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πŸŽ‰ Bytebond is Out Now! πŸŽ‰

[h2]The wait is finally overβ€”Bytebond has officially launched! πŸŽ‰[/h2][p][/p][p]We’re beyond excited to share this moment with you, and we can’t thank you enough for your support throughout our journey. To celebrate, we’ve prepared a special launch trailerβ€”make sure to check it out and see Bytebond in action![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]πŸ€– Grab Bytebond Nowβ€”Release Discount Available!​[/h3][p]There’s no better time to jump in: for a limited time, you can get Bytebond at a special release discount. Don’t miss your chance to experience the game at the best price![/p][p][dynamiclink][/dynamiclink][/p][h3]πŸ€– For Our Biggest Supporters: The Supporter Edition Bundle​​[/h3][p]If you’ve been following us for a while, eagerly awaiting Bytebond’s release, and want to go the extra mile to support our team, we’ve prepared a special Supporter Edition Bundle just for you. While it's completely optional, your support means the world to us, and this bundle is our way of saying thank you.[/p][p][dynamiclink][/dynamiclink]What's included in the Supporter Edition?[/p][p][/p][p]The Supporter Edition includes not only the Base Game, but also the Official Soundtrack and the Makeover Kit with 34 different styles to customize your robots![/p][p][/p][h3]πŸ€– Discover More with Anshar Publishing Sale​​[/h3][p]Looking for your next favorite game? The Publisher Sale starts later today! Whether you’re new to our games or already own some, you can get Bytebond and other titles at amazing discounts. It’s the perfect opportunity to expand your collection and find something you’ll love.[/p][p][/p][h3]πŸ€– Join the Conversation​​[/h3][p]We’d love to hear your thoughts! Share your experiences in the Discussion Forum, join us on Discord, or tag us on social media. We’re all ears and can’t wait to see what you enjoy most about Bytebond![/p][p][/p][h3]πŸ€– A Note on Bugs & Feedback​​[/h3][p]While we’ve worked hard to make Bytebond the best it can be, if you encounter any bugs or issues, please let us know via the Steam Discussion forum or a dedicated Bytebond channel on our Discord. We’re committed to addressing every problem as quickly as possible![/p][p][/p][h3]πŸ€– Leave a Reviewβ€”It Helps Us Immensely!​[/h3][p]If you enjoy Bytebond, we’d be over the moon if you left a review after finishing the game. Reviews make a huge difference for small teams like ours, and your feedback helps us grow.[/p][p][/p][p]Thank you for being here with us for this important moment. Have fun playing Bytebond. We can’t wait to see what you think![/p][p][/p][p]Until next time [/p][p]Bleep & Bloop OUT! ⚑ [/p][p]───────────────────────────────────────────── [/p][h3]⚑Previous update⚑[/h3][p][dynamiclink][/dynamiclink]───────────────────────────────────────────── [/p][h3]πŸ€– Follow Anshar Publishing on Steam πŸ€–[/h3][p][/p]

What Bytebond Isn't

[h2]As we get ready to launch Bytebond, we want to take a moment to share what our game isn’tβ€”so you know exactly what to expect, and can enjoy it for what it is![/h2][p][/p][h3]First and foremost, Bytebond isn’t a massive, open-world game. [/h3][p]Our game is the result of what we can call now a small indie team. Bytebond was born during one of the game jams, when we were still studying at the university. What started as a quick project of a handful of students became a game we're proud of. We made something awesome without a huge studio or a big budget behind us. Digestible when it comes to size, yet fun regardless of the limitations.[/p][h3]You won’t find lengthy dialogues or deep world-building here.[/h3][p]In fact, there are no dialogues at all. This was a conscious choice, making Bytebond more universal and accessible, and letting the gameplay and visuals do the talking. [/p][p]The split-screen co-op might remind you of the old-school Lego games, but let’s be clear: we’re not nearly big enough to be using any famous franchises (Disney, please don’t come for us!). [/p][h3]Bytebond is not Split Fiction, and it’s not It Takes Two.[/h3][p]If you’re looking for something on that scale, you might want to check out those titles instead. Instead, Bytebond is closer in spirit to games like Biped, Phogs, or Unravel 2. It’s a smaller, more intimate experienceβ€”definitely not AAA, and not pretending to be. But that also means it’s much more affordable, and we’ve poured our hearts into making it as fun and charming as possible.[/p][p][/p][p][/p][h2]So, what IS Bytebond?[/h2][p]Bytebond is a co-op game for two players, playable both locally and online. It’s all about working together to solve puzzles that get trickier as you progress, exploring different biomes (each with their own unique mechanics and art style) inside a quirky PC world. You can probably finish the game in 5-6 hours, making it a perfect choice for a cozy weekend or a fun evening with a friend.[/p][p]Most importantly, Bytebond is about sharing quality time. Whether you’re playing with a friend, partner, sibling, or child, we hope Bytebond gives you a chance to laugh, collaborate, and create memories together.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]We can’t wait for you to play, and we hope you love Bytebond for what it isβ€”a small, heartfelt adventure made with a lot of love.[/p][p]Until next time [/p][p]Bleep & Bloop OUT! ⚑ [/p][p]───────────────────────────────────────────── [/p][h3]⚑Add Bytebond to your Steam Wishlist⚑[/h3][p][dynamiclink][/dynamiclink]───────────────────────────────────────────── [/p][h3]⚑Previous update⚑[/h3][p][dynamiclink][/dynamiclink]───────────────────────────────────────────── [/p][h3]πŸ€– Follow Anshar Publishing on Steam πŸ€–[/h3][p][/p]

Mark Your Calendars and Set Up Your Alarms!

[h2]The countdown is onβ€”Bytebond is almost here![/h2][p]We know how excited you are to join our robotic heroes on their epic journey, so we want to make sure you know exactly when you can jump in, no matter where you are in the world.[/p][p]To make things easy, we’ve prepared a handy map that shows the global release times at a glance. But if you prefer a quick list, here are the launch times for some of the world’s major cities:[/p][p][/p][p][/p][h3]September 18th Release Times:[/h3][p]πŸ€– Los Angeles: 5:00 AM[/p][p]πŸ€– New York: 8:00 AM[/p][p]πŸ€– SΓ£o Paulo: 9:00 AM[/p][p]πŸ€– London: 13:00 AM[/p][p]πŸ€– Cape Town: 2:00 PM[/p][p]πŸ€– Warsaw: 2:00 PM[/p][p]πŸ€– Beijing: 8:00 PM[/p][p]πŸ€– Tokyo: 9:00 PM[/p][p]πŸ€– Sydney: 10:00 PM[/p][p][/p][p]No matter where you are, you’ll be able to start your adventure at the same global moment as players everywhere. So set your alarms, gather your friends, and get ready to explore the world of Bytebond together![/p][p][/p][p]Until next time [/p][p]Bleep & Bloop OUT! ⚑ [/p][p]───────────────────────────────────────────── [/p][h3]⚑Add Bytebond to your Steam Wishlist⚑[/h3][p][dynamiclink][/dynamiclink]───────────────────────────────────────────── [/p][h3]⚑Previous update⚑[/h3][p][dynamiclink][/dynamiclink]───────────────────────────────────────────── [/p][h3]πŸ€– Follow Anshar Publishing on Steam πŸ€–[/h3][p][/p]

Community Q&A Session

[h2]With the release of Bytebond just around the corner on September 18, we’re buzzing with excitement and gratitude for all the support you’ve shown us. [/h2][p]To celebrate, we’ve gathered your questions from social media and Discord, and today, our development team is here to answer them! We hope this Q&A gives you a peek behind the scenes and helps you get to know the small, but passionate team bringing Bytebond to life 😊[/p][p][/p][h3]πŸ€– How did it all start?[/h3][p]It all started in 2021 as a group project on Lodz University of Technology in Poland. We started working together as a small team as a part of our studies. Little did we know that our little side project will soon turn into a full-blown game.[/p][p][/p][h3]πŸ€– How many people actually work on developing the game?[/h3][p]Our core team consists of 7 people. They constantly work on developing and improving the game, but we also collaborated with a few awesome freelancers to create the UI, art and music. And of course there is also the amazing Anshar Publishing and Anshar Studios team helping us along the way ❀️[/p][p][/p][h3]πŸ€– What inspired the concept for Bytebond?[/h3][p]I think the first impulse was to create a couch co-op game just because we really like this genre and thought there isn’t enough of them out there. Apart from this, Portal and Transistor were our main inspirations. [/p][p][/p][h3]πŸ€– For how long have you been developing Bytebond?[/h3][p]The first prototype was created in April 2021, since then more regular development started in the September of the same year and lasted ever since. As the game was created entirely in our free time after work, the development was slow, but consistent πŸ’ͺ[/p][p][/p][h3]πŸ€– Did you encounter any challenges while developing the game? How did you overcome them?[/h3][p]There were many challenges, just like with any big project, but to pinpoint the biggest ones: network multiplayer and difficulty balance.[/p][p]When starting the project, we didn’t assume that networking would be necessary, and back then no one in our team was capable of writing netcode. Learning how to write a networked game while retrofitting existing mechanics with multiplayer support was the biggest challenge our team faced.[/p][p]The difficulty is always a very hard factor in puzzle games. If the game is too easy, it becomes boring, if it’s too hard, it becomes frustrating. And the margin for error is much thinner than in other game genres. We did a lot of playtesting sessions to determine the right balance for the puzzles and iterated on every level design to maximize the chance of hitting the difficulty curve just right for most players.[/p][h3]
πŸ€– What’s your favorite location in Bytebond?[/h3][p]My answer would be totally different in earlier development, but after last months I've become deeply attached to CPU, Motherboard and Credits, as that's where a lot of love was put in![/p][h3][/h3][h3]πŸ€– What’s your favourite enemy design?[/h3][p]The other person I play with 😈 There is no greater enemy than the hardships of collaboration. But on a serious note - the jumping guy is a very unique concept, and we really like how he turned out.[/p][p][/p][h3]πŸ€– What's up with those old PCs? I thought we were inside the computerΒ [/h3][p]They are just an infinite recursion loop, nothing to see here πŸ‘€[/p][p][/p][h3]πŸ€– Can you share any behind-the-scenes art or concept sketches?[/h3][p]We didn’t really have much in terms of concept art, as our team is small and has no concept artist, but I can show you some screenshots of the game in its early stages![/p][p][/p][carousel][/carousel][h3]πŸ€– How do you test and balance new updates before releasing them?[/h3][p]We first send the build to playtesters and gather the feedback, then the designers decide which changes are the most important and the rest of the team gets to implementing them.[/p][p][/p][h3]πŸ€– What’s the funniest bug or glitch you’ve encountered during development?[/h3][p]Don't even ask how that happened… [/p][p] [/p][h3]πŸ€– Why are there animals inside the computer?[/h3][p]We wanted to show the PC as a kind of ecosystem with its own fauna. This is our way of interpreting what happens in the silicon and how the β€œbugs” are created 😁[/p][p] [/p][h3]πŸ€– What’s the biggest lesson you’ve learned while working on Bytebond?[/h3][p]That making a game from start to finish is extremely hard, but also very fun and rewarding. And that there is no better feeling than watching someone play your game and genuinely enjoy it. Also, that last months of development can change sooo much in how the game looks![/p][p][/p][h3]πŸ€– What advice would you give to someone who wants to get into game development?[/h3][p]Persistence, passion and lots of critical thinking are the most important. Gamedev is hard even if it doesn’t seem like it at first, and you must have lots of motivation to keep moving forward. But if you do, the sky is the limit, and you can find lots of fulfillment in it.[/p][p][/p][hr][/hr][p][/p][p]Thank you so much for joining us and for sending in your fantastic questions! [/p][p]Stay tuned for more updates as we count down to launch dayβ€”September 18!
[/p][p]Until next time [/p][p]Bleep & Bloop OUT! ⚑ [/p][p]───────────────────────────────────────────── [/p][h3]⚑Add Bytebond to your Steam Wishlist⚑[/h3][p][dynamiclink][/dynamiclink]───────────────────────────────────────────── [/p][h3]⚑Previous update⚑[/h3][p][dynamiclink][/dynamiclink]───────────────────────────────────────────── [/p][h3]πŸ€– Follow Anshar Publishing on Steam πŸ€–[/h3][p][/p]

Ready to Dive Into Bytebond? Check the System Requirements First!

[h2]The wait is almost overβ€”Bytebond launches in just one week! Before you and your robotic companion set off to save the digital world, let’s make sure your system is up to the task.[/h2][p][/p][p]Bytebond is designed to deliver a smooth and visually stunning experience across a wide range of hardware. Whether you’re exploring the icy Cooling System or battling viruses in the heart of the CPU, we want every player to enjoy the adventure to the fullest.[/p][p]Below, you’ll find the minimum and recommended system requirements for Bytebond. Take a quick look to ensure your setup is ready for actionβ€”so you can focus on teamwork, discovery, and fun![/p][p][/p][p][/p][h3]Minimum Requirements[/h3][p]OS: 64-bit Windows 10 / 11[/p][p]CPU: Intel Core i5-8400 or AMD Ryzen 5 2600[/p][p]Memory: 4 GB RAM [/p][p]Graphics: Intel Arc A580 or Nvidia GTX 960 or AMD Radeon R9 380[/p][p]DirectX: 12 [/p][p]Disk Space: 7 GB [/p][p][/p][h3]Recommended Requirements[/h3][p]OS: 64-bit Windows 10 / 11[/p][p]CPU: Intel Core i5-10400 or AMD Ryzen 5 3600[/p][p]Memory: 4 GB RAM [/p][p]Graphics: Intel Arc B580 or Nvidia GTX 2060 or AMD Radeon RX 5700[/p][p]DirectX: 12 [/p][p]Disk Space: 7 GB [/p][p][/p][h3]πŸŽ‰ Launch Giveaway πŸŽ‰[/h3][p]And to celebrate the upcoming release, we’re hosting a special contest! Participate now for a chance to win a free key to Bytebond on launch day. Don’t miss your opportunity to be among the first to join the adventure![/p][p]More details here: https://gleam.io/HTe1x/bytebond-giveaway[/p][p][/p][p]Until next time [/p][p]Bleep & Bloop OUT! ⚑ [/p][p]───────────────────────────────────────────── [/p][h3]⚑Add Bytebond to your Steam Wishlist⚑[/h3][p][dynamiclink][/dynamiclink]───────────────────────────────────────────── [/p][h3]⚑Previous update⚑[/h3][p][dynamiclink][/dynamiclink][/p][h3]───────────────────────────────────────────── [/h3][h3]πŸ€– Follow Anshar Publishing on Steam πŸ€–[/h3][p][/p]