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Akumi Wars News

Akumi Wars is launching on Steam tomorrow!



Akumi Wars is launching on Steam tomorrow!


Hey all,

It's going down tomorrow.

Our full game is finally finished and come daybreak, Akumi Wars is launching on Steam!



If you are a backer, congrats! You don't need to do anything. Just fire up Steam tomorrow and Akumi Wars will automatically update to the full, final game. The save data format has changed, so everyone will be playing Akumi Wars from a fresh start.



The full version of the game will be $14.99 on Steam, but we're launching with a 15% discount for the first 7 days. So get it while it's hot.

I can't begin to tell you how excited I am to finally let this bird fly… mostly because I don’t know a better metaphor to use lol



Can I be real with you right now? I just finished playing this game again in its entirety, and I am so proud of what we accomplished with such a small team. We put everything we possibly could into Akumi Wars and now we're putting it out into the universe.

But it wasn’t easy. There was no slacking; this was 100% the best work, animation, and art I could possibly put into a project. I legit put everything I had into Akumi Wars, and I know I couldn’t have done it without your support.



Thank you to everyone who helped make Akumi Wars a reality.

Thanks for backing the project, joining the live streams, testing the game, encouraging us through Steam Fest, and making tomorrow's launch of Akumi Wars possible.

Onwards & Upwards!
Miltonius

Akumi Wars launches on Steam tomorrow

Akumi Wars Live Stream #2 w/ Miltonius




Calling all Bounty hunters!

Join me at 9pm EST on Thursday, February 8th on Steam for more Bounty Hunting antics in Akumi Wars-- the playfully absurd turn-based RPG!

You can wishlist the game and add a reminder using the side panel to the right. -->






[h2]Even better... play with me![/h2]
Grab the demo & build your own party of irresponsible misfit heroes and delve into an epic world story with the ultimate goal of... avoiding needing to work retail. Armed with guns, magic, and a distracting amount of leg, hop on your ship for adventure!



Feel free to ask my anything about my art, animation, or the game while we hang out during the stream.



Akumi Wars is officially releasing on Steam Tuesday, February 13th, 2024!



Please wishlist if you have not already.

Onwards & Upwards!
- Miltonius


Akumi Wars Live Stream w/ Miltonius



Calling all Bounty hunters!

Join me at 9pm EST on Monday, February 5th on Steam for an hour of Bounty Hunting in Akumi Wars-- the playfully absurd turn-based RPG!

You can wishlist the game and add a reminder using the side panel to the right.





[h2]Even better... play with me![/h2]
Grab the demo & build your own party of irresponsible misfit heroes and delve into an epic world story with the ultimate goal of... avoiding needing to work retail. Armed with guns, magic, and a distracting amount of leg, hop on your ship for adventure!



Feel free to ask my anything about my art, animation, or the game while we hang out during the stream.



Akumi Wars is officially releasing on Steam Tuesday, February 13th, 2024!

Onwards & Upwards!
- Miltonius


Akumi Wars progress update!



[h2]Hey Bounty Hunters,[/h2]

The target is in sight!

Add Akumi Wars to your Steam wish list so you are notified when the official release date is announced and the game goes live.

[h3]New features added to the Play Test version this week include....[/h3]
  • 26 Steam Achievements
  • Shareable codes to unlock Backer Bounty Hunters have been activated
  • Credits movie added to the title screen crediting backers, helpers, and everyone who worked on Akumi Wars.





[h3]Game Project Status[/h3]
  • All game play features complete
  • All game areas complete
  • All monsters, items, and power ups complete




Thanks again to all of you amazing backers who supported the development of Akumi Wars and have been helping test and improve it. We couldn't of made it here without you.

Up next... Steam Deck compatibility.

Onwards and Upwards!
-Miltonius

Join our Discord Server Wishlist on Steam









Vermis

[h3]Updates:[/h3]
• Softlock bug for hero choices fixed.
• Placeholder video of Akumi on her phone with Drone in title the screen. We will now be able to import animated videos clips through out some cutscenes to tell stories.
• Heroes in your inventory now gain a percentage of experience from battles. We noticed heroes would quickly become a chore to level if not played and became under-leveled. Heroes must always be ready and train even when not on a mission.
• Many bosses and enemy encounters have been balanced and nerfed. The difficulty spike was too punishing.
• Discord grammar fixes completed.
• Added Zarthong skin to Bounty Hunter skin set.
• Inventory now has a 200 skill/material limit and 80 rune limit. You can still get more than the limit BUT you’ll only be able to get “first time” rewards until you sell some items to make more space. This is to avoid memory overload. Too many skills in the inventory is causing too much lag. New capacity statuses for: skills, runes and materials
• Added Game Save slots. You can now save up to 4 separate games. Pressing play will play the first game created.
• You can now preview general rewards and first time rewards on each battle node. Currencies and rune icons will be displayed as rewards. Question mark icons will represent skill/material rewards. Face icon represents hero rewards.
• New Hero display background art when inspecting heroes.
• Bonus Tirax quests added to Deadlands.
• Colosseum: You now gain gold for every wave defeated after the wave 3.
• Death Matriarch/Lich Queen removed from final wave spawn.
• New hero rewards for Zone 3: Dwarf Rifleman, Dwarf Beam Turret, Chief Engineer. (Fixed Dwarf Rifleman’s display name. Was labeled as engineer.)
• Eleanor replaced with Demon Mage in Spug Gateway node.
• Lester added back as reward in Stoneshore boss fight.
• Caddeus shop locked until completion of Avalon node.
• Cuttlefish blind skill duration reduce to 1 turn cooldown increased to 4 turns.
• Zombie Rogues drop as one playable character with unlockable skins
• Autumn and Ember fire mage now changed to elf race. We’re labeled as human.
• Atticus: Now only has “Hellraiser” proc before death on a 10 turn cooldown. Before he was self resurrecting in multiple situation.
• Atticus now has a small chance to get possessed attack allies during his default attack.
• Gwen bio update
[h3]Custom Skills:[/h3]
• Vampirism and Chad’s Protection: added 2 turn cooldown. (All skills need a cooldown so not to get stuck in a loop in auto-battle.)
• Tempest Storm now has lower tier custom skill variants obtainable in earlier zones.
• Perfect Skull healing debuff reduced to 30% max stacks: 3. Normal Skull healing debuff reduced to 20% max stacks 3.
• Cleave, Cleave Burn now reveal stealth enemies.
• Burnout changed to Burnout Aura: Burnout Aura causes the caster and all allies to activate any burns on enemies immediately damaging them.
• Fire Ignite: (Active Skill) Activates all burns on your target immediately damaging them.
• Death Marker: Duration reduced to 2 turns.
[h3]New Custom Skills:[/h3]
• Fiend Fire: At the end of duration, burns 10% of target's max health. Refreshing stacks will activate burn damage. Also reduces 10% turn meter.
• Fiend Blood: At the end of duration, bleeds 10% of target's max health. Refreshing stacks will activate bleed damage. Also reduces attack and 5% turn meter.
• Fiend Poison: At the end of duration, poisons 10% of target's max health. Refreshing stacks will activate poison damage. Also reduces healing and 5% turn meter.
• Unbreakable: Give 20% physical & magic defense plus 5% resistances to yourself and allies each time you defend. Max stacks: 50 Attacking dispells all buffs on yourself. Every 3 turns, taunt all enemies. Gain bubble shield when hit every 2 turns.
• Eternal Silence: Silence any target you attack.
• Eternal Taunt: Taunts and target you attack.
• Eternal Aura: All allies gain invincibility every 5 turns for 1 turn. Before death casts Undeath on self allowing you to resurrect. Cooldown: 5
• Eternal Smite: Increases critical damage 5%. Max stacks: 100
• Eternal Sunder: All attacks increase damage received by target by 10%. Max stacks: 50
• Chaos Sickness: Chaos sickness, a terrible fate. The process of tainting it's target, it weakens but does not kill. Reducing the target's remaining health by 50%.

This is the final base game build. From here, we will fine-tune and polish the game. Stay tuned for the official release date! Thank you Backers for making this game a reality!

Onwards and Upwards!
-Miltonius