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Oblivion Override News

Unforgettable Conclusion: Thanks for Participating in Speedrun.com Challenge!

We’re pleased to announce the conclusion of our speedrun challenge, graciously hosted by the talented @Bawkbasoup and @Distortion_2.

The challenge, though seemingly straightforward, proved to be a true test of skill: complete the game in the fastest time possible by defeating the boss Nephthys. From June 14th to 27th, we were humbled by the overwhelming response from the speedrunning community, with over 267 submissions.

We are fueled by the level of talent and excitement that permeated throughout this event. It's like watching magic happen when most runs were wrapped up in under 7 minutes, surpassing even our wildest expectations…Also, the vibrant discussions, tactics sharing, and mutual support witnessed in our Discord channel have exemplified the incredible community you all have helped foster.

Now, it's time to give a standing ovation to the 23 winners of our speedrun challenge:

[h3]Top 3 Runners:[/h3]
👑1st Place: [SiDiouS] - 4 minutes, 55 seconds
https://www.youtube.com/watch?v=4aG1fLJ1sIA

🥈2nd Place: [Cabbage] -: 4 minutes, 57 seconds
https://www.youtube.com/watch?v=LQBlWI6IpuI

🥉3rd Place: [7rayD] - 5 minutes, 02 seconds
https://www.youtube.com/watch?v=XnUgy9T0OjM

🏆Top 4 ~ 23:
Explore the speedrun.com post ([noparse]https://www.speedrun.com/tournaments_and_races/thread/2xz70[/noparse]) or join our Discord to uncover the complete list of winners and get updates on speedrun records and achievements!


* The final timings\ for all the runs in the challenge have been determined by TheMexicanRunner and Mitchriz from speedrun.com and we extend our heartfelt gratitude to them for their efforts.

Huge congratulations to all our winners! Remember to update your Discord ID onto your speedrun.com profile so we can shoot you a DM and arrange the delivery for your rewards. And if you have any questions or run into any issues, Drop us a message @Oblivion Boy#4656.



Feel free to share your thoughts on what you would like to see next in the comments or by tagging us @oblivion_code on Twitter. Thank you for being a part of this journey with us together.

GG and WP.

Our Future Plans! Early Access Roadmap

Hello!

In the past two weeks, we've been working hard on post-release optimization and updates. The team has experienced very intense work, but it is all worth it. We have closely read and analyzed your comments and feedback on the questionnaire after the release of early access and we are very relieved to see that you enjoyed the game.

Yet the game is still in Early Access. I believe that all Steam players are as concerned as we are about future updates of Early Access games and our guarantees to keep polishing the game in the future. In a time when players and developers may easily lose trust, your warm support for Oblivion Override has encouraged us greatly.

After two weeks of intense patch updates, we believe the major problems in the first phase regarding the gaming experience have been resolved. Our next step is to settle down and continue developing new content. The frequency of updates will be slightly reduced, but we will still pay attention to the community's feedback. If there is a problem, we will make an update in time.


[h3]Future Plans[/h3]
We have noticed recently that players in the community have requested new content after they complete Alert 5. This is beyond our expectations. The difficulty of Alert 5 is actually not fully balanced in the Early Access stage, and it sometimes goes beyond the difficulty threshold of our design.

Yet we believe that there are significant numbers of players who have not yet finished Alert 5, so we will prioritize the following in our future updates:

1. Map#1 Factory Extension: Two Areas & New Enemies
Devs: We want to expand the experience of Map#1. On one hand, it is to help players get used to the pacing of Oblivion Override. It also gives players more opportunities to get resources and make meta upgrades faster. More importantly, we really like the atmosphere and style of Map#1. The factory should be more than a tutorial stage. After the map extension, more enemies will also be introduced.

2. Community Request: Starter Weapon Ban & Better Evolution Ban Features
Devs: This is the most requested system in the community.

3. Mecha System
Devs: We are still in the middle of designing the mecha system and we expect to change a lot of things in the game. What we can share for now is there will be extensions on Mecha Exclusive Evolutions, skins, and possible builds.

4. Weapon System, Evolution Exclusive Tags, Backup Weapons (Undecided)
Devs: We believe that you can guess what these can do. If you have any thoughts, feel free to discuss them in the comment.

Our Thoughts on Early-Stage Difficulty
We have received a lot of feedback on the game being too hard during the Early Access release. For players good at Action games, after quickly getting used to the game, they can easily get upgrade resources which leads them into a positive loop, and some players even find the game too easy, while players with less experience with Action games would find it frustrating.

It is not our intention to create a threshold, but the difference in experience is a problem we need to resolve. We will find some solutions in the next major update, but, for our experienced players, there is no need to worry:

“We will not simply reduce the difficulty of the game for new players. Instead, we will make more late-game content, more NG+ possibilities, and Boss mechanism optimization in the meantime. We believe that there will be enough challenges awaiting the pro players.”

Actually, the NG+ Alert Mode is the experience that better matches our original design.

Welcome to join the official Discord channel to share your suggestions for the Early Access version. Our admins will solve the problems you encounter in the game one-on-one:

6.29 Update: Boss Attack Pattern Adjustment & Enemy Optimization

[h3]Bug Fixes[/h3]

- Fixed the bug that the lift to Mecha Room can be in incorrect state.

- Fixed the bug that gravity may not function when hero is knocked back.

- Fixed the bug that skills can be activated when opening the evolution menu due to customized key binding.

- Fixed the aerial damage and damage interval of Silver Dagger.

- Fixed the bug that Nico's starter weapon level can stack after starting the game.

- Fixed the display error when opening character info on ladders.

- Fixed display layers of hero when Execution triggers.

- Fixed one of the plot rooms repeatedly appearing.

[h3]Optimization[/h3]

- Optimized Tiyen's attack pattern and attack alert.

- Optimized Erich's attack pattern and attack alert.

- Adjusted Leon's most skills and battle AI.

- Adjusted enemy HP and attack differences.

- Increased the chance to find secret story areas and the secret Boss area for Kidd.

- Reduced explosion delay of thermal bombs. They also deal greater damage.

- Mecha Room is now open by default.

- Energy VIP effect changes to "Energy Station effect increases by 50%."

- Added option to set Skill Cooldown SFX.

- Optimized attack SFX for some enemies.

- Optimized map generation system.

- Optimized save errors.

[h3]Player Questionnaire[/h3]
The game is still in Early Access. For an EA game, we believe that the most valuable opportunity is to be able to communicate with the community in order to better optimize the game. Here we would like to invite you to fill out our questionnaire:

Google Questionnaire Link[noparse] (https://forms.gle/rqASxBfSh2CCYsD28)[/noparse]

No matter how long you have played, whether you have completed the game, or whether you have comments on the game, you can tell us in the questionnaire. We will read every questionnaire sentence by sentence and take every feedback seriously.

If you encounter any in-game problems, join our official Discord and our admins will help address the issues!

6.26 Update: Adjusted Dash Immunity Time&Energy Tank Drops, fixed Scene Visuals

[h2]6.26 Update Log[/h2]
[h3]Optimizations[/h3]
- Extended the immunity duration for Dash
- Optimized conflicts that occurred after remapping certain keys
- Optimized saving system by adding integrity checks
- Energy Tank S now has a chance to drop after finishing a battle room
- The Big Brother store now sells Energy Tank of at least medium size or larger
- Bosses now drop Energy Tank of at least medium size or larger

[h3]Bug Fixes[/h3]
- Fixed the bug that the visual effects animations of scene would sometimes persist in certain situations
- Fixed the bug that getting hit by certain enemies would immobilize the character
- Fixed the bug that using the character Lee and entering the Factory map would still display the Crimson's body at the gate

[h3]🔥The speedrunning event on Speedrun.com is in full swing[/h3]
The event runs from 6/16 to 6/27, and we invite all gamers from the community to participate!
https://store.steampowered.com/news/app/1952370/view/3675547700996733483

[h3]Player Questionnaire[/h3]
The game is still in Early Access. For an EA game, we believe that the most valuable opportunity is to be able to communicate with the community in order to better optimize the game. Here we would like to invite you to fill out our questionnaire:

Google Questionnaire Link[noparse] (https://forms.gle/rqASxBfSh2CCYsD28)[/noparse]

Based on your feedback, we will design our roadmap for the next development stage. No matter how long you have played, whether you have completed the game, or whether you have comments on the game, you can tell us in the questionnaire. We will read every questionnaire sentence by sentence and take every feedback seriously.

If you encounter any in-game problems, join our official Discord and our admins will help address the issues!

6.22 Questionnaire & Update: Optimized Enemy Attack Foreswing

Oblivion Override has been released for a week. We are very grateful for your support.

The game is still in Early Access. For an EA game, we believe that the most valuable opportunity is to be able to communicate with the community in order to better optimize the game. Here we would like to invite you to fill out our questionnaire:

Google Questionnaire Link[noparse] (https://forms.gle/rqASxBfSh2CCYsD28)[/noparse]

Based on your feedback, we will design our roadmap for the next development stage. No matter how long you have played, whether you have completed the game, or whether you have comments on the game, you can tell us in the questionnaire. We will read every questionnaire sentence by sentence and take every feedback seriously.

If you encounter any problems or hope to share your gameplay feedback, join our official Discord and our admins will help address the issues!



[h2]Update Log 6.22[/h2]
[h3]Optimization[/h3]
- Optimized attack foreswing of certain enemies (and we will continuously optimize on it in future updates)

- Added a player saves protection mechanism, in order to prevent save files loss due to special situations

- Increased [S] coins dropped by defeated enemies

[h3]Bug Fixes[/h3]
- Fixed the bug that the rewards would not drop while immediately opening the character interface after interacting with [Blindbox Airdrop]

- Fixed the bug unable to refresh items at Tristan’s store after blocking evolution features

- Fixed the bug that teleporting through portal when switching to red infection state would get stuck on the third map (Data Center).

[h3]🔥The speedrunning event on Speedrun.com is in full swing[/h3]
The event runs from 6/16 to 6/27, and we invite all gamers from the community to participate!
https://store.steampowered.com/news/app/1952370/view/3675547700996733483

[h3]Check out the speedrun leaderboard[/h3]