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HopDodge News

update 2.04

Level previews
Performance improvements
Shadow texture improvements

2.02

Just some bugfixes and QOL
Ctrl-c for color
Ctrl-f for select
Ctrl-v for paste
hover on objects to see names.

HopDodge 2.0

HopDodge 2.0!

Welcome to year 2 of HopDodge.
This year is gonna be another year of explosive progress. We're gonna see the game come alive with secrets, mechanics, and graphics. ! Wow. I, for one, cannot wait.

Anyway here's the changelog.

[h2]New Lobby Browser[/h2]

This is the new Lobby Browser menu. It let's you join any play lobby or public editor lobbies. Join your friends or make new ones!

[h2]New Tutorial Level[/h2]

The tutorial level got a glow up. New secrets and it provides insight into how Hop ends up in heaven.

[h2]New Achievements[/h2]

New achievements for beating the first 3 Chapters of the story (1, 2, and 3).

[h2] New Sound Effects [/h2]
If you listen closely you'll hear some new sounds have been added:
  • Swords
  • Crossbow
  • Coin Blocks
  • Goblins
  • Ghosts
  • Bee Hives
  • Bees
  • Cannons
  • Teleporters
  • Crates
  • Switches
  • ColorPainters
  • Hedges
  • Lightning Boxes


[h2] New Items [/h2]
  • Goggles
    Now Hop, Dodge, and opDo are ready to go for a swim!


  • Lightning Box
    A spinning box of Lightning? That can be extended? And goes different speeds? Redirected by arrows? AAAAAAAAA





And that's about it.
some small stuff
revisited opDo collision
lots of bugfixes
switches are much faster now
codeblocks have additional functionality


Thanks again to everyone who's supported the game so far. I'm excited for more to come and for you all to get familiar with the game and all it has to offer.

HopDodge 1.999

Yeah this is the year long development anniversary for HopDodge. This update includes crossbows, squids, and codeblocks.

Crossbows work like swords, can be used by Hop and OpDo and fire arrows. These arrows interact with MP like the swords do where both players need to be solid for it to have an effect.



Squids are like goblins, but a little different. They will chase the camChar when they are in range, and will ignore other characters. They also move on the x/z plane and fall on the y, while being able to jump. Touching them will respawn them, as well them dropping off the map. However, a sword or crossbow can kill them until the level is reset or reloaded.

Codeblocks are the biggest thing in this update. They essentially allow the creation of custom code that can be run in levels. Using some of the example code as a base, it could be possible to make powerups, animations, weapons, and so much more. The potential is very high, but will anyone take advantage? Not sure.


There's a few miscellaneous changes. Rabbits have cooldown walking into walls now, preventing them from wall scaling. WASD is now the default bindset. There's a scanline effect that can be toggled with f5. Level completion now triggers an animation and a prompt showing the how long it took to beat that time as well as the record for the level completion. Almost forgot! There's a death animation for Hop now.

Finally there's now a bunch of new examples of codeblocks being used in the file: code.sav. That can be loaded from within the game.

Godspeed.

HopDodge update 1.888, Joe's Requiem

What's new in this patch?


great question. So

Lighting and Shadows and Background Effects (Looking a little more fancy):
[previewyoutube][/previewyoutube]


Dodge and OpDo have their diagonal movement speed properly scaled now
As well as new billboarding effects for Dodge:
[previewyoutube][/previewyoutube]

Level previews on goals now show where the goal leads too.


There's new load and save menus.




Copy and Paste Improvements:
Rotating selections
[previewyoutube][/previewyoutube]

Pressing 1-9 keys will hot save the current selection. Allowing for quick swapping and constant memory between levels:
[previewyoutube][/previewyoutube]

Play mode is now connected to the last save you played. So going back into the play mode will put you right back where you left off.




Anyway thanks to all of you HopDodge players for sticking it out through this Early Access period. More stuff coming soon!