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Backpack Hero News

Balance Update Hotfix 1

Version 24.15an

Changes:
Updated translations
Now collecting how much damage enemies deal to the player - will help with balance
Illusory spaces now appear green - even if an item is in the space
You will never see the same enemy encounter twice within a single run
You can no longer find the ethereal wand or ethereal staff in Big Mode


Bug Fixes:
Fixed the text for the whittling knife - displaying 0 energy before
Glory Knight now adds rough hide at the start of your turn
You can now unlock illusory spaces during level-up even if they contain a manastone
The old log now spawns 1 herb only
Unfair mode no longer requires bombs away to be complete
Fixed a glitch with the brother's bow
Fixed the poison ivy - it now effects the enemy that attacked instead of your current target

Balance Update!

New Stuff:
New encounters
Added the bearded dragon enemy

Changes:
Changes to Items:
  • Illusory spaces can now contain manastones
  • The ring of dreams now gets +1 mana for each connected mana stone
  • Lance now costs 1 energy - scales energy each turn
  • Increased the haste of the guarding band
  • Steel boots get +2 armor for each space and are now rare
  • Ore now does +3 damage for each adjacent gem
  • The electric stone is now uncommon
  • Letter is rare
  • Wheel is uncommon
  • Dew Drop Blade now gets +1 damage each time it is summoned
  • Rough Buckler and Wooden Sword and Tree Shield and herb and the empty cup now never appear in item drops
  • Flower now gives 8 haste and 2 weak
  • Star Potion now summons more good items - curses are less likely
  • Increased the damage of the overgrown axe to 11 damage
  • Daisy blade now does 10 damage on summon
  • Spoiled Milk does 18 block and 3 poison to self
  • Tree Sword is now uncommon and does 4 damage on use
  • Bayou Club does 8 damage and 3 weak
  • Spiral lance has scaling energy and costs 0 to summon
  • Double Poison Potion does 3 poison damage before the multiplier
  • Carved Blade now does damage on summon
  • Added an effect to the brothers bow
  • Disgusting food now only removes 3 hp
  • Water Flask is now uncommon
  • Dreaming Buckler now costs 0 energy to summon
  • Poison Carving now does 3 base poison
  • Wooden Buckler is now uncommon
  • Cleansing Potion and Bomb now have 4 uses each
  • Crown of Roots now costs 0 energy
  • Keg now costs 2 gold
  • Poison Ivy now effects enemies when attacked
  • Old Log now sometimes creates the magic herb
  • Energy Fish now costs 1 energy to summon
  • The Short Arrow is now common
  • The Club now does 9 damage
  • The Chipped Sword now does 8 damage
  • The Necronomicon now does 4 poison
  • The standard die is now common
  • The splint is now legendary
  • The stopwatch now removes 2 health each turn
  • The token of energy is now legendary
  • Windmill now removes energy on the first turn of combat
  • The Dark Whetstone now is legendary and no longer adds weak to the player
  • The charmed bracelet no longer takes health
  • The warriors spellbook only takes 1 energy, is legendary, adds 1 mana, and 2 damage per combat
  • The debuff potion now adds 5 weak and 5 slow
  • The cactus now adds 7 spikes per take-damage
  • The poison whetstone now adds 3 poison to weapons in this row
  • The cursed shiv now does 5 damage
  • Cursed blade damage increased to 9
  • Crossbow now does -40% damage instead of -50%
  • Expert bow now does +3 damage to each arrow
  • The crossbow is now common
  • The composite bow is now uncommon and has scaling energy


Changes to enemies:
  • Elder Mage now attacks between summons
  • Speaker now attacks sometimes and has less hp
  • Decreased Blademaster spikes and health. Gave him a second attack
  • Skinks now spawn with the Nightblade
  • Added a skink to the newt encounter
  • Buffed the Boastful Spellsword
  • Nerfed Newts - she now attacks before cursing and does a weak poison attack
  • Newts and Salamanders now spawn with Green Snails
  • Added Sables to the Turtle and skink encounter
  • Honey Guides now have 30 health
  • Honey Badgers now do small attacks and protect their honey guide
  • Salamanders now spawn with three skinks on the second floor of the swamp
  • Buffed skinks to 24 health
  • Buffed Sentries
  • Green Snail now attacks every turn
  • Voles now do slightly less damage
  • Removed the Li'l Bee Muskrat Brigand encounter
  • Lowered the health of the Gerbil Ruffian
  • Nerfed Muskrat Brigands
  • Purple Snails now start with 12 block and have more health
  • New encounters with the rabbit and lil bee
  • Slightly decreased damage of sables
  • Rude Rooster has more health and attacks for more damage
  • Nerfed Ferret King
  • Nerfed Queen Bee
  • Head Honcho got 2 extra HP
  • Nerfed Bats
  • Slightly nerfed Blue Snails
  • Armadillo starts with Block and blocks for less each turn
  • Nerfed Repxecutioner
  • Living Shadow now does medium curses instead of the big curse
  • Fire Geckos curse less frequently and do slightly less burn damage
  • Olms got 5 extra HP
  • Nerfed both bosses



Bug Fixes:
Fixed a crash that could occur when items were deleted - especially during adaptative mode
Fixed an issue where items would overlap after chests were open
Fixed an issue where items could appear behind the player at the bottom of the screen

Notes:
This is our first major update using analytics to balance the game. All changes were based on feedback from the community, conversations among developers, and supported by analytic data about enemy lethality and item popularity. This is the largest "balance" update we have done and we hope we got things to a better place. But if we missed the mark in any way, please let us know!

If this goes well, we hope to have the new content on the main branch next week!

3 New Relics Update!

New Stuff:
A new unique relic was added to each character
New arrow type

Changes:
The venom sword now does damage equal to 100% of your poison
The brothers bow has had its effect changed

Bug Fixes:
Fixed a problem where items from chests would spawn over each other
Fixed a glitch with the brass knuckles
Fixed the mana-sap item -which wasn't working properly
Fixed a glitch with constant-early effecs from Relics and carvings
Fixed a typo
Update translations


We will work to bug-fix and release these updates to the main branch next week!

Early Access Costume Drop

Thank you for supporting us! As a little thanks for the amazing launch we have added in some new content!

New Stuff:
Added spoiled milk item
Added two new outfits!
Enemies can now be discovered and found in the Atlas!

Changes:
Updated translation files
Made it easier to see how to play other modes and skip the tutorial

Bug Fixes:
Fixed a glitch where the barbell could apply its effect twice
Spikes no longer trigger all item's onKillEffect
Fixed the Dreaming Buckler - which didn't properly add block
The forge spikes now only apply to the player - fixing the interaction with the Mirror Shield
Fixed an issue where the tasty-fly could reset items and the store would charge you for your own stuff
Fixed the display off poison sickness on the Hermit Crab Bomb
Fixed a glitch with the dreaming sap applying to the item use costs - instead of the summon costs
Fixed several typos

If you like inventory tetris, check out the dungeon crawler Backpack Hero

Excellent roguelikelike dungeon crawler Backpack Hero launched into early access this week, and it's absolutely worth a go if you enjoy shuffle items around your inventory grid. Backpack Hero is all about arranging weapons and items inside your massive sack to develop powerful synergies, see. Some items buff items touching them, while others benefit from empty spaces, or some insist upon being in a certain grid row, and some even move around by themselves. The buildcrafting gets fiendishly fun as your critter delves deeper into dungeons in search of a giant hunk of cheese.


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