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Cast Member Showcase : Tara

Hello fellow outlaws!

Let's continue our presentation of our new cast members that will appear in Panic in the Mines while we wait for it to drop. Say "hi!" to Tara, the vengefull huntress!



Before coming to Greenhill, the Undertaker tried out his might on many small isolated communities, laying waste to them without leaving any trace. To the authorities, it always seemed to be natural disasters that shared no link between them. Indeed, there was no proof of any unusual activities and no one was ever left to testify otherwise. Until someone survived to tell the tale, Tara. However, once she told her story of a mighty Necromancer razing her little hamlet to the ground, no one believed it. It was indeed easier to believe that the story she told stemmed from the traumatizing disaster she had been through. For a while, she pleaded with the authorities but was only ever met with disbelief until she decided to take matters into her own hands. She vowed to use whatever means necessary to get revenge on the Undertaker, whatever the consequences. Around this time, while she was alone at night, she suddenly heard it, a guttural voice stemming from the dark: “I can give you the power you need” - it said. Blinded by her desire for revenge, she nodded and a contract seemingly appeared out of nowhere. “Sign it!” - said the voice with authority.

Tara held up the paper in hesitation. “Sign!” - hurled the voice; and she did. Suddenly the contract raised itself up in the air and changed into a very peculiar weapon, a pistol unlike any she had ever seen. “Feed me!” - said the voice from behind her with a renewed intensity, as if it now had corporeal form. When she turned around she saw it, a small but quite corpulent demon was there, right in front of her eyes - “Feed me”.

With this new weapon, Tara is now searching for the Undertaker to exact her revenge and with every minion she gets rid off, she gets stronger alongside her demon.



Here is a look at what her weapon does:



Summons a small flying demon. Each time your team collects 25 coins, when you stop moving, it shoots a huge beam at the closest enemy, it deals 3 times your damage to enemies it goes through.

If you want to know more about the DLC, you can do so here:

https://store.steampowered.com/app/2900140/Bounty_of_One__Panic_in_the_Mines/

Panic in the Mines DLC Release Date And Elias the Archmage

Hey there fellow outlaws,

You might have wondered about when the DLC of Bounty of One would be release and I am happy to let you know that it will do so fairly soon!

Indeed, you can expect the release on the 21st of June!!!


Until then we thought it would make sense to talk a little bit more about the cast so without further ado, let's start with...



"Growing up, Elias was an average kid at most. He never showed any specific traits or indications that he was suited for magic. However, Elias was born with an iron will and a drive to work towards his goals, and above all, he loved magic. For years, he focused on his studies, and although he had no talent to begin with, slowly, he overcame the deeds of any of his peers. Where he only inspired disdain at first, he gained the respect of the magical community. Eventually, he made his way to the top and even became the magic advisor of the state for a while. To many, he had done the impossible; to him, he had reached his dream and longed for a new goal. After a brilliant career as a state magician, he decided to invest his talents in something else and became the head teacher of a famous magic school. Tutoring students brought him a happiness he had never yet felt.

During that time, Elias met a peculiar young man, a diamond in the rough as you may say. The boy was simply incredible. Not only did he have more innate talent than any other Elias had seen, but the lad also had a drive to learn similar to his own. Truly, a potential beyond measure. For years, Elias taught the boy and watched him grow to become an unparalleled magic user. But something else had grown over time: an uneasiness that he felt when teaching the boy, an indescribable sinister feeling. And one day, the boy disappeared.

Distraught by the vanishing of his pupil, Elias looked all over and eventually found the boy's magic laboratory. There, he found horrors beyond belief and the trace of a powerful necromancy spell. What horrors did Elias bring upon the world by teaching this youngling? He vowed on the spot to track the lad and bring him down if need be.

After years of searching for his former student, Elias heard tales of a sinister presence that took over Greenhill, a necromancer so potent that no one dared face it, the Undertaker. There was no doubt in Elias's mind; it was him! Determined to face the consequences of his actions, Elias set out to Greenhill, ready to face whatever consequences awaited him."


You might be wondering what item would be such a grandiose wizard and I am more than happy to answer that, Elias will be wielding the...



After moving for a while, you shoot a slow intagible projectile. Lightning hits a random enemy within its area every 0.5 seconds.

If you want to know more about the DLC, you can do so here:

https://store.steampowered.com/app/2900140/Bounty_of_One__Panic_in_the_Mines/

Bounty of One : Panic in the Mines

Hey there fellow outlaws!

As we hinted towards a couple of times, we have been working on something special for a while and we're finally able to tell you all about it!

[previewyoutube][/previewyoutube]

Very soon, we will be releasing a new DLC for Bounty of One called "Panic in the Mines". It will add 3 new characters to the cast as well as a new game mode, "Underground Troubles", and many new objects and achievements.

It's only thanks to you guys that we're even able to release this DLC so, to show our thanks, we will be releasing a free additional characters for all player on the date of the DLC's release, I hope you will like him!

If you want to know when it drops, you can wishlist it on the following link:

https://store.steampowered.com/app/2900140/Bounty_of_One__Panic_in_the_Mines/

If you want to discuss the DLC and/or talk about the game in general with us and our dedicated community, feel free to join our Discord as well!

Something is happening!

After defeating the Undertaker and taking him and its minions into custody, Serra and her companions thought they had finally put an end to the Necromancer's ambitions...



...was it wishfull thinking?

Listening to the community

Hello fellow outlaws,

We got a ton of great feedback on our last post concerning the Ludeo update and we wanted to assure you that we hear you loud and clear. To that we’ve decided to postpone the implementation of Ludeo for now.
Check the previous announcement if you don’t know what we’re referring to : https://store.steampowered.com/news/app/1968730/view/7951737850169338558?l=french

[h2]We changed the beta branch version back in order to exclude Ludeo from it. [/h2]

Be that as it may, regarding how Ludeo works and what information they have access to, I wanted to clarify an additional point that might still be blurry: Ludeo is integrated on our side. This means that we, the game devs, are the ones who control what information is gathered about your game session when you use Ludeo and that is why we can say with confidence that they only have access to information about your current game such as inputs (whether you went up, down, left or right on the map), you character’s and the enemies's stats and positions, the upgrade and object choice you’ve made (your inventory per say), the reroll you used and nothing else.
Again, remember also that, in any case, that information would only be sent if you actively interacted with Ludeo's website plateform (that is if you decide to login into their site and willingly play and create Ludeo yourself).

To explain the Ludeo process further in a matter that is familiar to gaming, think of sharing a save file with a friend. Say you play a game with a save system, you've saved just before a fun encounter with a Boss and you want your friend to experience it as well. You could technically go to the save folder of your game, find the specific save and send it to your friend. If your friend then puts it in his save folder for the game, he will be able to play the same exact situation. Ludeo does pretty much the same except it automatises the whole process, allows you to gamify the content by adding objectives and leaderboards and it shares it with all its community

If you want additional information on Ludeo, I have copied the FAQ from our previous announcement on the bottom of this one.

From our point of view, we know that Ludeo is a trustworthy company and we believe that it has great potential. However, that doesn’t mean that your worries were not legitimate. I believe we were so convinced that you, our players, would like the concept as well as we do that we failed to look at the bigger picture and see how adding such a feature out of the blue without proper prior communication could be perceived. As we say in french, we had “our head in the handlebar” (“la tête dans le guidon”). We apologize if it seems like we were forcing you to use a feature you were not comfortable with, it was never our intention, far from it. To us, our players’ voices are the most important thing and it must remain that way. Please remember that we’re a small young company and still new to the industry, we’re bound to make mistakes but I can assure you, we learn from them big time and this one was humbling. We will actively work on our communication in general and make sure we include you more in the direction our games take in the future.
On their side, Ludeo was as surprised as us at the negative reaction generated by the update. They are appreciative to you though, thanks to your comments they realized they have work to do on building trust with the gaming community and are already on it! They’re building a new website and updating information online to best represent what they do so this confusion doesn’t happen again. You should also hear from them pretty soon and I hope they will be able to sooth your worries.

If some of you want to give Ludeo a try, we will keep a private branch named “Ludeo - community - playtest” so you have that possibility. However, please remember that if you don’t want anything to do with the feature, you can just ignore it by playing on the main and public beta branch where Ludeo is not integrated.
To access it, go to Bounty of One Seetings on Steam, go to the beta tab and type "ludeoplaytest" in the text box, you should then be able to select the branch from the drop down menu.

We’ve taken the opportunity of this announcement to push a few balancing updates while we were at it. You can check the changes in the - small - patch below.

We will get back to you soon regarding what we’re working on at the moment!



Again, sorry for the confusion surrounding Ludeo’s feature and we hope you’ll keep enjoying Bounty of One nevertheless.




[h2]Patch note:[/h2]

[h3]Balancing :[/h3]

  • Bowgun now take 1.5 -> 2.25 more time before being completely depleted when moving
  • Machine learning : Everytime you kill 30 ->20 enemies gain +1% crit chance. You lose 50% of the buff when you take damage.
  • Surprise Attack : Whenever you dash gain +100% crit chance for 1.5 -> 2.5 seconds. Gain 1 dash.


[h3]Bug Fixes :[/h3]

  • Fixed a bug where you could in specific cases get hit between your dashes with Steamboots
  • Lucky star now have an extra second of invulnerability once the bonus goes off




[h2]LUDEO FAQ[/h2]

[h3]- What is Ludeo? -[/h3]

At its heart, Ludeo is a game discovery platform. You want to see and share the best parts of the game? Ludeo can help with that. Basically the goal of Ludeo is this: You love a specific game and had a great moment of gameplay - Ludeo lets you share it on their platform so your friends can enjoy that same awesome moment for themselves - and maybe do what you did but better!

Ludeo is a young startup company. Their sites were built pretty early so the information you'll find online is outdated. They’ve let us know they’re building a new website and cleaning up their old ones so that it better represent what and who they are.
Since then they started, they've built some extremely impressive tech, and they’re now ramping up with multiple game integrations in addition to Bounty of One.

Bounty of One is one of the very first games on the platform. Eventually, the goal is for thousands of games to be Ludeo enabled so that players can share and play tons of games they might not have otherwise seen. But again - they’re still in their very early stages.

[h3]- Do I have to download Ludeo to play Bounty of One? -[/h3]

Ludeo isn't a downloadable feature, it's not stored locally on your computer. While signing in with Steam is required to create Ludeos, if you only want to play Bounty of One Ludeos then there is no sign in required.
Ludeo is there for you if you want to use it but it is completely optional, that's why it is limited to the beta branch. If you don't want it, you can just play the game as you usually would - it's up to you!

[h3]- What information is Ludeo collecting? -[/h3]

In order to enable Ludeo for Bounty of One players, Ludeo processes ONLY data which is within the Bounty of One game - that is to say, the data points that dictate your current damage, your attack speed, the object or upgrade choices you made, whether or not you dash... With those gameplay data points recorded, Ludeo is then able to send that data to people who want to play the Ludeo experience that you created.

Ludeo does not process nor collect any personal information of Bounty of One users. They do not have access nor the ability to get any data which is not in the Bounty of One game instance.
The only information they will get from you is your username if you login onto their website with your steam account.

[h3]- Gameplay recording - how is it done? -[/h3]


Ludeo records the gameplay inputs (attack damage, upgrade choices, dashes, etc.), and then the game client on the user side reads those game inputs and then creates a video, essentially recreating the gameplay you just played but in video form. That way they’re not storing huge video files on their side either.

It’s not a perfect analogy, but think of it like you’re a chef cooking a killer meal. If you want someone else to cook the same meal, do you send them a video of you chopping vegatables? No, that would be pretty inefficient and more than a little weird. You send them the recipe! Ludeo strips data points about your gameplay down to make a recipe for another player’s game client to rebuild.

And just to say it all out loud so we’re all clear: Ludeo only records your gameplay session. Ludeo doesn't record other tabs (or anything other than the gameplay for that matter) and is completely inactive if Bounty of One/the Ludeo enabled game is closed and if you’re on the game’s main branch and not the public beta branch. Also, for the record - Ludeo is not recording images or videos like a screengrab - as discussed above, they’re recording the gameplay inputs, etc.

[h3]- Is this an esports thing? -[/h3]

No, not really - though theoretically Ludeo could be used to train in specific parts of a game? But to that end it’s probably more useful for speedrunning than esports.

[h3]- Is this an AI thing? -[/h3]

No, not really - I mean technically later there could be some gameplay AI used (think MP bots), but not AI like a “hey make me a video of Will Smith eating too much spaghetti.”

[h3]- Is this a metaverse thing? -[/h3]
Nope.

[h3]- Is this an NFT thing? -[/h3]
Absolutely not.