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Sinister Night News

Patch 1.20 Notes

Hi guys! Sinister Night has been released for a week. During this week, we have received many suggestions and feedback from the community. which will motivate our team to better optimize the game.
This patch update will cover many issues that everyone cares about recently, including new features, balance, game optimization, etc. The details are as follows:

[h2]New Features [/h2]
  • Add new equipment Dagger of Sacrifice: Gives the possessed the ability to kill his teammates, and at the same time inherit the energy of his teammates.
  • Victims will now hold their last breath until the end of the next meeting and can participate in discussions and votes.
  • We hope that the possessed can more strategically choose the timing of the Crimson Dream, rather than randomly transforming in front of the victim.
  • Added mouse sensitivity adjustment in the settings menu.
  • Added status display for offline players.
  • Added status display on who is speaking during the game exploration phase.
  • Added a list of players who haven't mark their location during the meeting.


[h2]Balance[/h2]
Because the percentage of winning by completing the ritual is too high, We made two optimizations:
  • Slightly reduced the number of ritual offering items on the map.
  • Possessed: Increased Evil Energy gained by desecrating the altar from 40 to 50.

Survivors have too many gold coins, which makes purchasing items less strategic. Therefore, the automatic growth of gold coins is weakened.
  • Survivor: The time to obtain 1 gold has been increased from 30 seconds to 40 seconds.

Since there are many ways for survivors to save their lives in the Crimson Dream, we have slightly reduced the difficulty for the possessed to find their targets.
  • Possessed: Possessed now have better vision during Crimson Dream.

The duration of the Invisibility Tonic is so short that it has no value to the possessed. We differentiated the duration of invisibility in different stages, hope this item is now useful for the possessed.
  • Invisibility Tonic: During the exploration phase, its duration is increased to 6 seconds. In Crimson Dreams, the duration is reduced to 3 seconds.

Bird cages can precisely locate the possessed, and at the same time are too cheap.
  • Bird Cage: Cost increased from 10 to 15 coins.


[h2]Arts [/h2]
  • Optimized the effect of the cross to make its function and scope clearer.
  • Environment: Adjusted lighting during exploration phase and Crimson Dream.
  • Models: Adjusted different props and collisions in the scene.
  • Animation: Improved character movement blending and animations during discussion.
  • UI: Adjusted Personal Information and Character Selection scene.


[h2]Functions [/h2]
  • Voice Chat: Increased maximum volume for voice input from 100% to 200%.
  • Key: Modified the key binding of using items to F to prevent accidental use.
  • Flashlights will now stay on while using items (Nightvision Camera and Cross is not included).


[h2]Bug fixed[/h2]
  • Sound: Fixed bug that missing sound effects for Mute and Unmute key.
  • Sound: Fixed bug where sound effect for Assembly Bell can only be heard by the player who purchased it instead of all players.
  • Sound: Fixed bug for Sedative sound effect where it could be heard by all players.
  • Sound: Fixed bug where voice chat for dead characters was too loud.
  • Fixed bug for dead characters where they had visible items in their hands.
  • Fixed a bug where two players picked up equipment at the same time, the pick-up logic was wrong.
  • Fixed issue where sprint will automatically stop after effects of Sedative ended.
  • Fixed the bug that the visual effect of the cross did not disappear after Crimson Dream.
  • Fixed problem with player unable to move after being hit by a wooden bat.
  • Fixed problem with player still being able to use items or transform during the first three seconds from report to joining the meeting.
  • Fixed issue with players having incorrect hints after a peace Crimson Dream.
  • Fixed issue with players unable to see their location mark in the map.
  • Fixed issue with personalized keybinds returning to default while dead.
  • Fixed issue where the chest could not be viewed occasionally.
  • Fixed problem with players being able move their bodies after being killed.
  • Fixed issue about player being stuck in certain locations.
  • Other minor bug fixes.


Thank you all for your suggestions and support. If you have any ideas, tell us under the channel #🛠game-feedback on Discord.

Follow us on social media:
Twitter:https://twitter.com/sinister_game
Youtube:https://www.youtube.com/channel/UCun1f9-T2qcHl9T0AhDIeDQ/featured
Email:[email protected]
Discord:https://discord.gg/XVSGDKTxs4

Z-star Studio

Patch 1.13 Notes

Hello everyone, about the update plans mentioned last time, some content will be updated in patch 1.13, thank you for your waiting.The details of this patch are as follows:

Bug Fixes:
1. Fixed bug lacking player icon inside minimap.
2. Fixed dead player functionality problems.

Thank you all for your suggestions and support. If you have any ideas, tell us under the channel #🛠game-feedback on Discord.

Follow us on social media:
Twitter:@sinister_game
Youtube:https://www.youtube.com/channel/UCun1f9-T2qcHl9T0AhDIeDQ/featured
Email:[email protected]
Discord:https://discord.gg/XVSGDKTxs4
Z-star Studio

Patch 1.12 Notes

Hello everyone, about the update plans mentioned last time, some content will be updated in patch 1.12, thank you for your waiting.The details of this patch are as follows:
1. Add switches to turn on/off gore mode and horror mode in the settings.
2. Enhanced scene lighting for players’ vision during Crimson Dream.
3. Optimize some art resources to make these guiding signs more understandable.
4. Optimize the description for store items and add equipment tutorials to help players understand the usability of different types of equipment.
5. Added equipment for players to pick up throughout the map allows those players to try out different equipment at the start of the game.
6. Mechanism modification: Survivors is able to gain Faith more easily in the game.

Thank you all for your suggestions and support. If you have any ideas, tell us under the channel #🛠game-feedback on Discord.

Follow us on social media:
Twitter:@sinister_game
Youtube:https://www.youtube.com/channel/UCun1f9-T2qcHl9T0AhDIeDQ/featured
Email:[email protected]
Discord:https://discord.gg/XVSGDKTxs4
Z-star Studio

NEW CG

[previewyoutube][/previewyoutube]

Update Preview

Hello everyone, Sinister Night, as the first indie game developed by a small studio team, is very honored to have received so much support. We’re very grateful to all the players who have experienced our game.

In addition, we have received feedback from many enthusiastic players, which we take very seriously. We would like to take this opportunity to share the upcoming update plans with you:

[h2]Clean Verison[/h2]

We’ve received some feedback that the excessive horror elements may be too scary for players. In addition, animation with gore and violence is not suitable for live streaming.

We're going to add a clean version with less gore and horror elements. Players can switch between the standard version and the clean version in the settings, so that different players can enjoy the game.

[h2]Experience Optimization[/h2]

In the feedback, issues such as voice chat and scene lighting are frequently mentioned. In addition, some players are dropped but the rest of the players are not aware of it that will also affect the normal experience of players.

We’re going to upload optimized versions for above issues:

  • Add scene lighting to enhance players’ vision in the Crimson Dream.
  • Add disconnected state display for the convenience of other players if a player is not in the game.


[h2]Newbie Starter Program[/h2]

Although we have a tutorial system and in-game novice guidelines, there are still many players who expressed confusion about our gameplay in their feedback. Especially in the equipmnet system, new players may be confused of the items usages, which affects the direction of the game.

We’re going to release new contents inside and outside the game to help players get started with the game:

  • Release an instructional short video to briefly introduce the goals and basic gameplay.
  • Optimize some art resources to make these guiding signs more understandable.
  • Optimize the description text of store items, and also add detailed descriptions of equipment in the tutorial to help you understand the specific role of each item.
  • Add more items for players to pick up in the conference room at the beginning of the game and add more random pick-up equipment in the map, which is convenient for players to get started and experience the game better.


[h2]Balance Adjustment[/h2]

Through observation and testing we have noticed that the balance needs to be further adjusted so that both the survivor and the possessed can have a better game experience. We’re going to solve the problems at priority that it is difficult for survivors to purchase items and the effect of some items is weak.

  • Mechanism modification: Survivors is able to gain Faith more easily in the game.
  • Item adjustment: items such as bat, tranquilizer, etc. is adjusted numerically or mechanically.


These are our plans on optimizing various aspects of the game. We are working hard to realize it gradually. Feel free to contact us if you have any ideas, and we are more than happy to receive your feedback. We hope you can give us a little patience and support to help us become better.

Thank you all sincerely.

Follow us on social media:
Twitter:https://twitter.com/sinister_game
Youtube:https://www.youtube.com/channel/UCun1f9-T2qcHl9T0AhDIeDQ/featured
Email:[email protected]
Discord:https://discord.gg/XVSGDKTxs4

Z-star Studio