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Darfall News

0.2.4 Patch Now Available!

Greetings,

the latest patch for Darfall is ready and released. This patch introduces some small fixes and minor tutorial improvements.

[h2]0.2.4 Patch Notes[/h2]

[h3]Improvements[/h3]
  • added time control tooltips
  • added possibility to disable camera edge scroll from options
  • added tutorial arrow to hero level progress during leveling tutorial step
  • improved hero level progress tutorial step panel
  • farm "growth speed" renamed to "growth bonus", as it was misleading that 0% speed would not grow at all


[h3]Balance[/h3]
  • reduced elite speed by 5%, as now they were too fast, killing hero without a chance to escape


[h3]Fixes[/h3]
  • fixed disabling game tips does not persist between sessions
  • fixed invalid building placement text is not red
  • fixed some text typos


If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell,
Lukas and Martin from beyond the darkness of Darfall

0.2.3 Patch Now Available!

Greetings,

the latest patch for Darfall is ready and released. It introduces several improvements and fixes from our discord channel, as well as some minor elite enemy balance.

[h2]0.2.3 Patch Notes[/h2]

[h3]Improvements[/h3]
  • storage now shows item as soon as they can be crafted (thanks to qmk)
  • added option to disable in game tips
  • improved enemy AI pathfinding, they should now walk more straight


[h3]Balance[/h3]
  • increased speed of all map elite units by 20%
  • increased healing amount of idle enemies


[h3]Fixes[/h3]
  • right clicking on notifications triggers them, instead of just closing them (thanks to Dragonuch)
  • fixed hero auto attacking during frost ray ability (thanks to Dragonuch)
  • fixed numerous possible internal errors


If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell,
Lukas and Martin from beyond the darkness of Darfall

Demo Update - 0.2

Hello everyone!

We are happy to announce that our Steam Demo has been updated to version 0.2, which includes all the changes over the past several months.

Here is a quick overview of the main changes this update includes:



There are hundreds of additional fixes, improvements and system reworks in this update that are not mentioned in the above table.

Give a new demo a try and feel free to share your feedback about this new update on our Discord channel
https://store.steampowered.com/app/1961600/Darfall/

For those of you eager to check out all the changes since the last update, you can find them in our Changelog section in main game menu:


With gratitude,
Martin and Lukas from beyond the darkness of Darfall

DevBlog #10 - Huntsman Hero

Hello everyone and welcome to our 10th Darfall update.

We are proud to unveil the last Early Access hero, the Huntsman.

If you missed the last devblog about the Archmage hero, go and take a peak.

Huntsman


The Huntsman is master at bows and hunting. He has various utilities at his disposal, that can also help you get food in less hospitable maps.

Huntsman has no armor penetration or armor, but he makes it up in long range attacks and high damage. He can also summon animal companions you can control, which also contribute to his defense and attacks.



[h2]Abilities[/h2]

[h3]The first ability is the Piercing Shot[/h3]



Very good at both single target, as well as multi target if you aim it right.

[h3]For area of damage, we have Arrow Rain[/h3]



This is a skill based ability, as arrows rain from a sky after some delay, so you better aim it right. But once the arrows hit, the damage is high.



[h3]The next ability is the Feral Ally[/h3]



This defines the Huntsman and makes him currently the only hero who can summon units. The first animal is the Direwolf. If you upgrade this ability, you can summon a sturdy bear with high hitpoints.



In the last upgrade you can summon a Lion, powerful unit that deals some heavy damage to its enemies.



[h3]Another ability is the Poison Arrow[/h3]



Excels at single target damage and ignores armor completely, so you better pick it against those sturdy elites.

[h3]The next area of effect ability is Paralyzing Gas[/h3]



This stinky gas disorients enemies while they take moderate damage.

[h3]The last ability is Feral Trap[/h3]



You can place as many traps as you want, so you can prepare a path of death for those invading undead.



When placed in the wilderness, you can trap animals to gain food in less hospitable biomes.

This is the end of today's devblog. We hope that playing with the Huntsman will make you feel like a real hunter thanks to his useful abilities.

If you're waiting for more content, don't forget to WISHLIST the Prologue version we're currently working on.
https://store.steampowered.com/app/2306730/Darfall_Prologue/

Lukas and Martin from beyond the graveyards of Darfall.

DevBlog #9 - Archmage Hero

Hello everyone and welcome to our 9th Darfall update. It's me Lukas and today I’m going to show you the the new Archmage hero.

Also don’t forget to take a look at the previous Axemaster devblog if you missed it.

Archmage


You all know the Archmage from the current Demo. He is a mage-class hero thats wield magic and shoots projectiles from afar.

The Archmage excels at crown control and area damage, so pick him if you want to clear large hordes of invading undead.



The Archmage, being the only hero magic wielder as of now, has magic resistance, meaning it receives reduced magical damage, which is heavily used by hard hitting necromancers.



The Archmage also has an armor penetration, since magic can penetrate armor, so its also good at dealing with armored elites.

[h2]Abilities[/h2]

As we have changed how the spell book works in the new version of the game, you can try out all the 6 abilities by picking 3, then resetting them each 24h for free if you change your mind or want to pick a different build.

[h3]One of the first abilities you all love is the well known Fireball[/h3]



This is the best single target ability when you want to melt your target fast.

[h3]The next ability is the Frost Ray[/h3]



This literally blasts all enemies in front of the hero and can control large crowds of enemies at once.



[h3]Another ability is the Fire Circle[/h3]



Another great area damage ability for those large hordes of stupid undead.

[h3]If you wanna stop all your enemies, there is a Freezing Nova[/h3]



Crowd control ability that can freeze an entire horde of enemies in place. Combine it with Fire Circle and Frost Ray and you can only imagine the effect this will have on those poor undead.

[h3]The second last ability is the Healing Circle[/h3]



This is one of two support abilities that can heal up your friendly units when you are out in the wild and exploring.

[h3]And the last ability is the Arcane Strength[/h3]



The second support ability if you want to empower your units to deal the maximum damage.

I hope you liked the mixture of the abilities that can offer different styles of gameplay during your survival.



See you in the next debvblog post, where we will reveal the last mystery hero.

If you're waiting for more content, don't forget to WISHLIST the Prologue version we're currently working on.
https://store.steampowered.com/app/2306730/Darfall_Prologue/

Lukas and Martin from beyond the graveyards of Darfall.