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Oblivion Override News

2.1 Update Log (optimized the stuttering, added Character Outline option)

[h3]Optimizations[/h3]
  • Smoothed out occasional combat stuttering for a more seamless experience.
  • Enhanced the interaction for consecutive auscultations and blood draws in the clinic, ensuring smoother gameplay.
  • Introduced the "Character Outline" option in the settings interface to highlight player characters for better visibility.


[h3]Bug Fixes[/h3]
  • Fix the issue that is preventing players from achieving the "Omnipotent" achievement.
  • Addressed the problem where certain EA players were unable to acquire the "Yulecide" item.
  • Fixed the bug that failed to save resources when reaching the victory screen.
  • Resolved the issue where the "Darkheart" item failed to trigger under specific conditions.
  • Corrected the abnormal status of the jar in the clinic in the Temple of Oblivion.
  • Revised erroneous skill and buff texts for clarity and accuracy.


If you encounter any gameplay issues during the game, or have any ideas and suggestions for the following updates, please feel free to join our official Discord to share and discuss. Our mods are ready to assist you on this thrilling adventure.


1.30 Update Log (Aya's skill reworked, Evo cost reduced, Bugs fixed)

[h3]Balance Adjustment [/h3]
  • [Evolution Features] Growth Curve Optimization
  • Enhanced the bonus effects of features at Lv.1 and Lv.2, further strengthening the sense of growth in the early stages for newcomers.
  • [Quantum Absorb] Reworked
  • The fusion evolution of Mecha Models Aya and SMD-115 has undergone a redesign to incorporate Belligerence—[Belligerence Absorption]. This modification augments the damage of the Execution Blade by 5% per layer of Belligerence.
  • [Mecha Enhancement] Cost Reduction
  • Reduced the evolution cost for individual mechas from 2000 to 1400, ensuring upgrades are more attainable.


[h3]Bug Fixes[/h3]
  • Fixed a bug where EA saves were unable to obtain the [Spike Core]
  • Fixed the issue where the Clinic's Eve Jar breaking failed to grant the exclusive core [Eve’s Heart].
  • Fixed a bug where defeating Tristan wouldn't grant the exclusive core [Western Cowboy Hat].
  • Fixed a bug in the configuration of the [Alert I].
  • Fixed a bug where the unique modifier [Silver Dagger] would appear twice.
  • Fixed a bug where [Block Weapon supply] wasn't available during negotiations with Nico.
  • Fixed an abnormality with Lee's [Triple Chain Knives] during connection with Eset.


If you encounter any gameplay issues during the game, or have any ideas and suggestions for the following updates, please feel free to join our official Discord to share and discuss. Our mods are ready to assist you on this thrilling adventure and welcome your contributions to make the game better, together.

1.27 Fixed the store refresh bug

[h2]Jan 27th Patch Note[/h2]
- Fixed the bug that the store cannot be refreshed

If you encounter any gameplay issues during the game, or have any ideas and suggestions for the following updates, please feel free to join our official Discord to share and discuss.

Day 2 Upcoming Update Log (BugFixes, Game Balance Adjustment)

Hi Adventurers,

We are planning to release a new patch later today for bugfixing and optimization. Following our V1.0 Launch, the devs team have closely monitored your feedback on game balance adjustments and version 1.0 content. Moving forward, we’ll remain committed to refining the game based on your input, with a focused effort to enhance the Stage 4 content.

[h3]Jan. 26 Upcoming Patch Note[/h3]
  • Fixed a bug with Vik's triggering cooldown.
  • Fixed a bug with Vik's Ultimate charging.
  • Fixed an issue with the [Belligerence] stacking abnormally.
  • Fixed a bug where the stun probability of the [Master Wrench] would continue to stack.
  • Fixed a bug where weapon forging would result in evolutionary attributes.
  • Fixed a bug where the option to block traits would pop up during battles with Tristan.
  • Fixed an issue with abnormal progress selection on the save selection screen.

[h3]Balance Adjustment[/h3]
  • Restored the critical hit attribute in the common attributes of weapons.
  • Reduced the percentage of [Sacrifice] consumption from 10% to 6%.
  • Increased the base critical damage bonus of [Rage Pressurization] from 7%/10% to 10%/15%, with the ability to stack up to 20 layers with [Crit Counter].
  • Increased the Base DMG of [Master Wrench].
  • Increased the echo bonus effect of [Rhythm Mix] from 20% to 30%, and extended the duration from 6 seconds to 8 seconds.
  • Increased the base blocking judgment time of [Blink Katana] by +0.1 seconds.
  • Slightly increased the base attack speed and tire movement speed of [The Spare].
  • Slightly reduced the hp of factory enemies and randomly distributed enemies in high-alert levels.
  • Slightly reduced the enhancement consumption of refuge mechs.
  • Made some adjustments to the effects of certain cores and items.

If you encounter any gameplay issues during the game, or have any ideas and suggestions for the following updates, please feel free to join our official Discord to share and discuss. Our mods are ready to assist you on this thrilling adventure and welcome your contributions to make the game better, together.

Day 1 Update Log (Fixed weapon block&reforging bug and other issues)

Hi adventurers,

Today is the first day of the release of Oblivion Override. Thank you very much for your support and feedback! We will continue to collect suggestions from the community, continue to update and optimize, and strive to bring a better gaming experience to everyone.

If you encounter any gameplay issues during the game, or have any ideas and suggestions for the following updates, please feel free to join our official Discord to share and discuss. Our mods are ready to assist you on this thrilling adventure.



[h3]Bug Fixes[/h3]

  • Fixed the bug preventing the completion of the Eset achievement.
  • Fixed the bug causing the Rage Ring to incorrectly increase attack speed after being hit.
  • Fixed the bug that the weapon block feature was not taking effect in Shelter Base.
  • Fixed the bug causing the game to freeze when reforging Master Wrench.
  • Fixed the bug where the Rage Pressurization specialty was not limited by the intended stack limit after enhancement.
  • Fixed the bug where the pause menu mouse click did not activate the quit option.

[h3]Balance Adjustments[/h3]
  • Bursting Rage: Increased the internal cooldown from 15 seconds to 20 seconds.
  • Endure: Increased the internal cooldown from 5 seconds to 15/10 seconds.
  • Absolute Shield: The Golden Shield now only lasts for 4/6 seconds after acquisition.
  • Miser: Reduced the healing chance from 60%/100% to 40%/60%.
  • Death Loading: Reduced the cooldown time from 3 seconds to 2 seconds.
  • Master Wrench: Reduced the Base DMG from 200 to 140.
  • Modified Aya's ultimate charge mechanism. Now, each hit during Quantum Entanglement and linking to enemies restores 70 points instead of 25.
  • Slightly decreased the drop rate of Cores from clearing the battle rooms.