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Backpack Hero News

Pochette Re-design Hotfix 5

version 0.34.16

Bug Fixes
Fixed a glitch that could occur when enemies summon other enemies
CR-8 can no longer open component chests multiple times
Tattered Collar is now available for Pochette

Pochette Re-design Hotfix 4

version 0.34.15

New Stuff
Pet Burrows now have a unique description on the map
Modifiers for Pochette's bonuses now add together more easily!

Balance Changes
Third Eye sword 0 ->3 forge slots
The Tribal axe 0 -> 1 forge slots
The Tribal Spear 0 -> 2 forge slots
Sleeping Bag - now disabled for 3 combats on use. Also 2 -> 4 spaces Rare -> Legendary
Warmstome 1 -> 2 burn
Reaper 10 -> 8 damage

Bug Fixes
Fixed a glitch where "Sap" carvings would combo on 2 instead of 3
Fixed a glitch where items could play their "On Discard" effect when your turn ends
Stone of Awakening can only be found by pochette
Fixed a glitch when viewing enemies in combat
The marching whistle now removes "unitl use" effects
You can no longer retain selection of enemies that are pushed behind a defender
Added some translations necessary for the Reaper weapon

Pochette Re-design Hotfix 3

version 0.34.14

Bug Fixes:
  • Poison no longer degrades 2 each turn
  • You cannot add block to the ninja costume's perecntage modifier
  • Fixed a glitch when loading games as Tote
  • Third-eye sword is only for Pochette
  • Lenny can now use their own mana to summon

Pochette Re-design Hotfix 2

Bug Fixes:
  • Recalling all pets now requires energy (as stated)
  • The search in the Item Atlas now opens the Steamdeck keyboard
  • Updated the tutorial so it is more compatible with controllers / Steamdeck
  • Fixed a glitch where enemies lost rage/haste before their action
  • Using the Die at a Pet Burrow will now create new pets
  • If you used a spare die before a regular die, you still get the extra item picks!
  • The reaper is available only for Pochette
  • Fixed an issue when reorganizing pet inventories during combat
  • Fixed a glitch where enemies that spawn when another enemy dies wouldn't always set their intention properly (especially at the start of your turn)
  • You can no longer sell items by mistake through the pet's pouch
  • Items that are moved in combat (such as the revive potions) will not open pouches unless you're in a reorganization event
  • Fixed a glitch where items wouldn't work if dragged and dropped in combat too quickly

Pochette Re-design Hotfix

Bug Fixes:
Added an explanation when you try to put other items in Pet pouches
Fixed a glitch where Pets could appear for other characters
Fixed a glitch where your inventory was sometimes not shown on load
Fixed a glitch that was breaking some relics such as the Barbell and the Glass Bottle
Pets cannot be purchased from or sold at the Store
Cards now will be moved up if they are so long they are off the screen.
Fixed a glitch where being attacked while you have haste could actually increase your block
Fixed a bug where pets wouldn't heal from the healer
You can now drag items over pouches to open them when using the controller
Fixed a glitch where Pouches could remain open after the pet was destroyed