is equal to the number of weapons in that category at launch, rather than a specific checklist of Gold Camo Challenges in each category.

In other words, if there is a new Assault Rifle that arrives in Season 01, you can technically “skip” one of the Assault Rifle Gold Camo Challenges available at launch and still unlock Platinum Camo Challenges for the category.

[h3]Step 4: Finish a Minimum of 51 Platinum Mastery Challenges, Get Access to Polyatomic Camo Challenges[/h3]



Once Platinum Camo is unlocked on 51 weapons, the final Camo Challenge is unlocked: Polyatomic.

This final Mastery Camo Challenge is yet another challenge specific to each weapon category.

For example: the M4’s Polyatomic Camo Challenge is different compared to the RPG-7’s Polyatomic Camo Challenge.

Completing this challenge on a weapon unlocks the Polyatomic Camo for it and counts toward the unlock requirements for the ultimate Mastery Camo.

[h3]The Ultimate Mastery Camo: Orion[/h3]



Once the Polyatomic Camo is unlocked on 51 weapons — which can be the 51 weapons at launch, or a combination of 51 weapons available at launch and introduced in postlaunch seasons — every weapon that has Polyatomic Camo will automatically be granted the Orion Camo.

This is your official mark of completion for Weapon Camos.

After originally unlocking Orion across 51 weapons, earning the Polyatomic Camo on any additional weapons automatically grants the Orion Camo as well.

[h3]For Completionists — Weapon Mastery[/h3]

Whether it was a later season of Modern Warfare or the original Call of Duty®: Modern Warfare® 2 (2009), you may recall something known as Weapon Mastery.

After unlocking a Mastery Camo — Gold, Platinum, Polyatomic, and Orion — on a weapon, you gain access to that weapon’s Mastery Challenge.

Each Weapon Mastery Challenge involves earning a set number of kills with a weapon while a specific Mastery Weapon Camo is equipped.



For example, for the M4:

- Gold Mastery Challenge: Get 100 Kills with Gold Camo equipped to the weapon.
- Platinum Mastery Challenge: Get 200 Kills with Platinum Camo equipped to the weapon.
- Polyatomic Mastery Challenge: Get 300 Kills with Polyatomic Camo equipped to the weapon.
- Orion Mastery Challenge: Get 400 Kills with Orion Camo equipped to the weapon.

Completing each Mastery Challenge on a weapon awards a new Calling Card and Emblem based on that weapon.

Completing all four Mastery Challenges on a weapon unlocks a Weapon Charm based on that weapon.

If you have an affinity for one particular weapon, as you would in a more traditional progression journey, Weapon Mastery offers an additional way to gain new cosmetic items on top of Camo Challenges.

Ultimately, mastering the Modern Warfare II arsenal involves unlocking Orion on every weapon, then completing every Weapon Mastery Challenge. Of course, there is a completion reward for doing this, if the dozens of universal Base Camos and Weapon Charms, along with hundreds of Calling Cards and Emblems aren’t enough for you – or the Camo Royalty players who enjoy raging – to be getting on with.

RECAP: YOUR 20-DAY MISSION AT LAUNCH

1. Complete the Campaign, preferably during Early Access. There are 17 rewards in total, which can be helpful across Multiplayer and Special Ops, and when Warzone 2.0 launches.

2. Reach Military Rank 55. At the bare minimum, you’ll want to have every base Loadout Item — Weapon Platform, Equipment, Perks, Killstreaks, and Special Ops Kits — unlocked before Season 01. Otherwise, you complete this first Player Level journey before entering the Seasonal Prestige system.

3. Unlock every weapon and attachment within the 27 Gunsmithable launch Weapon Platforms. With every Weapon Platform unlocked, we recommend getting 100% completion for each one to have the full arsenal of 51 weapons and all attachments. This way, you will get ahead of every conceivable meta for Season 01, potentially unlock platform- and category-specific attachments that could apply to future weapons and have Weapon Tuning available on every Gunsmithable weapon.

4. Get at least one Special Ops Kit to Tier 5. Completing all the missions each week and finishing the Daily Challenges should award enough Special Ops Stars to upgrade one of the available Special Ops Kits.

5. Feel free to unlock a dozen and a half Operators. While playing Multiplayer and Special Ops, complete Operator challenges to unlock new characters and XP boosts.

6. If you still want more, start earning Weapon Camos… Streamlined for this year to get you on the road to Mastery sooner, Gunsmithable weapons require only four challenges and non-Gunsmithable weapons have only one. Each Base Camo can be used by any weapon once unlocked, and there are 180+ to earn through this new system.

7. …and begin the Weapon Mastery journey. Use the weapon with special Weapon Mastery Camos — Gold, Platinum, Polyatomic, and Orion — to get Calling Cards, Emblems, and Weapon Charms that come with serious respect.

Stay frosty.

https://store.steampowered.com/app/1938090/Call_of_Duty_Modern_Warfare_II/

*One week based on estimated access; Actual play time subject to possible outages and applicable time zone differences.

© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

For more information, please visit and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.

Multiplayer Overview — Everything Available at Launch

Infinity Ward developed a finely tuned, innovative Multiplayer experience for Call of Duty®: Modern Warfare® II.

Continuing the legacy of the Call of Duty®: Modern Warfare® series, Modern Warfare® II will have a robust Multiplayer offering at launch, from classic 6v6 modes and new favorites to the addition of Battle Maps featuring large player counts and vehicular combat.

Everything within this guide is what you can expect on day one. This includes the modes and Playlists you will see, the regions you will be deployed to across Core and Battle Maps, and overviews of three Multiplayer-exclusive concepts: the ability to choose a Perk Package, Field Upgrade, and Killstreaks.

All of that is built around the Modern Warfare II engine, which makes Multiplayer a great place to learn some new tactics.

Here is what you can do in Multiplayer at launch, starting with the Playlists you might see in the main menu:

[h2]Game Modes[/h2]



Modern Warfare II Multiplayer offers two distinct mode categories at launch, based on the type of map they are played on: Core Map modes and Battle Map modes.

Core Map Modes (6v6)



Free-for-All: Eliminate everyone. The first player to reach 30 eliminations ends the match, with the top three performers claiming victory.

Team Deathmatch: Call of Duty® in its purest form. Use teamwork to eliminate enemy players and reach the score limit. The first team to obtain 75 eliminations wins the match.



Domination: Compete for control of three zones marked by flags — A, B, and C. Captured zones accrue points over the course of one round. The first team to reach 200 points wins the match.



Hardpoint: Capture the Hardpoint and hold it against attack. The Hardpoint location rotates every minute, with the position of the next Hardpoint being indicated in the last 10 seconds of the previous zone. The first team to earn 250 points wins the match.



Headquarters: Work to capture the Headquarters, then dig in and defend. Respawns are disabled for the team that holds the HQ. Once the HQ is taken offline, a new zone is designated for the next one. The first team to earn 200 points wins the match.



Control: Take turns attacking and defending two objectives. Each team shares a pool of 30 lives. If the attacking team successfully takes out one objective, they will gain more time to complete the second. The defending team can win the round by letting the time run out before the objectives are taken. Either team can additionally win by eliminating all 30 lives of the other team. The first team to win three rounds wins the match.



Prisoner Rescue: Locate the hostages and get them out alive or prevent their extraction at all costs. No respawns. Team revives are enabled. The Attackers must find two hostages and carry them either out or protect at the extraction point – each hostage is worth 100 points. Defenders must prevent their extraction at all costs and hold them together in their spawn area until the round’s timer expires – each hostage not carried nor captured by the attackers are worth 50 points. The first team to earn 500 points wins the match.



Knock Out: Both teams fight over a bag of Cash located in the middle of the map. No respawns. Team revives are enabled. Run over the Cash to grab it. The team that holds the bag at the end of the round or that eliminates the entire enemy team wins the round. The first team to take five rounds wins the match.



Search & Destroy: Teams take turns defending and destroying an objective. No respawning. Attackers win a round by eliminating all defenders before or after the bomb is planted, or successfully planting a bomb and having it explode. Defenders win a round by eliminating all attackers before the bomb is planted, by not allowing the bomb to be planted within the round’s time limit, or by defusing the bomb once it is planted. The first team to take six rounds wins the match.

[h2]Battle Map Modes (Up to 32v32)[/h2]



Ground War: Two teams, each composed of 32 players, square off to capture an odd number of objectives on a large map. This is a supersized version of Domination, including vehicles for epic brawls. The first team to earn 250 points wins the match.

Ground War Invasion: A massive chaotic battle with a mix of players and AI fighting alongside each other. Utilize vehicles, Killstreak crates, and armored agents to gain the advantage over your opponent. The first team to reach 2,000 points wins the match.

[h2]General Mode and Playlist Notes[/h2]

Some modes end on a score limit, while others end when the match timer runs out. In those cases, the team with the higher score wins the match. Other game mode considerations include the following:



Featured: Featured game modes change regularly, with Playlists often focused on new maps and modes. Variations of standard maps and modes may also apply here.



Quick Play: Get into a match fast with your own personalized Playlist. Use the Quick Play filter to select your favorite game modes. From then on, Quick Play will search for all available matches in those modes. Change your settings at any time to add or remove modes from the search.



Tier 1: A Tier 1 Playlist is designated within a Playlist’s name and offers a more challenging experience compared to traditional Multiplayer. Operators have less health and limited HUD elements, and friendly fire is on. These elements are consistent in all game modes that support the Tier 1 variant.



Third-Person Mode: Get a new perspective in Modern Warfare II’s Third-Person Playlists. In this mode, the camera is set back over the shoulder of your Operator. This gives more perspective on your overall surroundings in exchange for less depth of field in front of you. It’s great for seeing your Operator in action and giving a different feel to the standard first-person view.

[h2]Core Maps and Battle Maps[/h2]

Modern Warfare II features two map types: Core Maps and Battle Maps. These maps are grouped into one of three categories: Al Mazrah, Las Almas, and the Rest of the World.



Al Mazrah: Maps in this category are based on locations in Al Mazrah, a metropolitan area and its outskirts within the Republic of Adal serving as the main region for Call of Duty®: Warzone™ 2.0. Several Core and Battle Maps will be based on locales from this region, making Multiplayer a great mode to get familiar with their points of interest and power positions.



Las Almas: A major area of interest in the Modern Warfare II Campaign, Las Almas is a Central American region that will host a variety of Core and Battle Maps.



Rest of the World: The final category of maps takes place in areas outside of Al Mazrah and Las Almas for a glimpse at what’s happening in other regions of the world.

Core Maps support traditional 6v6 play while Battle Maps support up to 32v32.

[h2]Perk Packages[/h2]

Innovating on the Perk system, Modern Warfare II introduces Perk Packages, which are equipped as part of a Multiplayer Loadout.

Each Package consists of four Perks: Two Base Perks plus one Bonus Perk and one Ultimate Perk. Operators begin each match with their two Base Perks, unlocking the Bonus and Ultimate Perks over time, with eliminations and assists, plus objective and tactical plays that help to unlock them more quickly. The more active you are in a match, the sooner you’ll have your full stack of four Perks.

The Perks you’ll see at launch with their original effects (which are subject to change post-launch) are as follows:



[h2]Base Perks[/h2]

Overkill: Carry two primary weapons.

Double Time: Double the duration of Tactical Sprint. Increase crouch movement speed by 30%.

Battle Hardened: Reduce the effect of enemy Flash, Stun, EMP, Gas Grenades, and Shock Sticks. Immune to Snapshot Grenades.

Scavenger: Resupply ammo and throwing knives from dead players.

Bomb Squad.: Take reduced damage from non-Killstreak explosives. Reset fuse timers when picking up live grenades.

Tracker: Enemies leave behind a footprint trail, and enemy death markers are visible. Kill markers are hidden from the enemy team.

Strong Arm: Throw equipment farther and see a preview of the trajectory.

Extra Tactical: Spawn with an additional Tactical.

[h2]Bonus Perks[/h2]

Resupply: Spawn with an additional Lethal. Equipment recharges over 25 seconds.

Spotter: Spot enemy equipment, Field Upgrades, and Killstreaks through walls. Aiming down sights highlights them for the team. Hack enemy Claymores, Proximity Mines, C4s, and Trophy Systems.

Cold-Blooded: Undetectable by AI targeting systems and thermal optics. Does not trigger High Alert warning. Does not highlight in enemy Tactical Cameras, Recon Drones, and Spotter Scopes.

Fast Hands: Reload, use equipment, and swap weapons faster.

Hardline: Reduce Killstreak cost by one elimination. Reduce Scorestreak cost by 125.

Focus: Reduce flinch when aiming down sights and extend Hold Breath duration.

[h2]Ultimate Perks[/h2]

High Alert: Vision pulses when spotted by an enemy player outside of view.

Ghost: Undetectable by UAVs, Portable Radars, and Heartbeat Sensors.

Quick Fix: Eliminating players immediately triggers health regeneration. Capturing and holding objectives increases health regeneration rate.

Overclock: Store an additional Field Upgrade charge and increase Field Upgrade charge rate by 40%. ON-EARN: Get a Field Upgrade Charge.

Survivor: On death, enter Last Stand with the ability to self-revive once per life. Teammates can revive downed players faster.

Bird’s Eye: The minimap is zoomed out. UAV and Radar pings reveal the enemy’s direction. ON-EARN: Activates one local UAV sweep.

Try out some of the game’s premade Perk Packages to get a taste of different Perk combinations or create your own after leveling up to Rank 4 for a more personalized selection.

[h2]Field Upgrades[/h2]

Field Upgrades are invaluable tools that offer an array of strategic advantages. They charge over time throughout the match, with some charging faster or slower depending on their utility and power.

At Rank 45, you’ll get the option to equip two Field Upgrades at the cost of a slow recharge rate on each.



Tactical Camera: Remote-controlled camera that marks enemies. Connect to it directly or set it on its own where it emits a warning sound upon detecting nearby enemies.



Inflatable Decoy: Proximity activated decoy mine. Upon activation, the decoy is rapidly deployed to confuse and distract enemy Operators. It can also be manually activated to fool enemies into attacking it on sight.



DDoS: A DDoS attack deactivates electronics and disrupts enemy sensors in the immediate area for a short time. Solid in objective modes where tons of Field Upgrades will be placed around key zones. Great synergy with the Spotter Bonus Perk.



Deployable Cover: Portable, rapidly deployable ballistic cover. When stuck in the middle of nowhere with nothing to hide behind, this shield may save your life. Great on open objectives, or whenever a heavier weapon, such as an LMG, needs to be mounted for accurate fire.



Trophy System: Deployable autonomous defense system that destroys up to three incoming pieces of equipment and projectiles. Some larger targets may take multiple shots. A lifesaver on objectives and in interior spaces where grenades can come flying through openings in droves. Can also be put on vehicles to have it act as a deterrent for rockets and other equipment pieces.



Dead Silence: Temporarily makes your footsteps silent. Gun, melee, and throwing knife kills refresh duration. A perfect fit for stealth Loadouts.



Munitions Box: Deploy a box of ammo and equipment for you and your teammates. Ideally used in safe territory for squadmates to resupply. However, in a pinch, it is invaluable in any scenario where you are out of bullets and equipment.



Loadout Drop: Call in a team-based Loadout crate with limited uses. Each player can use it only once. Ideal for swapping Loadouts midlife, getting an extra Primary Weapon without burning a Basic Perk for Overkill, or just being kind to Operators. Great in Ground War when Operators are expected to live longer lives and switch roles as the situation demands.



Portable Radar: Emits a periodic radar ping to detect nearby enemies. Increased utility on smaller maps or in objective game modes where the radar’s small coverage can track important zones. Synergizes well with the Bird’s Eye Ultimate Perk.



Tactical Insertion: Marks a location as your next spawn point. A boon on Ground War maps where the deployable areas are far from an objective, or on other maps to shock enemies from behind their lines. Note that the Tactical Insertion does not function in one-life modes.



Battle Rage: Experimental stimulant that gives Operators an adrenaline rush. Health regenerates quickly, Tactical equipment is resisted, and Tactical Sprint is constantly refreshed. Great for aggressive Operators who want to rush headfirst into engagements.



Recon Drone: Remote-controlled drone that has manual and auto marking capabilities. Another great tool for communicative Operators. Try strapping a C4 to this for a makeshift Bomb Drone.



Smoke Airdrop: Call in a line of drones to deploy a smoke wall at a targeted location. A sniper’s nightmare unless they have the means to see through it.



Suppression Mine: Trip mine that, when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement. Strong around objectives, down long hallways, and in infantry-only modes.



Anti-Armor Rounds: Grants weapon ammo that applies bonus damage against armored targets; this includes vehicles, equipment, body armor, and targets behind penetrable cover. Phenomenal in Ground War where vehicles roam alongside Operators. Great synergy with the Spotter Bonus Perk and with any mid- to long-range high-caliber weapon, such as a Battle Rifle, LMG, or Sniper Rifle.

[h2]Killstreaks[/h2]

In Multiplayer, separate to a Loadout, you can also choose three Killstreaks to take into the match, each requiring a certain streak of eliminations to deploy.

Getting eliminated sets your streak back to zero. Modern Warfare II additionally offers the choice to use a Scorestreak system instead, using earned score instead of eliminations to track your progress. Again, when eliminated, your Scorestreak progress is reset to zero.

Only one Killstreak/Scorestreak within the same category (requiring the same number of eliminations or score) can be selected.



[h3]4 Kills / 500 Score[/h3]

UAV: Upon activation, the UAV flies high above the playable space, revealing enemy locations on the minimap every few seconds for all squad members until it needs to refuel. It then stops sweeping for locations and quickly flies away.

Bomb Drone: A remote-controlled drone with an attached C4 charge. After activating the Bomb Drone, it can be flown anywhere in the playable area. Its C4 charge can be detonated manually, or it automatically detonates if the drone runs out of fuel, if it is shot, or if it hits water.

Bomb Drones are most effective against tightly packed groups or as a deterrent near objectives. Its secondary use case is as an intel-gathering tool, as the on-board camera allows its user to call out enemies in its view.



[h3]5 Kills / 625 Score[/h3]

Counter UAV: A drone that scrambles all enemy minimaps. As the name suggests, this drone is a direct foil to the UAV, as well as other tools that use the minimap to display information. Like the UAV, the Counter UAV flies above the playable area and can be shot down during its duration.

Cluster Mine: Throw a device that launches a cluster of smaller mines within the immediate area. Once set, it will automatically detect enemy players within a short radius. The blast is slightly bigger than a lethal equipment explosion, making it possible to wipe out a small group of tightly packed enemies.

Care Package: After activating this Killstreak, your Operator gets a Care Package marker to throw or place down. Once it is placed, a helicopter will fly over and drop a package at the marked spot. Care Packages contain one of any standard Killstreak that is not another Care Package or Emergency Airdrop. The odds are weighted toward “less expensive” Killstreaks, such as UAVs and Bomb Drones, but it is possible to pull Gunships, Advanced UAVs, and even Juggernaut suits from a Care Package.

Any Killstreak earned through a Care Package will be saved in the “fourth Killstreak slot” for your Operator.



[h3]6 Kills / 750 Score[/h3]

Precision Airstrike: Use a Spotter Scope to designate a target area for bombardment. Mark the area and two jets will swoop down in succession, raining down gunfire using the best available path. The Precision Airstrike’s path is determined by covering the most playable area while avoiding anything that would block flight, such as a building. These jets fly by quickly enough to avoid most anti-Killstreak technology, such as Launchers.

Cruise Missile: Upon activation, your Operator will launch a Cruise Missile via tablet and release it from its air carrier. While airborne, the missile can be steered and accelerated via its built-in boost function. Enemy Operators without the Cold-Blooded Perk will appear with a red icon for assisted targeting.

Mortar Strike: Mark a target location with the laser pointer to signal several waves of mortars to attack the area. The Mortar Strike is great for clearing out and suppressing a small zone like an objective or an important pathway on the map. Don’t get caught in the bombardment.



[h3]7 Kills / 875 Score[/h3]

Sentry Gun: An AI-controlled weapon, the Sentry Gun scans for nearby enemies once it is placed, firing incendiary rounds at anyone within 90 degrees to the left or right of its original position. Once it is deployed, its deployer can pick it up – during this state, if the deployer dies, the Sentry is lost.

SAE: The SAE is like a super Precision Airstrike, as it has an additional jet and the ability to control the path of each strike. There is a slight delay between when the jets are called in and when they make impact, but even with that small window, the SAE is a relatively accurate triple strike.



[h3]8 Kills / 1,000 Score[/h3]

VTOL Jet: Releases bombs in a line at the selected point before circling back and guarding a location of the player’s choice. Once it returns, its fast-firing, high-caliber turret can easily eliminate enemies, making it a true defensive powerhouse or a strong offensive tool to call in before advancing to an area. The VTOL Jet can move to a different area if its Operator chooses; look for an on-screen prompt to redirect its patrol area.

Overwatch Helo: This drone shares offensive elements with the Attack Helicopter from previous games, except that it follows relatively closely behind your Operator and pings enemy locations. Consider the Overwatch Helo like a buddy from above; it will be helpful in calling out nearby enemies and can even eliminate a few once it does so.

Wheelson-HS: Remote controlled amphibious vehicle with auto-sentry capabilities. The HS model of the Wheelson is updated to include a more powerful mini-turret and the ability to float on water. It can either be manually piloted or, after initially bringing up its controls via tablet, set to a stationary autopilot mode.



[h3]10 Kills / 1,250 Score[/h3]

Stealth Bomber: Call in a bomber that releases a large line of explosives along its path without warning. The sheer amount of firepower is enough to blanket most maps with explosions, which makes finding substantial interior cover the only way of avoiding this Killstreak.

Chopper Gunner: Control an assault chopper armed with a turret and air-to-ground missiles. While controlling the Chopper Gunner’s movement, fire away with its high-caliber cannon rounds and several rockets. In terms of defense, the Chopper Gunner’s hull can withstand a few rockets and has flares to deter auto-targeting threats. The built-in vision system can be switched to thermal mode, highlighting enemies by their heat signature.

Emergency Airdrop: Dropped by a rope system that's tied to the same helicopter as the normal care package. Three crates will be delivered together by the same helicopter. These Care Packages are functionally similar to regular Care Packages in every way. Act fast and be generous with your team to scoop up all the random Killstreaks inside these packages, lest they fall into the wrong hands.



[h3]12 Kills / 1,500 Score[/h3]

Gunship: A heavy assault gunship equipped with a laser tracking missile along with 40 mm and 25 mm cannons. The laser tracking missile can wipe out other Killstreaks, Vehicles, or large groups of enemies. The 40 mm cannon is perfect for peppering Killstreaks, Vehicles, and objectives if the missile is not available, and the 25 mm cannon is best used against individual targets. Utilize the built-in thermal sight to detect enemy Operators via their heat signatures.

Advanced UAV: An untargetable orbital UAV that reveals the enemy’s direction on the minimap in real time for you and your allies. This is active for as long as a standard UAV. Because this Killstreak is high value, it may be worth using after dying during the subsequent life. That way, the intel can be used to re-earn this Killstreak and others.



[h3]15 Kills / 1,875 Score[/h3]

Juggernaut: Once earned, the Juggernaut Care Package marker can be dropped anywhere on the map like a standard Care Package. Capture it to become the Juggernaut, a super-soldier with incredible health and armor that can only be downed with tons of headshots or sustained explosive barrages. With the suit comes a minigun, which becomes available for use after the Juggernaut perishes, a surefire power weapon in anyone’s hands.

[h2]New Tactics: Learn Aquatic Maneuvers, Ledge Hanging, and More in Multiplayer[/h2]

Multiplayer is a great training ground for learning some new mechanics in Modern Warfare II, including the following.

Aquatic Maneuvers: Modern Warfare II introduces water-based movement and combat, adding a new layer of strategy as you incorporate aquatic environments in the map. Plunge in and swim up to an unsuspecting enemy or take a dive when you’ve got enemy Operators hot on your tail.

If the battle moves underwater, you’re not out of luck. Operators can fire their sidearms and use certain equipment while submerged, but note that your weapon’s projectile will be affected by the water’s density, so adjust your aim accordingly.

Ledge Hang: When mantling up onto certain ledges, your Operator will be given the option to use the new Ledge Hang ability. This allows you to peek over the edge without fully exposing your position. Your Operator can fire their sidearm while peeking until they run out of ammo; from that point, you can either complete the mantle action to go up and over the ledge or drop back down to reposition.

Modern Warfare II Launches October 28


Time is running out to get preorder rewards for Modern Warfare II.

Players who digitally preorder Call of Duty: Modern Warfare II can still get early access to the Campaign and play the Campaign now before the game launches on October 28*. Players who preorder the Vault Edition of Modern Warfare II will receive this benefit plus the Red Team 141 Operator Pack, FJX Cinder Weapon Vault**, Season 01 Battle Pass, and 50 Tier Skips***.

Stay frosty.

https://store.steampowered.com/app/1938090/Call_of_Duty_Modern_Warfare_II/

**Weapon Vault design limited to Weapon Vault contents at launch.
Battle Pass and Tier skips, or equivalent versions, will be accessible in Modern Warfare II once the season 1 Battle Pass, or equivalent system, is made available in game. Battle Pass redemption applies to one season of Modern Warfare II Battle Pass, or equivalent system only. For more information, please visit https://www.callofduty.com/.

© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.

Prepare yourself for the Modern Warfare® II Official Launch

On October 28th dive into an immersive, world-class Multiplayer and an evolved Special Ops co-op experience. Alongside this, RICOCHET Anti-Cheat fully activates around the world with new and updated security measures.

Level up through the Military Ranks to unlock all base Loadout items, complete each Weapon Platform’s progression tree to unlock all weapons and attachments, and progress through each Special Ops Kit’s tier system ahead of Season 01. Once the game launches, Vault Edition owners gain access to the FJX Cinder Weapon Vault** and Red Team 141 Operator Pack, and for those who unlocked rewards during Campaign Early Access and the Beta, rewards will become available once the full game is live.

Stay Frosty

https://store.steampowered.com/app/1938090/Call_of_Duty_Modern_Warfare_II/

**Weapon Vault design limited to Weapon Vault contents at launch.

A mobile phone number must be linked to your Steam account to play Modern Warfare® II.

© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, WARZONE, and RICOCHET ANTI-CHEAT are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook.