[h3]Updates:[/h3]• Softlock bug for hero choices fixed.
• Placeholder video of Akumi on her phone with Drone in title the screen. We will now be able to import animated videos clips through out some cutscenes to tell stories.
• Heroes in your inventory now gain a percentage of experience from battles. We noticed heroes would quickly become a chore to level if not played and became under-leveled. Heroes must always be ready and train even when not on a mission.
• Many bosses and enemy encounters have been balanced and nerfed. The difficulty spike was too punishing.
• Discord grammar fixes completed.
• Added Zarthong skin to Bounty Hunter skin set.
• Inventory now has a 200 skill/material limit and 80 rune limit. You can still get more than the limit BUT you’ll only be able to get “first time” rewards until you sell some items to make more space. This is to avoid memory overload. Too many skills in the inventory is causing too much lag. New capacity statuses for: skills, runes and materials
• Added Game Save slots. You can now save up to 4 separate games. Pressing play will play the first game created.
• You can now preview general rewards and first time rewards on each battle node. Currencies and rune icons will be displayed as rewards. Question mark icons will represent skill/material rewards. Face icon represents hero rewards.
• New Hero display background art when inspecting heroes.
• Bonus Tirax quests added to Deadlands.
• Colosseum: You now gain gold for every wave defeated after the wave 3.
• Death Matriarch/Lich Queen removed from final wave spawn.
• New hero rewards for Zone 3: Dwarf Rifleman, Dwarf Beam Turret, Chief Engineer. (Fixed Dwarf Rifleman’s display name. Was labeled as engineer.)
• Eleanor replaced with Demon Mage in Spug Gateway node.
• Lester added back as reward in Stoneshore boss fight.
• Caddeus shop locked until completion of Avalon node.
• Cuttlefish blind skill duration reduce to 1 turn cooldown increased to 4 turns.
• Zombie Rogues drop as one playable character with unlockable skins
• Autumn and Ember fire mage now changed to elf race. We’re labeled as human.
• Atticus: Now only has “Hellraiser” proc before death on a 10 turn cooldown. Before he was self resurrecting in multiple situation.
• Atticus now has a small chance to get possessed attack allies during his default attack.
• Gwen bio update
[h3]Custom Skills:[/h3]• Vampirism and Chad’s Protection: added 2 turn cooldown. (All skills need a cooldown so not to get stuck in a loop in auto-battle.)
• Tempest Storm now has lower tier custom skill variants obtainable in earlier zones.
• Perfect Skull healing debuff reduced to 30% max stacks: 3. Normal Skull healing debuff reduced to 20% max stacks 3.
• Cleave, Cleave Burn now reveal stealth enemies.
• Burnout changed to Burnout Aura: Burnout Aura causes the caster and all allies to activate any burns on enemies immediately damaging them.
• Fire Ignite: (Active Skill) Activates all burns on your target immediately damaging them.
• Death Marker: Duration reduced to 2 turns.
[h3]New Custom Skills:[/h3]• Fiend Fire: At the end of duration, burns 10% of target's max health. Refreshing stacks will activate burn damage. Also reduces 10% turn meter.
• Fiend Blood: At the end of duration, bleeds 10% of target's max health. Refreshing stacks will activate bleed damage. Also reduces attack and 5% turn meter.
• Fiend Poison: At the end of duration, poisons 10% of target's max health. Refreshing stacks will activate poison damage. Also reduces healing and 5% turn meter.
• Unbreakable: Give 20% physical & magic defense plus 5% resistances to yourself and allies each time you defend. Max stacks: 50 Attacking dispells all buffs on yourself. Every 3 turns, taunt all enemies. Gain bubble shield when hit every 2 turns.
• Eternal Silence: Silence any target you attack.
• Eternal Taunt: Taunts and target you attack.
• Eternal Aura: All allies gain invincibility every 5 turns for 1 turn. Before death casts Undeath on self allowing you to resurrect. Cooldown: 5
• Eternal Smite: Increases critical damage 5%. Max stacks: 100
• Eternal Sunder: All attacks increase damage received by target by 10%. Max stacks: 50
• Chaos Sickness: Chaos sickness, a terrible fate. The process of tainting it's target, it weakens but does not kill. Reducing the target's remaining health by 50%.
This is the final base game build. From here, we will fine-tune and polish the game. Stay tuned for the official release date! Thank you Backers for making this game a reality!
Onwards and Upwards!
-Miltonius