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Stacklands News

Order & Structure Update out now!

Hey everyone, here's a new Stacklands update! We've added a bunch of cards that will make life in the mid-game and late-game a lot more manageable. There are cards that will help you with resource management, food management and even some cards you can use to set up some simple automation!

Here's an overview of all the cards in the update:

Resource Management
  • University - will give you ideas for the following structures when gifting it Coins
  • Crane - moves cards from one stack to another
  • Resource Chest - stores resources of any type
  • Resource Magnet - attracts resources of any type when they spawn
  • Magic Glue - prevents stacks of cards from being pushed by other cards
Food Management
  • Breeding Pen - breeds any type of animal
  • Butchery - sends animals on vacation
  • Hotpot - functions as a food store that your Villagers can eat from
Misc
  • Lighthouse - increases the board size past the warehouse limit
  • Dust Bin - get rid of cards you don't want
  • Wishing Well - gives you wishes when you give it coins
Quality of Life improvements
  • Increased performance throughout the whole game
  • When dropping a stack of Villagers into combat, they now all get added into the battle
  • Added a screenshake toggle to the accessibility menu
Bug fixes
  • Dark forests waves after the last wave now have a random strength, so that you're able to encounter all enemies again
  • Fixed a bug where it was impossible to get the "combat introduction" pack
  • Fixed the Slingshot doing double damage when hitting a random enemy
  • Fixed a bug where "Making Brick" was not translated when using the Brickyard


Have fun!
- The Stacklands team

Stacklands v1.2.6

Hello! Here are some more bug fixes and balance changes!

  • Fixed Steam Cloud not working on macOS
  • Fixed a bug where you could not grab cards when playing on Steam Deck or with controller
  • Fixed a bug where items with a "Heal Lowest" special hit would damage instead of heal
  • Fixed a bug where poisoning an enemy would complete the "Have a poisoned Villager" quest


  • Changed Advanced Archipelago pack to contain more advanced enemies
  • Skeleton can now spawn with Morning Star
  • Nerfed Seagull
  • Nerfed Demon


- The Stacklands Team

Stacklands v1.2.5

Hey everyone! Here are some more bug fixes:

  • Fixed issue where the Shift key could get stack and you wouldn't be able to unstack cards in some scenarios
  • Fixed a bug where you could stall the portal indefinitely
  • Fixed special item drops from all mobs (including Rabbits)


- The Stacklands Team

Stacklands v1.2.4

Hello! Here are some small bug fixes:

  • Fixed bug where Plank wasn't consumed when crafting an Iron Shield
  • Fixed bug where Villagers dupe their items when dying in combat
  • Fixed bug where status effects would be cleared when equipping items
  • Dragging Villagers now closes their inventory


Enjoy your weekend!
- The Stacklands Team

Stacklands v1.2.3

Hey everyone! Here's Stacklands 1.2.3, with some bug fixes:

  • Fixed bug where certain drops would not drop from bosses
  • Fixed bug where Dripped Out achievement was achieved too quickly
  • Fixed a bug related to enemies spawning from Packs
  • Fixed translation error in Stable Portal Idea description
  • Fixed a bug where a Villager dying from starvation would not drop their items
  • Fixed a text bug for Location cardopedia entries
  • Buffed Fire Cloak


- Wouter, Lisa & Aran