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Dragon Spirits 2 News

Update Log (September 30)

The overall Stagger tactic has been buffed:
Falter time changed to 8 seconds, 12 seconds when equipped with The Forge
Modified the special effect of Breakthrough Rampage
Abundant Growth: Nature's Oath and Torrential Tide will inflict Dazed now

1. Fixed a bug that caused UI corruption when using certain status items
2. Single-Target Special Status will no longer fail if the Status count is full
3. Fixed a minor logic error in Goldreamgon Quest that caused the dialogue to appear repeatedly
4. When the main menu has a secondary menu, the icon prompt for using the mouse will no longer pop up, so as to avoid popping up when taking screenshots
5. Debugdbb will no longer be defeated when having Get Rekt Status, to avoid errors when recording damage or SP cost
6. After clearing the game, you can take the elevator directly to the top of the TV tower
7. Removed the usage restriction of Abyssal Sonata, and increased its cost
8. Increased the potency and cost of Vortex Forcefield: Feather Gleam
9. Reduced the cost of Sixwings' skills and modified the special effect of Blessing Overflow
10. Mind Maze will also be available on the Deutsch Engineering black market, and increased its price
11. Fixed a bug that the win/loss judgment in the Concert Hall was incorrect in some cases
12. Fixed the incorrect Trinket type of The Forge
13. Fixed a bug that you couldn't continue the Lucid Dream quest if you didn't get the elevator card
14. Removed the Add to Wishlist button from the full version
15. After completing the story mode, you can review the CG in The Villa
16. Treasures in Important Items can now be sold on the Black Market
17. Some text fixed

Update Log (September 22)

1. Fixed a bug that the Codex was not working properly in the tutorial map in Arcade mode
2. Reduced the potency and cost of Tomb Seal, and modified the special effect of Nether Hex
3. The 4 default teams in Arcade mode are now determined by the initially selected team
4. Fixed a bug that Andes' pact condition did not appear in Arcade Mode
5. Fixed a bug that pressing M and H would open the map and help when they were disabled
6. You can now retreat in D. S. Salon battles, but it's considered as admitting defeat
7. The new and completed quest animation can now be accelerated by pressing any key
8. You can now skip dialogues by long-pressing the Ctrl key
9. You can now choose an option at Coastline Stadium to attend D. S. Salon

Update Log (September 21)

1. Reduced the SP cost of Particle Wind, and Eternal Information Brand is only usable when CP is higher than 125% now
2. Fixed a bug that NPC support was still effective in the concert hall
3. Fixed an issue that the clock in the Cocoon within The Bund would get stuck when player doesn't have Shineproto in Arcade Mode
4. The Eternile quest in Arcade Mode now requires a pact with Andes as a prerequisite
5. Fixed some text errors
6. Now the description tooltip will be displayed above the left Tab information button
7. Fixed the display error of Darkmoon in Arcade Mode
8. Reduced The cost of Dazzlecorse's Tomb Seal, and increased the Stagger amount and SP cost of Golden Crescent.
9. Added an orange cursor to the title screen
10. You can now return to the title by pressing Esc in the first few sentences of the prologue. And the main menu in prologue can be opened now.

We added a new Arcade Mode!

In Arcade Mode, the tutorial is light, and all main quests and some side quests are skipped.
Player can choose the last three starter Dragon Spirits, and get some initial TPC and Moulds.
As the number of Dragon Spirits you have increases, the number of unlocked stations and side quests that can be triggered will gradually increase.
Use the initial team and break through all the stations!
Players who have previously sealed pacts with many Dragon Spirits need to Load the save file once and return to the title, after which they can select those Dragon Spirits in Arcade Mode.

The new feature is not stable yet. If you find any bugs in this mode, please contact us.

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Other Change Logs:
1. Added a tip to the CRIT Pact Condition
2. Modified the volume and sound curve
3. Whether to slow down when a tooltip appears during battle can be changed through Options now
4. Fixed an issue where investigating Starbarrie would freeze the game when there was no corresponding side quest
5. Now when fighting against Debugdbb, escaping will also count towards the maximum damage
6. Fixed some text and wrong data, and adjusted the difficulty of some bosses
7. Adjusted the positions of some investigation points in Cocoon to make it easier to return to the previous layer
8. Favorability gained through challenging are unlimited after clearing the game. Added a hint on increasing Favorability.
9. The animation of entering Cocoons can be accelerated by pressing any key

Update Log September 17th

There's a current issue causing the mouse touch area to act up unexpectedly, and we're not sure why. If you come across this bug, you can fix it by using the keyboard, saving and loading the file, or simply restart the game.

Update Log:
1. When the player has a local save file, clicking "Start" on the title screen will pop up a secondary menu for confirmation to prevent accidental clicks
2. Items with small icons in the main menu Items interface can now be dragged and sorted
3. The battle result scene can now be accelerated with a click
4. Fixed some minor issues such as incorrect values, coordinates, unclear statement, and typos
5. Added tips on avoiding fighting Obstructer and Hindrancer
6. Fixed a bug that would cause the game to loop when the Rebirth state is triggered by DS(F) without a talent
7. The approximate location of Trinkets is now shown in advance

The above is an update based on the bugs found on September 16 and the feedback we received. Due to the game code structure, some optimizations are easy and some are difficult. We'll do our best to fix them during the game's first release!