1. CounterSide
  2. News

CounterSide News

[July 31] Shop Products



Dear CEOs,
Here is the list of new products featured in this week’s update.

Please look through them carefully, for you never know when they will come in handy!

The product's price may vary depending on the platform, residence, and the daily exchange rate.

Please check the link below for more updates and maintenance schedule information.


Patch Notes [LINK]

[h2]▣ Packages[/h2]

【 Weekly Resource Package 】



Price: 499 Admin Coins
Purchase Limit: 3 time/account

▼ Available Schedule
▷ July 31, After the maintenance ~ August 14, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 14, 2024, 00:00 (UTC-5)

▼ Composition:
▷ 550 Quartz
▷ 10,000 Eternium
▷ 1,000,000 Credit
▷ 3,000 Info

※ This product is not refundable after purchase.


【 Special Command Module Reset Package 】



Price: 1,980 Admin Coins
Purchase Limit: 2 times/account

▼ Available Schedule
▷ July 31, After the maintenance ~ August 14, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 14, 2024, 00:00 (UTC-5)

▼ Composition:
▷ 75 [SHIP COMP] Coupon
▷ 750 Black Box Fragment

※ This product is not eligible for a refund after purchase.


【 Activity Pledge #29 - Plaga 】



By spending a certain amount of eternium, Activity Pledge will refund some quartz back!

Price: 1,950 Admin Coins
Purchase Limit: 1 time/account

▼ Available Schedule
▷ July 31, After the maintenance ~ August 28, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 28, 2024, 00:00 (UTC-5)

▼ Composition:
▷ 1,950 x Quartz
▷ 1 * SSR Trophy: 1 Plaga - Ask this machine instead of me

[August 2024] CounterSide Preview



【Play on STEAM】 [LINK]

【Play on Mobile】 [LINK]

【Official Community】 Official Discord: [LINK] Official Facebook: [LINK] Official Subreddit: [LINK] Official Twitter: [LINK] Official YouTube: [LINK] 

[July 31] Patch Notes (added)


Dear CEOs,
Patch Notes for July 31 is now live!
Please check it out to avoid missing any vital update details!

Addition-

July 30 21:41 (UTC-5): Under [Changes and Improvements] section, 5. Damage Increase/Decrease Effect Based on Distance has been added.

▼ Maintenance Schedule
▷ July 31, 14:00 ~ 17:00 (UTC+9)
▷ July 31, 00:00 ~ 03:00 (UTC-5)


▼ Maintenance Compensation
▷ 20,000 Credits
▷ 3 Employment Contracts


▼ Shop News
For this week’s update on shop products, please check the announcement below for more information.


Shop Product
[LINK]


[h2]▣ New Seasonal Story[/h2]

[h3]【 Abandon Ship 】[/h3]

The new seasonal story, Abandon Ship, will be added to the game.

▼ [Abandon Ship] Available Schedule
▷ July 31, After the maintenance ~ August 21, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 21, 2024, 00:00 (UTC-5)

[h3]【 Abandon Ship Event Shop 】[/h3]


▼ [Abandon Ship] Event Shop Available Schedule
▷ July 31, After the maintenance ~ August 28, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 28, 2024, 00:00 (UTC-5)


[h3]【 Abandon Ship Event Mission 】[/h3]

▼ [Abandon Ship] Event Shop Available Schedule
▷ July 31, After the maintenance ~ August 21, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 21, 2024, 00:00 (UTC-5)


[h2]▣ Ranked Battle[/h2]

1) The UP system in the Ranked Battle will temporarily stop.
- Starting from July 22, 2024, there will no longer be employees selected for weekly up.

The ranked Battle Up system will be renewed, and further details will be provided through the future Patch Notes.


[h2]▣ Arcade Mode[/h2]

[ Gauntlet Simulator ]



▼ Battle Conditions
▷ Outgoing Healing -60% from the remaining 1:30
▷ Outgoing Healing -80% from the remaining 1:00

▼ Rules

  • Weekly Bans are not applied

  • Gear stats applied

  • Maximum deployment of 6 employees


▼ Reward

  • Daily 3 wins: 1 Arcade Random Box


▼ Arcade Schedule
▷ July 31, After the maintenance ~ August 6, 2024, 23:59 (UTC+9)
▷ July 31, After the maintenance ~ August 6, 2024, 09:59 (UTC-5)


[h2] ▣ Last Stand[/h2]

【 Front Bay 】


▼ Last Stand Schedule
▷ July 31, After the maintenance ~ August 7, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 7, 2024, 00:00 (UTC-5)

▼Rules
1. Deployment Resources gain speed is significantly decreased.
2. Stronger enemies appear periodically.
3. Certain employees are banned from being included in your squad.
4. Earn Kill Points by eliminating monsters.

▼ Battle Conditions
▷ [Front Bay Sharks] unit ATK +100% HP & Skill Haste +50%

▼ First Clear Reward
▷ 300 Quartz


[h2]▣ New Employees[/h2]

【 Sonya Bill 】







▼ Sonya’s Banner Schedule
▷ July 31, After the maintenance ~ August 14, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 14, 2024, 00:00 (UTC-5)




【 Tallie 】



▼ Tallie’s Banner Schedule
▷ July 31, After the maintenance ~ August 14, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 14, 2024, 00:00 (UTC-5)




[h2]▣ Returning Operators[/h2]

【 Sigma 】

▼ Sigma’ Banner Schedule
▷ July 31, After the maintenance ~ August 14, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 14, 2024, 00:00 (UTC-5)


【 Jung Dain 】

▼ Jung Dain’s Banner Schedule
▷ July 31, After the maintenance ~ August 14, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 14, 2024, 00:00 (UTC-5)

【 Replacer Rook 】


▼ Replacer Rook’s Banner Schedule
▷ July 31, After the maintenance ~ August 14, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 14, 2024, 00:00 (UTC-5)

【 Other 】
▷ Spencer is added to the [Recruit on Demand] pool.


[h2]▣ Raid[/h2]
A new season of Boss Raid will start after the update.
This season's Raid Boss will be 【 Britra 】.
If the previous season’s raid boss is not defeated before the update, the raid boss will appear AFTER defeating the existing raid.

▼ Raid Schedule
▷ July 31, After the maintenance ~ August 14, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 14, 2024, 00:00 (UTC-5)


[h2]▣ Challenge Stage[/h2]

【 Innovation Setup 】


The Innovation Setup challenge stage will begin to create exclusive gear for the Alphatrix Innovation employees.

In this challenge, collect [High-performance SoC] to craft their Exclusive Gear. Moreover, there is a slight chance for the complete exclusive gear to drop after each successful run.



▼ Crafting [Alphatrix] Mold

The following materials are required to craft with [Alphatrix Innovation] Mold.

  • 2,500,000 Credits

  • 400 High-performance SoCs

  • 600 Advanced Gear Materials.



The mold will give a random exclusive gear from these 5 gears listed below.

▼ Equipment from the [Alphatrix] Mold


▼ Challenge Stage - Innovation Setup Schedule
▷ July 31, After the maintenance ~ August 7, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 7, 2024, 00:00 (UTC-5)


[h2]▣ Substream Event[/h2]

【 The Sun-Calling Tracks 】


[ Graffiti Spray Paint ] will drop 3 times more than normal during the event.
※ [Pure Possibilities] will be added to the event shop.

▼ [ The Sun-Calling Tracks ] Currency Drop Event Schedule
▷ July 31, After the maintenance ~ August 7, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 7, 2024, 00:00 (UTC-5)


[h2]▣ Punch-in Event[/h2]

【 Vice President’s Special Bonus 】

▼ Vice President’s Special Bonus Punch-In Schedule
▷ July 31, After the maintenance ~ August 14, 2024, 14:00 (UTC+9)
▷ July 31, After the maintenance ~ August 14, 2024, 00:00 (UTC-5)


[h2]▣ Changes and Improvements[/h2]

  1. A shortcut to [Management Guide] in the hamburger menu will be added.



  2. Calculation for the [Combat Power] or [CP] will be adjusted.

    1. [Combat Power] will increase based on the individual employee’s level of Tactical Update.

    2. N grade employees will have their Combat Power decreased by a small amount.

  3. [Profile Settings] will be improved.

    1. More items will be displayed when setting the main employee, frame, and title.

    2. A [Filter] function will be added to the main employee setting screen.

    3. The [Date] sorting criterion will be added to the main employee setting screen.

    4. Ascending/descending order buttons and sorting criteria buttons will be added to the frame setting screen.

    5. Ascending/descending order buttons, sorting criteria buttons, and a filter button will be added to the title setting screen.



  4. A notification mail will be sent a few days before the subscription packages runs out.


5. Damage Increase/Decrease Effect Based on Distance

Before: Only melee effects applied for distances 500 or less, and only ranged effects applied for distances exceeding 500.

After: Effects will gradually increase or decrease based on distance, with 500 as the reference point.

Example: At a distance of 500 or less, melee effects will be applied at 100%. As the distance increases beyond 500, the melee effects will gradually decrease.

Note: In areas where both melee and ranged effects are applied, only the higher final value between the distance-adjusted melee and ranged effects will be applied.

Example:

◎ Unit Damage Stats vs Damage amount

vs. melee damage 10% / vs. ranged damage 20%


◎ Damage application ratio based on current location

vs. melee damage 100% / vs. ranged damage 84%


◎Final damage after applying ratio

vs. melee damage 10% / vs. ranged damage 16.8%


Final applied effect: Only vs. ranged damage 16.8% is applied.




[h2]▣ Fixes[/h2]

  1. A fix where Kaci Bins’ Passive skill description would not display as intended in the rearmament UI.



  2. A fix where the deployment effect display is not functioning correctly depending on the skill level of the following employees.

    1. - Elizabeth Pendragon (non-rearm version)

    2. - Oh Saerom

    3. - Ironside



  3. A fix where [The Elemental and the Beast Shepherd & Lurcher]'s HP is below 0.1%, it's Ultimate Skill gauge would not charge as intended.



  4. A fix where during the Counter Case Tutorial, the focus would not be on point when it is supposed to.

[Dev Notes #25] July 2024



Dear CEOs,
This is Kim Hyun Soo, the Head PD of CounterSide.

In this Developer Note #25, we have prepared some exciting news for the Origin 1.5 Anniversary of Counterside that you have all been eagerly awaiting as well as the major updates planned for August 2024 for the Global server.

However, as the 1.5 Anniversary broadcast is scheduled for August 9th, we will be introducing the contents here in a way that does not spoil the broadcast, hence we ask for your understanding.


[h2][ Origin 1.5 Anniversary ] [/h2]



Starting from August 7, 2024, CounterSide’s Origin 1.5 Anniversary Eve will begin.

As previously mentioned, we are preparing a broadcast for August 9th to mark the Origin 1.5 Anniversary, and the main events will begin on August 14th.

For the 1.5th anniversary broadcast, we are preparing to deliver a variety of news, including the new rearmed employee, Danger Close boss, and a lot more.

■ New Rearmed Employee

The new rearmed employee will be released in a form that enhances the unique buff/debuff characteristics.



More details will be available through the broadcast, so please look forward to it.


[h2][ Max Level Expansion and Partial Growth Resource Overhaul ][/h2]

Within the second half of 2024, we plan to expand the max level for employees and partially overhaul growth resources.

As expanding the max level for employees and overhaul of rearmament and growth resources are sensitive matters that may cause concern among our CEOs, we have decided to address these points first in this developer's note, as opposed to discussing newer content like substreams or awakened employees.


1. Max Level Expansion

Currently, the maximum level an employee can reach through Limit Fusion is 110. However, to accommodate the new, higher-difficulty Danger Close and future content updates, the max level will be expanded to 120 in the second half of 2024.

As the max level increases, employees will gain additional stat boosts proportional to their level.

To perform Limit Fusion for levels 110 to 120, SR, SSR, and Awakened employees will require [ Special Fusion Core ], an upgraded version of the [Fusion Cores], while N and R grade employees will need [Fusion Cores]..

[ Special Fusion Core ] required for additional Limit Fusions of SR, SSR, and Awakened employees can be crafted in the workshop using Fusion Cores, but there will be a weekly production limit.


2. Addition of Regular Acquisition Sources for [Fusion Cores]

Due to the anticipated increased demand for [Fusion Cores] following the expansion of the max level, we will be adding new in-game sources to regularly farm [Fusion Cores], coinciding with the max level expansion update.


3. Rearmament Overhaul

To rearm employees, CEOs currently need [Rearmament Data] or [Prime Rearmament Data], depending on the employee's grade.

However, [Rearmament Data] has been an entry barrier for new CEOs, and for CEOs who have finished rearming all their employees, it's just taking up space in the storage. Many CEOs have requested improvements to this system.

To address these issues, we will be overhauling the rearmament process to prevent situations where CEOs have too little or too much [Rearmament Data].

As part of this improvement, starting in the second half of 2024, [Rearmament Data] and [Prime Rearmament Data] will be replaced entirely with [Fusion Cores] for rearmament. However, the amount of [Fusion Cores] consumed will vary depending on the employee's grade.

With the removal of [Rearmament Data] from the rearmament process, CEOs will no longer be able to obtain [Rearmament Data] or [Prime Rearmament Data] from the [Data Transmission Room] after the rearmament overhaul update.

Additionally, we are preparing an update that will allow CEOs to convert existing [Rearmament Data] and [Prime Rearmament Data] in the storage into [APT Cores] and [Fusion Cores] through crafting in the workshop.


4. APT Core Unification

The Counter, Soldier, and Mech [APT Cores] and [S-APT Cores], will be unified into a single [APT Core] and [S-APT Cores] respectively in the upcoming update.

After the APT Core Unification update, CEOs will be able to use this unified [APT Cores] and [S-APT Cores] for the Limit Break of all employee types.

The existing [APT Cores] and [S-APT Cores] for Counter, Soldier, and Mech will be converted into unified [APT Core] and [S-APT Cores] after the update along with [APT Cores] and [S-APT Cores] acquirable from simulations and supply operations.

With the APT Core Unification update, we believe that the Limit Break for employees will be more straightforward.




With the expansion of the max level and rearmament overhaul planned in the year's second half, we expect that existing PvE content will become easier to play.

To match the increased capabilities of employees, we will also be introducing higher-difficulty raid and dive content, so please look forward to it.

We will provide more detailed information about the max level for employees and the overhaul of rearmament and growth resources in the 1.5th-anniversary broadcast and through a separate announcement.


[h2][ Attack Range Reference Point Unification Update ][/h2]

Currently, all employees are categorized into Air, Ground, and All-around Attack. Additionally, aside from the attack type, the attack method is divided into melee and ranged based on the range of each employee's basic attacks, Special Skills, and Ultimate Skills.

In CounterSide, we determine whether an attack is melee or ranged based on whether the distance between the caster and the target is greater or less than 500 distance.

However, we have found that the reference points used to calculate this distance from the target were inconsistent, leading to situations where skills with the same set range would have different distances between the caster and the target in actual combat.

This inconsistency was due to the fact that the range of some employees' attacks was calculated based on the size of the target employee, while the range of other employees' attacks did not include the size of the target.

To address this issue, the development team aims to unify the reference points for attack ranges, thereby reestablishing the ranges of attacks that, despite being set to the same range, have been activating differently in actual combat situations.

With this unification, all employees will have their own unique attack ranges, which will be informed through skill tooltips, allowing for more accurate and transparent gameplay.

While this unification will provide more consistent gameplay, it is important to note that due to the differences in how attack ranges were previously calculated, some employees may experience changes in their attack ranges. While we will be striving to minimize these changes, some adjustments are inevitable.



With the change in attack range reference points, the additional melee and ranged stats obtained through gear and other factors will also be affected.

Currently, the additional melee and ranged stats obtained from gear and other factors are determined if the attack range is 500 or less, it's considered melee; if it's over 500, it's considered ranged.

However, due to the ongoing unification of attack range reference points, which may change the attack ranges of individual employees, the way these melee and ranged stats are applied will be adjusted to be more flexible.

As shown in the graph below, there is a clear distinction between melee and ranged stats based on a 500 distance now, but the effects will gradually increase or decrease based on 500 distance after the formula is modified.



Changing the attack range reference point requires multiple tasks, including modifying data values and client code. Additionally, implementing such a significant change suddenly would likely cause considerable confusion among CEOs.

Therefore, we plan to gradually unify the attack range reference points. As a preliminary step, we will apply the modified formula for melee and ranged stats in the July 31 update.

We anticipate that the change in the melee and ranged stat application formula will allow for more flexible gear usage.

When unifying the skill reference points for individual employees, we will provide advance notice regarding affected employees to minimize confusion caused by sudden updates.



In addition to redefining the skill range formula, the CounterSide development team will continue to strive to provide a better combat environment.


[h2][ New Substream - Matryoshka Dolls ][/h2]



Under the guise of national heroism, the Northern Union conducted cruel experiments on its citizens, sparing neither adults nor children.

Children sacrificed in these experiments were transformed into cyborgs known as Matryoshka Dolls, programmed to obey only the Northern Union's commands.

The new substream [Matryoshka Dolls] delves into the tale of a discarded doll, Mavka, who rises against the Northern Union.



Mavka is a Counter taking on the role of an Awakened Ranger introduced in the new substream, [Matryoshka Dolls].

Specializing in aerial mobility, Mavka excels at suppressing Defenders through continuous attacks. Her unique fighting style grants her increasing strength as she maintains her offensive.


[h2][ New Substream - Avenger ][/h2]



As Season 3's narrative revolves around Demon Lord Thagirion, the undisclosed story of the Elysion world is unveiled from the perspective of a new character.

[Avenger] delves into the experiences of a young paladin who wanders gelid lands to find a fairy, encountering another civilization beyond Elysion.

This story will shed light on the keywords that have not been revealed clearly, such as fairies, demons, and the Golden Branch, whose true nature remained unclear.



Accompanying the new substream [Avenger] is the release of the newly Awakened employee, Mordred.

Mordred is an Awakened Counter Sniper who possesses immunity to sleep.

Furthermore, she boasts a skill set specialized for combat against Corrupted Objects, raising expectations for her versatility across various content.


[h2][ New Seasonal Episode - Treasure Hunt of the Debtcade ][/h2]



[Treasure Hunt of the Debtcade] chronicles the adventures of the Sigma Pirates, sparked by the encounter between Yuppie and Sigma, who embark on a treasure hunt to settle their debts.

Unjustly branded a debtor, Yuppie embarks on a perilous quest for treasure, facing wrongful accusations, daring escapes, and confronting the TASKFORCE, all in the relentless pursuit of debt repayment. Come enjoy Yuppie's unstoppable treasure hunt story!




[h2][ New Alternium Reactors ][/h2]

The Alternium Reactor for [Arhat Joo Shiyoon] is being designed to enhance his own performance the more counterattacks are activated.

[Félicette]'s Alternium Reactor will strengthen her defensive stats, while [Laika]'s will enhance her offensive performance, amplifying their inherent roles and characteristics.

The three new Alternium Reactors are scheduled for release in the August 14 update, and detailed information on their abilities will be provided through the patch notes. Please stay tuned for more details.


[h2][ Gauntlet Ranked Battle Improvements ][/h2]

As of this moment, there is no demotion before reaching Platinum 5 in the Ranked Battle. Reaching the Platinum League offers the advantage of retaining Platinum league rewards until the end of the season, but it presents the difficult matchmaking for CEOs in Gold 1 and below due to the reduced CEO population in those leagues.

To improve the overall gaming experience for CEOs in the Gauntlet Ranked Battle, we are preparing the following changes.



■ Expanded NPC Matching Range

Currently, in the leagues up to Silver, if CEOs cannot be matched with another CEO in the Ranked Battle, they will be matched with an NPC instead.

However, we have observed that CEOs in Gold League are facing difficulties in reaching Platinum League due to the lack of NPC matches.

To address this inconvenience, we will expand the NPC matching range up to Gold 1.


■ Reduced NPC Matching Time

The development team has identified an issue with lengthy wait times, even for NPC matches, which reduces the accessibility of Gauntlet.

Therefore, we are also taking steps to reduce the NPC matching time by half.


■ Increased Victory Points in Gold 1 and below

To expedite the progression to Platinum league, we will increase the Victory Points awarded for wins in Gold 1 and below from 25 points to 150 points.

These Gauntlet environment improvements are scheduled for release in the July 31st update. We anticipate that these changes will enable new CEOs to more quickly experience Gauntlet and engage in competitive matches with other CEOs.


[ New Skin ]

◆ Gha'agsheblah Eve Meitner - Melting Sanity


◆ Plaga - Beneath the Shade of the Burning Sun


◆ Freelancer Kim Chowon - After School Swimming


This concludes the Dev Notes for July, 2024.

Thank you.



[July 24 ~ July 30] On & Hot Time Event



Dear CEOs,
The On and Hot Time event from July 24 to July 31 is scheduled as follows.
Please read carefully to use all vital buffs to enhance your company.

Thank you.

◆ On-Time Event Schedule

  • July 25, 00:00 ~ July 30, 2024, 23:59 (UTC+9)

  • July 24, 10:00 ~ July 30, 2024, 09:59 (UTC-5)


◆ On-Time Event Gift

  • 300,000 Credits

  • 2,000 Info

  • 3 Fusion Core Fragments


◆ How to Participate in the On-Time Event

  • Event gifts will be given to your mailbox every day upon login.


◆ Hot Time Event Buff
1) 20% Decreased Credit Cost on Crafting Gears
2) 20% Decreased Credit Cost on Tuning/Precision Gears
  • July 24, 00:00 ~ July 30, 2024, 23:59 (UTC+9)
  • July 23, 10:00 ~ July 30, 2024, 09:59 (UTC-5)