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v0.82 - 'Guns Guns Guns!'

[h3]The big stuff[/h3]
  • Added 'Stick Mode' option (menu > controls): this one is for gamepad/stick players, it will allow to play with the classic flight-sim 'roll & pull' kind of controls, which is now the default setting (if you prefer the simpler scheme, you can set it back to 'yaw & roll'). That is something that was already in the game but I decided to disable for silly reasons
  • Bumped bullet thickness: so guns are a bit easier to aim and more fun in general
  • AI is now limited by ceiling altitude the same as the player
  • Added overheating mechanic to GAU-20 and AC-60: this is another feature I had dormant in the game


[h3]Tweaks[/h3]
  • Plane turning rates got bumped a bit
  • 'Supersonic' variant has better strafing: it's now in the middle between base plane and the 'Vector'
  • GAU-20 spread decreased a little (but same as before during overheating)


[h3]Bugfixes[/h3]
  • Some AI navigation bugs
  • Frigates now attempt some obstacle avoidance
  • Mouse sensitivity adjusted when zooming


[h3]That's it![/h3]

v0.81d

First small update to get the ball rolling.

[h3]Changelog:[/h3]
  • Fixed random seed issue: first run seed was not "random" enough
  • Leaderboard tweaking: adjusted score plates so personal score stays around the top

I will get into more details about the random seed in one of the next updates, now I need to go to sleep.

Thanks for playing!

SITREP #3 - 'Sky Tower'



This is the first static type of enemy you'll encounter in the game, it will appear in the second stage of the game: the Clouds.



When you get close enough, it will launch drones from the hangar, which can be damaged only for a few seconds while the doors are open. And each time you damage it, a repair pick-up will immediately replenish on top (which currently has a cycle of 30 sec).



[h2]What's next?[/h2]
I'm planning to have at least 3 stages for the (Early Access) release: each introducing something new. First two stages (Desert and Clouds) are pretty much complete and so I'll be working on the third stage.

[h3]That's it![/h3]

SITREP #2 - 'Frigate'

Apologies for the late SITREP, I wanted to finish the Frigate before making an update but there's so much work to do.

Here we go with an "almost finished" version:

  • Enemy 'Warship' type: basically a boss
  • Single 360° heavy turret on top
  • Fire missiles from the sides
  • Drop mines when you get close enough
  • A bunch of critical points to destroy before killing it


What's left to do is to remodel the sides (at first I redesigned them with vertical mounted turrets but they got scrapped in favor of the missiles) and tweak some more the behaviour: like activating the missiles only after getting damaged.

[h2]Release Date Shift[/h2]
As you might have noticed the release date got postponed to early 2023. I underestimated the amount of work needed for the boss-like enemies and these few extra months ahead will hopefully be enough to get a solid Early Access release.

[h3]That's it![/h3]

SITREP #1 - 'Wing Leader'

SITREP > 'Situation Report' > Development Report: I will post a quick selection of what has been done in the last development sprint.



[h2]'Wing Leader' first pass[/h2]
  • Enemy 'ace' (exagon icon): you should give priority to them over fighters (triangle icon)
  • Transforms into a 'legs down' VTOL pose when strafing
  • 'Wing' because it is supposed to come escorted by 2 'Vipers' (the basic enemy fighter)


[h2]What's next?[/h2]
  • More enemy related work
  • Having a functional start screen is currently my highest priority: work in progress below 👇




[h2]That's it![/h2]
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