1. Fear the Spotlight
  2. News

Fear the Spotlight News

New Demo Out Now!



We just released a new demo to give you a taste of how the full game is shaping up. We're so proud of what the game has become.

And even more exciting, the game is nearly done and we will be releasing on September 15, 2023!

Play the demo, and if you enjoy it. make sure to add Fear the Spotlight to your wishlist!

Thanks for all the support
💜 Bryan and Crista

New Demo Is Coming!


We've been working hard on Fear the Spotlight and are getting close to releasing the full game! Fear the Spotlight has changed a lot the first demo, so we wanted to release a new updated demo that is representative of the full game.

We're so excited for you all to play it next week!

Development Update: We're still Stirring in Sunnyside High


Welcome back, fans of Fear the Spotlight. It's been a year since you experienced the terror of Sunnyside High, and we've been lurking in the shadows, tirelessly working on bringing you an even more terrifying experience. We can't wait to share some improvements you will see in the full game:

Physical Puzzles: We've taken inspiration from escape rooms to make the puzzles and exploration more immersive.
An Intelligent Presence: The enemy has become more than just a predictable obstacle. We've upgraded its mind to keep you on edge and constantly guessing.
Heart-pounding moments: We've added much needed scary encounters that are not just puzzles or sneaking. These are moments that will test the limits of your courage
More areas to uncover: We've opened up new areas of the school for you to explore, each with its own puzzles and stories to discover.

Stay tuned for more updates as we approach the final stages of development. The secrets of Sunnyside High are waiting to be uncovered, but are you brave enough to face them?

Celebrate Scream Fest with a Livestream of New Gameplay

Spooky Greetings, Pals!

To celebrate Steam Scream Fest we want to invite you to take a peek at some of the upcoming updates to Fear the Spotlight.



[h3]UPDATE DETAILS[/h3]
We've been heads-down for a while now, transforming our demo into a full experience. We're holding off on story spoilers but are excited to give you a peek into some of the gameplay improvements you will see in the full game.
🔴 Join us on our Steam page as we go live on Friday October 28 at 11:00am PST


Your pals
Bryan & Crista

Our demo is a hit! Here's what's next.

[h2]Demo Reaction[/h2]

We released the playable demo 2 weeks ago, and the reaction has been way huger than we ever expected. Comments, plays, wishlists (please wishlist on Steam), and even trending as 3rd most popular game on all of Itch.io!

It's an amazing feeling to see people actually understand our inspirations and care about the mystery we are putting so much work into building.

Thank you, thank you, thank you SO MUCH. You have no idea.


[h2]Your Questions Answered[/h2]

We've been getting lots of questions (mostly about about the "full game") and I want to try my best to keep you all in the loop:


[h3]Release Date[/h3]
By far the most frequent question is "when is the full game coming out?"
The short answer is: not soon.
The demo is really all we have so far, the rest of the game only exists on paper. And because we didn't expect a big reaction, our paper design was very minimal (maybe 1-hour long) And would have taken a few months to make.
But the reaction HAS been big, so we've spent these 2 weeks going back to the drawing board and fleshing out the design to include a lot of things we thought we had to cut.
We're still figuring out the exact scope. We're being responsible adults about it because we don't have infinite time and money, and there's only so much we can expect to earn back. But we are really narrowing down on some possibilities.


[h3]Ports[/h3]
We're being asked if the game will be released for consoles and other languages.
We'd love to! But the English PC version is definitely what we'll work on first. We'll worry about other releases when we are further along.
Porting and localization is a LOT of work. Even if other people are helping us, it still takes some of our time. Since our team is only two people every little bit of time matters.

[h3]Difficulty[/h3]
Another question we're getting: The Spotlight is too easy, will the full game be more challenging?
"Challenge" is really tricky because the right balance can be different for each person.
We made the call to keep The Spotlight pretty easy in the demo so people would actually finish it. In the full game we want him to be INTENSE and we are prepared to put a lot of work into getting it right.

[h3]PS1 Look[/h3]
We're also getting questions about our PS1 look.
A full breakdown is something we'd love to do for a future update.
Our overall goal is to evoke the PS1 look without being SO strict about it. We're really picking and choosing what WE think looks good.
Some people are saying that our filters are too intense. We'll be constantly tweaking the filters until we finish, so feedback is considered. The full game will also have an accessibility option to tone things down.

[h3]Content[/h3]
And lastly we are getting lots of questions about what will be in the final game. More enemies? More gear? More locations? Etcetera.
The simple answer is an excited "YES"! We have all of those things planned, but we won't know what will make it into the final game until we test and iterate and make sure it's fun.
We're really not sure how much to share about specific content because it dips into spoiler territory. A big element of horror games is the mystery and the surprise of seeing things for the first time. So it might be shame to give things away so early. That's something we'll have to figure out as we continue to update you.


[h2]Thank You[/h2]

We'll try to update you again when we have a better idea of scope and schedule. But now we really need to get back to work!

Thank you so much for following us on this journey.

Wish us luck!
Bryan and Crista,
Cozy Game Pals