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Oblivion Override News

V1.1.0 Update Now Live! Lowest Price Returns!

Dear adventurers,

Oblivion Override V1.1.0 is now live! This update brings the enhanced version of the stage 4 enemies and the final boss under high alert levels, along with a thrilling new hidden boss battle. For a more in-depth preview and insight into the update, you can check out our previous DevBlog:

https://store.steampowered.com/news/app/1952370/view/7279578129963786596

Additionally, Oblivion Override is currently featured in the XD publisher sale at its lowest price, with a 35% discount for two weeks. If you're new to the game, don't miss out on trying the free demo first!

https://store.steampowered.com/app/1952370/

[h2]April 18 Update Patch Notes[/h2]

Please note that progress in a playthrough will be lost after the update.

[h3]New Content[/h3]
- Added enhanced version enemies in Stage 4 under high alert levels; enhanced certain bosses





- Added enhanced final boss under high alert levels
- Added a hidden boss battle



- Added new achievements and gallery entries

[h3]Fixes[/h3]

- Resolved various translation issues.
- Addressed the issue with weapon blocking not functioning correctly.

If you encounter any gameplay issues during the game, or have any ideas and suggestions for the following updates, please feel free to join our official Discord to share and discuss.


DevBlog #16 | Sneak Peek of V1.1 Update (Chap. 4 enemies evo, hidden boss fight)

Greetings, adventurers,

It's been a while!

As the Steam Spring Sale unfolds, we're thrilled to announce our game's participation with a 35% discount. But amidst the excitement, our development journey continues unabated. If you remember our 1.0 official announcement, we hinted at upcoming features like Hidden Boss Fight and the Enhanced version of Chapter Four Enemies under high alert level. Well, here's a glimpse of what's to come:

[previewyoutube][/previewyoutube]

The new version is slated for a mid-April release. In the coming days, we'll be fine-tuning and expanding upon existing gameplay elements. Join our official Discord to share your thoughts and ideas, and get exclusive sneak peeks into what's next!



[h3]Chapter Four Enemy Evolution & Boss Battles[/h3]

In the upcoming V1.1 update, the Temple of Oblivion chapter, under high alert levels, will witness an upgrade in the combat capabilities of its four guardians:

Anubis, now evolved, will unleash an intensified version of his skull-surrounding attack, while his summoned coffins will transform into crocodile forms, delivering continuous fire damage.



Khepri's abilities will undergo a complete overhaul, with the Silence Spheres' full-screen attack no longer following a predictable trajectory but instead tracking the player’s movements, demanding agile maneuvering.



Additionally, other enemies of the temple will undergo enhancements in appearance and power. For instance, the huge Saint Beetles will have grass-type scythes and large missiles, challenging adventurers to navigate their augmented attacks while also contending with the Royal Guards' newfound counter move.






[h3]Hidden Boss Fight - Clinic Sisters[/h3]

The twin sisters behind the "blood trades" at the Dulce Base will take center stage in the next update's hidden boss battle. Armed with razor-sharp scalpels and syringes, Eve and Angela not only run the shady clinic but also wield these tools as secret weapons against challengers.



And as for what sparks their fury? Well, adventurers will have to uncover that for themselves... 🤠

That wraps up this DevBlog. Stay tuned for updates on the enhanced version of the final boss under high alert level and other exciting content. We can't wait to share more with you soon!

Humble Mill
2024.3.20

0222 Update Log (Weapon Block Fixed, Optimized the Text Layout)

[h3]Bug Fixes[/h3]
  • Fixed a bug where the "Weapon Block" feature was not synchronized after changing mechas.
  • Fixed an occasional issue with being unable to pick up items when using "Vik".
  • Fixed responsiveness issues with the "Mecha info" interface.
  • Rectified irregular triggers of "Spirit Strike".
  • Ensured proper activation of the skill cooldown effect for "Bolt Cyclone".
  • Corrected an issue where rewards for "Bastet" in combat scenarios were unreachable when out of view.
  • Fixed some text translation and layout errors.


If you encounter any gameplay issues during the game, or have any ideas and suggestions for the following updates, please feel free to join our official Discord to share and discuss. Our mods are ready to assist you on this thrilling adventure.




0205 Update Preview

Hi adventurers,

We are going to launch a new patch for bug fixing and optimization later today. Here is the upcoming update:

[h3]Optimization[/h3]
  • Spike Core: Bouncing speed increased by 50%, ensuring swifter engagements.
  • Thermal Bombs: Now detonates upon detecting nearby enemies, enhancing tactical use.
  • Advanced Mecha Upgrade: Unlocked progressively after multiple base returns, evolving alongside escalating alert levels.
  • Evolution Feature Blocking: Activated post the Valkyrie fight, adding depth to character progression.
  • Weapon Supply Blocking: Added model-specific cues for intuitive selection.
  • Evolution Interface: Streamlined with upgrade prompts for easier navigation.
  • Clinic: Rewards now confined within room boundaries, refining gameplay mechanics.
  • Weapons with Evolution Affixes now feature distinct pickup indicators, facilitating item management.

[h3]Bug Fixes[/h3]
  • Fixed the interruption glitch of Thunderio's Arcanum.
  • Fixed the issue where the Violet Dagger skill "Abush" would teleport you to a wrong location.
  • Resolved the issue preventing Thermal Fusion from inflicting burns.
  • Fixed sporadic HUD disappearance post Weapon Modification in the Oblivion Temple.
  • Corrected discrepancies in the Catalogue display.
  • Fixed several translation errors.


If you encounter any gameplay issues during the game, or have any ideas and suggestions for the following updates, please feel free to join our official Discord to share and discuss. Our mods are ready to assist you on this thrilling adventure.

2.1 Update Log (optimized the stuttering, added Character Outline option)

[h3]Optimizations[/h3]
  • Smoothed out occasional combat stuttering for a more seamless experience.
  • Enhanced the interaction for consecutive auscultations and blood draws in the clinic, ensuring smoother gameplay.
  • Introduced the "Character Outline" option in the settings interface to highlight player characters for better visibility.


[h3]Bug Fixes[/h3]
  • Fix the issue that is preventing players from achieving the "Omnipotent" achievement.
  • Addressed the problem where certain EA players were unable to acquire the "Yulecide" item.
  • Fixed the bug that failed to save resources when reaching the victory screen.
  • Resolved the issue where the "Darkheart" item failed to trigger under specific conditions.
  • Corrected the abnormal status of the jar in the clinic in the Temple of Oblivion.
  • Revised erroneous skill and buff texts for clarity and accuracy.


If you encounter any gameplay issues during the game, or have any ideas and suggestions for the following updates, please feel free to join our official Discord to share and discuss. Our mods are ready to assist you on this thrilling adventure.