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山门与幻境(The Lost Village) News

Patch v0.4.26 Released

[h3]I. Optimizations and Adjustments[/h3]
  1. Reduced the chance of Auction house items being unsold.
  2. [Break Thought] decrease required tribulation time during breakthrough.
  3. Auto-breakthrough will consume spirit stones if stamina or mental insufficient
  4. Auto-breakthrough disciples will not pop up breakthrough result or choose trait screens (traits auto-replaced if capped by rarity)
  5. Changed breakthrough reminders to only notify for non auto-breakthrough disciples
  6. Optimized disciple list interface button icons
  7. Tribulation platforms no longer prompt for missing working disciples


[h3]II. Bug Fixes[/h3]
  1. Fixed the issue of blurry character portraits.
  2. Fixed the issue where disciples would still exchange for pills after tolerate was maxed out.

Patch v0.4.25 Released

[h3]I. Bug Fixes[/h3]
  1. Fixed the issue where eating [Fruit] would also increase tolerate.
  2. Fixed the issue where accessory notification dots would not disappear.
  3. Fixed the issue where players could close the settlement screen by pressing ESC after failing a battle in Dungeon.
  4. Fixed the issue where players were unable to complete the chapter clearance missions.
  5. Fixed the issue where the breakthrough prompt displayed incorrectly.
  6. Fixed the issue where the game prompted players that they didn't have enough Lingshi even when they had enough.

Patch v0.4.23 Released

[h3]I. New Content[/h3]
  1. Added decorative items feature

    Players can open the decorations menu on the left of the main interface. There are many small decorations that can be used to decorate the sect. Decorations currently only provide aesthetic value, not buffs. Please create your own beautiful sect.

  2. Added auto breakthrough for disciples

    Disciples can now automatically break through at the Tribulation Platform without having to manually manage everything.
[h3]II. Optimizations and Adjustments[/h3]
  1. Modify the elixir use system. Change from limiting the number of times elixirs can be used per realm, to a resistance mechanism, where the more they are used, the higher the resistance, and the lower the success rate.
  2. Increased the drop rate of boss soul.
  3. Main menu add Adventure entry;
  4. Divine Beast image modification on main combat interface.
  5. The logic for selecting ingredients when forging destiny artifacts has been changed. If a preferred quality is manually set, thedestiny artifact will be forged using that quality priority.
  6. Added ESC key to close 18 commonly used interfaces.


[h3]III. Bug Fixes[/h3]
  1. Fixed an issue where [Dust Sutra] had an incorrect price at the Faith store.
  2. Fixed an issue where newly recruited disciples were unaffected by position exchange settings.

Patch v0.4.21 Released

[h3]I. Optimization and Improvement[/h3]
  • In Trial Tower, when a summon moves far away, it will prioritize getting closer to the disciple.
  • Optimized the pop-up windows for the Faith Store and Sect Store to be more convenient.


[h3]II. Bug Fixes[/h3]
  • Fixed issue where refining artifact experience was not increasing.
  • Fixed issue where skill [Flying Sword] was not dealing damage in some cases.
  • Fixed issue where attribute bonuses were displaying incorrectly in martial arts interface.
  • Fixed issue where two [Foundation I] realm were shown initially for disciples.
  • Fixed issue Trial Tower where spacebar would focus on previously clicked buttons after clicking some buttons.
  • Resolved some achievement activation issues.

August 31th V0.4.20 Update Announcement

[h3]I. Optimizations and Adjustments[/h3]
  • Expanded slots in the Treasure Pavilion (requires tech unlock)


[h3]II. Bug Fixes[/h3]
  • Fixed issue where social, entertainment, etc. attributes that should be deducted after returning from Illusion Realm were instead slowly deducted over time afterwards.
  • Fixed issue where work time was not calculated in the [Workbench].
  • Fixed issue where items were deducted but dual cultivation failed without the Srimat built.
  • Fixed issue where some tutorial could not be completed due to tech adjustments in old saves. These tasks will now auto-complete if the required tech ID does not exist.


[h3]Planned Bug Fixes for Tomorrow[/h3]
  • Fix achievement judgment conditions.
  • Fix auction item sales - other bidders will no longer only look at total price, making collectibles easier to sell.