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Backpack Hero News

Halloween Hotfix 3

Bug Fixes:
Item pouches automatically close before combat begins
Closing pouches in the store no longer results in losing money
Items from pouches should not be destroyed accidentally
Now properly save enemy icons in boss rooms
Fixed a bug where locked chests could disappear after loading games - leaving character running in place
Improved Chester Rattums - now properly gives items of the right size
Fixed saving collapsing rooms

Balance
Aged Shield - forge slots 4 -> 1

Halloween Hotfix 2

Bug Fixes:
Fixed Chester Rattums - no longer locks the game
Fixed a glitch where part of the map could become invisible
Fixed a glitch when loading with the candy pail
Fixed a glitch with a curse translation
Fixed a glitch when loading old saves into the version 27+

Halloween Hotfix 1

Bug Fixes:
Fixed the description of the "horns" item
Fixed the month on the Early Access page
Fixed translation for Satchel's Tutorial
Fixed the vision of danger, which wouldn't show some enemies
Dark Lady now gives appropriate experience
Fixed a glitch with placing items as Tote
Fixed particle systems of collapsing rooms

Changes:
Temporarily removed the spellsword's ring (will add soon)
Candy Apple - 8 -> 10 hp

Backpack of Candy Halloween Event!

SCARY HALLOWEEN!


Hope you have a scary fun holiday! Team Backpack sure is! We've got a huge update coming for Halloween!

Hear the spooky new music! Meet the Pumpkin King! Use new outfits!

Here's what you will do in the Halloween event:

New Stuff:
Halloween music
Halloween main screen
11 new Halloween items!
Added 4 new common items!
You can now see more of the map.
  • Completely redesigned the map creation.
  • All floors (after floor 1) have 1 store and 1 forge guaranteed
  • Floors should be more consistent
  • Floors have more possible arrangements
  • Many new things in the map including Elites, Collapsing rooms, and expiring events
  • Several new enemies including elites
  • Healers are always found on boss floors


Several new events in each biome!
New dice based minigame!
Totally new curse and blessing system that makes curses far less penalizing
New biome that you can travel to!
New combat song
New costumes for Satchel, Purse, and CR-8
Three new challenge modes!

Changes:
Endless Dream now lets you see the entire map
Endless Mode now allows you to go through the Bramble instead of forcing you into the Crypt each time
Endless Mode now displays your loop number each time you defeat the final boss
Charmed enemies are automatically deselected
Helmets no longer have the "disable helmets to the right" property
Boots no longer have the "disable boots to the right" property
Improvements to the UI, options menu, and reorganizing menus
Energy is now hidden when outside of battle
SFX for gaining/losing gold
SFX for when you gain energy

Balance Changes:
Broken Ring is now uncommon
Bag of Shurikens now costs an energy to use
Magic Star Bag now increases mana cost per combat
Shuriken forge now adds energy per combat instead of per turn
Velvet bag now adds energy per combat
Ball Hammer is common. base damage 4 -> 3
Claw Hammer is now uncommon
Violin base charm - 6 -> 3
Spoiled Milk - self poison 3 -> 2
Soldier's Buckler - rare -> uncommon
Wizard Staff -> projectile
Fire Staff -> projectile
Cursed Blade - Legendary -> Rare
Cursed Whetstone now applies to all adjacent weapons - no more selection
Travelling Warrior 35 -> 30 xp
Snake 22 -> 10 xp
Cost of gaining max hp at the healer 8 -> 10 gold
Cost of heal at the healer 5 -> 4 gold
Chipped Sword common -> uncommon

Bug Fixes:
Footprints now always appear behind events on the map
Hopefully fixed the bug where parts of the map would not appear
Hopefully fixed the bug where the game could soft-lock your inventory after leveling up
Fixed particle effects on destroyed items

If you cannot wait until Halloween you can play this now on the Public Testing Branch! Remember that the testing branch may have more bugs and you could lose your save game!

Stay SCARY!!!!!!

Satchel Hotfix 3

Changes:
Added resolution for 1366 * 768
Added resolution for 3840 * 2160
Enemies will no longer become "uncharmed" at the start of their turn. They only change teams at the end of their turn

Bug Fixes:
Fixed a bug where manavalues in the Item Pouch would not be properly displayed after loading a game
Fixed a bug where rerolling items from the pouch could result in getting free items
Deleting save games now has a more standard "Are you sure?" message
Hopefully fixed a bug where items could sometimes lose their reference to special effects
Hopefully fixed a bug where rooms could not appear sometimes
Fixed a glitch when creating gold with the Orksork ax