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Backpack Hero News

Early Access Preview Hotfix 5

Changes:
Updated Kickstarter list
Changed the Barbell to +50% and now it effects bows
Bashing Shield now takes 1 energy
Arrows now do +1.5 damage per space
All effect totals are now rounded up
Lance now does 11 damage to all enemies
Mouse-wood nerfed to 150% damage
Balloon is now uncommon
Gemstone heart now increases to 8 hp gain on kill
My first wand now has 2 regen
Glove of Knives is now "Used" on scratch - bombstone will destroy it (Proper pacificist builds coming soon)
Sapphire now does +1 damage to adjacent weapons
Jade Axe now requires only 2 gold
Gave Tote more spaces in her early level ups
Big Mode no longer lets you find gold-related items such as the "Golden Shiv"
Sage Toad is now cowardly
Decreased replacement attack damage during endless dream
Flame Gem is now rare
Alloy does 3 block
Rebalanced costs in the forge

Bug Fixes:
Add haste to structure now applies each turn (rather than on use)
You can no longer save and quit during a battle in Iron-Mouse mode
Dragging items while doing an animation does not turn them transparent anymore
You can no longer spam-click weapons to use them
Scratches no longer have an animation when combat animations are disabled

Early Access Preview Hotfix 4

Version 0.24.5 is here!

Changes:
Disabling combat animations also disables mana-flow animations

Bug Fixes:
The game now marks a run as complete as soon as you click on the "Victory Item" - golden cheese
Updated Chinese font
Fixed a glitch with the Honey Badger dying on the same attack as the Honey guide
Add protection when trying to load a corrupted save - will be auotmatically replaced
Fixed the typo on the club that said "+0"
Fixed a bug with saving the Dreaming Ring
Added the missing translation to the Ferret King
Fixed the Ultra Knight that could add block to the player

Early Access Preview Hotfix 3

Changes:
The Lance is now piercing
Changed the Barbell effect

Bug Fixes:
Corrected animations and colors of items during combat
Defaulted language to English if the language is not detected
Exception handling for loading an improperly saved options file
Fixed a glitch with the Item Atlas and carvings
Corrected Chinese fonts
Fixed a typo on the Ultra Knight's card
Fixed an issue with items that change their sprite (like the water flask)

Early Access Preview Hotfix 2

New Stuff
Poison sickness is here.
Changed how enemies run away. Much easier to get before they escape!

Changes:
The Ethereal whetstone buff now lasts for the whole combat
Updated fonts for all non-English languages
Made all wands projectiles

Bug Fixes:
Sharp Branch effect can now be stacked on items
Fixed a visual glitch on the Daisy Blade
Fixed a soft-lock in some battles
Fixed inconsistent wording on the whittling knife and the chipped sword
Fixed the animation on the fourth scarecrow
Fixed a soft-lock that could occur when battling the fourth scarecrow
Fixed a glitch where removing runic spaces could result in losing an unlock
Completely changed how run types are saved - hoping more reliable now
Fixed the Spring Gem
The fuel pellet now works with items disabled by the Spring Gem
Fixed several glitches related to leveling up as CR-8
Fixed an issue with the name of the Boastful Spellsword
Fixed a glitch where Tote couldn't buy food from the Chef

Early Access Preview Hotfix 1

New Stuff:
New weapon - daisy blade

Changes:
Glove of Knives is now a weapon, armor, and a glove
Vorpal Blade gets 25% damage buff
Tote now starts with the Daisy Blade weapon

Bug Fixes:
Fixed the cloud sword
Fixed a glitch where "free" activations removed your energy
Removed the "Deck" button that could appear after saving as Purse/CR-8
Heavy and Floating items can no longer enter illusory spaces
Moving items can no longer enter illusory spaces
Stores now display the price of carvings
Your own items cannot be "on-sale"
Gold no longer displays a price
Fixed an error on the "Club" card that said +0 energy instead of +1 energy
Fixed a glitch where you couldn't move items that are spawned in combat
Fixed a glitch where you couldn't play wooden shivs because they were out of uses
Fixed a glitch where skipping a curse could delete a reorganization item for Purse
Fixed a glitch where the Honey Guide dying from poison or spikes could soft-lock the game
Fixed a glitch where reorganizing in combat could permanently delete Tote carvings
Fixed a glitch where the survival guide has no effect
Fixed a glitch where large items could make it impossible to summon some carvings
Fixed a typo on the Barbell
Can no longer swap items into Illusory spaces
Poison can no longer degrade into negative values
Fixed a typo in the translation file for the nunchucks
You can no longer expand CR-8s inventory to more than 5 tall