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Listening to the community

Hello fellow outlaws,

We got a ton of great feedback on our last post concerning the Ludeo update and we wanted to assure you that we hear you loud and clear. To that we’ve decided to postpone the implementation of Ludeo for now.
Check the previous announcement if you don’t know what we’re referring to : https://store.steampowered.com/news/app/1968730/view/7951737850169338558?l=french

[h2]We changed the beta branch version back in order to exclude Ludeo from it. [/h2]

Be that as it may, regarding how Ludeo works and what information they have access to, I wanted to clarify an additional point that might still be blurry: Ludeo is integrated on our side. This means that we, the game devs, are the ones who control what information is gathered about your game session when you use Ludeo and that is why we can say with confidence that they only have access to information about your current game such as inputs (whether you went up, down, left or right on the map), you character’s and the enemies's stats and positions, the upgrade and object choice you’ve made (your inventory per say), the reroll you used and nothing else.
Again, remember also that, in any case, that information would only be sent if you actively interacted with Ludeo's website plateform (that is if you decide to login into their site and willingly play and create Ludeo yourself).

To explain the Ludeo process further in a matter that is familiar to gaming, think of sharing a save file with a friend. Say you play a game with a save system, you've saved just before a fun encounter with a Boss and you want your friend to experience it as well. You could technically go to the save folder of your game, find the specific save and send it to your friend. If your friend then puts it in his save folder for the game, he will be able to play the same exact situation. Ludeo does pretty much the same except it automatises the whole process, allows you to gamify the content by adding objectives and leaderboards and it shares it with all its community

If you want additional information on Ludeo, I have copied the FAQ from our previous announcement on the bottom of this one.

From our point of view, we know that Ludeo is a trustworthy company and we believe that it has great potential. However, that doesn’t mean that your worries were not legitimate. I believe we were so convinced that you, our players, would like the concept as well as we do that we failed to look at the bigger picture and see how adding such a feature out of the blue without proper prior communication could be perceived. As we say in french, we had “our head in the handlebar” (“la tête dans le guidon”). We apologize if it seems like we were forcing you to use a feature you were not comfortable with, it was never our intention, far from it. To us, our players’ voices are the most important thing and it must remain that way. Please remember that we’re a small young company and still new to the industry, we’re bound to make mistakes but I can assure you, we learn from them big time and this one was humbling. We will actively work on our communication in general and make sure we include you more in the direction our games take in the future.
On their side, Ludeo was as surprised as us at the negative reaction generated by the update. They are appreciative to you though, thanks to your comments they realized they have work to do on building trust with the gaming community and are already on it! They’re building a new website and updating information online to best represent what they do so this confusion doesn’t happen again. You should also hear from them pretty soon and I hope they will be able to sooth your worries.

If some of you want to give Ludeo a try, we will keep a private branch named “Ludeo - community - playtest” so you have that possibility. However, please remember that if you don’t want anything to do with the feature, you can just ignore it by playing on the main and public beta branch where Ludeo is not integrated.
To access it, go to Bounty of One Seetings on Steam, go to the beta tab and type "ludeoplaytest" in the text box, you should then be able to select the branch from the drop down menu.

We’ve taken the opportunity of this announcement to push a few balancing updates while we were at it. You can check the changes in the - small - patch below.

We will get back to you soon regarding what we’re working on at the moment!



Again, sorry for the confusion surrounding Ludeo’s feature and we hope you’ll keep enjoying Bounty of One nevertheless.




[h2]Patch note:[/h2]

[h3]Balancing :[/h3]

  • Bowgun now take 1.5 -> 2.25 more time before being completely depleted when moving
  • Machine learning : Everytime you kill 30 ->20 enemies gain +1% crit chance. You lose 50% of the buff when you take damage.
  • Surprise Attack : Whenever you dash gain +100% crit chance for 1.5 -> 2.5 seconds. Gain 1 dash.


[h3]Bug Fixes :[/h3]

  • Fixed a bug where you could in specific cases get hit between your dashes with Steamboots
  • Lucky star now have an extra second of invulnerability once the bonus goes off




[h2]LUDEO FAQ[/h2]

[h3]- What is Ludeo? -[/h3]

At its heart, Ludeo is a game discovery platform. You want to see and share the best parts of the game? Ludeo can help with that. Basically the goal of Ludeo is this: You love a specific game and had a great moment of gameplay - Ludeo lets you share it on their platform so your friends can enjoy that same awesome moment for themselves - and maybe do what you did but better!

Ludeo is a young startup company. Their sites were built pretty early so the information you'll find online is outdated. They’ve let us know they’re building a new website and cleaning up their old ones so that it better represent what and who they are.
Since then they started, they've built some extremely impressive tech, and they’re now ramping up with multiple game integrations in addition to Bounty of One.

Bounty of One is one of the very first games on the platform. Eventually, the goal is for thousands of games to be Ludeo enabled so that players can share and play tons of games they might not have otherwise seen. But again - they’re still in their very early stages.

[h3]- Do I have to download Ludeo to play Bounty of One? -[/h3]

Ludeo isn't a downloadable feature, it's not stored locally on your computer. While signing in with Steam is required to create Ludeos, if you only want to play Bounty of One Ludeos then there is no sign in required.
Ludeo is there for you if you want to use it but it is completely optional, that's why it is limited to the beta branch. If you don't want it, you can just play the game as you usually would - it's up to you!

[h3]- What information is Ludeo collecting? -[/h3]

In order to enable Ludeo for Bounty of One players, Ludeo processes ONLY data which is within the Bounty of One game - that is to say, the data points that dictate your current damage, your attack speed, the object or upgrade choices you made, whether or not you dash... With those gameplay data points recorded, Ludeo is then able to send that data to people who want to play the Ludeo experience that you created.

Ludeo does not process nor collect any personal information of Bounty of One users. They do not have access nor the ability to get any data which is not in the Bounty of One game instance.
The only information they will get from you is your username if you login onto their website with your steam account.

[h3]- Gameplay recording - how is it done? -[/h3]


Ludeo records the gameplay inputs (attack damage, upgrade choices, dashes, etc.), and then the game client on the user side reads those game inputs and then creates a video, essentially recreating the gameplay you just played but in video form. That way they’re not storing huge video files on their side either.

It’s not a perfect analogy, but think of it like you’re a chef cooking a killer meal. If you want someone else to cook the same meal, do you send them a video of you chopping vegatables? No, that would be pretty inefficient and more than a little weird. You send them the recipe! Ludeo strips data points about your gameplay down to make a recipe for another player’s game client to rebuild.

And just to say it all out loud so we’re all clear: Ludeo only records your gameplay session. Ludeo doesn't record other tabs (or anything other than the gameplay for that matter) and is completely inactive if Bounty of One/the Ludeo enabled game is closed and if you’re on the game’s main branch and not the public beta branch. Also, for the record - Ludeo is not recording images or videos like a screengrab - as discussed above, they’re recording the gameplay inputs, etc.

[h3]- Is this an esports thing? -[/h3]

No, not really - though theoretically Ludeo could be used to train in specific parts of a game? But to that end it’s probably more useful for speedrunning than esports.

[h3]- Is this an AI thing? -[/h3]

No, not really - I mean technically later there could be some gameplay AI used (think MP bots), but not AI like a “hey make me a video of Will Smith eating too much spaghetti.”

[h3]- Is this a metaverse thing? -[/h3]
Nope.

[h3]- Is this an NFT thing? -[/h3]
Absolutely not.

Bounty of One x Ludeo integration!

Hey fellow outlaws!


It's been a while an you might be wondering what we've been up to! I am here to answer such question. For one, we have a few things brewing in the background and we hope to be able to share them with you very soon but also, we been working hard on the implementation of a new feature. Have you ever looked at someone else's gameplay and thought to yourself: "Damn, I can do this WAY better!"? Or “phew, that looked like a fun situation to be in”?

Let me introduce you to:

[previewyoutube][/previewyoutube]


In short, it is like making a short video via Instant Replay, but instead of just watching that gameplay bit or sharing it as video - with Ludeo, you can play that exact bit. And the good thing is? You don't need to install anything! (Except for owning Bounty of One of course 🙂)

[h3]If you want to know more about who Ludeo is and how their service works in more details, feel free to check the FAQ at the bottom of this announcement.[/h3]

[h2]Ludeo is now available with Bounty of One in the open public beta![/h2]

Ludeo has been working with us to integrate Bounty of One with their platform. Our team is now ready to test it with you, and we would appreciate any feedback you can provide!

To gain access to the test branch, follow these steps :
  1. Right click on Bounty of One in your Steam library and select properties
  2. go to the Betas tab
  3. In the Betas and select the “Public BETA” branch in the scroll down button
  4. update the game and you're good to go

[h2]How to create your Bounty of One Ludeos[/h2]

To create your ludeos, follow these steps :
  1. First, sign in with your Steam account at beta.ludeo.com
  2. Run Bounty of One (Ludeo is available only in the Bounty Hunted mode) and, once you start a new run, you will see a popup that will notify you when you can capture your gameplay. Simply press the L key three times consecutively to record the last minute of your game.
    You just had an epic showdown? A close-call escape? Go ahead and capture that moment!
  3. You can keep playing your run, all of your captured moments are waiting for you in the Ludeo Creator Studio. When you want to start creating your Ludeo, hit edit on the captured moment you want in your highlights on the ludeo website
  4. There, you can trim your Ludeo and assign an objective for others to complete. For example - Collect X coins, Kill X enemies flawlessly, i.e. without taking any damage. You can also set different scoring objectives that players will gain extra points for doing (yeah, there are leaderboards too)
  5. Once you’re happy with your Ludeo settings you're good to go! Publish your Ludeo and share your link. Everyone will be able to replay that exact moment and compete on who will do it with the most points. It’s that easy to create your first Ludeo!

[h2]Discord Event! Share your Ludeo for a chance to win a Steam gift card![/h2]

To celebrate the first public test of our integration of Ludeo. For the next week, up to the end of February we welcome you to share your Ludeos at the ⁠ludeo-share channel on our Discord server

Describe why you think your Ludeo stands out from the rest! It can be a really challenging Ludeo to complete or a Ludeo that will require extra skill to get the most points possible! At the end of the month, the Bounty of One and Ludeo team will pick the top 3 Ludeos and will give $10 Steam Gift cards for the winners!

We also took the opportunity of this announcement to make quick patch. Mainly, we visually improved the map and the FXs’s clarity. You can check out the patch’s content hereafter.

I hope you’ll enjoy playing Ludeo, we will be back in a bit for more news from our side!

Enjoy!

[h2]Contents :[/h2]

[h3]Visual update: [/h3]
  • Map update: the visual of the tiles that make up the map have been updated to be more crisp.
  • Map Update : the Nightmare Escape mode now has a different look to make it seem more like a cemetery
  • Updated resolution of the assets used in FXs to make them more crisp


[h3]Balancing:[/h3]
  • PistoRang is not affected by Area of Effect anymore.
  • Projectiles which were supposed to bounce off the screen’s sides (both enemies and allies one) would sometimes get destroyed instead. This should not happen anymore, get ready!


[h3]Quality of life: [/h3]
  • Added sound feedback and visual near character for Madlyn’s Scrap Gun


[h3]Bugfix: [/h3]
  • Fixed some enemies not disappearing when they were too far away from the player, leading to less enemies when the player was constantly moving.


[h3]Language improvement:[/h3]
  • Updated spanish translation
  • Corrected some typo in french translation




[hr][/hr]

[h2]LUDEO FAQ[/h2]

[h3]- What is Ludeo? -[/h3]

At its heart, Ludeo is a game discovery platform. You want to see and share the best parts of the game? Ludeo can help with that. Basically the goal of Ludeo is this: You love a specific game and had a great moment of gameplay - Ludeo lets you share it on their platform so your friends can enjoy that same awesome moment for themselves - and maybe do what you did but better!

Ludeo is a young startup company. Their sites were built pretty early so the information you'll find online is outdated. They’ve let us know they’re building a new website and cleaning up their old ones so that it better represent what and who they are.
Since then they started, they've built some extremely impressive tech, and they’re now ramping up with multiple game integrations in addition to Bounty of One.

Bounty of One is one of the very first games on the platform. Eventually, the goal is for thousands of games to be Ludeo enabled so that players can share and play tons of games they might not have otherwise seen. But again - they’re still in their very early stages.

[h3]- Do I have to download Ludeo to play Bounty of One? -[/h3]

Ludeo isn't a downloadable feature, it's not stored locally on your computer. While signing in with Steam is required to create Ludeos, if you only want to play Bounty of One Ludeos then there is no sign in required.
Ludeo is there for you if you want to use it but it is completely optional, that's why it is limited to the beta branch. If you don't want it, you can just play the game as you usually would - it's up to you!

[h3]- What information is Ludeo collecting? -[/h3]

In order to enable Ludeo for Bounty of One players, Ludeo processes ONLY data which is within the Bounty of One game - that is to say, the data points that dictate your current damage, your attack speed, the object or upgrade choices you made, whether or not you dash... With those gameplay data points recorded, Ludeo is then able to send that data to people who want to play the Ludeo experience that you created.

Ludeo does not process nor collect any personal information of Bounty of One users. They do not have access nor the ability to get any data which is not in the Bounty of One game instance.
The only information they will get from you is your username if you login onto their website with your steam account.

[h3]- Gameplay recording - how is it done? -[/h3]


Ludeo records the gameplay inputs (attack damage, upgrade choices, dashes, etc.), and then the game client on the user side reads those game inputs and then creates a video, essentially recreating the gameplay you just played but in video form. That way they’re not storing huge video files on their side either.

It’s not a perfect analogy, but think of it like you’re a chef cooking a killer meal. If you want someone else to cook the same meal, do you send them a video of you chopping vegatables? No, that would be pretty inefficient and more than a little weird. You send them the recipe! Ludeo strips data points about your gameplay down to make a recipe for another player’s game client to rebuild.

And just to say it all out loud so we’re all clear: Ludeo only records your gameplay session. Ludeo doesn't record other tabs (or anything other than the gameplay for that matter) and is completely inactive if Bounty of One/the Ludeo enabled game is closed and if you’re on the game’s main branch and not the public beta branch. Also, for the record - Ludeo is not recording images or videos like a screengrab - as discussed above, they’re recording the gameplay inputs, etc.

[h3]- Is this an esports thing? -[/h3]

No, not really - though theoretically Ludeo could be used to train in specific parts of a game? But to that end it’s probably more useful for speedrunning than esports.

[h3]- Is this an AI thing? -[/h3]

No, not really - I mean technically later there could be some gameplay AI used (think MP bots), but not AI like a “hey make me a video of Will Smith eating too much spaghetti.”

[h3]- Is this a metaverse thing? -[/h3]
Nope.

[h3]- Is this an NFT thing? -[/h3]
Absolutely not.

Bounty Of King Bundle

[h2]Hello fellow outlaws and aspiring rulers![/h2]

We've got some exciting news to share with you!

In the spirit of supporting our fellow game creators and celebrating the diverse world of indie gaming, we're excited to team up for a special event. Introducing the "Bounty Of King" bundle, in honor of "Just King's" release from early access—a game crafted by a skilled team of developers who share our love for immersive gameplay.

[h3]"Just King" is an action auto-battler with roguelike elements where you assemble a party to fight against fearsome kings and their armies. It's a realm of strategy, heroism, and, of course, bards![/h3]

Both games are now available at a 10% discount, and this offer stacks with any ongoing sales, allowing you to dive into two different worlds of adventure and challenge.

Already own one of these epic games? No problem! The bundle adjusts, so you only pay for the game you don't have – and you'll still snag that extra discount.

So whether you're looking to conquer kingdoms or survive the ruthless wild west, this bundle has got you covered. Grab this deal and embark on two distinct journeys where strategy meets action.

https://store.steampowered.com/bundle/37205/Bounty_of_King/

Hotfix 1.0 (3) Jody small buff and bugfixes

Balance
  • - Jody does not start with a reduced attack speed anymore (was -0.2)
  • - Daily runs does not disable achievements anymore


Bugfixes
  • - Encyclopedia Hounds enemies was not appearing correctly
  • - Encyclopedia win and picked stats removed from character page (as it was not tracked properly)
  • - Gold nuggets area effect is now less distracting
  • - Spelling mistakes corrected in German translation
  • - Updated German translation to be more accurate
  • - Fixed an issue where players could cheat and get on the leaderboard

Bullet heaven fest is here!

[h2]Hello fellow outlaws![/h2]

As you may know, the bullet heaven genre has grown immensely over the last year, therefore, with many other bullet heaven games, we came together to launch a new steam event to celebrate this new genre and...

[h2]...it starts today! [/h2]

BULLET HEAVEN FEST IS HERE!



- Click on the image to go directly on the events page -

In this event, you'll find many games that populate the genre with a discounted price!

[h3]Of course, Bounty of One will be present with a 20% discount (starting at 7pm CET)[/h3]

Go check it out before the 20th, you might find something that pick your interest!

Enjoy!