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[1st of Sept.] Scheduled Maintenance Notice



Maintenance on the 1st of September is finished at 18:50 (UTC+9).

On the 1st of September, Counterside will be placed under maintenance to ensure manageable levels of CSE for every CEO.

All CEOs are advised to relax or attend to other procrastinated paperwork in the meantime.
Please make sure to update the game from the store!

[1st of September (Thu) Maintenance Information]

▼ Maintenance Schedule
▷ 1st of September, 2022 16:00 ~ 19:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 05:00 (UTC-5)

▼ Maintenance Details
▷ You can check the details in the patch notes announcement: [LINK]

▼ Maintenance compensation
▷ 20,000 x Credits
▷ 3 x Employment Contracts

※ Additional Administration Notes
The game will be inaccessible during the Maintenance Schedule.
We sincerely apologize for the inconvenience brought by this maintenance.
The Administration will always do its best to provide CEOs with the necessary information for their next dive into the Counterside.

Thank you.

[1st of Sept.] Shop Products



Dear CEOs,
Here is the list of new products featured in this week’s update.
Please look through them carefully, for you never know when they will come in handy!

For more information on the update details and the maintenance schedule for the 1st of September, please check the links below.

Patch Notes: [LINK]
Maintenance Schedule: [LINK]

▣ New Skin
◆ Vacation Skins ◆


List of Applicable Employees: Nanahara Chifuyu, Yoo Mina, Yen Xing Lanchester, Karin Wong, Joo Shiyoung, Rosaria le Friede, Elizabeth Pendragon, Edel Meitner, Awakened Lee Jisoo, Lee Yumi, Edith Twins, Nanahara Chinatsu, Liv Allen

Purchasable Period:
▷ 1st of September, 2022 16:00 ~ Until further notice

※ All skins are not refundable after purchase.


【Nanahara Chifuyu – Indigo Warrioress】 Price: 2,080 Admin Coins

[Yoo Mina – First-time Vacationer] Price: 2,080 Admin Coins

[Yen Xing Lanchester – Underwater Tactics Instructor] Price: 2,080 Admin Coins

[Karin Wong – Technical Diver] Price: 2,080 Admin Coins

[Joo Shiyoung – VIP Swordsman] Price: 2,080 Admin Coins

[Rosaria le Friede – Demon Lord’s Vacation] Price: 2,080 Admin Coins

[Elizabeth Pendragon – Mistress of the Blue Noble] Price: 1,600 Admin Coins

[Edel Meitner – Devourer on the Beach] Price: 1,600 Admin Coins

[Awakened Lee Jisoo – Midsummer Night Panther] Price: 1,600 Admin Coins

[Lee Yumi – SWAT Lifeguard] Price: 1,600 Admin Coins

[Edith Twins – Drifting in Dreams] Price: 1,600 Admin Coins

[Nanahara Chinatsu – Secret Paradise Girl] Price: 1,080 Quartz

[Liv Allen – Knight on a Part-time Job] Price: 1,080 Quartz

▣ New Packages
◆ PC Platform Launch Gift Package ◆
Price: Free
Total Purchase Count available: 1 time per day

▼ Purchasable Period:
▷ 1st of September, 2022 16:00 ~ 29th of September, 2022 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 28th of September, 2022, 14:00 (UTC-5)

▼ Composition:
▷ 1 x Wishful Random Box
▷ 2,022 x Eterniums




◆ PC Platform Launch Packages ◆
[PC Platform Launch Package [Limit Break]]
Price: $ 4.99 USD
Total Purchase Count available: 3 times/account

▼ Purchasable Period:
▷ 1st of September, 2022 16:00 ~ 29th of September, 2022 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 28th of September, 2022, 14:00 (UTC-5)

▼ Composition:
▷ 394 x Admin Coins
▷ 1 x [10 S-APT Cores] Coupon
▷ 2 x [30 APT Cores] Coupons
▷ 3 x Employment Contracts
※ Purchases through STEAM cannot be refunded.

[PC Platform Launch Package [Fusion]] Price: $ 21.99 USD
Total Purchase Count available: 3 times/account

▼ Purchasable Period:
▷ 1st of September, 2022 16:00 ~ 29th of September, 2022 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 28th of September, 2022, 14:00 (UTC-5)

▼ Composition:
▷ 2,067 x Admin Coins
▷ 25 x Fusion Cores
※ Purchases through STEAM cannot be refunded.

[PC Platform Launch Package [Recruitment]] Price: $ 99.99 USD
Total Purchase Count available: 2 times/account

▼ Purchasable Period:
▷ 1st of September, 2022 16:00 ~ 29th of September, 2022 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 28th of September, 2022, 14:00 (UTC-5)

▼ Composition:
▷ 7,934 x Admin Coins
▷ 75 x Employment Contracts
※ Purchases through STEAM cannot be refunded.

[PC Platform Launch Package [Classified Recruitment]] Price: $ 99.99 USD
Total Purchase Count available: 1 time/account

▼ Purchasable Period:
▷ 1st of September, 2022 16:00 ~ 29th of September, 2022 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 28th of September, 2022, 14:00 (UTC-5)

▼ Composition:
▷ 7,934 x Admin Coins
▷ 600 x Classified Employment Contracts
※ Purchases through STEAM cannot be refunded.

◆ 100th Day Lucky Doll ◆ Price: 100 Credits
Total Purchase Count available: 1 time per day

▼ Purchasable Period:
▷ 1st of September, 2022 16:00 ~ 15th of September, 2022 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 14th of September, 2022, 14:00 (UTC-5)

▼ Composition:
▷ Lv.2 Chloe Lucky Doll or a reward from the tier 1 list.
※ This product is not refundable after purchase.

▼ What is Chloe’s Lucky Doll and where is it used?
▷ It is a doll based on Chloe’s looks and this Chloe’s Lucky Doll will give you a random item based on the level of the doll.

◆ 100th Day Celebration SPECIAL PACKAGE ◆ Price: 330 Admin Coins
Total Purchase Count available: 5 times/account

▼ Purchasable Period:
▷ 1st of September, 2022 16:00 ~ 15th of September, 2022 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 14th of September, 2022, 14:00 (UTC-5)

▼ Composition:
▷ 330 x Quartz
▷ 5 x Fusion Cores
※ This product is not refundable after purchase.

◆ Ship launch Special Package ◆ Price: 3,290 Admin Coins
Total Purchase Count available: 2 times/account

▼ Purchasable Period:
▷ 1st of September, 2022 16:00 ~ 22nd of September, 2022 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 21st of September, 2022, 14:00 (UTC-5)

▼ Composition:
▷ 50 x Special Ship Schematics
▷ 250 x Prime Ship Materials
▷ 25 x [Ship COMP] Coupons
▷ 500,000 x Credits
※ This product is not refundable after purchase.

Thank you


[1st Of Sept.] Patch Notes



Update details for the 1st of September are listed below.
See you on the CounterSide!
* Please make sure to update the game from the store!

▼ Maintenance Schedule:
▷ 1st of September, 2022 16:00 ~ 19:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 05:00 (UTC-5)

Check the maintenance schedule announcement below for more details.
Maintenance Schedule: [LINK]

▼ Shop News:
For this week’s update on shop products, please check the announcement below for more details.
Shop Product: [LINK]

[h2]★ CounterSide Global STEAM Launch ★[/h2]

[previewyoutube][/previewyoutube]



At long last, CounterSide Global is now released on STEAM for every CEO to enjoy on a PC client!

PC client will allow existing users to link the current mobile account, so CEOs do not have to start over when playing on the PC.

To celebrate the launch, we have also prepared a coupon with 1,000 quartz!

Not only that, a lot of celebration events with amazing prizes are also happening right now, so don’t miss out on this occasion!

[h2]▣ Event Stage [/h2]
◆ Fateful Summer Vacation ◆



▼ Fateful Summer Vacation Event Stage Period:
▷ 1st of September, 2022 16:00 ~ 22nd of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 21st of September, 2022, 14:00 (UTC-5)

▼ Fateful Summer Vacation Event Mission Period:
▷ 1st of September, 2022 16:00 ~ 22nd of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 21st of September, 2022, 14:00 (UTC-5)

▼ Fateful Summer Vacation Event Store Period:
▷ 1st of September, 2022 16:00 ~ 29th of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 28th of September, 2022, 14:00 (UTC-5)


[h2]▣ Event [/h2]
◆ Launch 100th Day Celebration Event Mission ◆

To celebrate the 100th day of service, a special mission with great rewards is prepared for our dear CEOs!

The mission rewards include Quartz, Set Binaries, Fusion Cores, S-APT Core boxes, and more!

Come and join the party!

▼ Launch 100th Day Celebration Event Mission Period:
▷ 1st of September, 2022 16:00 ~ 22nd of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 21st of September, 2022, 14:00 (UTC-5)

◆ Launch 100th Day Celebration Crafting Event ◆

During the event, CEOs will be able to gather crafting materials to create a Ribbon-tied Gift Box!

To create this box, CEOs need to gather five 100th Day Flowers and 100th Day Balloons.

▼ Drop locations for 100th Day Flower:
▷ Supply Operation
▷ Event Dungeon

▼ Drop locations for 100th Day Balloon:
▷ Main Stream
▷ Free Contract
▷ Side Story modes
▷ Event Dungeon

▼ Contents of the Ribbon-tied Gift Box
▷ Counter S-APT Core
▷ Soldier S-APT Core
▷ Mech S-APT Core
▷ Special Ship Schematics
▷ Employment Contract
▷ 2 ~ 3 x Counter APT Cores
▷ 2 ~ 3 x Soldier APT Cores
▷ 2 ~ 3 x Mech APT Cores
▷ 5 ~ 10 x High Appraisal
▷ 5 ~ 10 x Special Appraisal
▷ 3 ~ 5 Tuning Binaries
▷ 55,555 x Credits
▷ 30,000 x Credits
▷ 10,000 Credits

▼ Launch 100th Day Crafting Material Drop Period:
▷ 1st of September, 2022 16:00 ~ 15th of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 14th of September, 2022, 14:00 (UTC-5)

▼ Launch 100th Day Crafting Event Period:
▷ 1st of September, 2022 16:00 ~ 22nd of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 21st of September, 2022, 14:00 (UTC-5)

※ Launch 100-day event crafting materials, 100th-day balloon & flower, will be deleted at the same time when the crafting event ends.


[h2]▣ A New Beginning Capital Point Event[/h2]


Introducing Capital Point event in CounterSide Global!

CEOs can accomplish missions to earn Mission Points to exchange for mind-blowing gifts such as the SSR Recruitment Selector Coupon!

CEOs can check the event missions given at the bottom right side of the Capital Point event page.

▼ List of Main Rewards
▷ 1 x [A New Beginning] SSR Recruitment Coupon
▷ 12 x Set Binary (4)
▷ 7 x Fusion Core (3)
▷ 10 x [S-APT Core] Coupon (4)
▷ 10 x [10 APT Cores] Coupon (3)
▷ 5 x Lifetime Contract

* [A New Beginning] SSR Recruitment Coupon will be deleted during the maintenance on the 20th of October, 2022. Please make sure to use it before the maintenance!

▼ Capital Point Event Period:
▷ 1st of September, 2022 16:00 ~ 22nd of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 21st of September, 2022, 14:00 (UTC-5)

[h2]▣ New Attendances[/h2]
【100th Day Punch In】

A special attendance will begin with the 100th-day celebration!

Classified Employment Contracts, an SSR Employee Coupon, Quartz, and other valuable supplies are ready for CEOs to claim!

▼ 100th Day Punch In Period:
▷ 1st of September, 2022 16:00 ~ 21st of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 20th of September, 2022, 14:00 (UTC-5)

【Daily Quartz】

In parallel with the 100th Day Punch In attendance, a daily quartz punch-in will also take place for 15 days!

▼ Daily Quartz Punch In Period:
▷ 1st of September, 2022 16:00 ~ 1st of October, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 30th of September, 2022, 14:00 (UTC-5)

[h2]▣ 100 Free Recruitment Event[/h2]

During the event, every CEO will be able to freely recruit 100 employees!

If any CEOs wanted to pull for any of the SSR Employees above, now is the chance to recruit them at a higher rate!

▼ 100 Free Recruitment Event Period:
▷ 1st of September, 2022 16:00 ~ 22nd of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 21st of September, 2022, 14:00 (UTC-5)


[h2]▣ New Employees[/h2]
【Mika ★ Star】

▼ Mika ★ Star Favored Banner Period:
▷ 1st of September, 2022 16:00 ~ 15th of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 14th of September, 2022, 14:00 (UTC-5)



【Lone Lee】

▼ Lone Lee Favored Banner Period:
▷ 1st of September, 2022 16:00 ~ 15th of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 14th of September, 2022, 14:00 (UTC-5)



[h2]▣ Operator[/h2]
【Chloe Starseeker】

▼ Chloe Starseeker Favored Banner Period:
▷ 1st of September, 2022 16:00 ~ 22nd of September, 2022, 04:00 (UTC+9)
▷ 1st of September, 2022 02:00 ~ 21st of September, 2022, 14:00 (UTC-5)



[h2]▣ New Ship[/h2]
【Blue Bridge Mk.2】

After the update on the 1st of September, CEOs will be able to construct Blue Bridge Mk.2!
In order to construct Blue Bridge Mk.2, CEOs must have cleared the Emergency Call.

[Where to find Emergency Call?]
▷ Main Stream Episode 4, 4-4.

[h2]▣ Shadow Palace [Palace #4][/h2]

The fourth Shadow Palace will be opened after the update!
Stronger enemies and higher rewards are waiting!


[h2]▣ Relic Challenge[/h2]


To challenge our CEOs even further, a relic challenge will be opened after the maintenance on the 1st of September.

Here, CEOs will be able to gather materials to craft high-tier pieces of equipment!

The only requirement for CEOs to enter the dungeon is to clear the Main Stream episode 5.

In this update, only stage 1 of the relic dungeon will be opened.


[h2]▣ The TASKFORCE Plan[/h2]


After the update, all the guide missions will be integrated into the TASKFORCE Plan.

CEOs who have already cleared the guide missions will be able to participate and clear the TASKFORCE plan once more to get all the rewards.


[h2]▣ Salary Negotiation Simplification[/h2]

CEOs will now be able to negotiate salaries with their employees in a more simplified fashion after the update.


[h2]▣ Side Story 《Left Behind Alone》 Added[/h2]

Sigma’s event episode, Left Behind Alone, will be added to the ‘Side Story’ tab permanently after the update.


[h2]▣ Strategy Battle[/h2]

Following updates were made to Strategy Battle:

a. The defeat notification mail will no longer be sent.
* A successful defense notification mail will still be sent.

b. Blind condition adjustment
– Number of blinds applied in ranks from Master 2 to Grandmaster 1 is adjusted from 4 to 3.
– Blinds from Diamond 1 and below will no longer apply.
– Blinds applied when looking at the opponent’s defense squad will be adjusted advantageously to the “viewer.”

■ If the viewer’s rank is higher than the opponent’s, the blind rule will be applied based on the opponent’s rank.
■ If the viewer’s rank is lower than the opponent’s, the blind rule will be applied based on the viewer’s rank.

Example 1) If my rank is Grandmaster 1 and the opponent’s rank is Challenger 1, and if I am viewing the opponent’s defense squad, then the opponent’s defense squad will have 3 blinds (Challenger’s blind count is 4).



Example 2) If my rank is Grandmaster 1 and the opponent’s rank is also Grandmaster 1, and if I am viewing the opponent’s defense squad, then the opponent’s defense squad will have 3 blinds (Because we both have a blind count of 3).



Example 3) If my rank is Grandmaster 1 and the opponent’s rank is Diamond 1, and if I am viewing the opponent’s defense squad, then the opponent’s defense squad will have no blinds (Because Diamond 1 and below have no blind count).



c. Deployment cost recovery rate adjusted
– Defence squad (Defense, Revenge, NPC) deployment cost adjusted from +30% to +15%.


[h2]▣ PVP Safety Zone Adjustment[/h2]


The safety zone is defined as an area where the ship takes damage instead of the units. The safety zone was designed to allow the defensive side to cope with the incoming opponent’s units. However, through the years of service, new tower class units were added to the game, some of which were very powerful. Unless we decide to stop making tower class units, we thought it would be impossible to change the meta just by individual balance change.

With this update, the minimum deployment location point of the units in the gauntlet will change.

However, the overall field area for a deployed unit to move around will be the same as before, so units going behind the safety area due to knockback or an opponent entering inside the safety zone will stay the same.


[h2]▣ Combat Equation & Stat Changes[/h2]

▷ Combat Equation has been improved
▷ CC RES’ calculation method and its original function have been improved
▷ A new ability, “Healing Power,” has been added

For more details on the above changes, please refer to Dev Notes on Renewal of Combat Equation and a Few Abilities.

[LINK]

[h2]▣ Employee Pool[/h2]

▷ Naielle Bluesteel
▷ Yen Xing Lanchester

[h2]▣ Other[/h2]
▷AR function will be disabled until further notice.


★ Please note that any unfinished battles will be closed once the maintenance begins.
★ The guest accounts may have log-in issues or get deleted after the update. Therefore, it is highly recommended to link guest accounts to any available SNS platform.


Check current known issues Check FAQ

Click the link above to view the known issues that are under investigation by the developers or the possible solution in the lower parts of the notice.

Click the FAQ for questions that may be answered already.

We are currently working to resolve these issues, and we will update CEOs through the linked page as soon as an issue is resolved.

Thank you




Dev Notes on Renewal of Combat Equation and a Few Abilities



Dear CEOs,

The dev notes on the renewal of the combat equation and a few other abilities will be further explained below.

[h2]1. Combat Equation Improvement[/h2]
The damage output uses a very complicated equation using attacker and defender's various variables. The damage output also varies by a huge margin due to where the variable is placed in the equation, and which abilities are interacting with each other or in synergy with each other.

Before the renewal of the combat equation, basic stats excluding ATK, DEF, EVA, and HIT were referred to as secondary stats. These secondary stats were irregularly placed in the equation, making it extremely difficult to handle.

With the renewal of the combat equation, we have set every stat in CounterSide into groups 1, 2, and 3, as well as refined rules on the timing calculation of damage reduction and various other situations.

[h3]▷ Damage Output Equation[/h3]

Below is the equation for the final correction value of the damage, NOT the final damage itself. We used the correction value to make the overall explanation not too complicated for the readers.



※ The total value of damage reduction inside Brackets {} including defense reduction % is capped at 80%.
※ The total value of damage reduction inside the square brackets [] is capped at 50%.
※ The maximum Role DISADV DMG DEC is 100% (= No Role ADV).
※ Fixed damage: If the DMG RES value inside the Brackets {} is 1 or less, it will correct itself to 1.
※ Extra Stat: Special stats that are used in a specific battle environment, such as PVE. (e.g. Barrier DMG debuff, etc.)
※ With the exception of Sure CRIT, the maximum CRIT rate is 85%.
※ With the exception of Sure CRIT, CRIT will not apply when the target evades.

Rather than renewing and integrating the original stats, we decided to renew the existing equation rules, select stats that will be buffed and organize the equation within a practical boundary.

Stat variables that were unorganized due to series of multiplications , such as DMG RES, special skill DMG variations, ultimate skill DMG variations, and AoE DMG RES are now integrated into Group 2 stats, allowing Group 2 stats to cancel themselves. Original DMG RES Suppression, DMG RES Penetration, and DMG TLRNC (Tolerance) will be calculated in Group 1, and do not influence Group 2 stats.

The maximum value for Group 1 and Group 2 is 80% and 50% respectively. Therefore, in theory, the final correction value for maximum DMG RES will increase more than before the renewal, but this value will be offset by DMG increase or by DMG Taken AMP, allowing us to find more efficient solutions.

Below is the list of stats categorized into three different groups. (The red arrow, →, indicates the stat moved from one group to another.)



Role ADV DMG stats were previously in Group 1 and included a maximum DMG RES cap at 80%. In addition, these stats were used to adjust the fundamental 30% Role ADV DMG, all of which caused a lot of illusions. After the renewal, Role ADV DMG INC stat has been moved to Group 3 to make the value independent, and since this value is used as an adjustment for the Role ADV DMG, the final damage dealt to the Role ADV DMG will be much stronger now.

To summarize the combat equation improvement:
- Original DMG +/RES, Special Skill DMG + / RES, Ultimate Skill DMG + / RES stats have been integrated into Group 2 under AMP / RDC.
- Group 2’s stats AMP and RDC also cancel each other with a maximum value of 50%.
- Role ADV DMG stats are now free to increase their overall influence independently.

[h2]2. Ability Improvement[/h2]

[h3]▷ CC RES[/h3]

The original CC RES was used to reduce the duration of abilities categorized as [debuff]. Just like skill haste, it ran on a logarithmic formula. Hence, when the CC RES reached 100%, the actual resistance was about 50%, making the overall efficiency of this ability drop when the value of CC RES increased.
Therefore, other than to counter stun, silence, and sleep, this ability’s value was low, and unless it was extremely high, it was also difficult to increase the value of CC RES itself through an equipment’s sub-stats.

To make this ability more meaningful, it will be renewed like so:
- Now the resistance value will not be calculated through a logarithmic formula, but through a simple addition with the value capping at 80%.
- The value of CC RES will greatly increase compared to before.



- RES Rate not only decreases debuff duration but also a debuff ability’s rate simultaneously.
▷ If 50% CC RES is applied to [50% ATK decrease for 10 seconds]:
▷ Before: 50% ATK decrease for 6.67 seconds (Actual RES rate 33.3%).
▷ After: 25% ATK decrease for 5 seconds.
- The value of CC RES can be negative (capped at -100%), and if CC RES goes negative, debuff duration and ability rate will increase.

With the changes made to CC RES, we believe this ability will be used more effectively to counter debuffs.

In addition to the buff to CC RES and the changes to the calculation of CC RES, sub stats for this ability on equipment will also change. The number will drop taking into account the changes in both duration and debuff ability rates, the renewal of the RES rate formula, and the effect on debuffer units.

As an example, a fully tuned T6 Maze Equipment with a CC RES sub-stat and its effect is listed below.



[h3]▷ Incoming Healing and Healing Reflux[/h3]

Currently, if the value for incoming healing decrease accumulates over 100% on a unit, the healing will reflux and will cause HP to decrease. Originally, healing reflux existed as an independent ability, but because it was not defined clearly, it was intermixed with incoming healing decrease.

This intermix did not cause any issues in the gauntlet or in similar circumstances. However, there were instances in high-level PVE, in which healing patterns led to units accumulating incoming healing over 100%, or in which debuff immunity was absolutely necessary in order to create new healing-pattern enemy.

To develop content of different levels and unique units with their own specialized characteristics, rules regarding incoming healing and healing refluxes will change like below:

- New ability, “Healing Power”:
■ Healing amount will increase in ratio with the caster’s healing power.
■ This includes healing abilities cast on oneself.

- Incoming healing decrease and healing power cancel each other:
■ Total heal amount = Incoming Healing * (1 + Healing Power – Incoming Healing decrease).

- Incoming healing decrease will never go below 0.

Units and ships that originally had close to 100% incoming healing will not aim for healing reflux anymore, but will counter the opponent’s healing power instead.

[h2]3. Changes in the Safety Zone in the Gauntlet[/h2]

The safety zone is defined as an area where the ship takes damage instead of the units. The safety zone was designed to allow the defensive side to cope with the incoming opponent’s units. Its function is to protect the tower class units or deploy units at the very end to pull the frontline, but initially, its main function was to provide a last line of defense that was highly appreciated.

However, through the years of service, new tower class units were added to the game, some of which were very powerful. Unless we decide to stop making tower class units, we thought it would be impossible to change the meta just by individual balance change.

With this update, the minimum deployment location point of the units in gauntlet will change.
However, the overall field area for a deployed unit to move around will be the same as before, so units going behind the safety area due to knockback or an opponent entering inside the safety zone will stay the same.



After this update, we expect a few changes in gauntlet strategy and meta.

We will keep a close eye on plays that target the ship directly since this is not something we intended.

We will do our best to provide our CEOs with a great gaming experience.

Thank you.












[Dev Notes #2] September Updates



Greetings! This is the Head PD of CounterSide, PSY.
Did you enjoy the contents listed on the 1st roadmap?

I believe we managed to deliver all the contents we planned to deliver to you. I thank you for all the love and support!

We also received feedback from some unsatisfied CEOs. We sincerely apologize for any issues you may have encountered and will now present you the contents we are currently preparing.

[h3]1. Update Policy[/h3]

CounterSide started its official service in Korea, and there is a 2-year gap between the Korean and Global servers. During those two years, we were able to increase the quality of the game's content, stories, characters, and skins, which we are confident will give our CEOs a great level of satisfaction.

CounterSide is a story-based game whose stories branch out into numerous directions within Counterside's timeline. Most of the characters develop their personalities based on their experiences and reach out to the audience through their stories. In other words, the link between the stories and the release of new characters is very strong, and if the stories get released at a fast pace, then so will the new characters as well.

Because there is a 2-year gap between the Korean and Global servers, we want to close this gap as soon as possible to allow our global audience to experience the new content released on the Korean server before it gets old. The joy of getting news of new character releases and enjoying that new content fast will be greater than having to wait for a long period after getting the news of new releases.

We are well aware of the strain on our CEOs due to fast updates on the server, and we promise to compensate for it. We plan not only to release new stories and characters faster but also 1st and 2nd-anniversary rewards and huge events carried out in Korean server. For more detailed information on the roadmap, please wait for September 2022.

[h3]2. Official STEAM PC Client Release on the 1st of September 2022[/h3]

On the 1st of September 2022, the official Counterside Global STEAM PC client will be released!



High-quality graphical resources increase visual satisfaction, but can strain some mobile devices and emulators due to high specifications. I can assure you that the PC client on STEAM will allow our CEOs to enjoy CounterSide in a smoother and more stable environment. However, some functions, such as advertisement rewards, will not be supported on the PC client.

CEOs will be able to link their existing mobile accounts to STEAM to continue to enjoy the game!

Don’t miss out on our STEAM launch events and packages as well as coupons given through our partner influencer’s livestreams!

[h3]3. Launch 100th Day Event[/h3]



To celebrate the 100th day of service in Global, we would like to show our sincere appreciation to all of our CEOs!

The 100th-day celebration event will begin on the 1st of September and will include free 100 rolls, a crafting event, a limited mission, and special punch-in attendance gifts!

Come and celebrate the 100th day with us!


[h3]4. 1st of September Update[/h3]

The STEAM release and an update to the game will proceed in parallel on the 1st of September.

The update includes several qualities of life and system improvement updates already existing on the Korean server, along with a new event.

Event episode 《Fateful Summer》



On CounterSide’s Global Discord, Reddit, and other communities, there were a lot of discussions about when the summer event will begin, although the topic of discussion was mainly the summer skins.

As such, on the 1st of September, the event episode 《Fateful Summer》 and the summer skins will be incorporated!



To shorten the schedule, event stories that usually open in a span of 3 weeks will be shortened to 2, while all the summer skins will be available on week 1.

When this event was first introduced in Korea, the skins were sold in a time-limited fashion. However, now all the skins are on sale without any time limits, we thought it would be best to release them all at once and to make the stories available at a faster pace.

We will make sure that shortening the event periods will not cause a tight schedule and have prepared extra events!

Please enjoy CounterSide’s late summer!


[h3]5. The TASKFORCE PLAN[/h3]



CounterSide’s guide missions are rather old content. In fact, the old guide missions were not enough to fulfill their purpose and the rewards were not attractive either. Regardless of the game service period, I believe it is important to have a mission system that helps beginners enjoy every single content featured in the game. That is where the TASKFORCE PLAN comes in.

On the 1st of September, the TASKFORCE PLAN will be implemented while the previous guide missions will be closed. As we have announced the news in advance, please make sure to clear all the missions before the update to get the maximum number of items.

After the update, CEOs who have already cleared the old guide missions will also be able to participate in the TASKFORCE PLAN missions again to acquire new guide mission rewards.


[h3]6. Salary Negotiation Simplification[/h3]

In the survey that we conducted in June, there was a lot of feedback on the salary negotiation.

Some people found negotiation animations and choices interesting, while a surprising number of CEOs admitted they are having trouble choosing the right options and buttons. Overall, the majority of CEOs had a hard time figuring out the system.

The development team has put a significant amount of time into this inquiry and has decided to simplify the salary negotiation system.



The simplified salary negotiation will be more convenient.

It was difficult to let go of the old ways, but we wanted to help the CEOs who found this difficult to get used to. Therefore, we decided to improve the system. Furthermore, we believe that all the CEOs who want to play the game for a long time will also find this simplified version more comfortable.


[h3]7. A New Beginning Capital Point Event[/h3]



The Capital Point Event is being featured as the 2.5 years anniversary event on the Korean server, and many CEOs have given very positive feedback on it.

Considering how fast the global region’s progress speed is compared with the other regions' progress speed, we believe that this kind of event should be implemented faster to help our CEOs grow and advance. Therefore, we decided to update the system right away, without having to wait for two years.

The Global server’s Capital Point Event will begin after the implementation of the 1st of September update. Through this event, CEOs will be able to earn points at the Capital Points shop by clearing missions given at the bottom right (as shown above).

A SSR Recruitment Selector Coupon, Set binaries, and other amazing rewards await!

[h3]8. Stat System and PVP Gauntlet Safety Zone Improvement[/h3]

The Korean server has been in service for 2.5 years, so the overall damage output equation and partial abilities have been renewed, as the existing damage output equation was very complicated and difficult to use.

As for the changes in the safety zone, we believe that defending the ship by using tower class employees gives too much defensive advantage. To balance it out, we have made the deployment location a little bit more forward than the original.

Here is the link to a separate notice for more detailed information on this topic, for I consider it too detailed to be added to these dev notes.

[LINK]

Please feel free to read the notice if you are interested in this topic.

[h3]9. Relic Challenge and Exclusive Gear Upgrade[/h3]



After completing Main Stream Episode 5, CEOs will be able to enter Relic Challenge.

Relic Challenges are difficult stages that require special methods in order to be cleared.

These challenges can be entered by spending eternium and offering the chance to farm for high-tier pieces of equipment.



Considering the current pool of employees available in the Global server, only the 1st stage of the Relic Challenge will be opened.


[h3]10. Shadow Palace [PALACE #4][/h3]



Just like the challenge stages, Shadow Palace requires a specific strategy, and many retries to clear. We observed that many CEOs are actively participating in the Shadow Palace stages to acquire special gears with unique options.

The 4th Palace requires a higher specification to clear, but we believe the current Global server is ready for the 4th Palace update, which will be more useful to those who farm for spectral gear.


[h3]11. Side Story《Left Behind Alone》Added[/h3]



Sigma’s event episode, Left Behind Alone, will be added to the Side Story tab permanently!

In CounterSide Global, we are focused on releasing new event episodes more than reruns of past events. Therefore, the lost chance to farm for items will be compensated through other events later.

For other event episodes, we are coordinating the schedule to add them permanently to the Side Story tab.

[h3]12. Regarding the Strategy Battle Gauntlet [/h3]

We have received much feedback on the renewed strategy battle gauntlet and its time of implementation and format. We sincerely apologize for not being able to deliver content that resulted in a joyful experience for all.

Contents bound to the dev version like the strategy battle have limitations in separately managing an implementation. If it is completely new content, we will be able to release it based on progress, but base content like gauntlet is hard dependent on app updates due to its versioning mechanism. Therefore, starting from the planning stage, we acknowledged the implementation was quite early, hence we tried to add it when we thought was most suitable. In the end, it was not. We sincerely apologize again for our mistake.

After listening to and reading your feedback, the strategy battle is gradually being revised to allow our CEOs to feel they are being rewarded for their victories, rather than feeling stressed for repeatedly being defeated and challenged. We will delete the old notification system that sends defeat in-game mails and come back with a much-improved system.

At the end of the revision, we want to gradually adjust the defense merits to provide a sense of play satisfaction through a new reward system. If the goal is not met after a single revision, there may be several iterations, but we hope that all CEOs understand, as it is an effort to provide a better experience to all.


This concludes the end of the dev notes.

To provide a better quality of service, we still feel there are many things for us to learn. The CounterSide development team loves the game, deeply appreciates our CEOs, and is focused to create better content.

We will put more effort in returning all the support we receive

Thank you.