1. Is Simon There?
  2. News

Is Simon There? News

Is Simon There? is now Live!

I am very happy to announce that Is Simon There? is now available on Steam.

As always, all feedback is greatly appreciated. If you play the game, please provide a review with your honest feedback. All feedback is used in the production of upcoming games.

And finally, as I said before, I will be taking some time off to research some new game mechanics / systems. I am hoping to begin creating some new content going forward.

Thank you very much, everybody. I genuinely hope you enjoy Is Simon There?!

Have a fantastic weekend.

Stan. T

https://store.steampowered.com/app/1961300/Is_Simon_There/

Is Simon There? is coming tomorrow!

Hello, everybody. I hope you are all doing very well.

I wanted to let you all know that my latest horror Is Simon There? will be releasing tomorrow at 10am PST / 11am Mountain time.

Is Simon There? will be slightly different from some of my more recent releases (i.e. Within Skerry and Inside Depth 6) in that it will focus primarily on creating an atmosphere for the player to dive into.

Is Simon There? will have fewer required puzzles (excluding optional puzzles) and fewer "aimless, eventless wandering". My goal is to tell a story while keeping you on the edge of your seat, while anticipating the next event to happen.

Of course, like my previous games, Is Simon There? will include 3 endings and 1 Easter Egg/ special ending. I've toned the difficulty of these optional puzzles down a little so that the vast majority of players can experience all the game has to offer without relying on too many guides.

AND finally, no more getting knocked-out black screens. Nothing but silky smooth progression, a dark story, a neat little Easter Egg, and a hand full of intuitive puzzles to keep you thinking, throughout the 40 minute long journey.

Once again, Is Simon There? will be releasing tomorrow (May 06, 2022). And as always, if you play the game, please leave an honest review. I would love to know what you enjoyed and disliked about the game.

Once Is Simon There? has been published, I will be spending some time researching new mechanics / systems to implement into new games (i.e. controller support, advanced AI, potential VR, etc)

Cheers, everybody!

Stan. T

https://store.steampowered.com/app/1961300/Is_Simon_There/

Weekly Update #2

Hello, everyone.

It's crazy how it's already been over a week. Time flys...

I just wanted to let you all know that development is going very well. Both endings 1 and 2 have been fully completed. The last thing I am working on is Ending 3! Once Ending 3 has been completed, it will be time to do some aggressive testing.

Once again, I am well on schedule for the May 6th release date. I hope to have Is Simon There? 100% complete by May 2nd so that I can spend the next few days testing.

A few outstanding items that need to be completed:
- Achievements,
- Ending 3,
- Final optional puzzles,
- Final environmental / indoor asset placements,
- Final translations,
- Testing,
- Bug fixes.

We are almost there, everybody! And I am greatly looking forward to seeing your reactions on this one :)

Cheers,

Stan. T

Weekly Update 1

Hello everybody. I hope you are all doing excellent!

I just wanted to post a quick update discussing the current state of Is Simon There?

Firstly, let me start off by saying that development is going very well and very smoothly. Everything is going as planned.

Regarding story line, I have finalised the story and am actually quite happy with it. I have also completed developing Ending 1 of the game - two to go :)

As previously mentioned in another announcement, I said that ending 2 will be quite a different experience in comparison to Ending 1 and 3. However, I shuffled a few things around and found it to be more appropriate to have Ending 3 take that place. As such, endings 1 and 2 will follow the original story line and ending 3 will be some wildcard.

I also added a couple new settings to the game. What do you think about a head bob toggle? I've received a few complaints in Within Skerry regarding the head bob motion making some players sick; so I added the ability to disable that bobbing motion.



Honestly, at this point in time, I believe I will have Is Simon There? 100% complete in about 10-12 working days. That should give me ample time to test the game out and make sure no bugs roam the halls.

I think that's all I have for now. Thank you, everybody!

Stan. T

TurnVex Steam Home Page is Up!

Hello, everybody.

It has recently come to my attention that I could have a Steam Page displaying all my products, news, etc. A nice little convenient place for everything TurnVex! I love how it took me 5 years to figure this out.

Feel free to check it out and shoot me a follow if you want to keep updated with everything TurnVex (new releases, news, etc).

To visit the page, from any of my games, click on either the Publisher or Developer name and BOOM, you have entered new TurnVex territory.



Thank you, everybody. Please let me know if I am missing anything, or if there is anything I can add to the page to make this a little cooler.

CHEERS!

Stan. T