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Poly Skies News

MacOS Issues

Hi all,

I am currently aware of a major issue that seems to only be affecting some MacOS devices, where when loading the game, the world generation does not work, resulting in no game to be had.

As a solo developer without a MacOS device, I am having to rely on third-party testing for this and so make take longer to fix than other issues.

I apologize for the trouble here. If you are using a MacOS device, I do recommend trying to demo firsthand to see if you get this bug. If you think you have any useful information that could help resolve the issue, please do get in touch.

Thank you,
Matt, Red Phoenix Studios.

Quick Fix v1.03 (Jan 25, 2023)

Another patch has been pushed, if you experience any bugs please report on the discussions board of my Discord. The demo version of the game has also been updated with all recent fixes.

ADDED:
- Support for DX12 on Windows (experimental)
- DisplayP3 support for MacOS

CHANGED:
- Lanterns now stagger on/off
- Game window now resizable

FIXED:
- Lanterns no longer switch off during night
- Decor can now be selected while maintaining free placement
- Button to remove villager re-enabled in trade menu (ability to sell still disabled)
- MacOS Bundle identifier corrected
- Selected building UI now hidden when entering build mode

Thanks.
Matthew, Red Phoenix Studios.

Quick Fix v1.02 (Jan 25, 2023)

This patch includes some fixes based on recent bug reports. Thank you again for reporting these issues.

ADDED:
- Toggle for mouse edge scrolling

CHANGED:
- Main Menu UI panel layout
- Render scaling now uses FidelityFX Super Resolution
- Street lanterns now use a volumetric cylinder (similar to house lights)
- Street lanterns now turn off fully after work hours
- Removed ability to sell villagers
- Tooltips are better displayed depending on mouse position

FIXED:
- Trading calculations are now improved
- Render scaling now defaults to 1
- Windowed mode now works correctly
- Street lantern flickering
- Decor is now selectable after placement
- Curved paths now load correctly
- Enemy UI error fix
- 120 FPS target now saves and loads correctly

PERFORMANCE:
- Performance of light sources have been greatly improved

Have fun!
Matthew, Red Phoenix Studios.

Quick Fix v1.01 (Jan 24, 2023)

This is a small update with some minor fixes.

FIXED:
- Steam connection and achievements now work correctly.
- Last 2 lore pieces now display.

Please report any issues via the discussions board.

Take care and have fun!
Matthew, Red Phoenix Studios.

Release!

Poly Skies is OUT NOW!


[h2]Why now?[/h2]
The Steam Base Builder Fest is now underway and I thought this would be a great time to release alongside it. I have also created a bundle that included the prequel, Poly Towns, for a 15% discount when buying as a bundle.

[h2]What's next?[/h2]
Content and bug fixes, these are both my top priority right now. I didn't have time to implement every feature I have on my TODO list. I will create a pinned discussion to show and keep track of what content is upcoming.

As always, please leave feedback in the discussion area or on my Discord. I am always happy to listen and help. I am a one man development team, it gives me great joy to make games and hear what you think!

Matt.