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HopDodge News

OpDomization Update!~

Major Changes:
Vertex Batching:
better frames roughly 30% higher fps on water tornado. There's still plenty of ways to lag the game with large rooms, but now authors can trust that regular walls, offwalls, glass, and water blocks won't cause significant lag.

Signs now use Jujuadam's "Scribble" text markup plugin:

Now you can use all the different markups here:
https://www.jujuadams.com/Scribble/#/latest/text-formatting
(here's a blurry but readable list of the sprite names):


Okay so there's a bunch of stuff that got fixed and I can't keep track of all of it, but I have a feeling not a lot of people care about bugfixes they just want levels and opDo.
So like yeah basically you can play as the turtle now. He see the world in first person. You can left click to move the camera, or use ijklou to move it with the keyboard.



Additional Changes:
Moving objects are now synced so that they no longer desync (at least on the x and y axises)
Cannon crash now (should be) fixed.




This update is coming a little earlier than i intended to coincide with the end of the level contest. So like look out for the next level competition. I'll be doubling the prize to $50 dollars and it will be themed around making opDo levels.
Anyway have fun guys.

One day left for the level contest!

You can check out the event on the community hub.

Level Contest Now Open to submission

Hey guys if you're interested in the level competition, the deadline to submit is now the 29th.

Just make a level and share the save and you could win a $25 gift card!

HopDodge Level Contest



HopDodge Level Contest:

[h2]Rules and How to Submit[/h2]
Create a save file with 1 or more levels of your own design.
Take a screenshot that encapsulates the theme of your levels.
Go to the "Share Levels" button on the main menu.
Select the save file with your level(s), the screenshot of the level, and write a name and description.
Go and play 3 levels and rate them up and down.
The best level will come down to the judges. but user ratings will be considered.

[h3]Criteria[/h3]
Levels will be rated on the following criteria:
- Playability, is the level beatable with normal knowledge
- Aesthetics, Is the level pretty to look at? Does it catch the eye in any way?
- Ingenuity, How well does it implement the 20 core objects to accomplish complex or interesting behaviour?
- Appeal, How many likes/dislikes did it receive?
- Story, Do the levels tell the player an interesting story?

[h3]Prize[/h3]
the author of the best submission will win an Amazon Gift Card for $25

HopDodge Update #3



HopDodge released last week to critical acclaim (100% positive reviews!)
...
(1 review)
...

But don't let the facts drag you down, I always say. It's time for some NEW FEATURES!

Changelog:
  • Camera control

    Camera can now be rotated, pitched, and yawed (is that a word?) Using IJKL and O/U

    Cam Objects also save the pitch, roll, and yaw of the camera when they are placed.


    While paused, you can now use space to flatten the world to the current layer and below creating almost a 2D pov:

  • Analog Dodge

    Dodge now moves with the left joystick in an Analog manor. Go slow, fast, or do whatever! I don't care!

  • Level Updates

    Easy Street has a new Dog Park.
    God turns the light on.
    The Devil gets a new look.
    The "Buddugh" acts benevolently.

  • New Music
    3 New Tracks!
    1. Mr. Future
    2. Almost Home
    3. Cello There


  • Level Background Bonus

    Any object at 0,0,-15 (the top left corner) will now change the color of the background.
    Finally, levels don't have to be a black void anymore. Using enemies, one can make backgrounds that change color.

  • Settings button in Editor/Game

    So previously, the settings were only reachable from the main menu. That changes today! Now you can access the menu straight from the game! Handy and convenient for changing the sound or your keybinds on the fly.

  • TONS of additional small changes and bugfixes
    • Painting works correctly now (top face selection of current Z layer) left click to paint, and right click to grab the color of the selected object.
    • Dodge now dies if he gets trapped in on/off blocks
    • Lava and water are now slightly more visible
    • Y rotation key added to the settings menu
    • Back faces of cube objects now draw if there is no adjacent face
    • Dodge has collision improvements
    • Stairs no longer reset direction upon being painted
    • camObject draws on the correct layer in the menu background.
    • Music now stores a more consistent track index. (GML can sometimes change the sound_index of older files when new ones are added. This update should fix that, but some custom levels might have the wrong or no music now)
    • Hop now collides with water if he is on a movingPlatform passing through a water block. He can still jump through water regardless of the layer it is on.
    • Platforms allowing access to the next z layer has been fixed.
    • The camera culling distance has been increased to include practically the whole map.


Phew, that's a lot of stuff to add in a week.
Did I mention that the stress of no one caring about this game is giving me stomach aches? no? Well now you know.
Please continue giving me feedback. I am looking to make sure that every player's qualms can be calmed. I hope this update goes a little in the long way of making HopDodge as fun as possible.