Our Future Plans! Early Access Roadmap
Hello!
In the past two weeks, we've been working hard on post-release optimization and updates. The team has experienced very intense work, but it is all worth it. We have closely read and analyzed your comments and feedback on the questionnaire after the release of early access and we are very relieved to see that you enjoyed the game.
Yet the game is still in Early Access. I believe that all Steam players are as concerned as we are about future updates of Early Access games and our guarantees to keep polishing the game in the future. In a time when players and developers may easily lose trust, your warm support for Oblivion Override has encouraged us greatly.
After two weeks of intense patch updates, we believe the major problems in the first phase regarding the gaming experience have been resolved. Our next step is to settle down and continue developing new content. The frequency of updates will be slightly reduced, but we will still pay attention to the community's feedback. If there is a problem, we will make an update in time.

[h3]Future Plans[/h3]
We have noticed recently that players in the community have requested new content after they complete Alert 5. This is beyond our expectations. The difficulty of Alert 5 is actually not fully balanced in the Early Access stage, and it sometimes goes beyond the difficulty threshold of our design.
Yet we believe that there are significant numbers of players who have not yet finished Alert 5, so we will prioritize the following in our future updates:
1. Map#1 Factory Extension: Two Areas & New Enemies
Devs: We want to expand the experience of Map#1. On one hand, it is to help players get used to the pacing of Oblivion Override. It also gives players more opportunities to get resources and make meta upgrades faster. More importantly, we really like the atmosphere and style of Map#1. The factory should be more than a tutorial stage. After the map extension, more enemies will also be introduced.
2. Community Request: Starter Weapon Ban & Better Evolution Ban Features
Devs: This is the most requested system in the community.
3. Mecha System
Devs: We are still in the middle of designing the mecha system and we expect to change a lot of things in the game. What we can share for now is there will be extensions on Mecha Exclusive Evolutions, skins, and possible builds.
4. Weapon System, Evolution Exclusive Tags, Backup Weapons (Undecided)
Devs: We believe that you can guess what these can do. If you have any thoughts, feel free to discuss them in the comment.
Our Thoughts on Early-Stage Difficulty
We have received a lot of feedback on the game being too hard during the Early Access release. For players good at Action games, after quickly getting used to the game, they can easily get upgrade resources which leads them into a positive loop, and some players even find the game too easy, while players with less experience with Action games would find it frustrating.
It is not our intention to create a threshold, but the difference in experience is a problem we need to resolve. We will find some solutions in the next major update, but, for our experienced players, there is no need to worry:
“We will not simply reduce the difficulty of the game for new players. Instead, we will make more late-game content, more NG+ possibilities, and Boss mechanism optimization in the meantime. We believe that there will be enough challenges awaiting the pro players.”
Actually, the NG+ Alert Mode is the experience that better matches our original design.
Welcome to join the official Discord channel to share your suggestions for the Early Access version. Our admins will solve the problems you encounter in the game one-on-one:

In the past two weeks, we've been working hard on post-release optimization and updates. The team has experienced very intense work, but it is all worth it. We have closely read and analyzed your comments and feedback on the questionnaire after the release of early access and we are very relieved to see that you enjoyed the game.
Yet the game is still in Early Access. I believe that all Steam players are as concerned as we are about future updates of Early Access games and our guarantees to keep polishing the game in the future. In a time when players and developers may easily lose trust, your warm support for Oblivion Override has encouraged us greatly.
After two weeks of intense patch updates, we believe the major problems in the first phase regarding the gaming experience have been resolved. Our next step is to settle down and continue developing new content. The frequency of updates will be slightly reduced, but we will still pay attention to the community's feedback. If there is a problem, we will make an update in time.

[h3]Future Plans[/h3]
We have noticed recently that players in the community have requested new content after they complete Alert 5. This is beyond our expectations. The difficulty of Alert 5 is actually not fully balanced in the Early Access stage, and it sometimes goes beyond the difficulty threshold of our design.
Yet we believe that there are significant numbers of players who have not yet finished Alert 5, so we will prioritize the following in our future updates:
1. Map#1 Factory Extension: Two Areas & New Enemies
Devs: We want to expand the experience of Map#1. On one hand, it is to help players get used to the pacing of Oblivion Override. It also gives players more opportunities to get resources and make meta upgrades faster. More importantly, we really like the atmosphere and style of Map#1. The factory should be more than a tutorial stage. After the map extension, more enemies will also be introduced.
2. Community Request: Starter Weapon Ban & Better Evolution Ban Features
Devs: This is the most requested system in the community.
3. Mecha System
Devs: We are still in the middle of designing the mecha system and we expect to change a lot of things in the game. What we can share for now is there will be extensions on Mecha Exclusive Evolutions, skins, and possible builds.
4. Weapon System, Evolution Exclusive Tags, Backup Weapons (Undecided)
Devs: We believe that you can guess what these can do. If you have any thoughts, feel free to discuss them in the comment.
Our Thoughts on Early-Stage Difficulty
We have received a lot of feedback on the game being too hard during the Early Access release. For players good at Action games, after quickly getting used to the game, they can easily get upgrade resources which leads them into a positive loop, and some players even find the game too easy, while players with less experience with Action games would find it frustrating.
It is not our intention to create a threshold, but the difference in experience is a problem we need to resolve. We will find some solutions in the next major update, but, for our experienced players, there is no need to worry:
“We will not simply reduce the difficulty of the game for new players. Instead, we will make more late-game content, more NG+ possibilities, and Boss mechanism optimization in the meantime. We believe that there will be enough challenges awaiting the pro players.”
Actually, the NG+ Alert Mode is the experience that better matches our original design.
Welcome to join the official Discord channel to share your suggestions for the Early Access version. Our admins will solve the problems you encounter in the game one-on-one:
