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Backpack Hero News

Tote Re-design Hotfix 2

Bug Fixes:
Fixed a glitch where Tote could not take any carvings in hard mode
Fixed a glitch where some bonuses could be counted twice, such as on arrows
Fixed a glitch where the Archer's Wand would not display its card
Fixed a glitch where some items would not use their "On Discard" effect properly

Tote Re-design Hotfix

Bug Fixes:
Fixed a glitch where highlights would not appear on some items
Fixed several UI glitches
Fixed an issue with the spirit book that made it unusable
Fixed an issue where some item effects were incorrectly attributed to the acorn cap
Fixed an issue with the druid staff, where it would soft-lock the game
Fixed a glitch where you couldnt return or sell some carvings including the cosmic crossbow, the crystal dragonfly,
Fixed the Toadstool sword, which had no forge slots
Fixed a glitch where disabling curses wouldn't disable some effects
You can no longer level-up while in battle
The ballista is now a weapon and uses the archery animation
Fixed a glitch where you could soft-lock the main menu by spam-clicking

Full Release coming in May!

Hey, Backpackers!

Here's the big news we've been waiting for! We're ready to announce that Backpack Hero 1.0 is coming in May for PC, Switch, PlayStation, and Xbox! 🎉

These past months of Early Access have been amazing and beyond helpful — we couldn't have done it all without you all! As we gear up to leave Early Access, we're excited to learn more with your feedback: we want Backpack Hero to be the best it can be!

[h2]What can you expect?[/h2]

[h3] The Town Update[/h3]
Take the first first look at the upcoming Town Update in the latest trailer! We want to be sure that it meets all your expectations, so we still need some time to polish it, but we're already very excited about it and can't wait to hear what you think. Town gameplay will add essential depth to the core of Backpack Hero, weaving all heroes, items, and complexity together as you progress through the dungeons! Plus, you'll get to design your own space for everyone to call home.
[previewyoutube][/previewyoutube]

[h3] The updated roadmap[/h3]
We've updated our Early Access roadmap, here's what you can expect on the road to 1.0! We hope the coming months will be exciting as we focus on more character reworks, balance, polish, Kickstarter rewards, and continuing to improve Backpack Hero with your feedback!


We really want to thank you for being a part of the Backpack Hero community. Our whole team is extremely grateful for letting us grow the game beyond our expectations.
Your support has allowed us to make Backpack Hero a reality!

https://store.steampowered.com/app/1970580/Backpack_Hero/

Tetris-infused roguelike Backpack Hero is leaving early access in May


Roguelike dungeon crawler Backpack Hero has been in early access for under a year, and it’s now getting a full 1.0 launch on PC and consoles in May. Backpack Hero has been successful for its three-person dev team and stood apart from other roguelikes with its Tetris-inspired inventory management. You see, success in Backpack Hero is determined by how you organise your bag rather than what you’re actually carrying, as you shuffle items around a grid to create synergies and mod your playstyle.


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Tote redesign Hotfix!

Bug Fixes:
Saw Mill and Piggy Bang can only be played on Carvings
Fixed the Potion Seller event - and now other potions can be discovered by Tote
Fixed spikes which are now appropriately added to shields when using the Carpenter
Fixed a glitch with the Dreaming Sword in the Item Atlas
Fixed a glitch with the Venom Sword in the Item Atlas
Fixed a glitch with the Mossy Mace in the Item Atlas
Tote can no longer find the fish sword
Flowers now cost 6 gold (in-line with other common items)
Master Smith is temporarily unavailable for Tote
Book of Nightmares now removes its effect on Discard