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Dragon Spirits 2 News

Dragon Spirits 2 OUT NOW! Players from DS1 please read:

Dragon Spirits 2 contains spoilers for the previous title! The stories don't rely on each other, except for some background info on the characters.
They are more like two works in the same universe. Despite keeping the core of the Dragon Spirits battle system, we have introduced many fresh ideas in other parts of the game. If you're curious about the new game, you can give the free prologue version a shot first.

When developing DS1, I completely outsourced the localization work, and I WON'T MAKE THAT MISTAKE AGAIN.
If the game mechanics of DS series are poorly translated, it'll be like playing Yu-Gi-Oh with Google Translation!
I did the translation on my own this time (300,000 characters! So much text! I double-checked the key parts), but English isn't my first language. Fingers crossed it's improved!

The main differences between Dragon Spirits 2 and 1:
1. Resolution improved, mouse supported, the UI focuses more on simplicity and ease of use. Controller is under consideration. The correspondence between mouse and controller is not as simple as that between keyboard and controller.
2. In order to achieve a 2.5D-like three-dimensional sense and enhance the visual effects of battle animations, the layout of the battle system was changed from side-view to front-view (by default, the layout can be adjusted to a certain extent).
3. The theme is urban fantasy, so the art style is adapted. Due to limited budget and game assets, the scene exploration is changed to VR-like first-person perspective horizontal scrolling (with encounter changed from random to symbol), and the plot performance is more similar to a visual novel.
4. Each Dragon Spirit has unique combos, with an increase in the number of exclusive skills. We try to avoid one Dragon Spirit being completely a higher substitute of another.
5. The maximum level is increased from 20 to 100. (The EXP curve has been adjusted accordingly, reaching the maximum level does not take 5 times the original) Leveling can suppress opponents with Stats to a certain extent, but the feature of Dragon Spirits series is to use build and tactics to outsmart opponents with high Stats. Level 100 still cannot form a significant suppress against level 90.
6. The EXP distribution system is changed to Cognition Mould system. A Dragon Spirit can be equipped with up to 3 Moulds to adjust its six Stats, preventing the need to distribute EXP repeatedly as Dragon Spirits' battle roles shift in various situations.

Future plans: I'll base the number of future updates on the situation post-release. First, I will adjust balance and add some new DS, gradually optimize the English translation and adjust game balance and difficulty based on player feedback.
It's just too much work to make a big dream game, and the risks and pressure are too high. I'd prefer to make some casual games like click games or simulation games (maybe Dragon Spirits Universe?) to chill out...
I made DS1 when I was in college. I had a ton of free time back then, so I took my time sketching out a complete series of world maps. Creating game maps takes a lot of time and effort. If I get fortunate and become really rich, I could possibly employ a few more people and start a game with a large number of maps to explore, and maybe even make it 3D.
Just kidding, it's not probable. Only big companies can manage the cost of such a game. Indie games still need to find ways to save money to get finished on time.

Welcome to the City of Metapolis! Dragon Spirits 2 is OUT NOW!



Greetings, fellow adventurers!

I’m the developer behind Dragon Spirit: Chronicles of Metapolis City, and honestly, I’ve lost track of how many seasons have passed since this journey began. What started as a hazy dream and a road full of twists and turns has finally transformed into the latest chapter of the Dragon Spirit series, and today, that chapter is yours to explore!

I want to extend my deepest thanks to everyone who has been with us—whether you’re a longtime fan, a new player, a sponsor, or part of the team behind the scenes. Your belief in us has been our driving force. With just two of us steering this ship, completing such a colossal project seemed impossible at times, but your support made it a reality. Now that I look back, it’s surreal to see just how far we’ve come, and how what began as a small idea grew into something so massive.

Metapolis City is a bold departure from our previous title, Academy. We’ll dive into the details of these differences in a future post, but suffice to say, our experiences during the creation of Academy revealed both its limitations and untapped potential. Drawing inspiration from a myriad of sources, we’ve reimagined the world of Dragon Spirit into something completely new—a vibrant urban fantasy.

We believe the game is already in a polished state, which is why we chose this release window. However, the journey doesn’t end here. We still have a lot of exciting content in the pipeline, and its final form will be shaped by your feedback. Whether it's additional mini-games that capture the everyday life of Metapolis, new Dragon Spirits and blessings, or tougher combat challenges, we’re eager to refine and expand the game based on your experiences.

Your thoughts mean the world to us. As a two-person team, we’ve tested this game so many times that we practically know the dialogue by heart (and are a little sick of it!). Yet, we know there’s no way we’ve caught every bug or polished every edge. That’s where you come in. Your feedback is vital—it’s what will allow us to fine-tune the game and make it the best it can be. Every comment, suggestion, and observation helps shape the future of Dragon Spirit.
Lastly, a huge thank you once again to everyone who’s been part of this journey. We hope Dragon Spirit: Chronicles of Metapolis City becomes a resounding success, and more importantly, that it brings you countless hours of joy and adventure.

P.S.: We’d love for you to join our official Discord. If you encounter any issues during your time in Metapolis or just want to share your thoughts, we’re always here to chat. Your feedback is not only welcome—it’s essential! Let’s build this world together!

Dragon Spirits 2 Prologue Version Updated & Participated in Anime Game Fest!

The prologue version now has some fresh features and fixed some bugs based on player feedback. These features are not stable yet, if you find any bugs, please contact me.

1. Added text color to Terms in Pact/Cleansing Conditions
2. Optimized the visual effects layering during battle
3. The camera position can now be moved during battle
4. Added VSync and Max Framerate to Options
5. Fixed a bug that caused the game to freeze in Elite D.S. Salon
6. Fixed a bug that the dialog function buttons can still be clicked when the dialog box is hidden
7. Reduced the SP cost of Purificatio
8. Lowered the initial level of opponent Dragon Spirits in Stadium Brawl
9. Adjusted some text and textures
10. When selecting a Cognitive Mould to equip, the right mouse button no longer directly closes the page, but returns to the previous menu
11. Added a function of pressing shift+QWER during battle to view skill descriptions
12. Now you can quickly switch between four Dragon Spirits teams
13. The lower half of the Dragon Menu - "All" tab can now be closed
14. Fixed a bug that the Skip feature would cause the Main Menu to open even after being disabled
15. Fixed a bug that Rider Belt doesn't work when Tintling's skills cause its Type to change
16. The CP gained during Lightning Combo Status is reduced from 50% to 25%, and the duration is extended; Thunderous Dash gains an additional 100% CP
17. Removed the restrictions on the use of Eternal Information Brand
18. Changed the background video of Times Avenue
19. Reduced the brightness of some background videos in Cocoons

Please leave your suggestions in Discord so that I don't miss them!

The prologue version Dragon Spirits 2 has been released for a few days.
Although not all issues can be resolved before the release date (time is tight), I will try my best!
This time the English translation was done by me personally, but I'm not a native, so if any text feels strange to you, please let me know.

https://discord.com/invite/neF3rDUe4P

Dragon Spirits 2 - Free Prologue OUT NOW!

Note: Dragon Spirits 2 contains spoilers for the previous title!

After more than two years of work, the second game in the Dragon Spirits series is almost ready for release. Before the launch, we decided to release a free prologue version to adjust the balance between Dragon Spirits and the difficulty of the game. We will do our best to ensure the compatibility of the save files of the prologue version, and if nothing unexpected happens, it will share the same save files with the full version.

https://store.steampowered.com/app/2918520/_/

The main differences between Dragon Spirits 2 and 1:
1. Resolution improved, mouse supported, and controller is under consideration. The correspondence between mouse and controller is not as simple as that between keyboard and controller.
2. The theme is urban fantasy, so the art style is adapted. Due to limited budget, the scene exploration is changed to first-person perspective horizontal scrolling.
3. Each Dragon Spirit has unique combos, with an increase in the number of exclusive skills. We try to avoid one Dragon Spirit being completely a higher substitute of another.
4. The maximum level is increased from 20 to 100. Leveling can suppress opponents with Stats to a certain extent, but the feature of Dragon Spirits series is to use build and tactics to outsmart opponents with high Stats. Level 100 still cannot form a significant suppress against level 90.
5. The EXP distribution system is changed to Cognition Mould system. A Dragon Spirit can be equipped with up to 3 Moulds to adjust its six Stats.

Future plans: I'll base the number of future updates on the situation post-release. It's just too much work to make a big dream game, and the risks and pressure are too high. I'd prefer to make some casual games like click games or simulation games (maybe Dragon Spirits Universe?) to chill out...