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山门与幻境(The Lost Village) News

Update Preview (November)

Dear The Lost Village players,

Thank you for your support since early access. We are happy and grateful🥰.

Over the past 9 months, we've added many new features like Trial Tower, Dungeon, Destiny Artifacts, formations, divine beasts, decor, dual cultivation, messages, etc.

Next 2 months we'll focus on the big ⚔️Sect War update, so less frequent patches. Please understand.

[h3]⚔️Sect War Preview[/h3]

- 👀Scout other sects in the vast world.
- Engage in diplomacy and war with other sects.
- Increase fame by expanding 🏯villages and prosperity.
- Set reasonable 💰️taxes to avoid peasant revolts.
- Strategize disciple order and upgrade the sect master's abilities in combat.
- Break guardian ✡️formations within the time limit.







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PS: We may silently update to fix unreasonable things like the Heart Demon fight to make it more manageable, instead of announcing big changes in next 2 mouths. We'll also address crashes and bugs ASAP.

September 27 V0.4.29 Update

【BUG Fix 】

1. Fixed an issue in Fairy Tower where clicking the skill upgrade button would lock the space bar to the upgrade button

2. Fixed the item description of the Tipin array treasure Chest



【 Adjustment and optimization 】

1. Optimized the disciples' logic of finding buildings, giving priority to the nearest building in a straight line when the building meets the conditions

2. The leader of the fairy Tower drops more (the higher the chapter, the higher the quality) : each quality exercise blind box

3, Xuanguang fantasy leader limited drop exercise book adjustment to: each quality exercise blind box

4. The Dharma books sold by Dreamland and Abyss merchants are adjusted to (the higher the chapters, the higher the quality) : each quality Dharma blind box

5, faith shop to join the sale (store 1 level can appear) : Gong Fa blind box [mixed], price 200

6, lower the heart magic value: 0.12/0.15/0.18/0.2

7. Increase the maximum number of spirit fields and emergency platforms to be built

8, double repair in addition to Lingshi, you can choose other medicines

Patch v0.4.28 Released

[h3]I. Adjustments and Optimizations[/h3]
  1. Added tooltip for draggable discardable items in warehous interface.
  2. Adjusted probability of some disciples triggering Affinity drop events.


[h3]II. Bug Fixes[/h3]
  • Fixed issue with disciples getting stuck if they died or were banished while wandering and needed to return to a building.
  • Fixed issues with [Devouring Blade] and [Falling Sword] skills.
  • Fixed unremoved red dot for Message.
  • Fixed mismatch between displayed and actual maximum elixir use amounts.
  • Fixed missing stats in tolerate of stamina and mental limit interfaces.
  • Fixed incorrect tip text when dismantling form-eyes.
  • Fixed issue preventing dismantling of form-eyes.

Patch v0.4.27 Released

[h3]I. Adjustments and Optimizations[/h3]
  1. Increase ratio of female disciples recruited.
  2. Reduce pop-up window font size to fix display issues.
  3. Grey out medicine icons when elixir tolerate maxed out.
  4. Add random reset option for disciple info when recruiting.
  5. Added Social bonus from Firefly Grass in Arena and Tea House.


[h3]II. Bug Fixes[/h3]
  1. Auction spirit stone negative number issue.
  2. Auction settlement information stacking issue.
  3. No bids in Auction consignment of players' items issue.
  4. [Cooldown -20%] upgrade not working for [Sword Rain].
  5. Some disciples have inconsistent portraits and sprites.
  6. Cooldown time in Mystery description inconsistent with actual cooldown.
  7. Disciples in [Refining] realm do not auto-breakthrough.
  8. Conflict with disciples attempting auto-breakthrough during dual cultivation.
  9. Displaying STR points instead of stamina and mental in elixir attribute interface.
  10. Wrong prompt when dismantling form-eyes.

Patch v0.4.26 Released

[h3]I. Optimizations and Adjustments[/h3]
  1. Reduced the chance of Auction house items being unsold.
  2. [Break Thought] decrease required tribulation time during breakthrough.
  3. Auto-breakthrough will consume spirit stones if stamina or mental insufficient
  4. Auto-breakthrough disciples will not pop up breakthrough result or choose trait screens (traits auto-replaced if capped by rarity)
  5. Changed breakthrough reminders to only notify for non auto-breakthrough disciples
  6. Optimized disciple list interface button icons
  7. Tribulation platforms no longer prompt for missing working disciples


[h3]II. Bug Fixes[/h3]
  1. Fixed the issue of blurry character portraits.
  2. Fixed the issue where disciples would still exchange for pills after tolerate was maxed out.