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DevBlog #18: Meet Nariel, the Beastmaster

Ah, adventurers, let me regale you with the tale of Nariel - ranger, summoner, and a force of nature. Trained by the elves and tempered by loss, she roams the Moorlands with her bow in hand and beasts at her side, waging a silent war against the vampiric Revenants.



Abilities to Command the Wilds


[h2]Spider Swarm: [/h2]


Unleash a venomous wave of spiders that melt through even the toughest armor. A truly satisfying way to deal with foes!


[h2]Rain of Arrows: [/h2]


Call down a deadly rain of arrows, perfectly timed to devastate large groups of enemies.


[h2]Piercing Shot: [/h2]


A precise, high-damage attack that causes bleeding - perfect for armored enemies and tight clusters alike.


[h2]Feral Ally: [/h2]


Nariel’s signature ability allows her to summon powerful animal companions to fight by her side. Each rank upgrades not only the stats of Nariel’s current companion but also introduces a new, stronger ally. The ability to have a combat-ready companion from the first day sets Nariel apart, making her a strategic powerhouse.

Direwolf (Rank 1): Summoned from the very start, this loyal ally is perfect for early survival mode, bolstering your ability to clear enemies near your base.
Bear (Rank 2): With significant health, the bear excels as a tank, soaking up damage and protecting Nariel and her forces.
Lion (Rank 3): The pinnacle of her summons, the lion combines immense health and devastating damage, making it a force to rival even late-game units.


[h2]Primal Fury:[/h2]

:
Sends summoned beasts into a frenzy, vastly increasing their attack speed.

[h2]Feral Trap:[/h2]

Nariel’s traps are a versatile tool for controlling the battlefield.
Immobilization: Set traps to stop dangerous enemies, such as wild beasts or invaders, in their tracks. Once trapped, enemies cannot move or attack, giving Nariel the edge.
Ambush Preparation: Lay multiple traps around key areas to create deadly surprises for incoming enemies. Perfect for fortifying your defenses or protecting choke points.

Whether used tactically during combat or preemptively for defense, Feral Trap ensures Nariel always has the upper hand.

Special Trait


Nariel’s bond with nature allows her to unlock white and green Nature treasure chests without keys. A boon for any adventurer seeking powerful gear!


A Tale of Loss and Resolve


Once a leader of the Moorland rangers, Nariel’s life changed forever after a failed mission to capture the vampire Count Valthazar. The mission left her sister Morrigan turned into a vampiric husk, setting Nariel on a path of vengeance and redemption.

Now, she fights tirelessly to protect her homeland and its people, wielding her unmatched skill and her connection to the wild. And perhaps, one day, we’ll uncover what became of Morrigan...

And if you want to learn more about Nariel - doors of our library are always opened for those with an inquisitive mind!

DevBlog #17: Survival Mode Deep Dive

Ah, where to begin, dear adventurers? Aganor is no mere chart of locations - it’s a masterpiece of lore, geography, and challenges waiting to be conquered. From bustling towns to the desolate Deadlands, this map teems with life, peril, and the whispers of ancient tales. And Survival Mode will guide you through it...

Begin your journey in Edgescar, the gateway to the legendary Throneveld. Each victory unlocks new biomes, ramping up the challenges and days required for survival. Traverse first biomes to overcome the Deadlands, where Watermeuse Fort and Eskerton Hold offer the hardest trials in all of Darfall.


[h3]Deadlands[/h3]
Deadlands have a rich lore in Darfall, once being a lush forest with diverse races and dragons, now stands as a toxic, lava wasteland with nothing but ruins of old kingdoms.

These last 2 maps, Watermeuse Fort and Eskerton Hold offer the hardest challenge in the game.

More on the deadlands I will tell you later...

[h2]Biomes: Trials of the Realms[/h2]
Each corner of Aganor offers a unique challenge, crafted to test your mettle and reward your cunning:

[h3]Grasslands[/h3]
The perfect beginning for a brave adventurer. The Grasslands are abundant in food and wood, but beware - storms roll in without warning, bringing fire and chaos.
Biome Feature - Storms
Storms spark wildfires but can be harnessed to create fiery defenses.

Lore: The towns we are to re-build here belonged to a Windmar kingdom, the richest of the human kingdoms, that being until it fell to the overwhelming forces of the demons. No amounts of gold can buy you out of of that one.

[h3]Desert[/h3]
Harsh and barren, the Desert offers little food but rich veins of iron.

Oases are rare gems, providing fertile ground for farming and much-needed wood.
Biome Feature - Heatwaves
Heatwaves drain your workers unless you keep them refreshed with… beer!

Lore: These parts of the continent are not united under 1 kingdom, but rather under different families, the most prominent one being Allerton.

[h3]Swamp[/h3]
Foggy and treacherous, the Swamp slows expansion with its muddy terrain and roaming wraiths. Yet wood is plentiful for those who persevere.
Biome Feature - Mud
Mud bogs your forces - build roads to keep your army mobile.

[h3]Frozen Highlands[/h3]
A true test of endurance. Low crop yields and roaming Yetis make survival daunting, especially when blizzards strike.
Biome Feature - Blizzard
Blizzards slow movement and freeze workers; braziers are essential for warmth.

[h3]Deadlands[/h3]
The ultimate challenge. Toxic and barren, the Deadlands are home to the feral Dragnir - once mighty dragons, now haunting ruins.
Biome Feature
Everything here wants to kill you. Prepare for battle, or perish.

Lore: Once a lush region of the continent known as Verdan Expanse, it was home to variety of races, mainly dragons. As orcs and humans began expanding into their territory, the last desperate action, led by mighty dragon Ashscorn was to burn the entire region into cinders, the land trembled, the vulcanos erupted. It not only wiped out humans and orcs, but also dragons themseves, turning them into now feral Dragnir roaming Deadlands.

[h2]The Continent Map - Aganor[/h2]
Aganor is brought to life with drifting clouds, dynamic geography, and a tapestry of history. This map isn’t just for survival; it’s the stage for your grand journey, culminating in a large-scale demonic invasion threatening all life in the realm.


Learn more about the rich history of this world in our library.

Prepare to write your story, adventurer. Aganor awaits your courage, strategy, and destiny. The realm is yours to shape!

Reveal: Meet Garnet Ironfist - the Engineer!

Ah, adventurers, the time has come! Some of you even guessed correctly... The mystery unravels, and we introduce our newest hero: Garnet Ironfist, the engineer of Darfall. 🛠️



His abilities? Well, let’s just say the secrets of his craft remain locked in his workshop... for now. But worry not, for we’ll share a glimpse into his past!📜

Hailing from the legendary Ironfist family, Garnet’s story is one of resilience and ingenuity. From surviving the fiery devastation of the Verdan Expanse to fortifying cities against orc and dragon threats, Garnet has dedicated his life to defense.

As founder of the Ironfist Guild, his crowning achievement - Watermeuse Fort - stands as a testament to his engineering brilliance.

Learn more about his journey in the archive.

Journal Entry 4: The Battlements of Watermeuse

The last entry and, tomorrow, we will reveal the new hero's class!

Do you have any guesses? Share them in comments!

0.10.4 Patch Available Now! (Demo)

Greetings,

the latest patch for Darfall is ready and released.

[h2]0.10.4 Patch Notes[/h2]

[h3]Improvements[/h3]
  • Added ability animations for Ardan


[h3]Fixes[/h3]
  • Scenario Editor: Fixed an issue where scenario saved text stayed on screen
  • Scenario Editor: Fixed an issue where deleting a quest caused broken UI
  • Scenario Editor: Fixed an issue where the dialog box caused an error
  • Scenario Editor: Fixed brush to follow terrain elevation properly
  • Scenario Editor: Fixed actions with sound not showing options
  • Scenario Editor: Fixed an issue where the action load another scenario didn't work properly
  • Scenario Editor: Fixed an issue where scenarios couldn't be loaded if they were in a bundle
  • Scenario Editor: Fixed an issue where items could be seen in the Fog of War


If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell,
SquareNite team from beyond the darkness of Darfall Wastes