We have just released a patch update that addresses many areas of the game - including bringing more ability cards into the current rotation!
Opponent's position will no longer be revealed if their hand is full when receiving a card.
Elven Priest's Draining Kiss ability targeting should no longer target Stealthed/Downed targets, or targets outside line of sight.The ability now immediately revives a downed recipient rather than being delayed to the target's turn.
AI Bards should no longer use Courage Shanty on themselves.
AI Warlocks check if the correct target HP is half or lower when using Consuming Vortex.
Skipping turns now works properly in VR.
Fixed bug that caused the game to crash if a tombstone was attacked under certain circumstances.
Fixed rats desyncing in a multiplayer match when spawned in via abilities.
Requirements for unlocking single player stars can now be viewed both before and after a single player game.
Units can no longer end up out of bounds in Cesspool of Despair.
Units using the Buildup ability now cancel their targeting if there is no visible target available, rather than attacking stealthed targets or empty tiles.
All tombstone skins should now display their HP UI properly.
General UI polish.
General improvements to single player AI.
The Unheard One's invincibility buff now ticks at the end of a turn rather than at the start.
Slimes can no longer survive Bottles of Lye if they have defensive buffs such as Courage or Magic Shield.
Revised which cards can appear in chests and be drawn between the rounds.
Made more of the Warlock’s cards available in the shop
See you in the arena!
Matchmaking Issue Resolved
Hi Champions,
We are aware of the extended period of downtime that affected Quickplay and public matchmaking on Friday night - the issue has now been resolved, and we are monitoring it to do our best to prevent it reocurring.
See you in the Arena!
Day One Patch Notes
Hi Champions,
We just released a day one patch that fixed the following things:
General
Improved information shown when queueing for a Quickplay session
Updated UI for various game areas, including adding clearer UI to Hero Select and the Shop when one player is controlling both heroes
AI controlled heroes have had numerous bug fixes that sometimes caused them to break the rules of the game
AI controlled heroes have received improved AI for targeting board pieces as well as certain cards so they use their actions more sensibly
Numerous fixes to the Slime Fusion AI
Fixed bug that made stealth effects on AI players sometimes not function visually
Minor spelling and grammar tweaks
VR-Specific
Solved issue with position of the arena geometry intersecting with the character selection box/shop
Added support for additional languages: German, French, Spanish (Spain), Korean, Japanese, Chinese (Simplified), Chinese (Traditional)
Made improvements to hand tracking experience, especially when using menus
Experience and keys are now awarded for all match types - - this includes retroactively awarding them to players who have completed single player missions